scummvm/graphics/tinygl/ztriangle.h

363 lines
6.7 KiB
C

// We draw a triangle with various interpolations
{
ZBufferPoint *tp, *pr1 = 0, *pr2 = 0, *l1 = 0, *l2 = 0;
float fdx1, fdx2, fdy1, fdy2, fz, d1, d2;
unsigned int *pz1;
PIXEL *pp1;
int part, update_left, update_right;
int nb_lines, dx1, dy1, tmp, dx2, dy2;
int error = 0, derror = 0;
int x1 = 0, dxdy_min = 0, dxdy_max = 0;
// warning: x2 is multiplied by 2^16
int x2 = 0, dx2dy2 = 0;
#ifdef INTERP_Z
int z1 = 0, dzdx, dzdy, dzdl_min = 0, dzdl_max = 0;
#endif
#ifdef INTERP_RGB
int r1 = 0, drdx, drdy, drdl_min = 0, drdl_max = 0;
int g1 = 0, dgdx, dgdy, dgdl_min = 0, dgdl_max = 0;
int b1 = 0, dbdx, dbdy, dbdl_min = 0, dbdl_max = 0;
#endif
#ifdef INTERP_ST
int s1 = 0, dsdx, dsdy, dsdl_min = 0, dsdl_max = 0;
int t1 = 0, dtdx, dtdy, dtdl_min = 0, dtdl_max = 0;
#endif
#ifdef INTERP_STZ
float sz1, dszdx, dszdy, dszdl_min, dszdl_max;
float tz1, dtzdx, dtzdy, dtzdl_min, dtzdl_max;
#endif
// we sort the vertex with increasing y
if (p1->y < p0->y) {
tp = p0;
p0 = p1;
p1 = tp;
}
if (p2->y < p0->y) {
tp = p2;
p2 = p1;
p1 = p0;
p0 = tp;
} else if (p2->y < p1->y) {
tp = p1;
p1 = p2;
p2 = tp;
}
// we compute dXdx and dXdy for all interpolated values
fdx1 = (float)(p1->x - p0->x);
fdy1 = (float)(p1->y - p0->y);
fdx2 = (float)(p2->x - p0->x);
fdy2 = (float)(p2->y - p0->y);
fz = fdx1 * fdy2 - fdx2 * fdy1;
if (fz == 0)
return;
fz = (float)(1.0 / fz);
fdx1 *= fz;
fdy1 *= fz;
fdx2 *= fz;
fdy2 *= fz;
#ifdef INTERP_Z
d1 = (float)(p1->z - p0->z);
d2 = (float)(p2->z - p0->z);
dzdx = (int)(fdy2 * d1 - fdy1 * d2);
dzdy = (int)(fdx1 * d2 - fdx2 * d1);
#endif
#ifdef INTERP_RGB
d1 = (float)(p1->r - p0->r);
d2 = (float)(p2->r - p0->r);
drdx = (int)(fdy2 * d1 - fdy1 * d2);
drdy = (int)(fdx1 * d2 - fdx2 * d1);
d1 = (float)(p1->g - p0->g);
d2 = (float)(p2->g - p0->g);
dgdx = (int)(fdy2 * d1 - fdy1 * d2);
dgdy = (int)(fdx1 * d2 - fdx2 * d1);
d1 = (float)(p1->b - p0->b);
d2 = (float)(p2->b - p0->b);
dbdx = (int)(fdy2 * d1 - fdy1 * d2);
dbdy = (int)(fdx1 * d2 - fdx2 * d1);
#endif
#ifdef INTERP_ST
d1 = (float)(p1->s - p0->s);
d2 = (float)(p2->s - p0->s);
dsdx = (int)(fdy2 * d1 - fdy1 * d2);
dsdy = (int)(fdx1 * d2 - fdx2 * d1);
d1 = (float)(p1->t - p0->t);
d2 = (float)(p2->t - p0->t);
dtdx = (int)(fdy2 * d1 - fdy1 * d2);
dtdy = (int)(fdx1 * d2 - fdx2 * d1);
#endif
#ifdef INTERP_STZ
{
float zz;
zz = (float)p0->z;
p0->sz = (float)p0->s * zz;
p0->tz = (float)p0->t * zz;
zz = (float)p1->z;
p1->sz = (float)p1->s * zz;
p1->tz = (float)p1->t * zz;
zz=(float) p2->z;
p2->sz = (float)p2->s * zz;
p2->tz = (float)p2->t * zz;
d1 = p1->sz - p0->sz;
d2 = p2->sz - p0->sz;
dszdx = (fdy2 * d1 - fdy1 * d2);
dszdy = (fdx1 * d2 - fdx2 * d1);
d1 = p1->tz - p0->tz;
d2 = p2->tz - p0->tz;
dtzdx = (fdy2 * d1 - fdy1 * d2);
dtzdy = (fdx1 * d2 - fdx2 * d1);
}
#endif
// screen coordinates
pp1 = (PIXEL *)((char *)zb->pbuf.getRawBuffer() + zb->linesize * p0->y);
pz1 = zb->zbuf + p0->y * zb->xsize;
DRAW_INIT();
for (part = 0; part < 2; part++) {
if (part == 0) {
if (fz > 0) {
update_left = 1;
update_right = 1;
l1 = p0;
l2 = p2;
pr1 = p0;
pr2 = p1;
} else {
update_left = 1;
update_right = 1;
l1 = p0;
