scummvm/engines/mads/messages.cpp
2015-10-29 03:17:14 +01:00

586 lines
16 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/scummsys.h"
#include "mads/mads.h"
#include "mads/font.h"
#include "mads/screen.h"
#include "mads/messages.h"
#include "mads/scene_data.h"
namespace MADS {
RandomMessages::RandomMessages() {
reserve(RANDOM_MESSAGE_SIZE);
_randomSpacing = 0;
_color = -1;
_duration = 0;
_scrollRate = -1;
}
void RandomMessages::reset() {
for (uint i = 0; i < size(); ++i) {
(*this)[i]._handle = -1;
(*this)[i]._quoteId = -1;
}
}
KernelMessages::KernelMessages(MADSEngine *vm)
: _vm(vm) {
for (int i = 0; i < KERNEL_MESSAGES_SIZE; ++i) {
KernelMessage rec;
_entries.push_back(rec);
}
_talkFont = _vm->_font->getFont(FONT_CONVERSATION);
}
KernelMessages::~KernelMessages() {
}
void KernelMessages::clear() {
Scene &scene = _vm->_game->_scene;
for (uint i = 0; i < _entries.size(); ++i)
_entries[i]._flags = 0;
_talkFont = _vm->_font->getFont(FONT_CONVERSATION);
scene._textSpacing = -1;
}
int KernelMessages::add(const Common::Point &pt, uint fontColor, uint8 flags,
int endTrigger, uint32 timeout, const Common::String &msg) {
Scene &scene = _vm->_game->_scene;
// Find a free slot
uint idx = 0;
while ((idx < _entries.size()) && ((_entries[idx]._flags & KMSG_ACTIVE) != 0))
++idx;
if (idx == _entries.size()) {
if (endTrigger == 0)
return -1;
error("KernelMessages overflow");
}
KernelMessage &rec = _entries[idx];
rec._msg = msg;
rec._flags = flags | KMSG_ACTIVE;
rec._color1 = fontColor & 0xff;
rec._color2 = fontColor >> 8;
rec._position = pt;
rec._textDisplayIndex = -1;
rec._timeout = timeout;
rec._frameTimer = scene._frameStartTime;
rec._trigger = endTrigger;
rec._abortMode = _vm->_game->_triggerSetupMode;
rec._actionDetails = scene._action._activeAction;
if (flags & KMSG_PLAYER_TIMEOUT)
rec._frameTimer = _vm->_game->_player._ticksAmount +
_vm->_game->_player._priorTimer;
return idx;
}
int KernelMessages::addQuote(int quoteId, int endTrigger, uint32 timeout) {
Common::String quoteStr = _vm->_game->getQuote(quoteId);
return add(Common::Point(), 0x1110, KMSG_PLAYER_TIMEOUT | KMSG_CENTER_ALIGN,
endTrigger, timeout, quoteStr);
}
void KernelMessages::scrollMessage(int msgIndex, int numTicks, bool quoted) {
if (msgIndex < 0)
return;
_entries[msgIndex]._flags |= quoted ? (KMSG_SCROLL | KMSG_QUOTED) : KMSG_SCROLL;
_entries[msgIndex]._msgOffset = 0;
_entries[msgIndex]._numTicks = numTicks;
_entries[msgIndex]._frameTimer2 = _vm->_game->_priorFrameTimer;
Common::String msg = _entries[msgIndex]._msg;
if (_entries[msgIndex]._flags & KMSG_PLAYER_TIMEOUT)
_entries[msgIndex]._frameTimer2 = _vm->_game->_player._ticksAmount +
_vm->_game->_player._priorTimer;
_entries[msgIndex]._frameTimer = _entries[msgIndex]._frameTimer2;
}
void KernelMessages::setSeqIndex(int msgIndex, int seqIndex) {
if (msgIndex >= 0) {
_entries[msgIndex]._flags |= KMSG_SEQ_ENTRY;
_entries[msgIndex]._sequenceIndex = seqIndex;
}
}
void KernelMessages::remove(int msgIndex) {
KernelMessage &rec = _entries[msgIndex];
Scene &scene = _vm->_game->_scene;
if (rec._flags & KMSG_ACTIVE) {
if (rec._flags & KMSG_SCROLL) {
// WORKAROUND: Code here no longer needed in ScummVM
}
if (rec._textDisplayIndex >= 0)
scene._textDisplay.expire(rec._textDisplayIndex);
rec._flags &= ~KMSG_ACTIVE;
}
}
void KernelMessages::reset() {
for (uint i = 0; i < _entries.size(); ++i)
remove(i);
_randomMessages.clear();
}
void KernelMessages::update() {
uint32 currentTimer = _vm->_game->_scene._frameStartTime;
for (uint i = 0; i < _entries.size() && !_vm->_game->_trigger; ++i) {
if (_vm->_game->_trigger)
