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8390b0cc53
* scumm.dsp, scummvm.dsp, simon.dsp: Turn on warning as errors. Generate PDBs on all builds. * gameDetector.cpp, newgui.cpp, widget.cpp, actor.cpp, dialogs.cpp, resource.cpp, saveload.cpp, scumm_renderer.cpp: Fix warnings where possible. One pragma added to eliminate warning of unknown pragmas. * string.cpp: If unknown escape sequence, print warning. svn-id: r4998
2810 lines
56 KiB
C++
2810 lines
56 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2001 Ludvig Strigeus
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* Copyright (C) 2001/2002 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#include "stdafx.h"
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#include "scumm.h"
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#include "actor.h"
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#include "scumm/sound.h"
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void Scumm::setupOpcodes()
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{
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static const OpcodeProc opcode_list[] = {
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/* 00 */
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&Scumm::o5_stopObjectCode,
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&Scumm::o5_putActor,
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&Scumm::o5_startMusic,
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&Scumm::o5_getActorRoom,
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/* 04 */
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&Scumm::o5_isGreaterEqual,
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&Scumm::o5_drawObject,
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&Scumm::o5_getActorElevation,
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&Scumm::o5_setState,
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/* 08 */
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&Scumm::o5_isNotEqual,
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&Scumm::o5_faceActor,
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&Scumm::o5_startScript,
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&Scumm::o5_getVerbEntrypoint,
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/* 0C */
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&Scumm::o5_resourceRoutines,
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&Scumm::o5_walkActorToActor,
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&Scumm::o5_putActorAtObject,
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&Scumm::o5_getObjectState,
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/* 10 */
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&Scumm::o5_getObjectOwner,
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&Scumm::o5_animateActor,
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&Scumm::o5_panCameraTo,
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&Scumm::o5_actorSet,
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/* 14 */
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&Scumm::o5_print,
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&Scumm::o5_actorFromPos,
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&Scumm::o5_getRandomNr,
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&Scumm::o5_and,
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/* 18 */
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&Scumm::o5_jumpRelative,
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&Scumm::o5_doSentence,
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&Scumm::o5_move,
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&Scumm::o5_multiply,
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/* 1C */
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&Scumm::o5_startSound,
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&Scumm::o5_ifClassOfIs,
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&Scumm::o5_walkActorTo,
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&Scumm::o5_isActorInBox,
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/* 20 */
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&Scumm::o5_stopMusic,
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&Scumm::o5_putActor,
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&Scumm::o5_getAnimCounter,
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&Scumm::o5_getActorY,
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/* 24 */
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&Scumm::o5_loadRoomWithEgo,
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&Scumm::o5_pickupObject,
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&Scumm::o5_setVarRange,
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&Scumm::o5_stringOps,
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/* 28 */
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&Scumm::o5_equalZero,
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&Scumm::o5_setOwnerOf,
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&Scumm::o5_startScript,
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&Scumm::o5_delayVariable,
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/* 2C */
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&Scumm::o5_cursorCommand,
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&Scumm::o5_putActorInRoom,
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&Scumm::o5_delay,
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&Scumm::o5_ifState,
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/* 30 */
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&Scumm::o5_matrixOps,
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&Scumm::o5_getInventoryCount,
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&Scumm::o5_setCameraAt,
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&Scumm::o5_roomOps,
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/* 34 */
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&Scumm::o5_getDist,
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&Scumm::o5_findObject,
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&Scumm::o5_walkActorToObject,
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&Scumm::o5_startObject,
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/* 38 */
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&Scumm::o5_lessOrEqual,
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&Scumm::o5_doSentence,
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&Scumm::o5_subtract,
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&Scumm::o5_getActorScale,
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/* 3C */
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&Scumm::o5_stopSound,
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&Scumm::o5_findInventory,
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&Scumm::o5_walkActorTo,
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&Scumm::o5_drawBox,
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/* 40 */
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&Scumm::o5_cutscene,
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&Scumm::o5_putActor,
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&Scumm::o5_chainScript,
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&Scumm::o5_getActorX,
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/* 44 */
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&Scumm::o5_isLess,
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&Scumm::o5_drawObject,
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&Scumm::o5_increment,
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&Scumm::o5_setState,
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/* 48 */
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&Scumm::o5_isEqual,
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&Scumm::o5_faceActor,
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&Scumm::o5_startScript,
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&Scumm::o5_getVerbEntrypoint,
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/* 4C */
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&Scumm::o5_soundKludge,
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&Scumm::o5_walkActorToActor,
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&Scumm::o5_putActorAtObject,
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&Scumm::o5_ifState,
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/* 50 */
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&Scumm::o5_pickupObjectOld,
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&Scumm::o5_animateActor,
