.. |
imuse_digi
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workaround for decode bundle bug (it overloaded memory)
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2004-09-18 13:24:02 +00:00 |
insane
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fixed warnings
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2004-09-18 11:34:55 +00:00 |
smush
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Rename some member vars to avoid _ followed by an uppercase letter. More of those are left in the code, though (and I am not really sure whether we want to change that, so far we had no problems caused by this)
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2004-09-18 22:42:45 +00:00 |
.cvsignore
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actor.cpp
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Add HE90+ opcode difference
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2004-09-21 05:59:26 +00:00 |
actor.h
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Add HE90+ opcode difference
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2004-09-21 05:59:26 +00:00 |
akos.cpp
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cleanup / code re-use
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2004-09-20 18:27:13 +00:00 |
akos.h
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Semi-working akos codec32.
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2004-09-08 21:38:44 +00:00 |
base-costume.cpp
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some AKOS tweaks for HE72/80
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2004-09-08 21:14:12 +00:00 |
base-costume.h
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some AKOS tweaks for HE72/80
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2004-09-08 21:14:12 +00:00 |
bomp.cpp
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Patch #1003866 (SCUMM: New text rendering code (fixes various bugs))
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2004-08-08 22:10:38 +00:00 |
bomp.h
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That check should of been for HE 7.0 games.
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2004-06-27 23:54:53 +00:00 |
boxes.cpp
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fixed endlines
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2004-09-12 14:20:57 +00:00 |
boxes.h
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updated copyright notice
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2004-01-06 12:45:34 +00:00 |
camera.cpp
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Get rid of _screenLeft
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2004-08-14 15:23:44 +00:00 |
charset.cpp
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Moved some init code around (hopefully this'll help PalmOS)
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2004-09-20 22:04:06 +00:00 |
charset.h
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Move function as requested.
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2004-08-31 07:40:28 +00:00 |
costume.cpp
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PalmOS : ARM optimized proc3 function
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2004-09-12 10:48:04 +00:00 |
costume.h
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some AKOS tweaks for HE72/80
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2004-09-08 21:14:12 +00:00 |
cursor.cpp
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Should be HE60/70.
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2004-09-21 01:00:30 +00:00 |
debugger.cpp
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Rename some member vars to avoid _ followed by an uppercase letter. More of those are left in the code, though (and I am not really sure whether we want to change that, so far we had no problems caused by this)
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2004-09-18 22:42:45 +00:00 |
debugger.h
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Start of debug channel support. TODO: Move this to the common Debugger system?
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2004-01-10 05:20:15 +00:00 |
dialogs.cpp
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Use for HE 7.0 games too.
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2004-07-20 11:50:44 +00:00 |
dialogs.h
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Add support for version key in The Dig
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2004-07-20 11:30:15 +00:00 |
gfx.cpp
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Moved some init code around (hopefully this'll help PalmOS)
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2004-09-20 22:04:06 +00:00 |
gfx.h
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cleanup / code re-use
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2004-09-20 18:27:13 +00:00 |
help.cpp
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updated copyright notice
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2004-01-06 12:45:34 +00:00 |
help.h
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updated copyright notice
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2004-01-06 12:45:34 +00:00 |
imuse_internal.h
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updated copyright notice
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2004-01-06 12:45:34 +00:00 |
imuse_player.cpp
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Ignore imuse control code in HE games
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2004-06-02 13:32:16 +00:00 |
imuse.cpp
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renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend
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2004-02-28 12:58:13 +00:00 |
imuse.h
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updated copyright notice
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2004-01-06 12:45:34 +00:00 |
input.cpp
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Moved some init code around (hopefully this'll help PalmOS)
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2004-09-20 22:04:06 +00:00 |
instrument.cpp
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updated copyright notice
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2004-01-06 12:45:34 +00:00 |
instrument.h
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updated copyright notice
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2004-01-06 12:45:34 +00:00 |
intern.h
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Add HE90+ opcode difference
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2004-09-21 05:59:26 +00:00 |
midiparser_eup.cpp
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pedantic corrections
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2004-01-11 21:57:24 +00:00 |
midiparser_ro.cpp
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pedantic corrections
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2004-01-11 21:57:24 +00:00 |
module.mk
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Moved some init code around (hopefully this'll help PalmOS)
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2004-09-20 22:04:06 +00:00 |
music.h
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updated copyright notice
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2004-01-06 12:45:34 +00:00 |
nut_renderer.cpp
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Rename some member vars to avoid _ followed by an uppercase letter. More of those are left in the code, though (and I am not really sure whether we want to change that, so far we had no problems caused by this)
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2004-09-18 22:42:45 +00:00 |
nut_renderer.h
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Patch #1003866 (SCUMM: New text rendering code (fixes various bugs))
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2004-08-08 22:10:38 +00:00 |
object.cpp
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Removed some not necessary #defines which could (and did) lead to program
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2004-09-19 00:15:17 +00:00 |
object.h
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Update IMHD fields
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2004-09-02 10:18:34 +00:00 |
palette.cpp
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preliminar AuxQueue support (freddemo intro), some glitches though
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2004-09-18 00:36:17 +00:00 |
player_mod.cpp
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the OSystem changes we discussed on the ML (note: renaming of the existing OSystem API is not yet finished); porters will have to fix their ports to get them to compile again
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2004-02-24 22:39:42 +00:00 |
player_mod.h
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Increase channel for Amiga V3 player.