break;
KernelMessage &msg = _entries[i];
if (((msg._flags & KMSG_ACTIVE) != 0) && (currentTimer >= msg._frameTimer))
processText(i);
}
}
void KernelMessages::processText(int msgIndex) {
Scene &scene = _vm->_game->_scene;
KernelMessage &msg = _entries[msgIndex];
uint32 currentTimer = scene._frameStartTime;
bool flag = false;
if ((msg._flags & KMSG_EXPIRE) != 0) {
scene._textDisplay.expire(msg._textDisplayIndex);
msg._flags &= ~KMSG_ACTIVE;
return;
}
if ((msg._flags & KMSG_SCROLL) == 0) {
msg._timeout -= 3;
}
if (msg._flags & KMSG_SEQ_ENTRY) {
SequenceEntry &seqEntry = scene._sequences[msg._sequenceIndex];
if (seqEntry._doneFlag || !seqEntry._active)
msg._timeout = 0;
}
if (msg._flags & KMSG_ANIM) {
warning("TODO: Implement animated text");
}
if ((msg._timeout <= 0) && (_vm->_game->_trigger == 0)) {
msg._flags |= KMSG_EXPIRE;
if (msg._trigger != 0) {
_vm->_game->_trigger = msg._trigger;
_vm->_game->_triggerMode = msg._abortMode;
if (_vm->_game->_triggerMode != SEQUENCE_TRIGGER_DAEMON) {
scene._action._activeAction = msg._actionDetails;
}
}
}
msg._frameTimer = currentTimer + 3;
int x1 = 0, y1 = 0;
if (msg._flags & KMSG_SEQ_ENTRY) {
SequenceEntry &seqEntry = scene._sequences[msg._sequenceIndex];
if (!seqEntry._nonFixed) {
SpriteAsset &spriteSet = *scene._sprites[seqEntry._spritesIndex];
MSprite *frame = spriteSet.getFrame(seqEntry._frameIndex - 1);
x1 = frame->getBounds().left;
y1 = frame->getBounds().top;
} else {
x1 = seqEntry._position.x;
y1 = seqEntry._position.y;
}
}
Player &player = _vm->_game->_player;
if (msg._flags & KMSG_PLAYER_TIMEOUT) {
if (player._beenVisible) {
SpriteAsset &asset = *_vm->_game->_scene._sprites[player._spritesStart + player._spritesIdx];
MSprite *frame = asset.getFrame(player._frameNumber - 1);
int yAmount = player._currentScale * player._centerOfGravity / 100;
x1 = player._playerPos.x;
y1 = (frame->h * player._currentScale / -100) + yAmount +
player._playerPos.y - 15;
} else {
x1 = 160;
y1 = 78;
}
}
x1 += msg._position.x;
y1 += msg._position.y;
Common::String displayMsg = msg._msg;
if ((msg._flags & KMSG_SCROLL) && (msg._frameTimer >= currentTimer)) {
++msg._msgOffset;
if (msg._msgOffset >= msg._msg.size()) {
// End of message
msg._flags &= ~KMSG_SCROLL;
} else {
displayMsg = Common::String(msg._msg.c_str(), msg._msg.c_str() + msg._msgOffset);
}
msg._frameTimer = msg._frameTimer2 = currentTimer + msg._numTicks;
flag = true;
}
int strWidth = _talkFont->getWidth(displayMsg, scene._textSpacing);
if (msg._flags & (KMSG_RIGHT_ALIGN | KMSG_CENTER_ALIGN)) {
x1 -= (msg._flags & KMSG_CENTER_ALIGN) ? strWidth / 2 : strWidth;
}
// Make sure text appears entirely on-screen
int x2 = x1 + strWidth;
if (x2 > MADS_SCREEN_WIDTH)
x1 -= x2 - MADS_SCREEN_WIDTH;
if (x1 > (MADS_SCREEN_WIDTH - 1))
x1 = MADS_SCREEN_WIDTH - 1;
if (x1 < 0)
x1 = 0;
if (y1 >(MADS_SCENE_HEIGHT - 1))
y1 = MADS_SCENE_HEIGHT - 1;
if (y1 < 0)
y1 = 0;
if (msg._textDisplayIndex >= 0) {
TextDisplay &textEntry = scene._textDisplay[msg._textDisplayIndex];
if (flag || (textEntry._bounds.left != x1) || (textEntry._bounds.top != y1)) {
// Mark the associated text entry as deleted, so it can be re-created
scene._textDisplay.expire(msg._textDisplayIndex);
msg._textDisplayIndex = -1;
}
}
if (msg._textDisplayIndex < 0) {
// Need to create a new text display entry for this message
int idx = scene._textDisplay.add(x1, y1, msg._color1 | (msg._color2 << 8),
scene._textSpacing, displayMsg, _talkFont);
if (idx >= 0)
msg._textDisplayIndex = idx;
}
}
void KernelMessages::delay(uint32 priorFrameTime, uint32 currentTime) {
