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agi
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An encountered zero in an Apple IIGS sample stream turns off looping for that stream. Implemented this.
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2007-08-21 15:51:28 +00:00 |
agos
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64bit AGOS fix by Mark Weaver
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2007-08-20 20:18:06 +00:00 |
cine
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Fix bug where an object was accessed after it was deleted in cine engine
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2007-07-02 22:42:35 +00:00 |
cruise
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Removing non-ASCII chars from source code
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2007-07-01 12:47:07 +00:00 |
drascula
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Fixed two more warnings
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2007-08-19 11:48:19 +00:00 |
gob
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The Lost in Time demo uses Adlib.
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2007-08-23 10:58:09 +00:00 |
kyra
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Fixes end scene in Kyrandia 1 Macintosh.
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2007-08-25 08:19:54 +00:00 |
lure
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Completed the restart/restore dialog screen and functionality
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2007-08-25 06:08:02 +00:00 |
parallaction
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Implemented more opcodes.
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2007-08-26 09:01:19 +00:00 |
queen
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Fixed sound factory messup caused by my previous commit
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2007-07-15 19:24:00 +00:00 |
saga
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Added some skeleton code for the IHNM credits movie. Also, changed the location of the RF_DISABLE_ACTORS is set from loadScene to endScene
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2007-08-27 13:04:35 +00:00 |
scumm
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fix issues with parentheses
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2007-08-14 14:40:11 +00:00 |
sky
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Re-added __attribute__(packed)
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2007-07-01 18:18:43 +00:00 |
sword1
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Added FIXME comments regarding use of AudioStream::openStreamFile
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2007-07-15 19:26:00 +00:00 |
sword2
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The mixer no longer allows unpausing channels that aren't paused. So don't.
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2007-07-21 14:39:12 +00:00 |
touche
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fixed loading of savestates on startup
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2007-08-06 20:24:05 +00:00 |
engine.cpp
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Fix for bug #1746112 (SCUMM: Crash when pressing SPACE (Pause))
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2007-07-01 20:16:24 +00:00 |
engine.h
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Split Engine::pauseEngine: It now does pauseLevel handling, while engines can provide a simpler pauseEngineIntern method; provided default implementation of the latter which simply (un)pauses the mixer
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2007-06-30 22:22:25 +00:00 |
engines.mk
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added engine stubs code for Drascula game
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2007-07-17 21:35:01 +00:00 |
module.mk
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