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&Scumm::o5_actorFollowCamera,
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&Scumm::o5_actorSet,
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/* 54 */
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&Scumm::o5_setObjectName,
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&Scumm::o5_actorFromPos,
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&Scumm::o5_getActorMoving,
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&Scumm::o5_or,
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/* 58 */
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&Scumm::o5_overRide,
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&Scumm::o5_doSentence,
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&Scumm::o5_add,
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&Scumm::o5_divide,
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/* 5C */
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&Scumm::o5_oldRoomEffect,
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&Scumm::o5_setClass,
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&Scumm::o5_walkActorTo,
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&Scumm::o5_isActorInBox,
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/* 60 */
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&Scumm::o5_freezeScripts,
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&Scumm::o5_putActor,
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&Scumm::o5_stopScript,
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&Scumm::o5_getActorFacing,
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/* 64 */
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&Scumm::o5_loadRoomWithEgo,
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&Scumm::o5_pickupObject,
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&Scumm::o5_getClosestObjActor,
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&Scumm::o5_dummy,
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/* 68 */
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&Scumm::o5_getScriptRunning,
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&Scumm::o5_setOwnerOf,
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&Scumm::o5_startScript,
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&Scumm::o5_debug,
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/* 6C */
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&Scumm::o5_getActorWidth,
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&Scumm::o5_putActorInRoom,
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&Scumm::o5_stopObjectScript,
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&Scumm::o5_ifState,
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/* 70 */
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&Scumm::o5_lights,
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&Scumm::o5_getActorCostume,
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&Scumm::o5_loadRoom,
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&Scumm::o5_roomOps,
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/* 74 */
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&Scumm::o5_getDist,
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&Scumm::o5_findObject,
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&Scumm::o5_walkActorToObject,
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&Scumm::o5_startObject,
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/* 78 */
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&Scumm::o5_isGreater, /* less? */
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&Scumm::o5_doSentence,
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&Scumm::o5_verbOps,
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&Scumm::o5_getActorWalkBox,
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/* 7C */
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&Scumm::o5_isSoundRunning,
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&Scumm::o5_findInventory,
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&Scumm::o5_walkActorTo,
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&Scumm::o5_drawBox,
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/* 80 */
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&Scumm::o5_breakHere,
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&Scumm::o5_putActor,
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&Scumm::o5_startMusic,
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&Scumm::o5_getActorRoom,
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/* 84 */
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&Scumm::o5_isGreaterEqual, /* less equal? */
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&Scumm::o5_drawObject,
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&Scumm::o5_getActorElevation,
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&Scumm::o5_setState,
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/* 88 */
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&Scumm::o5_isNotEqual,
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&Scumm::o5_faceActor,
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&Scumm::o5_startScript,
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&Scumm::o5_getVerbEntrypoint,
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/* 8C */
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&Scumm::o5_resourceRoutines,
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&Scumm::o5_walkActorToActor,
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&Scumm::o5_putActorAtObject,
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&Scumm::o5_getObjectState,
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/* 90 */
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&Scumm::o5_getObjectOwner,
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&Scumm::o5_animateActor,
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&Scumm::o5_panCameraTo,
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&Scumm::o5_actorSet,
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/* 94 */
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&Scumm::o5_print,
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&Scumm::o5_actorFromPos,
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&Scumm::o5_getRandomNr,
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&Scumm::o5_and,
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/* 98 */
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&Scumm::o5_quitPauseRestart,
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&Scumm::o5_doSentence,
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&Scumm::o5_move,
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&Scumm::o5_multiply,
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/* 9C */
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&Scumm::o5_startSound,
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&Scumm::o5_ifClassOfIs,
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&Scumm::o5_walkActorTo,
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&Scumm::o5_isActorInBox,
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/* A0 */
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&Scumm::o5_stopObjectCode,
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&Scumm::o5_putActor,
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&Scumm::o5_getAnimCounter,
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&Scumm::o5_getActorY,
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/* A4 */
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&Scumm::o5_loadRoomWithEgo,
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&Scumm::o5_pickupObject,
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&Scumm::o5_setVarRange,
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&Scumm::o5_dummy,
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/* A8 */
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&Scumm::o5_notEqualZero,
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&Scumm::o5_setOwnerOf,
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&Scumm::o5_startScript,
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&Scumm::o5_saveRestoreVerbs,
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/* AC */
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&Scumm::o5_expression,
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&Scumm::o5_putActorInRoom,
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&Scumm::o5_wait,
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&Scumm::o5_ifState,