l2 = p1;
pr1 = p0;
pr2 = p2;
}
nb_lines = p1->y - p0->y;
} else {
// second part
if (fz > 0) {
update_left = 0;
update_right = 1;
pr1 = p1;
pr2 = p2;
} else {
update_left = 1;
update_right = 0;
l1 = p1;
l2 = p2;
}
nb_lines = p2->y - p1->y + 1;
}
// compute the values for the left edge
if (update_left) {
dy1 = l2->y - l1->y;
dx1 = l2->x - l1->x;
if (dy1 > 0)
tmp = (dx1 << 16) / dy1;
else
tmp = 0;
x1 = l1->x;
error = 0;
derror = tmp & 0x0000ffff;
dxdy_min = tmp >> 16;
dxdy_max = dxdy_min + 1;
#ifdef INTERP_Z
z1 = l1->z;
dzdl_min = (dzdy + dzdx * dxdy_min);
dzdl_max = dzdl_min + dzdx;
#endif
#ifdef INTERP_RGB
r1 = l1->r;
drdl_min = (drdy + drdx * dxdy_min);
drdl_max = drdl_min + drdx;
g1 = l1->g;
dgdl_min = (dgdy + dgdx * dxdy_min);
dgdl_max = dgdl_min + dgdx;
b1 = l1->b;
dbdl_min = (dbdy + dbdx * dxdy_min);
dbdl_max = dbdl_min + dbdx;
#endif
#ifdef INTERP_ST
s1 = l1->s;
dsdl_min = (dsdy + dsdx * dxdy_min);
dsdl_max = dsdl_min + dsdx;
t1 = l1->t;
dtdl_min = (dtdy + dtdx * dxdy_min);
dtdl_max = dtdl_min + dtdx;
#endif
#ifdef INTERP_STZ
sz1 = l1->sz;
dszdl_min = (dszdy + dszdx * dxdy_min);
dszdl_max = dszdl_min + dszdx;
tz1 = l1->tz;
dtzdl_min = (dtzdy + dtzdx * dxdy_min);
dtzdl_max = dtzdl_min + dtzdx;
#endif
}
// compute values for the right edge
if (update_right) {
dx2 = (pr2->x - pr1->x);
dy2 = (pr2->y - pr1->y);
if (dy2>0)
dx2dy2 = ( dx2 << 16) / dy2;
else
dx2dy2 = 0;
x2 = pr1->x << 16;
}
// we draw all the scan line of the part
while (nb_lines>0) {
nb_lines--;
#ifndef DRAW_LINE
// generic draw line
{
register PIXEL *pp;
register int n;
#ifdef INTERP_Z
register unsigned int *pz;
register unsigned int z;
#endif
#ifdef INTERP_RGB
register unsigned int or1, og1, ob1;
#endif
#ifdef INTERP_ST
register unsigned int s, t;
#endif
#ifdef INTERP_STZ
float sz, tz;
#endif
n = (x2 >> 16) - x1;
pp = (PIXEL *)((char *)pp1 + x1 * PSZB);
#ifdef INTERP_Z
pz = pz1 + x1;
z = z1;
#endif
#ifdef INTERP_RGB
or1 = r1;
og1 = g1;
ob1 = b1;
#endif
#ifdef INTERP_ST
s = s1;
t = t1;
#endif
#ifdef INTERP_STZ
sz = sz1;
tz = tz1;
#endif
while (n >= 3) {
PUT_PIXEL(0);
PUT_PIXEL(1);
PUT_PIXEL(2);
PUT_PIXEL(3);
#ifdef INTERP_Z
pz += 4;
#endif
pp = (PIXEL *)((char *)pp + 4 * PSZB);
n -= 4;
}
while (n >= 0) {
PUT_PIXEL(0);
#ifdef INTERP_Z
pz += 1;
#endif
pp = (PIXEL *)((char *)pp + PSZB);
n -= 1;
}
}
#else
DRAW_LINE();
#endif
// left edge
error += derror;
if (error > 0) {
error -= 0x10000;
x1 += dxdy_max;
#ifdef INTERP_Z
z1 += dzdl_max;
#endif
#ifdef INTERP_RGB
r1 += drdl_max;
g1 += dgdl_max;
b1 += dbdl_max;
#endif
#ifdef INTERP_ST
s1 += dsdl_max;
t1 += dtdl_max;
#endif
#ifdef INTERP_STZ
sz1 += dszdl_max;
tz1 += dtzdl_max;
#endif
} else {
x1 += dxdy_min;
#ifdef INTERP_Z
z1 += dzdl_min;
#endif
#ifdef INTERP_RGB
r1 += drdl_min;
g1 += dgdl_min;
b1 += dbdl_min;
#endif
#ifdef INTERP_ST
s1 += dsdl_min;
t1 += dtdl_min;
#endif
#ifdef INTERP_STZ
sz1 += dszdl_min;
tz1 += dtzdl_min;
#endif
}
// right edge
x2 += dx2dy2;
// screen coordinates
pp1 = (PIXEL *)((char *)pp1 + zb->linesize);
pz1 += zb->xsize;
}
}
}
#undef INTERP_Z
#undef INTERP_RGB
#undef INTERP_ST
#undef INTERP_STZ
#undef DRAW_INIT
#undef DRAW_LINE
#undef PUT_PIXEL