..
driver
Use the binary .pal file format that was introduced for 0.6.0.
2004-03-24 07:29:59 +00:00
.cvsignore
bs2
2003-07-28 01:44:38 +00:00
anims.cpp
Use the same syntax for accessing script variables as BS1 does, i.e. now
2004-03-17 09:03:15 +00:00
build_display.cpp
Use the same syntax for accessing script variables as BS1 does, i.e. now
2004-03-17 09:03:15 +00:00
build_display.h
It's a new year in BS2 land, too!
2004-01-06 13:44:17 +00:00
console.cpp
Use the same syntax for accessing script variables as BS1 does, i.e. now
2004-03-17 09:03:15 +00:00
console.h
It's a new year in BS2 land, too!
2004-01-06 13:44:17 +00:00
controls.cpp
Use the same syntax for accessing script variables as BS1 does, i.e. now
2004-03-17 09:03:15 +00:00
controls.h
If the user has previous savegames, display a restart/restore dialog when
2004-03-04 08:03:32 +00:00
debug.cpp
Use the same syntax for accessing script variables as BS1 does, i.e. now
2004-03-17 09:03:15 +00:00
debug.h
It's a new year in BS2 land, too!
2004-01-06 13:44:17 +00:00
defs.h
Use the same syntax for accessing script variables as BS1 does, i.e. now
2004-03-17 09:03:15 +00:00
events.cpp
Use the same syntax for accessing script variables as BS1 does, i.e. now
2004-03-17 09:03:15 +00:00
function.cpp
Use the same syntax for accessing script variables as BS1 does, i.e. now
2004-03-17 09:03:15 +00:00
header.h
It's a new year in BS2 land, too!
2004-01-06 13:44:17 +00:00
icons.cpp
Use the same syntax for accessing script variables as BS1 does, i.e. now
2004-03-17 09:03:15 +00:00
icons.h
It's a new year in BS2 land, too!
2004-01-06 13:44:17 +00:00
interpreter.cpp
Use the same syntax for accessing script variables as BS1 does, i.e. now
2004-03-17 09:03:15 +00:00
interpreter.h
Removed redundant comments.
2004-01-09 14:52:39 +00:00
layers.cpp
Removed some of the #includes from sword2.h
2004-02-05 14:19:07 +00:00
layers.h
It's a new year in BS2 land, too!
2004-01-06 13:44:17 +00:00
logic.cpp
Use the same syntax for accessing script variables as BS1 does, i.e. now
2004-03-17 09:03:15 +00:00
logic.h
Use the same syntax for accessing script variables as BS1 does, i.e. now
2004-03-17 09:03:15 +00:00
maketext.cpp
Use the same syntax for accessing script variables as BS1 does, i.e. now
2004-03-17 09:03:15 +00:00
maketext.h
It's a new year in BS2 land, too!
2004-01-06 13:44:17 +00:00
mem_view.cpp
Removed some of the #includes from sword2.h
2004-02-05 14:19:07 +00:00
memory.cpp
Use the same syntax for accessing script variables as BS1 does, i.e. now
2004-03-17 09:03:15 +00:00
memory.h
It's a new year in BS2 land, too!
2004-01-06 13:44:17 +00:00
module.mk
Various changes to the build system which allow building ScummVM in an external directory (and as such, allow you to have a debug, a profiling, and a release build from the same set of source files in parallel). Work in progress
2004-01-30 21:54:28 +00:00
mouse.cpp
Use the same syntax for accessing script variables as BS1 does, i.e. now
2004-03-17 09:03:15 +00:00
mouse.h
It's a new year in BS2 land, too!
2004-01-06 13:44:17 +00:00
object.h
It's a new year in BS2 land, too!
2004-01-06 13:44:17 +00:00
protocol.cpp
Removed some of the #includes from sword2.h
2004-02-05 14:19:07 +00:00
resman.cpp
Use the same syntax for accessing script variables as BS1 does, i.e. now
2004-03-17 09:03:15 +00:00
resman.h
It's a new year in BS2 land, too!
2004-01-06 13:44:17 +00:00
router.cpp
Use the same syntax for accessing script variables as BS1 does, i.e. now
2004-03-17 09:03:15 +00:00
router.h
It's a new year in BS2 land, too!
2004-01-06 13:44:17 +00:00
save_rest.cpp
Use the same syntax for accessing script variables as BS1 does, i.e. now
2004-03-17 09:03:15 +00:00
save_rest.h
It's a new year in BS2 land, too!
2004-01-06 13:44:17 +00:00
scroll.cpp
Use the same syntax for accessing script variables as BS1 does, i.e. now
2004-03-17 09:03:15 +00:00
sound.cpp
Use the same syntax for accessing script variables as BS1 does, i.e. now
2004-03-17 09:03:15 +00:00
sound.h
It's a new year in BS2 land, too!
2004-01-06 13:44:17 +00:00
speech.cpp
Use the same syntax for accessing script variables as BS1 does, i.e. now
2004-03-17 09:03:15 +00:00
speech.h
It's a new year in BS2 land, too!
2004-01-06 13:44:17 +00:00
startup.cpp
Use the same syntax for accessing script variables as BS1 does, i.e. now
2004-03-17 09:03:15 +00:00
startup.h
It's a new year in BS2 land, too!
2004-01-06 13:44:17 +00:00
sword2.cpp
Use the same syntax for accessing script variables as BS1 does, i.e. now
2004-03-17 09:03:15 +00:00
sword2.h
If the user has previous savegames, display a restart/restore dialog when
2004-03-04 08:03:32 +00:00
sync.cpp
Use the same syntax for accessing script variables as BS1 does, i.e. now
2004-03-17 09:03:15 +00:00
walker.cpp
Use the same syntax for accessing script variables as BS1 does, i.e. now
2004-03-17 09:03:15 +00:00