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48 lines
1.5 KiB
C++
48 lines
1.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This code is based on original Soltys source code
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* Copyright (c) 1994-1995 Janus B. Wisniewski and L.K. Avalon
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*/
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#include "cge/config.h"
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#include "cge/sound.h"
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#include "cge/vmenu.h"
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#include "cge/text.h"
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#include "cge/cge_main.h"
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namespace CGE {
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#define MENU_TEXT 56
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static Choice *_cho;
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static int _hlp;
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void CGEEngine::snSelect() {
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inf(_text->getText(_hlp));
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_talk->gotoxy(_talk->_x, FONT_HIG / 2);
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(new Vmenu(this, _cho, SCR_WID / 2, _talk->_y + _talk->_h + TEXT_VM + FONT_HIG))->setName(_text->getText(MENU_TEXT));
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}
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} // End of namespace CGE
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