scummvm/sword1
Torbjörn Andersson 934fe91620 Clear the sound queue when starting a cutscene. They usually (always?)
herald a change of scene, so it should be ok. And it keeps the crackling
fire at the end from playing over the end credits and the End of Game
dialog afterwards.

(If we change the sound engine to do looping manually, instead of letting
the mixer handle it, the looping will not be seamless and we'll still get
the crackling fire over the dialog after the credits.)

This change is probably safe for 0.8.1, assuming we make one.

svn-id: r19387
2005-11-01 18:52:21 +00:00
..
.cvsignore ignore deps 2003-12-16 05:19:33 +00:00
animation.cpp Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
animation.h Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
collision.h Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
control.cpp removed old and unused defines. 2005-10-26 06:37:09 +00:00
control.h Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
credits.cpp Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
credits.h Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
debug.cpp Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
debug.h Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
eventman.cpp Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
eventman.h Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
logic.cpp Clear the sound queue when starting a cutscene. They usually (always?) 2005-11-01 18:52:21 +00:00
logic.h Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
memman.cpp Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
memman.h Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
menu.cpp fix for bug #1153682: 2005-10-26 05:06:52 +00:00
menu.h Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
module.mk Warning fix from LavosSpawn 2004-12-05 03:20:04 +00:00
mouse.cpp Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
mouse.h Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
music.cpp Changed some spaces to tabs 2005-10-20 13:08:43 +00:00
music.h Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
object.h Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
objectman.cpp Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
objectman.h Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
resman.cpp include the datafile's name in error() message when I/O errors occur. 2005-10-26 05:33:23 +00:00
resman.h Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
router.cpp Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
router.h Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
screen.cpp Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
screen.h Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
sound.cpp Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
sound.h Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
staticres.cpp Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
sword1.cpp Unified Broken Sword 1 & 2 name (instead of I & II) -- usage is more consistent with other numerically numbered games (and also internally consistent). Work in progress. 2005-10-23 10:03:28 +00:00
sword1.h Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
sworddefs.h Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
swordres.h Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
text.cpp Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
text.h Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00