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/* B0 */
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&Scumm::o5_matrixOps,
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&Scumm::o5_getInventoryCount,
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&Scumm::o5_setCameraAt,
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&Scumm::o5_roomOps,
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/* B4 */
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&Scumm::o5_getDist,
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&Scumm::o5_findObject,
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&Scumm::o5_walkActorToObject,
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&Scumm::o5_startObject,
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/* B8 */
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&Scumm::o5_lessOrEqual,
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&Scumm::o5_doSentence,
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&Scumm::o5_subtract,
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&Scumm::o5_getActorScale,
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/* BC */
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&Scumm::o5_stopSound,
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&Scumm::o5_findInventory,
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&Scumm::o5_walkActorTo,
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&Scumm::o5_drawBox,
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/* C0 */
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&Scumm::o5_endCutscene,
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&Scumm::o5_putActor,
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&Scumm::o5_chainScript,
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&Scumm::o5_getActorX,
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/* C4 */
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&Scumm::o5_isLess,
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&Scumm::o5_drawObject,
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&Scumm::o5_decrement,
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&Scumm::o5_setState,
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/* C8 */
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&Scumm::o5_isEqual,
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&Scumm::o5_faceActor,
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&Scumm::o5_startScript,
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&Scumm::o5_getVerbEntrypoint,
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/* CC */
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&Scumm::o5_pseudoRoom,
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&Scumm::o5_walkActorToActor,
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&Scumm::o5_putActorAtObject,
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&Scumm::o5_ifState,
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/* D0 */
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&Scumm::o5_pickupObjectOld,
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&Scumm::o5_animateActor,
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&Scumm::o5_actorFollowCamera,
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&Scumm::o5_actorSet,
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/* D4 */
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&Scumm::o5_setObjectName,
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&Scumm::o5_actorFromPos,
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&Scumm::o5_getActorMoving,
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&Scumm::o5_or,
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/* D8 */
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&Scumm::o5_printEgo,
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&Scumm::o5_doSentence,
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&Scumm::o5_add,
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&Scumm::o5_divide,
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/* DC */
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&Scumm::o5_oldRoomEffect,
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&Scumm::o5_setClass,
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&Scumm::o5_walkActorTo,
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&Scumm::o5_isActorInBox,
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/* E0 */
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&Scumm::o5_freezeScripts,
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&Scumm::o5_putActor,
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&Scumm::o5_stopScript,
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&Scumm::o5_getActorFacing,
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/* E4 */
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&Scumm::o5_loadRoomWithEgo,
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&Scumm::o5_pickupObject,
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&Scumm::o5_getClosestObjActor,
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&Scumm::o5_dummy,
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/* E8 */
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&Scumm::o5_getScriptRunning,
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&Scumm::o5_setOwnerOf,
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&Scumm::o5_startScript,
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&Scumm::o5_debug,
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/* EC */
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&Scumm::o5_getActorWidth,
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&Scumm::o5_putActorInRoom,
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&Scumm::o5_stopObjectScript,
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&Scumm::o5_ifState,
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/* F0 */
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&Scumm::o5_lights,
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&Scumm::o5_getActorCostume,
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&Scumm::o5_loadRoom,
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&Scumm::o5_roomOps,
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/* F4 */
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&Scumm::o5_getDist,
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&Scumm::o5_findObject,
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&Scumm::o5_walkActorToObject,
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&Scumm::o5_startObject,
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/* F8 */
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&Scumm::o5_isGreater,
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&Scumm::o5_doSentence,
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&Scumm::o5_verbOps,
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&Scumm::o5_getActorWalkBox,
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/* FC */
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&Scumm::o5_isSoundRunning,
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&Scumm::o5_findInventory,
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&Scumm::o5_walkActorTo,
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&Scumm::o5_drawBox
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};
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static const char *opcode_lookup[] = {
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/* 00 */
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"o5_stopObjectCode",
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"o5_putActor",
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"o5_startMusic",
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"o5_getActorRoom",
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/* 04 */
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"o5_isGreaterEqual",
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"o5_drawObject",
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"o5_getActorElevation",
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"o5_setState",
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/* 08 */
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"o5_isNotEqual",
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"o5_faceActor",
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"o5_startScript",
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"o5_getVerbEntrypoint",
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/* 0C */
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"o5_resourceRoutines",
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"o5_walkActorToActor",
