mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-07 10:21:31 +00:00
432fd522d2
This flag is removed for a few reasons: * Engines universally set this flag to true for widths > 320, which made it redundant everywhere; * This flag functioned primarily as a "force 1x scaler" flag, since its behaviour was almost completely undocumented and users would need to figure out that they'd need an explicit non-default scaler set to get a scaler to operate at widths > 320; * (Most importantly) engines should not be in the business of deciding how the backend may choose to render its virtual screen. The choice of rendering behaviour belongs to the user, and the backend, in that order. A nearby future commit restores the default1x scaler behaviour in the SDL backend code for the moment, but in the future it is my hope that there will be a better configuration UI to allow users to specify how they want scaling to work for high resolutions.
211 lines
6.4 KiB
C++
211 lines
6.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This code is based on Broken Sword 2.5 engine
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*
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* Copyright (c) Malte Thiesen, Daniel Queteschiner and Michael Elsdoerfer
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*
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* Licensed under GNU GPL v2
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*
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*/
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#include "common/config-manager.h"
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#include "common/debug-channels.h"
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#include "common/algorithm.h"
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#include "common/array.h"
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#include "common/error.h"
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#include "common/fs.h"
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#include "common/singleton.h"
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#include "common/str-array.h"
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#include "common/str.h"
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#include "common/system.h"
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#include "common/textconsole.h"
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#include "engines/util.h"
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#include "sword25/sword25.h"
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#include "sword25/kernel/kernel.h"
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#include "sword25/kernel/persistenceservice.h"
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#include "sword25/package/packagemanager.h"
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#include "sword25/script/script.h"
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#include "sword25/gfx/animationtemplateregistry.h" // Needed so we can destroy the singleton
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#include "sword25/gfx/renderobjectregistry.h" // Needed so we can destroy the singleton
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namespace Common {
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DECLARE_SINGLETON(Sword25::RenderObjectRegistry);
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}
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#include "sword25/math/regionregistry.h" // Needed so we can destroy the singleton
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namespace Sword25 {
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const char *const DEFAULT_SCRIPT_FILE = "/system/boot.lua";
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Sword25Engine::Sword25Engine(OSystem *syst, const ADGameDescription *gameDesc):
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Engine(syst),
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_gameDescription(gameDesc) {
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// Setup mixer
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syncSoundSettings();
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DebugMan.addDebugChannel(kDebugScript, "Script", "Script debug level");
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DebugMan.addDebugChannel(kDebugScript, "Scripts", "Script debug level");
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DebugMan.addDebugChannel(kDebugSound, "Sound", "Sound debug level");
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_console = new Sword25Console(this);
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}
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Sword25Engine::~Sword25Engine() {
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DebugMan.clearAllDebugChannels();
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delete _console;
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}
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Common::Error Sword25Engine::run() {
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// Engine initialisation
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Common::Error error = appStart();
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if (error.getCode() != Common::kNoError) {
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appEnd();
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return error;
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}
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// Run the game
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bool runSuccess = appMain();
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// Engine de-initialisation
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bool deinitSuccess = appEnd();
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return (runSuccess && deinitSuccess) ? Common::kNoError : Common::kUnknownError;
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}
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Common::Error Sword25Engine::appStart() {
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// Initialize the graphics mode to RGBA8888
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Graphics::PixelFormat format = Graphics::PixelFormat(4, 8, 8, 8, 8, 24, 16, 8, 0);
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initGraphics(800, 600, &format);
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if (format != g_system->getScreenFormat())
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return Common::kUnsupportedColorMode;
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// Kernel initialization
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if (!Kernel::getInstance()->getInitSuccess()) {
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error("Kernel initialization failed.");
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return Common::kUnknownError;
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}
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// Load packages
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PackageManager *packageManagerPtr = Kernel::getInstance()->getPackage();
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if (getGameFlags() & GF_EXTRACTED) {
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if (!packageManagerPtr->loadDirectoryAsPackage(ConfMan.get("path"), "/"))
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return Common::kUnknownError;
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} else {
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if (!loadPackages())
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return Common::kUnknownError;
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}
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// Pass the command line to the script engine.
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ScriptEngine *scriptPtr = Kernel::getInstance()->getScript();
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if (!scriptPtr) {
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error("Script initialization failed.");
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return Common::kUnknownError;
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}
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// Set the game target for use in savegames
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setGameTarget(_targetName.c_str());
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Common::StringArray commandParameters;
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scriptPtr->setCommandLine(commandParameters);
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return Common::kNoError;
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}
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bool Sword25Engine::appMain() {
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// The main script start. This script loads all the other scripts and starts the actual game.
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ScriptEngine *scriptPtr = Kernel::getInstance()->getScript();
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assert(scriptPtr);
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scriptPtr->executeFile(DEFAULT_SCRIPT_FILE);
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return true;
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}
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bool Sword25Engine::appEnd() {
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// The kernel is shutdown, and un-initializes all subsystems
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Kernel::deleteInstance();
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AnimationTemplateRegistry::destroy();
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RenderObjectRegistry::destroy();
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RegionRegistry::destroy();
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return true;
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}
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bool Sword25Engine::loadPackages() {
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PackageManager *packageManagerPtr = Kernel::getInstance()->getPackage();
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assert(packageManagerPtr);
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// Load the main package
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if (!packageManagerPtr->loadPackage("data.b25c", "/"))
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return false;
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// Get the contents of the main program directory and sort them alphabetically
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Common::FSNode dir(ConfMan.get("path"));
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Common::FSList files;
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if (!dir.isDirectory() || !dir.getChildren(files, Common::FSNode::kListAll)) {
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warning("Game data path does not exist or is not a directory");
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return false;
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}
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Common::sort(files.begin(), files.end());
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// Identify all patch packages
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// The filename of patch packages must have the form patch??.b25c, with the question marks
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// are placeholders for numbers.
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// Since the filenames have been sorted, patches are mounted with low numbers first, through
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// to ones with high numbers. This is important, because newly mount packages overwrite
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// existing files in the virtual file system, if they include files with the same name.
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for (Common::FSList::const_iterator it = files.begin(); it != files.end(); ++it) {
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if (it->getName().matchString("patch???.b25c", true))
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if (!packageManagerPtr->loadPackage(it->getName(), "/"))
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return false;
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}
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// Identify and mount all language packages
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// The filename of the packages have the form lang_*.b25c (eg. lang_de.b25c)
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for (Common::FSList::const_iterator it = files.begin(); it != files.end(); ++it) {
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if (it->getName().matchString("lang_*.b25c", true))
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if (!packageManagerPtr->loadPackage(it->getName(), "/"))
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return false;
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}
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return true;
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}
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bool Sword25Engine::hasFeature(EngineFeature f) const {
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return
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(f == kSupportsRTL);
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// TODO: Implement more of these features?!
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#if 0
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return
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(f == kSupportsSubtitleOptions) ||
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(f == kSupportsRTL) ||
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(f == kSupportsLoadingDuringRuntime) ||
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(f == kSupportsSavingDuringRuntime);
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#endif
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}
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} // End of namespace Sword25
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