scummvm/engines
2007-08-27 13:04:35 +00:00
..
agi An encountered zero in an Apple IIGS sample stream turns off looping for that stream. Implemented this. 2007-08-21 15:51:28 +00:00
agos 64bit AGOS fix by Mark Weaver 2007-08-20 20:18:06 +00:00
cine Fix bug where an object was accessed after it was deleted in cine engine 2007-07-02 22:42:35 +00:00
cruise Removing non-ASCII chars from source code 2007-07-01 12:47:07 +00:00
drascula Fixed two more warnings 2007-08-19 11:48:19 +00:00
gob The Lost in Time demo uses Adlib. 2007-08-23 10:58:09 +00:00
kyra Fixes end scene in Kyrandia 1 Macintosh. 2007-08-25 08:19:54 +00:00
lure Completed the restart/restore dialog screen and functionality 2007-08-25 06:08:02 +00:00
parallaction Implemented more opcodes. 2007-08-26 09:01:19 +00:00
queen Fixed sound factory messup caused by my previous commit 2007-07-15 19:24:00 +00:00
saga Added some skeleton code for the IHNM credits movie. Also, changed the location of the RF_DISABLE_ACTORS is set from loadScene to endScene 2007-08-27 13:04:35 +00:00
scumm fix issues with parentheses 2007-08-14 14:40:11 +00:00
sky Re-added __attribute__(packed) 2007-07-01 18:18:43 +00:00
sword1 Added FIXME comments regarding use of AudioStream::openStreamFile 2007-07-15 19:26:00 +00:00
sword2 The mixer no longer allows unpausing channels that aren't paused. So don't. 2007-07-21 14:39:12 +00:00
touche fixed loading of savestates on startup 2007-08-06 20:24:05 +00:00
engine.cpp Fix for bug (SCUMM: Crash when pressing SPACE (Pause)) 2007-07-01 20:16:24 +00:00
engine.h Split Engine::pauseEngine: It now does pauseLevel handling, while engines can provide a simpler pauseEngineIntern method; provided default implementation of the latter which simply (un)pauses the mixer 2007-06-30 22:22:25 +00:00
engines.mk added engine stubs code for Drascula game 2007-07-17 21:35:01 +00:00
module.mk