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"o5_putActorAtObject",
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"o5_getObjectState",
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/* 10 */
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"o5_getObjectOwner",
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"o5_animateActor",
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"o5_panCameraTo",
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"o5_actorSet",
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/* 14 */
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"o5_print",
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"o5_actorFromPos",
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"o5_getRandomNr",
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"o5_and",
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/* 18 */
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"o5_jumpRelative",
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"o5_doSentence",
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"o5_move",
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"o5_multiply",
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/* 1C */
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"o5_startSound",
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"o5_ifClassOfIs",
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"o5_walkActorTo",
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"o5_isActorInBox",
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/* 20 */
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"o5_stopMusic",
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"o5_putActor",
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"o5_getAnimCounter",
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"o5_getActorY",
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/* 24 */
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"o5_loadRoomWithEgo",
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"o5_pickupObject",
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"o5_setVarRange",
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"o5_stringOps",
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/* 28 */
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"o5_equalZero",
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"o5_setOwnerOf",
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"o5_startScript",
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"o5_delayVariable",
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/* 2C */
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"o5_cursorCommand",
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"o5_putActorInRoom",
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"o5_delay",
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"o5_ifNotState",
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/* 30 */
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"o5_matrixOps",
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"o5_getInventoryCount",
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"o5_setCameraAt",
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"o5_roomOps",
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/* 34 */
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"o5_getDist",
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"o5_findObject",
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"o5_walkActorToObject",
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"o5_startObject",
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/* 38 */
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"o5_lessOrEqual",
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"o5_doSentence",
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"o5_subtract",
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"o5_getActorScale",
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/* 3C */
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"o5_stopSound",
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"o5_findInventory",
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"o5_walkActorTo",
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"o5_drawBox",
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/* 40 */
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"o5_cutscene",
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"o5_putActor",
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"o5_chainScript",
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"o5_getActorX",
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/* 44 */
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"o5_isLess",
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"o5_drawObject",
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"o5_increment",
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"o5_setState",
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/* 48 */
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"o5_isEqual",
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"o5_faceActor",
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"o5_startScript",
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"o5_getVerbEntrypoint",
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/* 4C */
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"o5_soundKludge",
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"o5_walkActorToActor",
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"o5_putActorAtObject",
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"o5_ifState",
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/* 50 */
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"o5_pickupObjectOld",
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"o5_animateActor",
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"o5_actorFollowCamera",
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"o5_actorSet",
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/* 54 */
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"o5_setObjectName",
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"o5_actorFromPos",
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"o5_getActorMoving",
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"o5_or",
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/* 58 */
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"o5_overRide",
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"o5_doSentence",
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"o5_add",
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"o5_divide",
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/* 5C */
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"o5_oldRoomEffect",
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"o5_setClass",
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"o5_walkActorTo",
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"o5_isActorInBox",
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/* 60 */
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"o5_freezeScripts",
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"o5_putActor",
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"o5_stopScript",
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"o5_getActorFacing",
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/* 64 */
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"o5_loadRoomWithEgo",
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"o5_pickupObject",
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"o5_getClosestObjActor",
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"o5_dummy",
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/* 68 */
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"o5_getScriptRunning",
|
|
"o5_setOwnerOf",
|
|
"o5_startScript",
|
|
"o5_debug",
|
|
/* 6C */
|
|
"o5_getActorWidth",
|
|
"o5_putActorInRoom",
|
|
"o5_stopObjectScript",
|
|
"o5_ifNotState",
|
|
/* 70 */
|
|
"o5_lights",
|
|
"o5_getActorCostume",
|
|
"o5_loadRoom",
|
|
"o5_roomOps",
|
|
/* 74 */
|
|
"o5_getDist",
|
|
"o5_findObject",
|
|
"o5_walkActorToObject",
|
|
"o5_startObject",
|
|
/* 78 */
|
|
"o5_isGreater", /* less? */
|
|
"o5_doSentence",
|
|
"o5_verbOps",
|
|
"o5_getActorWalkBox",
|
|
/* 7C */
|
|
"o5_isSoundRunning",
|
|
"o5_findInventory",
|
|
"o5_walkActorTo",
|
|
"o5_drawBox",
|
|
/* 80 */
|
|
"o5_breakHere",
|
|
"o5_putActor",
|
|
"o5_startMusic",
|
|
"o5_getActorRoom",
|
|
/* 84 */
|
|
"o5_isGreaterEqual", /* less equal? */
|
|
"o5_drawObject",
|
|
"o5_getActorElevation",
|
|
"o5_setState",
|
|
/* 88 */
|
|
"o5_isNotEqual",
|
|