for (uint i = 0; i < _entries.size(); ++i) {
_entries[i]._timeout += currentTime - priorFrameTime;
}
}
void KernelMessages::setQuoted(int msgIndex, int numTicks, bool quoted) {
if (msgIndex >= 0) {
KernelMessage &msg = _entries[msgIndex];
msg._flags |= KMSG_SCROLL;
if (quoted)
msg._flags |= KMSG_QUOTED;
msg._msgOffset = 0;
msg._numTicks = numTicks;
msg._frameTimer2 = _vm->_game->_scene._frameStartTime;
if (msg._flags & KMSG_PLAYER_TIMEOUT) {
msg._frameTimer2 = _vm->_game->_player._priorTimer +
_vm->_game->_player._ticksAmount;
}
msg._frameTimer = msg._frameTimer2;
}
}
#define RANDOM_MESSAGE_TRIGGER 240
void KernelMessages::randomServer() {
if ((_vm->_game->_trigger >= RANDOM_MESSAGE_TRIGGER) &&
(_vm->_game->_trigger < (RANDOM_MESSAGE_TRIGGER + (int)_randomMessages.size()))) {
_randomMessages[_vm->_game->_trigger - RANDOM_MESSAGE_TRIGGER]._handle = -1;
_randomMessages[_vm->_game->_trigger - RANDOM_MESSAGE_TRIGGER]._quoteId = -1;
}
}
int KernelMessages::checkRandom() {
int total = 0;
for (uint i = 0; i < _randomMessages.size(); ++i) {
if (_randomMessages[i]._handle >= 0)
++total;
}
return total;
}
bool KernelMessages::generateRandom(int major, int minor) {
bool generatedMessage = false;
// Scan through the random messages array
for (uint msgCtr = 0; msgCtr < _randomMessages.size(); msgCtr++) {
// Find currently active random messages
if (_randomMessages[msgCtr]._handle < 0) {
// Check whether there's any existing 'scrolling in' message
bool bad = false;
for (uint scanCtr = 0; scanCtr < _randomMessages.size(); ++scanCtr) {
if (_randomMessages[scanCtr]._handle >= 0) {
if (_entries[_randomMessages[scanCtr]._handle]._flags & KMSG_SCROLL) {
bad = true;
break;
}
}
}
// Do a random check for a new message to appear
if (_vm->getRandomNumber(major) <= minor && !bad) {
int quoteId;
// Pick a random quote to display from the available list
do {
int quoteIdx = _vm->getRandomNumber(_randomQuotes.size() - 1);
quoteId = _randomQuotes[quoteIdx];
// Ensure the quote isn't already in use
bad = false;
for (uint scanCtr = 0; scanCtr < _randomMessages.size(); ++scanCtr) {
if (quoteId == _randomMessages[scanCtr]._quoteId) {
bad = true;
break;
}
}
} while (bad);
// Store the quote Id to be used
_randomMessages[msgCtr]._quoteId = quoteId;
// Position the message at a random position
Common::Point textPos;
textPos.x = _vm->getRandomNumber(_randomMessages._bounds.left,
_randomMessages._bounds.right);
// Figure out Y position, making sure not to be overlapping with
// any other on-screen message
int abortCounter = 0;
do {
// Ensure we don't get stuck in an infinite loop if too many messages
// are alrady on-screen
if (abortCounter++ > 100) goto done;
bad = false;
// Set potential new Y position
textPos.y = _vm->getRandomNumber(_randomMessages._bounds.top,
_randomMessages._bounds.bottom);
// Ensure it doesn't overlap an existing on-screen message
for (uint msgCtr2 = 0; msgCtr2 < _randomMessages.size(); ++msgCtr2) {
if (_randomMessages[msgCtr2]._handle >= 0) {
int lastY = _entries[_randomMessages[msgCtr2]._handle]._position.y;
if ((textPos.y >= (lastY - _randomMessages._randomSpacing)) &&
(textPos.y <= (lastY + _randomMessages._randomSpacing))) {
bad = true;
}
}
}
} while (bad);
// Add the message
_randomMessages[msgCtr]._handle = add(textPos, _randomMessages._color, 0,
RANDOM_MESSAGE_TRIGGER + msgCtr, _randomMessages._duration,
_vm->_game->getQuote(_randomMessages[msgCtr]._quoteId));
if (_randomMessages._scrollRate > 0) {
if (_randomMessages[msgCtr]._handle >= 0) {
setQuoted(_randomMessages[msgCtr]._handle,
_randomMessages._scrollRate, true);