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2004-03-16 07:02:21 +00:00 |
player_v1.cpp
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Initialize _random_lsr to avoid valgrind warnings
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2004-03-05 14:34:39 +00:00 |
player_v1.h
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updated copyright notice
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2004-01-06 12:45:34 +00:00 |
player_v2.cpp
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Clear all channel variables in clear_channel
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2004-03-05 14:35:16 +00:00 |
player_v2.h
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renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend
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2004-02-28 12:58:13 +00:00 |
player_v2a.cpp
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unify _vm / _scumm usage
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2004-01-08 20:37:26 +00:00 |
player_v2a.h
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unify _vm / _scumm usage
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2004-01-08 20:37:26 +00:00 |
player_v3a.cpp
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Another Amiga V3 sounds update from Quietust:
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2004-02-15 08:06:32 +00:00 |
player_v3a.h
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Another Amiga V3 sounds update from Quietust:
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2004-02-15 08:06:32 +00:00 |
resource_v2.cpp
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Increase debug level
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2004-06-02 01:54:59 +00:00 |
resource_v3.cpp
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Thanks to File::setDefaultDirectory(), in most cases it is *not* necessary to pass getGameDataPath() on to File::open()
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2004-06-27 21:52:25 +00:00 |
resource_v4.cpp
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updated copyright notice
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2004-01-06 12:45:34 +00:00 |
resource_v7he.cpp
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Should be HE60/70.
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2004-09-21 01:00:30 +00:00 |
resource_v7he.h
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Should be HE60/70.
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2004-09-21 01:00:30 +00:00 |
resource.cpp
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Removed some not necessary #defines which could (and did) lead to program
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2004-09-19 00:15:17 +00:00 |
resource.h
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HE 7.2 uses different array headers. they introduced start indexes, so it
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2004-08-25 02:12:03 +00:00 |
saveload.cpp
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Rename some member vars to avoid _ followed by an uppercase letter. More of those are left in the code, though (and I am not really sure whether we want to change that, so far we had no problems caused by this)
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2004-09-18 22:42:45 +00:00 |
saveload.h
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Save polygons
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2004-09-14 15:06:02 +00:00 |
script_v2.cpp
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Switch to debug channel
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2004-08-22 09:30:08 +00:00 |
script_v5.cpp
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Rename some member vars to avoid _ followed by an uppercase letter. More of those are left in the code, though (and I am not really sure whether we want to change that, so far we had no problems caused by this)
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2004-09-18 22:42:45 +00:00 |
script_v6.cpp
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Removed some not necessary #defines which could (and did) lead to program
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2004-09-19 00:15:17 +00:00 |
script_v6he.cpp
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Should be HE60/70.
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2004-09-21 01:00:30 +00:00 |
script_v7he.cpp
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Should be HE60/70.
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2004-09-21 01:00:30 +00:00 |
script_v8.cpp
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Added ScummEngine::printString() convenience method; changed enqueueText to call addMessageToStack
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2004-09-18 20:50:15 +00:00 |
script_v72he.cpp
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HE90+ games use actor layering too, in reverse order.
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2004-09-21 09:09:51 +00:00 |
script_v80he.cpp
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Should be HE60/70.
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2004-09-21 01:00:30 +00:00 |
script_v90he.cpp
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HE90+ games use actor layering too, in reverse order.
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2004-09-21 09:09:51 +00:00 |
script.cpp
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Removed some not necessary #defines which could (and did) lead to program
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2004-09-19 00:15:17 +00:00 |
script.h
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updated copyright notice
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2004-01-06 12:45:34 +00:00 |
scumm-md5.h
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Add Dutch Freddi2
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2004-09-16 09:34:08 +00:00 |
scumm.cpp
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Should be HE60/70.
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2004-09-21 01:00:30 +00:00 |
scumm.h
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Moved some init code around (hopefully this'll help PalmOS)
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2004-09-20 22:04:06 +00:00 |
sound.cpp
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Switch order to prevent warning
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2004-09-21 01:07:29 +00:00 |
sound.h
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Add extra sound check for HE games
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2004-09-02 04:23:13 +00:00 |
string.cpp
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Actually check if a sound is active, if the sound is outside music engine.
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2004-09-19 12:22:47 +00:00 |
usage_bits.cpp
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updated copyright notice
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2004-01-06 12:45:34 +00:00 |
usage_bits.h
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updated copyright notice
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2004-01-06 12:45:34 +00:00 |
vars.cpp
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Moved some init code around (hopefully this'll help PalmOS)
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2004-09-20 22:04:06 +00:00 |
verbs.cpp
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Oops
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2004-09-09 07:32:03 +00:00 |
verbs.h
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use Rect in struct VerbSlot
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2004-01-15 19:25:17 +00:00 |