"o5_faceActor",
|
|
"o5_startScript",
|
|
"o5_getVerbEntrypoint",
|
|
/* 8C */
|
|
"o5_resourceRoutines",
|
|
"o5_walkActorToActor",
|
|
"o5_putActorAtObject",
|
|
"o5_getObjectState",
|
|
/* 90 */
|
|
"o5_getObjectOwner",
|
|
"o5_animateActor",
|
|
"o5_panCameraTo",
|
|
"o5_actorSet",
|
|
/* 94 */
|
|
"o5_print",
|
|
"o5_actorFromPos",
|
|
"o5_getRandomNr",
|
|
"o5_and",
|
|
/* 98 */
|
|
"o5_quitPauseRestart",
|
|
"o5_doSentence",
|
|
"o5_move",
|
|
"o5_multiply",
|
|
/* 9C */
|
|
"o5_startSound",
|
|
"o5_ifClassOfIs",
|
|
"o5_walkActorTo",
|
|
"o5_isActorInBox",
|
|
/* A0 */
|
|
"o5_stopObjectCode",
|
|
"o5_putActor",
|
|
"o5_getAnimCounter",
|
|
"o5_getActorY",
|
|
/* A4 */
|
|
"o5_loadRoomWithEgo",
|
|
"o5_pickupObject",
|
|
"o5_setVarRange",
|
|
"o5_dummy",
|
|
/* A8 */
|
|
"o5_notEqualZero",
|
|
"o5_setOwnerOf",
|
|
"o5_startScript",
|
|
"o5_saveRestoreVerbs",
|
|
/* AC */
|
|
"o5_expression",
|
|
"o5_putActorInRoom",
|
|
"o5_wait",
|
|
"o5_ifNotState",
|
|
/* B0 */
|
|
"o5_matrixOps",
|
|
"o5_getInventoryCount",
|
|
"o5_setCameraAt",
|
|
"o5_roomOps",
|
|
/* B4 */
|
|
"o5_getDist",
|
|
"o5_findObject",
|
|
"o5_walkActorToObject",
|
|
"o5_startObject",
|
|
/* B8 */
|
|
"o5_lessOrEqual",
|
|
"o5_doSentence",
|
|
"o5_subtract",
|
|
"o5_getActorScale",
|
|
/* BC */
|
|
"o5_stopSound",
|
|
"o5_findInventory",
|
|
"o5_walkActorTo",
|
|
"o5_drawBox",
|
|
/* C0 */
|
|
"o5_endCutscene",
|
|
"o5_putActor",
|
|
"o5_chainScript",
|
|
"o5_getActorX",
|
|
/* C4 */
|
|
"o5_isLess",
|
|
"o5_drawObject",
|
|
"o5_decrement",
|
|
"o5_setState",
|
|
/* C8 */
|
|
"o5_isEqual",
|
|
"o5_faceActor",
|
|
"o5_startScript",
|
|
"o5_getVerbEntrypoint",
|
|
/* CC */
|
|
"o5_pseudoRoom",
|
|
"o5_walkActorToActor",
|
|
"o5_putActorAtObject",
|
|
"o5_ifState",
|
|
/* D0 */
|
|
"o5_pickupObjectOld",
|
|
"o5_animateActor",
|
|
"o5_actorFollowCamera",
|
|
"o5_actorSet",
|
|
/* D4 */
|
|
"o5_setObjectName",
|
|
"o5_actorFromPos",
|
|
"o5_getActorMoving",
|
|
"o5_or",
|
|
/* D8 */
|
|
"o5_printEgo",
|
|
"o5_doSentence",
|
|
"o5_add",
|
|
"o5_divide",
|
|
/* DC */
|
|
"o5_oldRoomEffect",
|
|
"o5_setClass",
|
|
"o5_walkActorTo",
|
|
"o5_isActorInBox",
|
|
/* E0 */
|
|
"o5_freezeScripts",
|
|
"o5_putActor",
|
|
"o5_stopScript",
|
|
"o5_getActorFacing",
|
|
/* E4 */
|
|
"o5_loadRoomWithEgo",
|
|
"o5_pickupObject",
|
|
"o5_getClosestObjActor",
|
|
"o5_dummy",
|
|
/* E8 */
|
|
"o5_getScriptRunning",
|
|
"o5_setOwnerOf",
|
|
"o5_startScript",
|
|
"o5_debug",
|
|
/* EC */
|
|
"o5_getActorWidth",
|
|
"o5_putActorInRoom",
|
|
"o5_stopObjectScript",
|
|
"o5_ifNotState",
|
|
/* F0 */
|
|
"o5_lights",
|
|
"o5_getActorCostume",
|
|
"o5_loadRoom",
|
|
"o5_roomOps",
|
|
/* F4 */
|
|
"o5_getDist",
|
|
"o5_findObject",
|
|
"o5_walkActorToObject",
|
|
"o5_startObject",
|
|
/* F8 */
|
|
"o5_isGreater",
|
|
"o5_doSentence",
|
|
"o5_verbOps",
|
|
"o5_getActorWalkBox",
|
|
/* FC */
|
|
"o5_isSoundRunning",
|
|
"o5_findInventory",
|
|
"o5_walkActorTo",
|
|
"o5_drawBox",
|
|
};
|
|
|
|
|
|
_opcodes = opcode_list;
|
|
_opcodes_lookup = opcode_lookup;
|
|
}
|
|
|
|
void Scumm::o5_actorFollowCamera()
|
|
{
|
|
actorFollowCamera(getVarOrDirectByte(0x80));
|
|
}
|
|
|
|
void Scumm::o5_actorFromPos()
|
|
{
|
|
int x, y;
|
|
getResultPos();
|
|
x = getVarOrDirectWord(0x80);
|
|
y = getVarOrDirectWord(0x40);
|
|
setResult(getActorFromPos(x, y));
|
|
}
|
|
|
|
void Scumm::o5_actorSet()
|
|
{
|
|
static const byte convertTable[20] =
|
|
{ 1, 0, 0, 2, 0, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 20 };
|
|
int act = getVarOrDirectByte(0x80);
|
|
Actor *a;
|
|
int i, j;
|
|
|
|
if (act == 0)
|
|
act = 1;
|
|
|
|
a = derefActorSafe(act, "actorSet");
|
|
|
|
while ((_opcode = fetchScriptByte()) != 0xFF) {
|
|
if (_features & GF_SMALL_HEADER)
|
|
_opcode = (_opcode & 0xE0) | convertTable[(_opcode & 0x1F) - 1];
|
|
|
|
if (!a)
|
|
return;
|
|
|
|
switch (_opcode & 0x1F) {
|
|
case 0: /* dummy case */
|
|
getVarOrDirectByte(0x80);
|
|
break;
|
|
case 1: /* costume */
|
|
a->setActorCostume(getVarOrDirectByte(0x80));
|
|
break;
|
|
case 2: /* walkspeed */
|
|
i = getVarOrDirectByte(0x80);
|
|
j = getVarOrDirectByte(0x40);
|
|
a->setActorWalkSpeed(i, j);
|
|
break;
|
|
case 3: /* sound */
|
|
a->sound[0] = getVarOrDirectByte(0x80);
|
|
break;
|
|
case 4: /* walkanim */
|
|
a->walkFrame = getVarOrDirectByte(0x80);
|
|
break;
|
|
case 5: /* talkanim */
|
|
a->talkFrame1 = getVarOrDirectByte(0x80);
|
|
a->talkFrame2 = getVarOrDirectByte(0x40);
|
|
break;
|
|
case 6: /* standanim */
|
|
a->standFrame = getVarOrDirectByte(0x80);
|
|
break;
|
|
case 7: /* ignore */
|
|
getVarOrDirectByte(0x80);
|
|
getVarOrDirectByte(0x40);
|
|
getVarOrDirectByte(0x20);
|
|
break;
|
|
case 8: /* init */
|
|
a->initActor(0);
|
|
break;
|
|
case 9: /* elevation */
|
|
a->elevation = getVarOrDirectWord(0x80);
|
|
a->needRedraw = true;
|
|
a->needBgReset = true;
|
|
break;
|
|
case 10: /* defaultanims */
|
|
a->initFrame = 1;
|
|
a->walkFrame = 2;
|
|
a->standFrame = 3;
|
|
a->talkFrame1 = 4;
|
|
a->talkFrame2 = 5;
|
|
break;
|
|
case 11: /* palette */
|
|
i = getVarOrDirectByte(0x80);
|
|
j = getVarOrDirectByte(0x40);
|
|
checkRange(31, 0, i, "Illegal palet slot %d");
|
|
a->palette[i] = j;
|
|
a->needRedraw = true;
|
|
break;
|
|
case 12: /* talk color */
|
|
a->talkColor = getVarOrDirectByte(0x80);
|
|
break;
|
|
case 13: /* name */
|
|
loadPtrToResource(rtActorName, a->number, NULL);
|
|
break;
|
|
case 14: /* initanim */
|
|
a->initFrame = getVarOrDirectByte(0x80);
|
|
break;
|
|
case 15: /* unk */
|
|
error("o5_actorset:unk not implemented");
|
|
#if 0
|
|
int16 args[16] =
|
|
{
|
|
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
|
|
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
|
|
};
|
|
getWordVararg(args);
|
|
for (i = 0; i < 16; i++)
|
|
if (args[i] != 0xFF)
|
|
a->palette[i] = args[i];
|
|
#endif
|
|
break;
|
|
case 16: /* width */
|
|
a->width = getVarOrDirectByte(0x80);
|
|
break;
|
|
case 17: /* scale */
|
|
if (_gameId == GID_MONKEY_VGA) {
|
|
a->scalex = a->scaley = getVarOrDirectByte(0x80);
|
|
} else {
|
|
a->scalex = getVarOrDirectByte(0x80);
|
|
a->scaley = getVarOrDirectByte(0x40);
|
|
}
|
|
|
|
if (a->scalex > 255 || a->scaley > 255)
|
|
error("Setting an bad actor scale!");
|
|
a->needRedraw = true;
|
|
a->needBgReset = true;
|
|
break;
|
|
case 18: /* neverzclip */
|
|
a->forceClip = 0;
|
|
break;
|
|
case 19: /* setzclip */
|
|
a->forceClip = getVarOrDirectByte(0x80);
|
|
break;
|
|
case 20: /* ignoreboxes */
|
|
case 21: /* followboxes */
|
|
a->ignoreBoxes = !(_opcode & 1);
|
|
a->forceClip = 0;
|
|
if (a->isInCurrentRoom())
|
|
a->putActor(a->x, a->y, a->room);
|
|
break;
|
|
|
|
case 22: /* animspeed */
|
|
a->animSpeed = getVarOrDirectByte(0x80);
|
|
a->animProgress = 0;
|
|
break;
|
|
case 23: /* unk2 */
|
|
a->shadow_mode = getVarOrDirectByte(0x80); /* shadow mode */
|
|
break;
|
|
default:
|
|
warning("o5_actorSet: default case");
|
|
}
|
|
}
|
|
}
|
|
|
|
void Scumm::o5_setClass()
|
|
{
|
|
int obj = getVarOrDirectWord(0x80);
|
|
int newClass;
|
|
|
|
while ((_opcode = fetchScriptByte()) != 0xFF) {
|
|
newClass = getVarOrDirectWord(0x80);
|
|
if (newClass == 0) {
|
|
_classData[obj] = 0;
|
|
if ((_features & GF_SMALL_HEADER) && obj <= NUM_ACTORS) {
|
|
Actor *a;
|
|
a = derefActorSafe(obj, "setClass");
|
|
a->ignoreBoxes = 0;
|
|
a->forceClip = 0;
|
|
}
|
|
continue;
|
|
}
|
|
|
|
if (_gameId == GID_INDY3_256)
|
|
newClass--;
|
|
|
|
putClass(obj, newClass, (newClass & 0x80) ? true : false);
|
|
}
|
|
}
|
|
|
|
void Scumm::o5_add()
|
|
{
|
|
int a;
|
|
getResultPos();
|
|
a = getVarOrDirectWord(0x80);
|
|
setResult(readVar(_resultVarNumber) + a);
|
|
}
|
|
|
|
void Scumm::o5_and()
|
|
{
|
|
int a;
|
|
getResultPos();
|
|
a = getVarOrDirectWord(0x80);
|
|
setResult(readVar(_resultVarNumber) & a);
|
|
}
|
|
|
|
void Scumm::o5_animateActor()
|
|
{
|
|
int act = getVarOrDirectByte(0x80);
|
|
int anim = getVarOrDirectByte(0x40);
|
|
|
|
Actor *a = derefActorSafe(act, "o5_animateActor");
|
|
if (!a)
|
|
return;
|
|
|
|
a->animateActor(anim);
|
|
}
|
|
|
|
void Scumm::o5_badOpcode()
|
|
{
|
|
error("Scumm opcode %d illegal", _opcode);
|
|
}
|
|
|
|
void Scumm::o5_breakHere()
|
|
{
|
|
updateScriptPtr();
|
|
_currentScript = 0xFF;
|
|
}
|
|
|
|
void Scumm::o5_chainScript()
|
|
{
|
|
int16 vars[16];
|
|
int data;
|
|
int cur;
|
|
|
|
data = getVarOrDirectByte(0x80);
|
|
|
|
getWordVararg(vars);
|
|
|
|
cur = _currentScript;
|
|
|
|
vm.slot[cur].number = 0;
|
|
vm.slot[cur].status = 0;
|
|
_currentScript = 0xFF;
|
|
|
|
runScript(data, vm.slot[cur].unk1, vm.slot[cur].unk2, vars);
|
|
}
|
|
|
|
void Scumm::o5_cursorCommand()
|
|
{
|
|
int i, j, k;
|
|
int16 table[16];
|
|
switch ((_opcode = fetchScriptByte()) & 0x1F) {
