scummvm/engines/agos
2007-04-18 09:42:13 +00:00
..
agos.cpp Update reporting of invalid script opcodes. 2007-04-15 14:32:58 +00:00
agos.h Fix mouse regression in Swampy Adventures. 2007-04-15 14:43:23 +00:00
agosgame.cpp Update details for Russian translation of Simon the Sorcerer 1. 2007-04-18 09:42:13 +00:00
animation.cpp Moved Event/EventType/keyboard enum from common/system.h (part of class OSystem) to common/events.h (part of namespace Common). Porters may have to make minor changes to their backends to get them to compile again 2007-03-17 19:02:05 +00:00
animation.h Renamed ANIMATION_H to AGOS_ANIMATION_H. 2007-02-19 20:55:16 +00:00
charset.cpp Cleanup. 2007-04-15 14:12:08 +00:00
contain.cpp Fix MSVC2005 warnings. Please, review the changes. 2006-11-22 15:50:30 +00:00
cursor.cpp Fix mouse regression in Swampy Adventures. 2007-04-15 14:43:23 +00:00
debug.cpp Cleanup. 2007-04-15 00:55:16 +00:00
debug.h Improve debug output of video script 2006-11-05 06:10:41 +00:00
debugger.cpp Renamed AGOSEngine::midi to AGOSEngine::_midi 2007-04-14 12:03:46 +00:00
debugger.h Add debugger command, to allow object flag vlaues to be altered. 2006-11-09 10:41:29 +00:00
draw.cpp Split game engines, to allow further cleanups. 2007-04-15 05:04:48 +00:00
event.cpp added the instance of EventManager returned by OSystem::getEventManager as a member of the Engine base class. This allows to simply the code a bit and should more efficient too (ie. less virtual function chain calls, obj->getA()->getB()). Also updated several engines to make use of it. 2007-04-01 17:36:13 +00:00
game.cpp Split game engines, to allow further cleanups. 2007-04-15 05:04:48 +00:00
gfx.cpp Cleanup. 2007-04-15 00:55:16 +00:00
icons.cpp Add eriktorbjorn's patch to split script opcodes into specific game engines. 2007-04-15 12:04:47 +00:00
input.cpp Renamed AGOSEngine::midi to AGOSEngine::_midi 2007-04-14 12:03:46 +00:00
intern.h apply modified patch #1657436 (alignment issues) 2007-02-12 09:04:34 +00:00
items.cpp Add inherit code for earlier games 2006-11-06 14:28:19 +00:00
menus.cpp Avoid compiler warnings 2006-11-23 05:37:37 +00:00
midi.cpp a 20ms second delay should be ample time for a GM system ON 2007-02-16 16:34:02 +00:00
midi.h AGOS: Send GM System Enable/On upon startup 2007-02-16 13:41:38 +00:00
midiparser_s1d.cpp Removing some unnecessary #includes 2007-03-09 23:46:45 +00:00
module.mk Cleanup 2006-10-27 12:55:48 +00:00
oracle.cpp Cleanup. 2007-04-15 14:12:08 +00:00
res_ami.cpp Cleanup. 2007-04-15 00:55:16 +00:00
res_snd.cpp Renamed AGOSEngine::midi to AGOSEngine::_midi 2007-04-14 12:03:46 +00:00
res.cpp Fix bug #1600999 - SIMON2: Crash while talking to Bingo Bongo. A regression due to the work around for extra long strings been broken, when support for the Feeble Files was added in the past. 2007-02-23 10:18:14 +00:00
rooms.cpp Cleanup 2006-11-06 13:59:11 +00:00
saveload.cpp Added finalize() method to Common::OutSaveFile (which by default just flushes the stream), changed engines to call that before deleting OutSaveFile instances (instead of just flushing) 2007-02-17 18:55:51 +00:00
script_e1.cpp Update reporting of invalid script opcodes. 2007-04-15 14:32:58 +00:00
script_e2.cpp Add eriktorbjorn's patch to split script opcodes into specific game engines. 2007-04-15 12:04:47 +00:00
script_ff.cpp Add eriktorbjorn's patch to split script opcodes into specific game engines. 2007-04-15 12:04:47 +00:00
script_pp.cpp Add eriktorbjorn's patch to split script opcodes into specific game engines. 2007-04-15 12:04:47 +00:00
script_s1.cpp Add eriktorbjorn's patch to split script opcodes into specific game engines. 2007-04-15 12:04:47 +00:00
script_s2.cpp Add eriktorbjorn's patch to split script opcodes into specific game engines. 2007-04-15 12:04:47 +00:00
script_ww.cpp Add eriktorbjorn's patch to split script opcodes into specific game engines. 2007-04-15 12:04:47 +00:00
script.cpp Update reporting of invalid script opcodes. 2007-04-15 14:32:58 +00:00
sound.cpp Trying to unify the order in which we try the various audio formats: Prefer FLAC (lossless) over Ogg Vorbis ('free') over MP3 -- the order is admittedly somewhat arbitrary, but at least now it's consistent across all parts of ScummVM 2007-02-24 23:40:28 +00:00
sound.h Add sound effects support for early games 2006-10-14 01:15:28 +00:00
string.cpp Cleanup. 2007-04-15 14:12:08 +00:00
subroutine.cpp Some very obvious cleanups. 2007-02-16 17:13:29 +00:00
verb.cpp Cleanup. 2007-04-15 14:12:08 +00:00
vga_e2.cpp Split game engines, to allow further cleanups. 2007-04-15 05:04:48 +00:00
vga_ff.cpp Split game engines, to allow further cleanups. 2007-04-15 05:04:48 +00:00
vga_s1.cpp Split game engines, to allow further cleanups. 2007-04-15 05:04:48 +00:00
vga_s2.cpp Split game engines, to allow further cleanups. 2007-04-15 05:04:48 +00:00
vga_ww.cpp Split game engines, to allow further cleanups. 2007-04-15 05:04:48 +00:00
vga.cpp Split game engines, to allow further cleanups. 2007-04-15 05:04:48 +00:00
vga.h Cleanup. 2007-04-15 00:55:16 +00:00
window.cpp Add palette code difference for Amiga OCS version of Simon the Sorcerer 1. 2007-02-12 11:27:11 +00:00
zones.cpp Cleanup 2006-10-21 01:51:59 +00:00