.. |
he
|
Renamed SubstResFileNames::winName and macName to almostGameID / expandedName (the old names were misleading; the new ones aren't great either :)
|
2006-03-04 10:38:05 +00:00 |
imuse
|
Separated the IMuse Part methods into their own file. Updated the Bloodshed Dev-C++ project file at the same time.
|
2006-03-05 05:14:20 +00:00 |
imuse_digi
|
Moved ScummFile etc. to the new file.cpp / file.h
|
2006-03-03 15:16:02 +00:00 |
insane
|
Moved ScummFile etc. to the new file.cpp / file.h
|
2006-03-03 15:16:02 +00:00 |
smush
|
Moved ScummFile etc. to the new file.cpp / file.h
|
2006-03-03 15:16:02 +00:00 |
actor.cpp
|
C64 maniac uses separate bitmasks for actor settings and misc settings
|
2006-03-02 06:06:24 +00:00 |
actor.h
|
C64 maniac uses separate bitmasks for actor settings and misc settings
|
2006-03-02 06:06:24 +00:00 |
akos.cpp
|
Replaced MKID by MID_BE in most places in the SCUMM engine
|
2006-02-25 02:12:58 +00:00 |
akos.h
|
|
|
base-costume.cpp
|
Replaced _gameId, _version, _heversion, _features, _midi, _platform with a simple ScummGameSettings instance: _game
|
2006-02-20 16:51:30 +00:00 |
base-costume.h
|
|
|
bomp.cpp
|
|
|
bomp.h
|
|
|
boxes.cpp
|
Add some basic walkbox support for C64 maniac
|
2006-03-05 03:46:41 +00:00 |
boxes.h
|
Add some basic walkbox support for C64 maniac
|
2006-03-05 03:46:41 +00:00 |
camera.cpp
|
Replaced _gameId, _version, _heversion, _features, _midi, _platform with a simple ScummGameSettings instance: _game
|
2006-02-20 16:51:30 +00:00 |
charset.cpp
|
Replaced _gameId, _version, _heversion, _features, _midi, _platform with a simple ScummGameSettings instance: _game
|
2006-02-20 16:51:30 +00:00 |
charset.h
|
|
|
costume.cpp
|
Cleanup costume renderer for C64 manac
|
2006-03-03 02:04:58 +00:00 |
costume.h
|
|
|
cursor.cpp
|
Split SCUMM's generateSubstResFileName into two functions: findSubstResFileName and applySubstResFileName
|
2006-02-25 17:36:32 +00:00 |
debugger.cpp
|
Moved iMUSE code to the new directory engines/scumm/imuse/
|
2006-02-20 20:57:26 +00:00 |
debugger.h
|
|
|
dialogs.cpp
|
Add/Update string var tables for COMI and The Dig, to allow translated strings
|
2006-03-04 05:44:48 +00:00 |
dialogs.h
|
Update string array tables and use for all possible games and strings
|
2006-03-01 04:32:44 +00:00 |
file.cpp
|
Moved ScummFile etc. to the new file.cpp / file.h
|
2006-03-03 15:16:02 +00:00 |
file.h
|
Moved ScummFile etc. to the new file.cpp / file.h
|
2006-03-03 15:16:02 +00:00 |
gfx.cpp
|
Replaced MKID by MID_BE in most places in the SCUMM engine
|
2006-02-25 02:12:58 +00:00 |
gfx.h
|
|
|
help.cpp
|
Replaced _gameId, _version, _heversion, _features, _midi, _platform with a simple ScummGameSettings instance: _game
|
2006-02-20 16:51:30 +00:00 |
help.h
|
|
|
input.cpp
|
Moved iMUSE code to the new directory engines/scumm/imuse/
|
2006-02-20 20:57:26 +00:00 |
intern.h
|
Update opcodes for C64 maniac
|
2006-03-03 23:52:48 +00:00 |
midiparser_eup.cpp
|
|
|
midiparser_ro.cpp
|
|
|
module.mk
|
Moved ScummFile etc. to the new file.cpp / file.h
|
2006-03-03 15:16:02 +00:00 |
music.h
|
|
|
nut_renderer.cpp
|
Moved ScummFile etc. to the new file.cpp / file.h
|
2006-03-03 15:16:02 +00:00 |
nut_renderer.h
|
|
|
object.cpp
|
Fix inventory display in C64 maniac
|
2006-03-02 05:04:40 +00:00 |
object.h
|
|
|
palette.cpp
|
Replaced MKID by MID_BE in most places in the SCUMM engine
|
2006-02-25 02:12:58 +00:00 |
player_mod.cpp
|
|
|
player_mod.h
|
|
|
player_nes.cpp
|
|
|
player_nes.h
|