}
}
generatedMessage = true;
break;
}
}
}
done:
return generatedMessage;
}
void KernelMessages::initRandomMessages(int maxSimultaneousMessages,
const Common::Rect &bounds, int minYSpacing, int scrollRate,
int color, int duration, int quoteId, ...) {
// Reset the random messages list
_randomMessages.clear();
_randomMessages.resize(maxSimultaneousMessages);
// Store passed parameters
_randomMessages._bounds = bounds;
_randomMessages._randomSpacing = minYSpacing;
_randomMessages._scrollRate = scrollRate;
_randomMessages._color = color;
_randomMessages._duration = duration;
// Store the variable length random quote list
va_list va;
va_start(va, quoteId);
_randomQuotes.clear();
while (quoteId > 0) {
_randomQuotes.push_back(quoteId);
assert(_randomQuotes.size() < 100);
quoteId = va_arg(va, int);
}
va_end(va);
}
void KernelMessages::setAnim(int msgId, int seqId, int val3 = 0) {
if (msgId < 0)
return;
_entries[msgId]._flags |= KMSG_ANIM;
_entries[msgId]._sequenceIndex = seqId;
warning("TODO: KernelMessages::setAnim, unused parameter");
}
/*------------------------------------------------------------------------*/
TextDisplay::TextDisplay() {
_active = false;
_expire = 0;
_spacing = 0;
_color1 = 0;
_color2 = 0;
_font = nullptr;
}
/*------------------------------------------------------------------------*/
TextDisplayList::TextDisplayList(MADSEngine *vm) : _vm(vm) {
for (int i = 0; i < TEXT_DISPLAY_SIZE; ++i) {
TextDisplay rec;
rec._active = false;
rec._expire = 0;
push_back(rec);
}
}
void TextDisplayList::reset() {
for (int i = 0; i < TEXT_DISPLAY_SIZE; ++i)
(*this)[i]._active = false;
}
int TextDisplayList::add(int xp, int yp, uint fontColor, int charSpacing,
const Common::String &msg, Font *font) {
int usedSlot = -1;
for (int idx = 0; idx < TEXT_DISPLAY_SIZE; ++idx) {
TextDisplay &td = (*this)[idx];
if (!td._active) {
usedSlot = idx;
td._bounds.left = xp;
td._bounds.top = yp;
td._font = font;
td._msg = msg;
td._bounds.setWidth(font->getWidth(msg, charSpacing));
td._bounds.setHeight(font->getHeight());
td._color1 = fontColor & 0xff;
td._color2 = fontColor >> 8;
td._spacing = charSpacing;
td._expire = 1;
td._active = true;
break;
}
}
return usedSlot;
}
void TextDisplayList::setDirtyAreas() {
Scene &scene = _vm->_game->_scene;
for (uint idx = 0, dirtyIdx = SPRITE_SLOTS_MAX_SIZE; dirtyIdx < size(); ++idx, ++dirtyIdx) {
if (((*this)[idx]._expire >= 0) || !(*this)[idx]._active) {
scene._dirtyAreas[dirtyIdx]._active = false;
} else {
scene._dirtyAreas[dirtyIdx]._textActive = true;
scene._dirtyAreas[dirtyIdx].setTextDisplay(&(*this)[idx]);
}
}
}
void TextDisplayList::setDirtyAreas2() {
Scene &scene = _vm->_game->_scene;
for (uint idx = 0, dirtyIdx = SPRITE_SLOTS_MAX_SIZE; idx < size(); ++idx, ++dirtyIdx) {
if ((*this)[idx]._active && ((*this)[idx]._expire >= 0)) {
scene._dirtyAreas[dirtyIdx].setTextDisplay(&(*this)[idx]);
scene._dirtyAreas[dirtyIdx]._textActive = ((*this)[idx]._expire <= 0) ? 0 : 1;
}
}
}
void TextDisplayList::draw(MSurface *s) {
for (uint idx = 0; idx < size(); ++idx) {
TextDisplay &td = (*this)[idx];
if (td._active && (td._expire >= 0)) {
Common::Point destPos(td._bounds.left, td._bounds.top);
td._font->setColors(0xFF, td._color1, td._color2, 0);
td._font->writeString(s, td._msg, destPos, td._spacing, td._bounds.width());
}
}
}
void TextDisplayList::cleanUp() {
for (uint idx = 0; idx < size(); ++idx) {
if ((*this)[idx]._expire < 0) {
(*this)[idx]._active = false;
(*this)[idx]._expire = 0;
}
}
}
void TextDisplayList::expire(int idx) {
(*this)[idx]._expire = -1;
}
} // End of namespace MADS