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smush
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renamed _scrWidth/_scrHeight -> _roomWidht/_roomHeight, and _realWidth/_realHeight -> _screenWidth/_screenHeight (inspired by MadMoose, but I'll take the blame - still this seems much more logical & intuitive)
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2003-05-10 21:49:59 +00:00 |
.cvsignore
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actor.cpp
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modified akos / 'old' costume (charset) masking code to a) match each other; also, the costume.cpp code looks again checks _zbuf != 0 even for non-SMALL_HEADER games, as it used to 1 year ago ;-) (note: this change is kinda experimental; might fix some bugs, might introduce some regressions)
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2003-05-12 17:50:09 +00:00 |
actor.h
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renamed XYFactor/YXFactor to XYFactor, YXFactor/deltaYFactor (they denote how much to move each step in the x/y direction); added several FIXME comments (after 0.4.0 we really shold revise this code)
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2003-05-05 12:09:22 +00:00 |
akos.cpp
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modified akos / 'old' costume (charset) masking code to a) match each other; also, the costume.cpp code looks again checks _zbuf != 0 even for non-SMALL_HEADER games, as it used to 1 year ago ;-) (note: this change is kinda experimental; might fix some bugs, might introduce some regressions)
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2003-05-12 17:50:09 +00:00 |
akos.h
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modified akos / 'old' costume (charset) masking code to a) match each other; also, the costume.cpp code looks again checks _zbuf != 0 even for non-SMALL_HEADER games, as it used to 1 year ago ;-) (note: this change is kinda experimental; might fix some bugs, might introduce some regressions)
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2003-05-12 17:50:09 +00:00 |
base-costume.h
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fixed actor positions in Indy3EGA
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2003-04-23 08:26:54 +00:00 |
boxes.cpp
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walkbox & putActor coords in V2 are in 'character coordinates' - x has to multiplied by 8 and y by 2
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2003-05-10 23:47:39 +00:00 |
boxes.h
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implemented v2 walkboxes (at least the debugger output looks right now, though I might have overlooked something)
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2003-05-09 21:46:34 +00:00 |
bundle.cpp
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bundle.h
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charset.cpp
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renamed _scrWidth/_scrHeight -> _roomWidht/_roomHeight, and _realWidth/_realHeight -> _screenWidth/_screenHeight (inspired by MadMoose, but I'll take the blame - still this seems much more logical & intuitive)
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2003-05-10 21:49:59 +00:00 |
charset.h
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added a v2 charset rendered (with a hardcoded font take from german zak); enabled verbs in zak (well, they are drawn at least :-)
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2003-05-08 22:44:46 +00:00 |
costume.cpp
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modified akos / 'old' costume (charset) masking code to a) match each other; also, the costume.cpp code looks again checks _zbuf != 0 even for non-SMALL_HEADER games, as it used to 1 year ago ;-) (note: this change is kinda experimental; might fix some bugs, might introduce some regressions)
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2003-05-12 17:50:09 +00:00 |
costume.h
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some fixes for the indy3ega (and other OLD_BUNDLE?) costumes; still don't display right, but base offsets are correct now: costume data is valid and identical in indy3ega and indy3 (256); and you actually see Indy running over the train in the intro (but, uhm... buggy :-)
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2003-04-22 20:48:53 +00:00 |
debug.cpp
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renamed _scrWidth/_scrHeight -> _roomWidht/_roomHeight, and _realWidth/_realHeight -> _screenWidth/_screenHeight (inspired by MadMoose, but I'll take the blame - still this seems much more logical & intuitive)
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2003-05-10 21:49:59 +00:00 |
debug.h
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debugger.cpp
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renamed _scrWidth/_scrHeight -> _roomWidht/_roomHeight, and _realWidth/_realHeight -> _screenWidth/_screenHeight (inspired by MadMoose, but I'll take the blame - still this seems much more logical & intuitive)
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2003-05-10 21:49:59 +00:00 |
debugger.h
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Patch #731613: debugger tab-completion (thanks, Willem!)
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2003-05-03 21:49:19 +00:00 |
debugrl.cpp
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debugrl.h
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dialogs.cpp
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renamed _scrWidth/_scrHeight -> _roomWidht/_roomHeight, and _realWidth/_realHeight -> _screenWidth/_screenHeight (inspired by MadMoose, but I'll take the blame - still this seems much more logical & intuitive)
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2003-05-10 21:49:59 +00:00 |
dialogs.h
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gfx.cpp
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correction: V2 mask decompression works 100% correct. We just ignore it.
