scummvm/engines/cge
2011-07-18 23:09:57 +02:00
..
bitmap.cpp CGE: Add debug channels (WIP) 2011-07-18 18:05:57 +02:00
bitmap.h CGE: Add debug channels (WIP) 2011-07-18 18:05:57 +02:00
btfile.cpp CGE: Add debug channels (WIP) 2011-07-18 18:05:57 +02:00
btfile.h CGE: Added engine prefix to header file #defines 2011-07-02 16:23:32 +10:00
cfile.cpp CGE: Add debug channels (WIP) 2011-07-18 18:05:57 +02:00
cfile.h CGE: Add debug channels (WIP) 2011-07-18 18:05:57 +02:00
cge_main.cpp CGE: Remove useless fields in DebugText, add some more debugC 2011-07-18 23:09:57 +02:00
cge_main.h CGE: In progress work on pathfinder 2011-07-14 22:36:18 +10:00
cge.cpp CGE: Add debug channels (WIP) 2011-07-18 18:05:57 +02:00
cge.h CGE: Remove useless fields in DebugText, add some more debugC 2011-07-18 23:09:57 +02:00
config.cpp CGE: Remove a bunch of useless sound related menus 2011-07-18 21:47:57 +02:00
config.h CGE: Remove a bunch of useless sound related menus 2011-07-18 21:47:57 +02:00
console.cpp CGE: Add minimal engine and detection 2011-09-10 17:50:47 +02:00
console.h CGE: Cleanup and renaming. Also move some static and global functions to CGEEngine. 2011-07-07 09:23:09 +02:00
detection.cpp CGE: Added support for GMM save/load and launcher loading 2011-07-16 21:12:19 +10:00
ems.cpp CGE: Cleanup and renaming. Also move some static and global functions to CGEEngine. 2011-07-07 09:23:09 +02:00
events.cpp CGE: Map keypad Enter to be handled like the main Enter key 2011-07-16 15:30:06 +10:00
events.h CGE: Mouse MC sprite array into the Mouse class 2011-07-10 10:00:57 +10:00
game.cpp CGE: More fixes for free/delete[] mismatches 2011-07-10 20:28:22 +10:00
game.h CGE: Remove "bitmaps" files 2011-07-07 20:43:09 +02:00
general.cpp CGE: Add debug channels (WIP) 2011-07-18 18:05:57 +02:00
general.h CGE: In progress work on pathfinder 2011-07-14 22:36:18 +10:00
gettext.cpp CGE: Bugfixes for some crashes 2011-07-10 20:07:45 +10:00
gettext.h CGE: Some cleanup: Move some static functions to CGEEngine, remove parameters to GetText, rename members of SavTab 2011-07-07 09:24:08 +02:00
jbw.h CGE: Even more renaming (WIP) 2011-07-03 16:22:26 +02:00
mixer.cpp CGE: Rename some constants 2011-07-13 08:44:58 +02:00
mixer.h CGE: Converted SprExt::_Seq to use dynamically allocated data 2011-07-12 21:16:23 +10:00
module.mk CGE: Split pathfinding related code into walk.cpp 2011-07-13 21:04:44 +10:00
snail.cpp CGE: Remove a bunch of useless sound related menus 2011-07-18 21:47:57 +02:00
snail.h CGE: Bugfixes for loading the room preview shapes list 2011-07-15 22:56:49 +10:00
snddrv.h CGE: Some more renaming (WIP) 2011-07-03 11:28:22 +02:00
sound.cpp CGE: This ends the first renaming pass. Also move some functions to CGEEngine 2011-07-04 08:15:56 +02:00
sound.h CGE: This ends the first renaming pass. Also move some functions to CGEEngine 2011-07-04 08:15:56 +02:00
startup.cpp CGE: Bugfixes for loading the room preview shapes list 2011-07-15 22:56:49 +10:00
startup.h CGE: add a new SNPOST to fix the function pointer issue 2011-07-13 00:29:10 +02:00
talk.cpp CGE: Removed some commented out code from previous bugfix 2011-07-15 22:14:33 +10:00
talk.h CGE: Fix several allocation mismatches and Valgrind issues 2011-07-10 14:51:22 +10:00
text.cpp CGE: Create Spike class to encapsulate the SP spite array 2011-07-10 10:07:35 +10:00
text.h CGE: Some more renaming (WIP) 2011-07-03 11:28:22 +02:00
vga13h.cpp CGE: Add debug channels (WIP) 2011-07-18 18:05:57 +02:00
vga13h.h CGE: Rename some constants 2011-07-13 08:44:58 +02:00
vmenu.cpp CGE: Fix the selection of menu items to call appropriate dispatch method 2011-07-16 16:23:34 +10:00
vmenu.h CGE: Even more renaming (WIP) 2011-07-03 16:22:26 +02:00
vol.cpp CGE: Add debug channels (WIP) 2011-07-18 18:05:57 +02:00
vol.h CGE: Add debug channels (WIP) 2011-07-18 18:05:57 +02:00
walk.cpp CGE: Pathfinder now works 2011-07-15 21:25:03 +10:00
walk.h CGE: Fix some errors in the pathfinder setup 2011-07-15 20:43:29 +10:00
wav.h CGE: This ends the first renaming pass. Also move some functions to CGEEngine 2011-07-04 08:15:56 +02:00