|
|
player_v1.cpp
|
|
|
player_v1.h
|
|
|
player_v2.cpp
|
Replaced _gameId, _version, _heversion, _features, _midi, _platform with a simple ScummGameSettings instance: _game
|
2006-02-20 16:51:30 +00:00 |
player_v2.h
|
|
|
player_v2a.cpp
|
|
|
player_v2a.h
|
|
|
player_v3a.cpp
|
Replaced _gameId, _version, _heversion, _features, _midi, _platform with a simple ScummGameSettings instance: _game
|
2006-02-20 16:51:30 +00:00 |
player_v3a.h
|
|
|
plugin.cpp
|
Renamed SubstResFileNames::winName and macName to almostGameID / expandedName (the old names were misleading; the new ones aren't great either :)
|
2006-03-04 10:38:05 +00:00 |
plugin.h
|
Moved the plugin interface code of the SCUMM engine into a separate source file
|
2006-02-25 19:20:51 +00:00 |
resource_v2.cpp
|
Moved ScummFile etc. to the new file.cpp / file.h
|
2006-03-03 15:16:02 +00:00 |
resource_v3.cpp
|
Moved ScummFile etc. to the new file.cpp / file.h
|
2006-03-03 15:16:02 +00:00 |
resource_v4.cpp
|
Moved ScummFile etc. to the new file.cpp / file.h
|
2006-03-03 15:16:02 +00:00 |
resource.cpp
|
Older naming style only used by PC version of FT demo
|
2006-03-04 12:08:19 +00:00 |
resource.h
|
|
|
room.cpp
|
Add some basic walkbox support for C64 maniac
|
2006-03-05 03:46:41 +00:00 |
saveload.cpp
|
Removed last two uses of MKID
|
2006-02-25 11:12:44 +00:00 |
saveload.h
|
Use ptrdiff_t from stddef.h for our offsetof-clone (this should reduce warnings on e.g. the PS2, but may cause problems on systems that are missing this type/header. Please contact me if this causes problems on your port)
|
2006-02-20 16:03:48 +00:00 |
script_c64.cpp
|
Update opcodes for C64 maniac
|
2006-03-03 23:52:48 +00:00 |
script_v2.cpp
|
Update hack for bug #915575 - MANIAC: Disappearing New Kid verb
|
2006-03-04 04:46:15 +00:00 |
script_v5.cpp
|
These zakTowns specific changes aren't explained and don't match original code. If problems still occur, add bug reports with details.
|
2006-02-28 01:14:02 +00:00 |
script_v6.cpp
|
Moved ScummFile etc. to the new file.cpp / file.h
|
2006-03-03 15:16:02 +00:00 |
script_v8.cpp
|
Moved ScummFile etc. to the new file.cpp / file.h
|
2006-03-03 15:16:02 +00:00 |
script.cpp
|
Yet another patch for bug #1407789 (FT: Invalid Actor when "Combining" Two Items)
|
2006-03-02 09:34:48 +00:00 |
script.h
|
|
|
scumm-md5.h
|
Updated MD5 tables again, adding details to more HE game variants
|
2006-02-20 17:01:30 +00:00 |
scumm.cpp
|
No need to use generateSubstResFileName when we already know the result
|
2006-03-04 12:57:12 +00:00 |
scumm.h
|
Renamed SubstResFileNames::winName and macName to almostGameID / expandedName (the old names were misleading; the new ones aren't great either :)
|
2006-03-04 10:38:05 +00:00 |
sound.cpp
|
Removed unnecessary strcpy calls
|
2006-03-04 12:34:14 +00:00 |
sound.h
|
Clear sound queue when stopping sound channel in HE games
|
2006-02-16 05:52:39 +00:00 |
string.cpp
|
Moved ScummFile etc. to the new file.cpp / file.h
|
2006-03-03 15:16:02 +00:00 |
thumbnail.cpp
|
Some more MKID -> MKID_BE changes
|
2006-02-25 02:47:22 +00:00 |
usage_bits.cpp
|
|
|
usage_bits.h
|
|
|
util.cpp
|
Moved ScummFile etc. to the new file.cpp / file.h
|
2006-03-03 15:16:02 +00:00 |
util.h
|
Moved ScummFile etc. to the new file.cpp / file.h
|
2006-03-03 15:16:02 +00:00 |
vars.cpp
|
Add difference in bitVars opcodes in C64 maniac
|
2006-03-02 03:31:45 +00:00 |
verbs.cpp
|
Fix using items in C64 maniac and cleanup
|
2006-03-02 12:14:06 +00:00 |
verbs.h
|
|
|