|
|
case 1: /* cursor show */
|
|
_cursorState = 1;
|
|
verbMouseOver(0);
|
|
break;
|
|
case 2: /* cursor hide */
|
|
_cursorState = 0;
|
|
verbMouseOver(0);
|
|
break;
|
|
case 3: /* userput on */
|
|
_userPut = 1;
|
|
break;
|
|
case 4: /* userput off */
|
|
_userPut = 0;
|
|
break;
|
|
case 5: /* cursor soft on */
|
|
_cursorState++;
|
|
verbMouseOver(0);
|
|
break;
|
|
case 6: /* cursor soft off */
|
|
_cursorState--;
|
|
verbMouseOver(0);
|
|
break;
|
|
case 7: /* userput soft on */
|
|
_userPut++;
|
|
break;
|
|
case 8: /* userput soft off */
|
|
_userPut--;
|
|
break;
|
|
case 10: /* set cursor img */
|
|
i = getVarOrDirectByte(0x80);
|
|
j = getVarOrDirectByte(0x40);
|
|
if (_gameId != GID_LOOM256)
|
|
setCursorImg(i, j, 1);
|
|
break;
|
|
case 11: /* set cursor hotspot */
|
|
i = getVarOrDirectByte(0x80);
|
|
j = getVarOrDirectByte(0x40);
|
|
k = getVarOrDirectByte(0x20);
|
|
setCursorHotspot2(j, k);
|
|
break;
|
|
|
|
case 12: /* init cursor */
|
|
setCursor(getVarOrDirectByte(0x80));
|
|
break;
|
|
case 13: /* init charset */
|
|
initCharset(getVarOrDirectByte(0x80));
|
|
break;
|
|
case 14: /* unk */
|
|
getWordVararg(table);
|
|
for (i = 0; i < 16; i++)
|
|
charset._colorMap[i] = _charsetData[_string[1].t_charset][i] = (unsigned char)table[i];
|
|
break;
|
|
}
|
|
|
|
_vars[VAR_CURSORSTATE] = _cursorState;
|
|
_vars[VAR_USERPUT] = _userPut;
|
|
}
|
|
|
|
void Scumm::o5_cutscene()
|
|
{
|
|
int16 args[16];
|
|
getWordVararg(args);
|
|
cutscene(args);
|
|
}
|
|
|
|
void Scumm::o5_endCutscene()
|
|
{
|
|
endCutscene();
|
|
}
|
|
|
|
void Scumm::o5_debug()
|
|
{
|
|
getVarOrDirectWord(0x80);
|
|
}
|
|
|
|
void Scumm::o5_decrement()
|
|
{
|
|
getResultPos();
|
|
setResult(readVar(_resultVarNumber) - 1);
|
|
}
|
|
|
|
void Scumm::o5_delay()
|
|
{
|
|
int delay = fetchScriptByte();
|
|
delay |= fetchScriptByte() << 8;
|
|
delay |= fetchScriptByte() << 16;
|
|
vm.slot[_currentScript].delay = delay;
|
|
vm.slot[_currentScript].status = 1;
|
|
|
|
o5_breakHere();
|
|
}
|
|
|
|
void Scumm::o5_delayVariable()
|
|
{
|
|
vm.slot[_currentScript].delay = readVar(fetchScriptWord());
|
|
vm.slot[_currentScript].status = 1;
|
|
o5_breakHere();
|
|
}
|
|
|
|
void Scumm::o5_divide()
|
|
{
|
|
int a;
|
|
getResultPos();
|
|
a = getVarOrDirectWord(0x80);
|
|
if (a == 0) {
|
|
error("Divide by zero");
|
|
setResult(0);
|
|
} else
|
|
setResult(readVar(_resultVarNumber) / a);
|
|
}
|
|
|
|
void Scumm::o5_doSentence()
|
|
{
|
|
int a, b;
|
|
SentenceTab *st;
|
|
|
|
a = getVarOrDirectByte(0x80);
|
|
if (a == 0xFE) {
|
|
_sentenceNum = 0;
|
|
stopScriptNr(_vars[VAR_SENTENCE_SCRIPT]);
|
|
clearClickedStatus();
|
|
return;
|
|
}
|
|
|
|
st = &_sentence[_sentenceNum++];
|
|
|
|
st->unk5 = a;
|
|
st->unk4 = getVarOrDirectWord(0x40);
|
|
b = st->unk3 = getVarOrDirectWord(0x20);
|
|
if (b == 0) {
|
|
st->unk2 = 0;
|
|
} else {
|
|
st->unk2 = 1;
|
|
}
|
|
st->unk = 0;
|
|
}
|
|
|
|
void Scumm::o5_drawBox()
|
|
{
|
|
int x, y, x2, y2, color;
|
|
|
|
x = getVarOrDirectWord(0x80);
|
|
y = getVarOrDirectWord(0x40);
|
|
|
|
_opcode = fetchScriptByte();
|
|
x2 = getVarOrDirectWord(0x80);
|
|
y2 = getVarOrDirectWord(0x40);
|
|
color = getVarOrDirectByte(0x20);
|
|
|
|
drawBox(x, y, x2, y2, color);
|
|
}
|
|
|
|
void Scumm::o5_drawObject()
|
|
{
|
|
int state, obj, idx, i;
|
|
ObjectData *od;
|
|
uint16 x, y, w, h;
|
|
int xpos, ypos;
|
|
|
|
state = 1;
|
|
xpos = ypos = 255;
|
|
obj = getVarOrDirectWord(0x80);
|
|
|
|
if (_features & GF_SMALL_HEADER) {
|
|
xpos = getVarOrDirectWord(0x40);
|
|
ypos = getVarOrDirectWord(0x20);
|
|
} else {
|
|
switch ((_opcode = fetchScriptByte()) & 0x1F) {
|
|
case 1: /* draw at */
|
|
xpos = getVarOrDirectWord(0x80);
|
|
ypos = getVarOrDirectWord(0x40);
|
|
break;
|
|
case 2: /* set state */
|
|
state = getVarOrDirectWord(0x80);
|
|
break;
|
|
case 0x1F: /* neither */
|
|
break;
|
|
default:
|
|
error("o5_drawObject: default case");
|
|
}
|
|
}
|
|
|
|
idx = getObjectIndex(obj);
|
|
if (idx == -1)
|
|
return;
|
|
|
|
od = &_objs[idx];
|
|
if (xpos != 0xFF) {
|
|
od->walk_x += (xpos << 3) - od->x_pos;
|
|
od->x_pos = xpos << 3;
|
|
od->walk_y += (ypos << 3) - od->y_pos;
|
|
od->y_pos = ypos << 3;
|
|
}
|
|
addObjectToDrawQue(idx);
|
|
|
|
x = od->x_pos;
|
|
y = od->y_pos;
|
|
w = od->width;
|
|
h = od->height;
|
|
|
|
i = _numObjectsInRoom;
|
|
do {
|
|
if (_objs[i].x_pos == x && _objs[i].y_pos == y && _objs[i].width == w && _objs[i].height == h)
|
|
putState(_objs[i].obj_nr, 0);
|
|
} while (--i);
|
|
|
|
putState(obj, state);
|
|
}
|
|
|
|
void Scumm::o5_dummy()
|
|
{
|
|
/* nothing */
|
|
}
|
|
|
|
|
|
void Scumm::o5_expression()
|
|
{
|
|
int dst, i;
|
|
|
|
_scummStackPos = 0;
|
|
getResultPos();
|
|
dst = _resultVarNumber;
|
|
|
|
while ((_opcode = fetchScriptByte()) != 0xFF) {
|
|
switch (_opcode & 0x1F) {
|
|
case 1: /* varordirect */
|
|
push(getVarOrDirectWord(0x80));
|
|
break;
|
|
case 2: /* add */
|
|
i = pop();
|
|
push(i + pop());
|
|
break;
|
|
case 3: /* sub */
|
|
i = pop();
|
|
push(pop() - i);
|
|
break;
|
|
case 4: /* mul */
|
|
i = pop();
|
|
push(i * pop());
|
|
break;
|
|
case 5: /* div */
|
|
i = pop();
|
|
if (i == 0)
|
|
error("Divide by zero");
|
|
push(pop() / i);
|
|
break;
|
|
case 6: /* normal opcode */
|
|
_opcode = fetchScriptByte();
|
|
(this->*(getOpcode(_opcode))) ();
|
|
push(_vars[0]);
|
|
break;
|
|
}
|
|
}
|
|
|
|
_resultVarNumber = dst;
|
|
setResult(pop());
|
|
}
|
|
|
|
void Scumm::o5_faceActor()
|
|
{
|
|
int act, obj;
|
|
act = getVarOrDirectByte(0x80);
|
|
obj = getVarOrDirectWord(0x40);
|
|
faceActorToObj(act, obj);
|
|
}
|
|
|
|
void Scumm::o5_findInventory()
|
|
{
|
|
int t;
|
|
getResultPos();
|
|
t = getVarOrDirectByte(0x80);
|
|
setResult(findInventory(t, getVarOrDirectByte(0x40)));
|
|
}
|
|
|
|
void Scumm::o5_findObject()
|
|
{
|
|
int t;
|
|
getResultPos();
|
|
t = getVarOrDirectWord(0x80);
|
|
setResult(findObject(t, getVarOrDirectWord(0x40)));
|
|
}
|
|
|
|
void Scumm::o5_freezeScripts()
|
|
{
|
|
int scr = getVarOrDirectByte(0x80);
|
|
|
|
if (scr != 0)
|
|
freezeScripts(scr);
|
|
else
|
|
unfreezeScripts();
|
|
}
|
|
|
|
void Scumm::o5_getActorCostume()
|
|
{
|
|
getResultPos();
|
|
setResult(derefActorSafe(getVarOrDirectByte(0x80), "o5_getActorCostume")->costume);
|
|
}
|
|
|
|
void Scumm::o5_getActorElevation()
|
|
{
|
|
getResultPos();
|
|
setResult(derefActorSafe(getVarOrDirectByte(0x80), "o5_getActorElevation")->elevation);
|
|
}
|
|
|
|
void Scumm::o5_getActorFacing()
|
|
{
|
|
getResultPos();
|
|
setResult(newDirToOldDir(derefActorSafe(getVarOrDirectByte(0x80), "o5_getActorFacing")->facing));
|
|
}
|
|
|
|
void Scumm::o5_getActorMoving()
|
|
{
|
|
getResultPos();
|
|
setResult(derefActorSafe(getVarOrDirectByte(0x80), "o5_getActorMoving")->moving);
|
|
}
|
|
|
|
void Scumm::o5_getActorRoom()
|
|
{
|
|
int temp;
|
|
Actor *act;
|
|
getResultPos();
|
|
temp = getVarOrDirectByte(0x80);
|
|
|
|
act = derefActorSafe(temp, "o5_getActorRoom");
|
|
if (!act)
|
|
return;
|
|
|
|
setResult(act->room);
|
|
}
|
|
|
|
void Scumm::o5_getActorScale()
|
|
{
|
|
if (_gameId == GID_INDY3_256) {
|
|
getVarOrDirectByte(0x80); /*FIXME: missing stuff here */
|
|
return;
|
|
}
|
|
getResultPos();
|
|
setResult(derefActorSafe(getVarOrDirectByte(0x80), "o5_getActorScale")->scalex);
|
|
}
|
|
|
|
void Scumm::o5_getActorWalkBox()
|
|
{
|
|
Actor *a;
|
|
getResultPos();
|
|
a = derefActorSafe(getVarOrDirectByte(0x80), "o5_getActorWalkbox");
|
|
if (a) // FIXME - bug 572977 workaround
|
|
setResult(a->walkbox);
|
|
else
|
|
setResult(0);
|
|
}
|
|
|
|
void Scumm::o5_getActorWidth()
|
|
{
|
|
getResultPos();
|
|
setResult(derefActorSafe(getVarOrDirectByte(0x80), "o5_getActorWidth")->width);
|
|
}
|
|
|
|
void Scumm::o5_getActorX()
|
|
{
|
|
int a;
|
|
getResultPos();
|
|
|
|
if (_gameId == GID_INDY3_256)
|
|
a = getVarOrDirectByte(0x80);
|
|
else
|
|
a = getVarOrDirectWord(0x80);
|
|
|
|
setResult(getObjX(a));
|
|
}
|
|
|
|
void Scumm::o5_getActorY()
|
|
{
|
|
int a;
|
|
getResultPos();
|
|
|
|
if (_gameId == GID_INDY3_256)
|
|
a = getVarOrDirectByte(0x80);
|
|
else
|
|
a = getVarOrDirectWord(0x80);
|
|
|
|
setResult(getObjY(a));
|
|
}
|
|
|
|
void Scumm::o5_getAnimCounter()
|
|
{
|
|
Actor *a;
|
|
getResultPos();
|
|
|
|
a = derefActorSafe(getVarOrDirectByte(0x80), "o5_getActorAnimCounter");
|
|
|
|
if (a) // FIXME
|
|
setResult(a->cost.animCounter1);
|
|
else
|
|
setResult(0);
|
|
}
|
|
|
|
void Scumm::o5_getClosestObjActor()
|
|
{
|
|
int obj;
|
|
int act;
|
|
int closest_obj = 0xFF, closest_dist = 0xFF;
|
|
int dist;
|
|
|
|
getResultPos();
|
|
|
|
act = getVarOrDirectWord(0x80);
|
|
obj = _vars[VAR_V5_OBJECT_HI];
|
|
|
|
do {
|
|
dist = getObjActToObjActDist(act, obj);
|
|
if (dist < closest_dist) {
|
|
