..
.cvsignore
ignore deps
2003-12-16 05:19:33 +00:00
animation.cpp
Update FSF address. Eek. Actually that took place on May 1, 2005
2005-10-18 01:30:26 +00:00
animation.h
Update FSF address. Eek. Actually that took place on May 1, 2005
2005-10-18 01:30:26 +00:00
collision.h
Update FSF address. Eek. Actually that took place on May 1, 2005
2005-10-18 01:30:26 +00:00
control.cpp
removed old and unused defines.
2005-10-26 06:37:09 +00:00
control.h
Update FSF address. Eek. Actually that took place on May 1, 2005
2005-10-18 01:30:26 +00:00
credits.cpp
Update FSF address. Eek. Actually that took place on May 1, 2005
2005-10-18 01:30:26 +00:00
credits.h
Update FSF address. Eek. Actually that took place on May 1, 2005
2005-10-18 01:30:26 +00:00
debug.cpp
Update FSF address. Eek. Actually that took place on May 1, 2005
2005-10-18 01:30:26 +00:00
debug.h
Update FSF address. Eek. Actually that took place on May 1, 2005
2005-10-18 01:30:26 +00:00
eventman.cpp
Update FSF address. Eek. Actually that took place on May 1, 2005
2005-10-18 01:30:26 +00:00
eventman.h
Update FSF address. Eek. Actually that took place on May 1, 2005
2005-10-18 01:30:26 +00:00
logic.cpp
Clear the sound queue when starting a cutscene. They usually (always?)
2005-11-01 18:52:21 +00:00
logic.h
Update FSF address. Eek. Actually that took place on May 1, 2005
2005-10-18 01:30:26 +00:00
memman.cpp
Update FSF address. Eek. Actually that took place on May 1, 2005
2005-10-18 01:30:26 +00:00
memman.h
Update FSF address. Eek. Actually that took place on May 1, 2005
2005-10-18 01:30:26 +00:00
menu.cpp
fix for bug #1153682 :
2005-10-26 05:06:52 +00:00
menu.h
Update FSF address. Eek. Actually that took place on May 1, 2005
2005-10-18 01:30:26 +00:00
module.mk
Warning fix from LavosSpawn
2004-12-05 03:20:04 +00:00
mouse.cpp
Update FSF address. Eek. Actually that took place on May 1, 2005
2005-10-18 01:30:26 +00:00
mouse.h
Update FSF address. Eek. Actually that took place on May 1, 2005
2005-10-18 01:30:26 +00:00
music.cpp
Changed some spaces to tabs
2005-10-20 13:08:43 +00:00
music.h
Update FSF address. Eek. Actually that took place on May 1, 2005
2005-10-18 01:30:26 +00:00
object.h
Update FSF address. Eek. Actually that took place on May 1, 2005
2005-10-18 01:30:26 +00:00
objectman.cpp
Update FSF address. Eek. Actually that took place on May 1, 2005
2005-10-18 01:30:26 +00:00
objectman.h
Update FSF address. Eek. Actually that took place on May 1, 2005
2005-10-18 01:30:26 +00:00
resman.cpp
include the datafile's name in error() message when I/O errors occur.
2005-10-26 05:33:23 +00:00
resman.h
Update FSF address. Eek. Actually that took place on May 1, 2005
2005-10-18 01:30:26 +00:00
router.cpp
Update FSF address. Eek. Actually that took place on May 1, 2005
2005-10-18 01:30:26 +00:00
router.h
Update FSF address. Eek. Actually that took place on May 1, 2005
2005-10-18 01:30:26 +00:00
screen.cpp
Update FSF address. Eek. Actually that took place on May 1, 2005
2005-10-18 01:30:26 +00:00
screen.h
Update FSF address. Eek. Actually that took place on May 1, 2005
2005-10-18 01:30:26 +00:00
sound.cpp
Update FSF address. Eek. Actually that took place on May 1, 2005
2005-10-18 01:30:26 +00:00
sound.h
Update FSF address. Eek. Actually that took place on May 1, 2005
2005-10-18 01:30:26 +00:00
staticres.cpp
Update FSF address. Eek. Actually that took place on May 1, 2005
2005-10-18 01:30:26 +00:00
sword1.cpp
Unified Broken Sword 1 & 2 name (instead of I & II) -- usage is more consistent with other numerically numbered games (and also internally consistent). Work in progress.
2005-10-23 10:03:28 +00:00
sword1.h
Update FSF address. Eek. Actually that took place on May 1, 2005
2005-10-18 01:30:26 +00:00
sworddefs.h
Update FSF address. Eek. Actually that took place on May 1, 2005
2005-10-18 01:30:26 +00:00
swordres.h
Update FSF address. Eek. Actually that took place on May 1, 2005
2005-10-18 01:30:26 +00:00
text.cpp
Update FSF address. Eek. Actually that took place on May 1, 2005
2005-10-18 01:30:26 +00:00
text.h
Update FSF address. Eek. Actually that took place on May 1, 2005
2005-10-18 01:30:26 +00:00