scummvm/sword2
Torbjörn Andersson afefe7dcfa Use the binary .pal file format that was introduced for 0.6.0.
Invalidate the lookup table when the screen changes. (TODO: We also have to
invalidate it if the change happens between cutscenes, don't we?)

Some cleanup, particularly in the BS2 cutscene player. More needed, I
guess...

svn-id: r13377
2004-03-24 07:29:59 +00:00
..
driver Use the binary .pal file format that was introduced for 0.6.0. 2004-03-24 07:29:59 +00:00
.cvsignore bs2 2003-07-28 01:44:38 +00:00
anims.cpp Use the same syntax for accessing script variables as BS1 does, i.e. now 2004-03-17 09:03:15 +00:00
build_display.cpp Use the same syntax for accessing script variables as BS1 does, i.e. now 2004-03-17 09:03:15 +00:00
build_display.h It's a new year in BS2 land, too! 2004-01-06 13:44:17 +00:00
console.cpp Use the same syntax for accessing script variables as BS1 does, i.e. now 2004-03-17 09:03:15 +00:00
console.h It's a new year in BS2 land, too! 2004-01-06 13:44:17 +00:00
controls.cpp Use the same syntax for accessing script variables as BS1 does, i.e. now 2004-03-17 09:03:15 +00:00
controls.h If the user has previous savegames, display a restart/restore dialog when 2004-03-04 08:03:32 +00:00
debug.cpp Use the same syntax for accessing script variables as BS1 does, i.e. now 2004-03-17 09:03:15 +00:00
debug.h It's a new year in BS2 land, too! 2004-01-06 13:44:17 +00:00
defs.h Use the same syntax for accessing script variables as BS1 does, i.e. now 2004-03-17 09:03:15 +00:00
events.cpp Use the same syntax for accessing script variables as BS1 does, i.e. now 2004-03-17 09:03:15 +00:00
function.cpp Use the same syntax for accessing script variables as BS1 does, i.e. now 2004-03-17 09:03:15 +00:00
header.h It's a new year in BS2 land, too! 2004-01-06 13:44:17 +00:00
icons.cpp Use the same syntax for accessing script variables as BS1 does, i.e. now 2004-03-17 09:03:15 +00:00
icons.h It's a new year in BS2 land, too! 2004-01-06 13:44:17 +00:00
interpreter.cpp Use the same syntax for accessing script variables as BS1 does, i.e. now 2004-03-17 09:03:15 +00:00
interpreter.h Removed redundant comments. 2004-01-09 14:52:39 +00:00
layers.cpp Removed some of the #includes from sword2.h 2004-02-05 14:19:07 +00:00
layers.h It's a new year in BS2 land, too! 2004-01-06 13:44:17 +00:00
logic.cpp Use the same syntax for accessing script variables as BS1 does, i.e. now 2004-03-17 09:03:15 +00:00
logic.h Use the same syntax for accessing script variables as BS1 does, i.e. now 2004-03-17 09:03:15 +00:00
maketext.cpp Use the same syntax for accessing script variables as BS1 does, i.e. now 2004-03-17 09:03:15 +00:00
maketext.h It's a new year in BS2 land, too! 2004-01-06 13:44:17 +00:00
mem_view.cpp Removed some of the #includes from sword2.h 2004-02-05 14:19:07 +00:00
memory.cpp Use the same syntax for accessing script variables as BS1 does, i.e. now 2004-03-17 09:03:15 +00:00
memory.h It's a new year in BS2 land, too! 2004-01-06 13:44:17 +00:00
module.mk Various changes to the build system which allow building ScummVM in an external directory (and as such, allow you to have a debug, a profiling, and a release build from the same set of source files in parallel). Work in progress 2004-01-30 21:54:28 +00:00
mouse.cpp Use the same syntax for accessing script variables as BS1 does, i.e. now 2004-03-17 09:03:15 +00:00
mouse.h It's a new year in BS2 land, too! 2004-01-06 13:44:17 +00:00
object.h It's a new year in BS2 land, too! 2004-01-06 13:44:17 +00:00
protocol.cpp Removed some of the #includes from sword2.h 2004-02-05 14:19:07 +00:00
resman.cpp Use the same syntax for accessing script variables as BS1 does, i.e. now 2004-03-17 09:03:15 +00:00
resman.h It's a new year in BS2 land, too! 2004-01-06 13:44:17 +00:00
router.cpp Use the same syntax for accessing script variables as BS1 does, i.e. now 2004-03-17 09:03:15 +00:00
router.h It's a new year in BS2 land, too! 2004-01-06 13:44:17 +00:00
save_rest.cpp Use the same syntax for accessing script variables as BS1 does, i.e. now 2004-03-17 09:03:15 +00:00
save_rest.h It's a new year in BS2 land, too! 2004-01-06 13:44:17 +00:00
scroll.cpp Use the same syntax for accessing script variables as BS1 does, i.e. now 2004-03-17 09:03:15 +00:00
sound.cpp Use the same syntax for accessing script variables as BS1 does, i.e. now 2004-03-17 09:03:15 +00:00
sound.h It's a new year in BS2 land, too! 2004-01-06 13:44:17 +00:00
speech.cpp Use the same syntax for accessing script variables as BS1 does, i.e. now 2004-03-17 09:03:15 +00:00
speech.h It's a new year in BS2 land, too! 2004-01-06 13:44:17 +00:00
startup.cpp Use the same syntax for accessing script variables as BS1 does, i.e. now 2004-03-17 09:03:15 +00:00
startup.h It's a new year in BS2 land, too! 2004-01-06 13:44:17 +00:00
sword2.cpp Use the same syntax for accessing script variables as BS1 does, i.e. now 2004-03-17 09:03:15 +00:00
sword2.h If the user has previous savegames, display a restart/restore dialog when 2004-03-04 08:03:32 +00:00
sync.cpp Use the same syntax for accessing script variables as BS1 does, i.e. now 2004-03-17 09:03:15 +00:00
walker.cpp Use the same syntax for accessing script variables as BS1 does, i.e. now 2004-03-17 09:03:15 +00:00