closest_dist = dist;
|
|
closest_obj = obj;
|
|
}
|
|
} while (--obj >= _vars[VAR_V5_OBJECT_LO]);
|
|
|
|
setResult(closest_dist);
|
|
}
|
|
|
|
void Scumm::o5_getDist()
|
|
{
|
|
int o1, o2;
|
|
int r;
|
|
getResultPos();
|
|
o1 = getVarOrDirectWord(0x80);
|
|
o2 = getVarOrDirectWord(0x40);
|
|
r = getObjActToObjActDist(o1, o2);
|
|
|
|
/* FIXME: MI2 race workaround, see bug 597022 */
|
|
if (_gameId == GID_MONKEY2 && vm.slot[_currentScript].number == 40 && r < 60)
|
|
r = 60;
|
|
|
|
setResult(r);
|
|
}
|
|
|
|
void Scumm::o5_getInventoryCount()
|
|
{
|
|
getResultPos();
|
|
setResult(getInventoryCount(getVarOrDirectByte(0x80)));
|
|
}
|
|
|
|
void Scumm::o5_getObjectOwner()
|
|
{
|
|
getResultPos();
|
|
setResult(getOwner(getVarOrDirectWord(0x80)));
|
|
}
|
|
|
|
void Scumm::o5_getObjectState()
|
|
{
|
|
if (_features & GF_SMALL_HEADER) {
|
|
o5_ifState();
|
|
} else {
|
|
getResultPos();
|
|
setResult(getState(getVarOrDirectWord(0x80)));
|
|
}
|
|
}
|
|
|
|
void Scumm::o5_ifState()
|
|
{
|
|
int a = getVarOrDirectWord(0x80);
|
|
int b = getVarOrDirectByte(0x40);
|
|
bool isNegated = (_opcode & 0x20) ? true : false;
|
|
|
|
if ((getState(a) != b) ^ isNegated)
|
|
o5_jumpRelative();
|
|
else
|
|
ignoreScriptWord();
|
|
}
|
|
|
|
void Scumm::o5_getRandomNr()
|
|
{
|
|
getResultPos();
|
|
setResult(getRandomNumber(getVarOrDirectByte(0x80)));
|
|
}
|
|
|
|
void Scumm::o5_getScriptRunning()
|
|
{
|
|
getResultPos();
|
|
setResult(isScriptRunning(getVarOrDirectByte(0x80)));
|
|
}
|
|
|
|
void Scumm::o5_getVerbEntrypoint()
|
|
{
|
|
int a, b;
|
|
getResultPos();
|
|
a = getVarOrDirectWord(0x80);
|
|
b = getVarOrDirectWord(0x40);
|
|
|
|
setResult(getVerbEntrypoint(a, b));
|
|
}
|
|
|
|
void Scumm::o5_ifClassOfIs()
|
|
{
|
|
int act, cls, b = 0;
|
|
bool cond = true;
|
|
|
|
act = getVarOrDirectWord(0x80);
|
|
|
|
while ((_opcode = fetchScriptByte()) != 0xFF) {
|
|
cls = getVarOrDirectWord(0x80);
|
|
|
|
if (!cls) // FIXME: Ender can't remember why this is here,
|
|
b=false; // but it fixes an oddball zak256 crash
|
|
else
|
|
b = getClass(act, cls);
|
|
|
|
if (cls & 0x80 && !b || !(cls & 0x80) && b)
|
|
cond = false;
|
|
}
|
|
if (cond)
|
|
ignoreScriptWord();
|
|
else
|
|
o5_jumpRelative();
|
|
}
|
|
|
|
void Scumm::o5_increment()
|
|
{
|
|
getResultPos();
|
|
setResult(readVar(_resultVarNumber) + 1);
|
|
}
|
|
|
|
void Scumm::o5_isActorInBox()
|
|
{
|
|
int box;
|
|
Actor *a;
|
|
|
|
a = derefActorSafe(getVarOrDirectByte(0x80), "o5_isActorInBox");
|
|
box = getVarOrDirectByte(0x40);
|
|
|
|
if (!checkXYInBoxBounds(box, a->x, a->y))
|
|
o5_jumpRelative();
|
|
else
|
|
ignoreScriptWord();
|
|
}
|
|
|
|
void Scumm::o5_isEqual()
|
|
{
|
|
int16 a, b;
|
|
int var;
|
|
|
|
var = fetchScriptWord();
|
|
a = readVar(var);
|
|
b = getVarOrDirectWord(0x80);
|
|
|
|
// HACK: See bug report #602348. The sound effects for Largo's screams
|
|
// are only played on type 5 soundcards. However, there is at least one
|
|
// other sound effect (the bartender spitting) which is only played on
|
|
// type 3 soundcards.
|
|
|
|
if (_gameId == GID_MONKEY2 && var == VAR_SOUNDCARD && b == 5)
|
|
b = a;
|
|
|
|
if (b == a)
|
|
ignoreScriptWord();
|
|
else
|
|
o5_jumpRelative();
|
|
|
|
}
|
|
|
|
void Scumm::o5_isGreater()
|
|
{
|
|
int16 a = readVar(fetchScriptWord());
|
|
int16 b = getVarOrDirectWord(0x80);
|
|
if (b > a)
|
|
ignoreScriptWord();
|
|
else
|
|
o5_jumpRelative();
|
|
}
|
|
|
|
void Scumm::o5_isGreaterEqual()
|
|
{
|
|
int16 a = readVar(fetchScriptWord());
|
|
int16 b = getVarOrDirectWord(0x80);
|
|
if (b >= a)
|
|
ignoreScriptWord();
|
|
else
|
|
o5_jumpRelative();
|
|
}
|
|
|
|
void Scumm::o5_isLess()
|
|
{
|
|
int16 a = readVar(fetchScriptWord());
|
|
int16 b = getVarOrDirectWord(0x80);
|
|
|
|
if (b < a)
|
|
ignoreScriptWord();
|
|
else
|
|
o5_jumpRelative();
|
|
}
|
|
|
|
void Scumm::o5_lessOrEqual()
|
|
{
|
|
int16 a = readVar(fetchScriptWord());
|
|
int16 b = getVarOrDirectWord(0x80);
|
|
if (b <= a)
|
|
ignoreScriptWord();
|
|
else
|
|
o5_jumpRelative();
|
|
}
|
|
|
|
void Scumm::o5_isNotEqual()
|
|
{
|
|
int16 a = readVar(fetchScriptWord());
|
|
int16 b = getVarOrDirectWord(0x80);
|
|
if (b != a)
|
|
ignoreScriptWord();
|
|
else
|
|
o5_jumpRelative();
|
|
}
|
|
|
|
void Scumm::o5_notEqualZero()
|
|
{
|
|
int a = readVar(fetchScriptWord());
|
|
if (a != 0)
|
|
ignoreScriptWord();
|
|
else
|
|
o5_jumpRelative();
|
|
}
|
|
|
|
void Scumm::o5_equalZero()
|
|
{
|
|
int a = readVar(fetchScriptWord());
|
|
if (a == 0)
|
|
ignoreScriptWord();
|
|
else
|
|
o5_jumpRelative();
|
|
}
|
|
|
|
void Scumm::o5_isSoundRunning()
|
|
{
|
|
int snd;
|
|
getResultPos();
|
|
snd = getVarOrDirectByte(0x80);
|
|
if (snd)
|
|
snd = _sound->isSoundRunning(snd);
|
|
setResult(snd);
|
|
}
|
|
|
|
void Scumm::o5_jumpRelative()
|
|
{
|
|
_scriptPointer += (int16)fetchScriptWord();
|
|
}
|
|
|
|
void Scumm::o5_lights()
|
|
{
|
|
int a, b, c;
|
|
|
|
a = getVarOrDirectByte(0x80);
|
|
b = fetchScriptByte();
|
|
c = fetchScriptByte();
|
|
|
|
if (c == 0)
|
|
_vars[VAR_CURRENT_LIGHTS] = a;
|
|
else if (c == 1) {
|
|
_flashlightXStrips = a;
|
|
_flashlightYStrips = b;
|
|
}
|
|
_fullRedraw = 1;
|
|
}
|
|
|
|
void Scumm::o5_loadRoom()
|
|
{
|
|
int room;
|
|
|
|
room = getVarOrDirectByte(0x80);
|
|
startScene(room, 0, 0);
|
|
_fullRedraw = 1;
|
|
}
|
|
|
|
void Scumm::o5_loadRoomWithEgo()
|
|
{
|
|
Actor *a;
|
|
int obj, room, x, y;
|
|
|
|
obj = getVarOrDirectWord(0x80);
|
|
room = getVarOrDirectByte(0x40);
|
|
|
|
a = derefActorSafe(_vars[VAR_EGO], "o5_loadRoomWithEgo");
|
|
|
|
a->putActor(0, 0, room);
|
|
_egoPositioned = false;
|
|
|
|
x = (int16)fetchScriptWord();
|
|
y = (int16)fetchScriptWord();
|
|
|
|
_vars[VAR_WALKTO_OBJ] = obj;
|
|
startScene(a->room, a, obj);
|
|
_vars[VAR_WALKTO_OBJ] = 0;
|
|
|
|
camera._dest.x = camera._cur.x = a->x;
|
|
setCameraAt(a->x, a->y);
|
|
setCameraFollows(a);
|
|
|
|
_fullRedraw = 1;
|
|
|
|
if (x != -1) {
|
|
a->startWalkActor(x, y, -1);
|
|
}
|
|
}
|
|
|
|
void Scumm::o5_matrixOps()
|
|
{
|
|
int a, b;
|
|
|
|
if (_features & GF_OLD256) {
|
|
a = getVarOrDirectByte(0x80);
|
|
b = fetchScriptByte();
|
|
setBoxFlags(a, b);
|
|
return;
|
|
}
|
|
|
|
_opcode = fetchScriptByte();
|
|
switch (_opcode & 0x1F) {
|
|
case 1:
|
|
a = getVarOrDirectByte(0x80);
|
|
b = getVarOrDirectByte(0x40);
|
|
setBoxFlags(a, b);
|
|
break;
|
|
case 2:
|
|
a = getVarOrDirectByte(0x80);
|
|
b = getVarOrDirectByte(0x40);
|
|
setBoxScale(a, b);
|
|
break;
|
|
case 3:
|
|
a = getVarOrDirectByte(0x80);
|
|
b = getVarOrDirectByte(0x40);
|
|
setBoxScale(a, (b - 1) | 0x8000);
|
|
break;
|
|
case 4:
|
|
createBoxMatrix();
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Scumm::o5_move()
|
|
{
|
|
getResultPos();
|
|
setResult(getVarOrDirectWord(0x80));
|
|
}
|
|
|
|
void Scumm::o5_multiply()
|
|
{
|
|
int a;
|
|
getResultPos();
|
|
a = getVarOrDirectWord(0x80);
|
|
setResult(readVar(_resultVarNumber) * a);
|
|
}
|
|
|
|
|
|
void Scumm::o5_or()
|
|
{
|
|
int a;
|
|
getResultPos();
|
|
a = getVarOrDirectWord(0x80);
|
|
setResult(readVar(_resultVarNumber) | a);
|
|
}
|
|
|
|
void Scumm::o5_overRide()
|
|
{
|
|
if (fetchScriptByte() != 0)
|
|
beginOverride();
|
|
else
|
|
endOverride();
|
|
}
|
|
|
|
void Scumm::o5_panCameraTo()
|
|
{
|
|
panCameraTo(getVarOrDirectWord(0x80), 0);
|
|
}
|
|
|
|
void Scumm::o5_pickupObject()
|
|
{
|
|
int obj, room;
|
|
if (_features & GF_OLD256) {
|
|
o5_drawObject();
|
|
return;
|
|
}
|
|
|
|
obj = getVarOrDirectWord(0x80);
|
|
room = getVarOrDirectByte(0x40);
|
|
if (room == 0)
|
|
room = _roomResource;
|
|
addObjectToInventory(obj, room);
|
|
putOwner(obj, _vars[VAR_EGO]);
|
|
putClass(obj, 32, 1);
|
|
putState(obj, 1);
|
|
removeObjectFromRoom(obj);
|
|
clearDrawObjectQueue();
|
|
runHook(1);
|
|
}
|
|
|
|
void Scumm::o5_print()
|
|
{
|
|
_actorToPrintStrFor = getVarOrDirectByte(0x80);
|
|
decodeParseString();
|
|
}
|
|
|
|
void Scumm::o5_printEgo()
|
|
{
|
|
_actorToPrintStrFor = (unsigned char)_vars[VAR_EGO];
|
|
decodeParseString();
|
|
}
|
|
|
|
void Scumm::o5_pseudoRoom()
|
|
{
|
|
int i = fetchScriptByte(), j;
|
|
while ((j = fetchScriptByte()) != 0) {
|
|
if (j >= 0x80) {
|
|
_resourceMapper[j & 0x7F] = i;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Scumm::o5_putActor()
|
|
{
|
|
int x, y;
|
|
Actor *a;
|
|
|
|
a = derefActorSafe(getVarOrDirectByte(0x80), "o5_putActor");
|
|
if (!a)
|
|
return;
|
|
x = getVarOrDirectWord(0x40);
|
|
y = getVarOrDirectWord(0x20);
|
|
|
|
a->putActor(x, y, a->room);
|
|
}
|
|
|
|
|
|
void Scumm::o5_putActorAtObject()
|
|
{
|
|
int obj, x, y;
|
|
Actor *a;
|
|
|
|
a = derefActorSafe(getVarOrDirectByte(0x80), "o5_putActorAtObject");
|
|
obj = getVarOrDirectWord(0x40);
|
|
if (whereIsObject(obj) != WIO_NOT_FOUND)