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2003-05-11 11:27:19 +00:00 |
gfx.h
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cleanup
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2003-05-11 00:28:43 +00:00 |
imuse_digi.cpp
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PalmOS changes
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2003-04-30 13:23:31 +00:00 |
imuse_digi.h
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imuse.cpp
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fixed warning
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2003-05-07 22:50:15 +00:00 |
imuse.h
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instrument.cpp
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..\..\msg.txt
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2003-05-07 19:24:14 +00:00 |
instrument.h
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..\..\msg.txt
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2003-05-07 19:24:14 +00:00 |
intern.h
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more V2 'char coord' fixes
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2003-05-11 00:03:03 +00:00 |
module.mk
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nut_renderer.cpp
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renamed _scrWidth/_scrHeight -> _roomWidht/_roomHeight, and _realWidth/_realHeight -> _screenWidth/_screenHeight (inspired by MadMoose, but I'll take the blame - still this seems much more logical & intuitive)
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2003-05-10 21:49:59 +00:00 |
nut_renderer.h
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object.cpp
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fixed object drawing state handling for V2 games (this shouldn't cause any regressions in newer games)
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2003-05-10 22:12:23 +00:00 |
object.h
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resource_v2.cpp
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typo; added comment
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2003-05-04 00:24:34 +00:00 |
resource_v3.cpp
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unified Zak256 charset code with the rest; this *might* cause a regression should anywhere in Zak256 a charset > 1 be set; if so, tell me where exactly, and I can try to figure out a proper fix
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2003-04-29 10:26:35 +00:00 |
resource_v4.cpp
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resource.cpp
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init all VAR_* variables to 0xFF; replaced access to _vars in the form _vars[VAR_*] by VARS(VAR_*) which performs a validity checK; renamed _vars to _scummVars to make sure I updated all places; fixed two places where V6 and newer games would access V5 vars (but there are still some left, it seems); checked VAR access for now only generates a warning
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2003-05-08 15:48:50 +00:00 |
resource.h
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saveload.cpp
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renamed _scrWidth/_scrHeight -> _roomWidht/_roomHeight, and _realWidth/_realHeight -> _screenWidth/_screenHeight (inspired by MadMoose, but I'll take the blame - still this seems much more logical & intuitive)
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2003-05-10 21:49:59 +00:00 |
saveload.h
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script_v2.cpp
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cleanup / tweaks (V2 masking, at least in Zakdemo, seems not to work properly, though)
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2003-05-11 11:13:24 +00:00 |
script_v5.cpp
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renamed _scrWidth/_scrHeight -> _roomWidht/_roomHeight, and _realWidth/_realHeight -> _screenWidth/_screenHeight (inspired by MadMoose, but I'll take the blame - still this seems much more logical & intuitive)
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2003-05-10 21:49:59 +00:00 |
script_v6.cpp
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work around some illegal var access' in COMI/V8 - there are more, but I am not always sure if avoiding the access is the proper fix; maybe in some cases we should just define that var for V8 to the proper value?
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2003-05-10 22:35:12 +00:00 |
script_v8.cpp
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renamed _scrWidth/_scrHeight -> _roomWidht/_roomHeight, and _realWidth/_realHeight -> _screenWidth/_screenHeight (inspired by MadMoose, but I'll take the blame - still this seems much more logical & intuitive)
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2003-05-10 21:49:59 +00:00 |
script.cpp
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renamed _scrWidth/_scrHeight -> _roomWidht/_roomHeight, and _realWidth/_realHeight -> _screenWidth/_screenHeight (inspired by MadMoose, but I'll take the blame - still this seems much more logical & intuitive)
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2003-05-10 21:49:59 +00:00 |
scumm.h
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renamed _scrWidth/_scrHeight -> _roomWidht/_roomHeight, and _realWidth/_realHeight -> _screenWidth/_screenHeight (inspired by MadMoose, but I'll take the blame - still this seems much more logical & intuitive)
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2003-05-10 21:49:59 +00:00 |
scummvm.cpp
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more V2 'char coord' fixes
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2003-05-11 00:03:03 +00:00 |
sound.cpp
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fixed illegal var access in V7/V8 games
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2003-05-12 19:53:18 +00:00 |
sound.h
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various music related changes and cleanup; also modified MonkeyVGA music sync, at least the intro is much better synced now; not sure about other parts of it / other games
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2003-05-01 00:04:05 +00:00 |
string.cpp
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renamed _scrWidth/_scrHeight -> _roomWidht/_roomHeight, and _realWidth/_realHeight -> _screenWidth/_screenHeight (inspired by MadMoose, but I'll take the blame - still this seems much more logical & intuitive)
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2003-05-10 21:49:59 +00:00 |
usage_bits.cpp
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usage_bits.h
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vars.cpp
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init all VAR_* variables to 0xFF; replaced access to _vars in the form _vars[VAR_*] by VARS(VAR_*) which performs a validity checK; renamed _vars to _scummVars to make sure I updated all places; fixed two places where V6 and newer games would access V5 vars (but there are still some left, it seems); checked VAR access for now only generates a warning
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2003-05-08 15:48:50 +00:00 |
verbs.cpp
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fix regression in MI1 (and possibly others)
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2003-05-12 16:57:04 +00:00 |
verbs.h
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