|
|
getObjectXYPos(obj, x, y);
|
|
else {
|
|
x = 240;
|
|
y = 120;
|
|
}
|
|
a->putActor(x, y, a->room);
|
|
}
|
|
|
|
void Scumm::o5_putActorInRoom()
|
|
{
|
|
int room;
|
|
Actor *a;
|
|
|
|
a = derefActorSafe(getVarOrDirectByte(0x80), "o5_putActorInRoom");
|
|
room = getVarOrDirectByte(0x40);
|
|
if (a->visible && _currentRoom != room && _vars[VAR_TALK_ACTOR] == a->number) {
|
|
clearMsgQueue();
|
|
}
|
|
a->room = room;
|
|
if (!room)
|
|
a->putActor(0, 0, 0);
|
|
}
|
|
|
|
void Scumm::o5_quitPauseRestart()
|
|
{
|
|
switch (fetchScriptByte()) {
|
|
case 1:
|
|
pauseGame(false);
|
|
break;
|
|
case 3:
|
|
shutDown(0);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Scumm::o5_resourceRoutines()
|
|
{
|
|
int resid = 0;
|
|
|
|
_opcode = fetchScriptByte();
|
|
if (_opcode != 17)
|
|
resid = getVarOrDirectByte(0x80);
|
|
if (_features & GF_OLD256) /*FIXME: find a better way to implement this */
|
|
_opcode &= 0x3F;
|
|
switch (_opcode & 0x1F) {
|
|
case 1: /* load script */
|
|
ensureResourceLoaded(rtScript, resid);
|
|
break;
|
|
case 2: /* load sound */
|
|
ensureResourceLoaded(rtSound, resid);
|
|
break;
|
|
case 3: /* load costume */
|
|
ensureResourceLoaded(rtCostume, resid);
|
|
break;
|
|
case 4: /* load room */
|
|
if (_features & GF_OLD256)
|
|
ensureResourceLoaded(rtScript, resid & 0x7F); /*FIXME: missing stuff... */
|
|
else
|
|
ensureResourceLoaded(rtRoom, resid);
|
|
break;
|
|
case 5: /* nuke script */
|
|
setResourceCounter(rtScript, resid, 0x7F);
|
|
break;
|
|
case 6: /* nuke sound */
|
|
setResourceCounter(rtSound, resid, 0x7F);
|
|
break;
|
|
case 7: /* nuke costume */
|
|
setResourceCounter(rtCostume, resid, 0x7F);
|
|
break;
|
|
case 8: /* nuke room */
|
|
setResourceCounter(rtRoom, resid, 0x7F);
|
|
break;
|
|
case 9: /* lock script */
|
|
if (resid >= _numGlobalScripts)
|
|
break;
|
|
lock(rtScript, resid);
|
|
break;
|
|
case 10: /* lock sound */
|
|
lock(rtSound, resid);
|
|
break;
|
|
case 11: /* lock costume */
|
|
lock(rtCostume, resid);
|
|
break;
|
|
case 12: /* lock room */
|
|
if (resid > 0x7F)
|
|
resid = _resourceMapper[resid & 0x7F];
|
|
lock(rtRoom, resid);
|
|
break;
|
|
case 13: /* unlock script */
|
|
if (resid >= _numGlobalScripts)
|
|
break;
|
|
unlock(rtScript, resid);
|
|
break;
|
|
case 14: /* unlock sound */
|
|
unlock(rtSound, resid);
|
|
break;
|
|
case 15: /* unlock costume */
|
|
unlock(rtCostume, resid);
|
|
break;
|
|
case 16: /* unlock room */
|
|
if (resid > 0x7F)
|
|
resid = _resourceMapper[resid & 0x7F];
|
|
unlock(rtRoom, resid);
|
|
break;
|
|
case 17: /* clear heap */
|
|
heapClear(0);
|
|
unkHeapProc2(0, 0);
|
|
break;
|
|
case 18: /* load charset */
|
|
loadCharset(resid);
|
|
break;
|
|
case 19: /* nuke charset */
|
|
nukeCharset(resid);
|
|
break;
|
|
case 20: /* load fl object */
|
|
loadFlObject(getVarOrDirectWord(0x40), resid);
|
|
break;
|
|
default:
|
|
warning("Unknown o5_resourcesroutine: %d", _opcode & 0x1F);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Scumm::o5_roomOps()
|
|
{
|
|
int a = 0, b = 0, c, d, e;
|
|
|
|
if (_features & GF_OLD256) {
|
|
a = getVarOrDirectWord(0x80);
|
|
b = getVarOrDirectWord(0x40);
|
|
}
|
|
|
|
_opcode = fetchScriptByte();
|
|
|
|
switch (_opcode & 0x1F) {
|
|
case 1: /* room scroll */
|
|
if (!(_features & GF_OLD256)) {
|
|
a = getVarOrDirectWord(0x80);
|
|
b = getVarOrDirectWord(0x40);
|
|
}
|
|
if (a < (_realWidth / 2))
|
|
a = (_realWidth / 2);
|
|
if (b < (_realWidth / 2))
|
|
b = (_realWidth / 2);
|
|
if (a > _scrWidth - (_realWidth / 2))
|
|
a = _scrWidth - (_realWidth / 2);
|
|
if (b > _scrWidth - (_realWidth / 2))
|
|
b = _scrWidth - (_realWidth / 2);
|
|
_vars[VAR_CAMERA_MIN_X] = a;
|
|
_vars[VAR_CAMERA_MAX_X] = b;
|
|
break;
|
|
case 2: /* room color */
|
|
if (_features & GF_SMALL_HEADER) {
|
|
if (!(_features & GF_OLD256)) {
|
|
a = getVarOrDirectWord(0x80);
|
|
b = getVarOrDirectWord(0x40);
|
|
}
|
|
checkRange(256, 0, a, "o5_roomOps: 2: Illegal room color slot (%d)");
|
|
_currentPalette[a] = b;
|
|
_fullRedraw = 1;
|
|
} else {
|
|
error("room-color is no longer a valid command");
|
|
}
|
|
break;
|
|
|
|
case 3: /* set screen */
|
|
if (!(_features & GF_OLD256)) {
|
|
a = getVarOrDirectWord(0x80);
|
|
b = getVarOrDirectWord(0x40);
|
|
}
|
|
initScreens(0, a, _realWidth, b);
|
|
break;
|
|
case 4: /* set palette color */
|
|
if (_features & GF_SMALL_HEADER) {
|
|
if (!(_features & GF_OLD256)) {
|
|
a = getVarOrDirectWord(0x80);
|
|
b = getVarOrDirectWord(0x40);
|
|
}
|
|
checkRange(256, 0, a, "o5_roomOps: 2: Illegal room color slot (%d)");
|
|
_shadowPalette[b] = a;
|
|
setDirtyColors(b, b);
|
|
} else {
|
|
a = getVarOrDirectWord(0x80);
|
|
b = getVarOrDirectWord(0x40);
|
|
c = getVarOrDirectWord(0x20);
|
|
_opcode = fetchScriptByte();
|
|
d = getVarOrDirectByte(0x80);
|
|
setPalColor(d, a, b, c); /* index, r, g, b */
|
|
}
|
|
break;
|
|
case 5: /* shake on */
|
|
setShake(1);
|
|
break;
|
|
case 6: /* shake off */
|
|
setShake(0);
|
|
break;
|
|
case 7: /* room scale for old games */
|
|
a = getVarOrDirectByte(0x80);
|
|
b = getVarOrDirectByte(0x40);
|
|
_opcode = fetchScriptByte();
|
|
c = getVarOrDirectByte(0x80);
|
|
d = getVarOrDirectByte(0x40);
|
|
_opcode = fetchScriptByte();
|
|
e = getVarOrDirectByte(0x40);
|
|
setScaleItem(e - 1, b, a, d, c);
|
|
break;
|
|
case 8: /* room scale? */
|
|
if (_features & GF_SMALL_HEADER) {
|
|
if (!(_features & GF_OLD256)) {
|
|
a = getVarOrDirectWord(0x80);
|
|
b = getVarOrDirectWord(0x40);
|
|
}
|
|
c = getVarOrDirectWord(0x20);
|
|
} else {
|
|
a = getVarOrDirectByte(0x80);
|
|
b = getVarOrDirectByte(0x40);
|
|
c = getVarOrDirectByte(0x20);
|
|
}
|
|
darkenPalette(b, c, a, a, a);
|
|
break;
|
|
case 9: /* ? */
|
|
_saveLoadFlag = getVarOrDirectByte(0x80);
|
|
_saveLoadSlot = getVarOrDirectByte(0x40);
|
|
_saveLoadSlot = 99; /* use this slot */
|
|
_saveLoadCompatible = true;
|
|
break;
|
|
case 10: /* ? */
|
|
a = getVarOrDirectWord(0x80);
|
|
if (a) {
|
|
_switchRoomEffect = (byte)a;
|
|
_switchRoomEffect2 = (byte)(a >> 8);
|
|
} else {
|
|
fadeIn(_newEffect);
|
|
}
|
|
break;
|
|
case 11: /* ? */
|
|
a = getVarOrDirectWord(0x80);
|
|
b = getVarOrDirectWord(0x40);
|
|
c = getVarOrDirectWord(0x20);
|
|
_opcode = fetchScriptByte();
|
|
d = getVarOrDirectByte(0x80);
|
|
e = getVarOrDirectByte(0x40);
|
|
darkenPalette(d, e, a, b, c);
|
|
break;
|
|
case 12: /* ? */
|
|
a = getVarOrDirectWord(0x80);
|
|
b = getVarOrDirectWord(0x40);
|
|
c = getVarOrDirectWord(0x20);
|
|
_opcode = fetchScriptByte();
|
|
d = getVarOrDirectByte(0x80);
|
|
e = getVarOrDirectByte(0x40);
|
|
unkRoomFunc3(d, e, a, b, c);
|
|
break;
|
|
|
|
case 13:{ /* save-string */
|
|
// TODO - use class File instead of fopen/fwrite/fclose
|
|
char buf[256], *s;
|
|
FILE *out;
|
|
|
|
a = getVarOrDirectByte(0x80);
|
|
|
|
// FIXME - check for buffer overflow
|
|
strcpy(buf, getSavePath());
|
|
s = buf + strlen(buf);
|
|
while ((*s++ = fetchScriptByte()));
|
|
|
|
// Use buf as filename
|
|
out = fopen(buf, "wb");
|
|
if (out) {
|
|
byte *ptr;
|
|
ptr = getResourceAddress(rtString, a);
|
|
fwrite(ptr, getStringLen(ptr) + 1, 1, out);
|
|
fclose(out);
|
|
}
|
|
break;
|
|
}
|
|
case 14:{ /* load-string */
|
|
// TODO - use class File instead of fopen/fread/fclose
|
|
char buf[256], *s;
|
|
FILE *in;
|
|
|
|
a = getVarOrDirectByte(0x80);
|
|
|
|
// FIXME - check for buffer overflow
|
|
strcpy(buf, getSavePath());
|
|
s = buf + strlen(buf);
|
|
while ((*s++ = fetchScriptByte()));
|
|
|
|
// Use buf as filename
|
|
in = fopen(buf, "rb");
|
|
if (in) {
|
|
byte *ptr;
|
|
int len;
|
|
fseek(in, 0, SEEK_END);
|
|
len = ftell(in); // Determine file size
|
|
ptr = (byte *)calloc(len + 1, 1); // Create a zero terminated buffer
|
|
fseek(in, 0, SEEK_SET);
|
|
fread(ptr, len, 1, in); // Read in the data
|
|
fclose(in);
|
|
loadPtrToResource(rtString, a, ptr);
|
|
free(ptr);
|
|
}
|
|
break;
|
|
}
|
|
case 15: /* palmanip */
|
|
a = getVarOrDirectByte(0x80);
|
|
_opcode = fetchScriptByte();
|
|
b = getVarOrDirectByte(0x80);
|
|
c = getVarOrDirectByte(0x40);
|
|
_opcode = fetchScriptByte();
|
|
d = getVarOrDirectByte(0x80);
|
|
palManipulateInit(b, c, a, d);
|
|
break;
|
|
|
|
case 16:
|
|
a = getVarOrDirectByte(0x80);
|
|
b = getVarOrDirectByte(0x40);
|
|
if (a < 1)
|
|
a = 1; /* FIXME: ZAK256 */
|
|
checkRange(16, 1, a, "o5_roomOps: 16: color cycle out of range (%d)");
|
|
_colorCycle[a - 1].delay = (b != 0) ? 0x4000 / (b * 0x4C) : 0;
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Scumm::o5_saveRestoreVerbs()
|
|
{
|
|
int a, b, c, slot, slot2;
|
|
|
|
_opcode = fetchScriptByte();
|
|
|
|
a = getVarOrDirectByte(0x80);
|
|
b = getVarOrDirectByte(0x40);
|
|
c = getVarOrDirectByte(0x20);
|
|
|
|
switch (_opcode) {
|
|
case 1: /* hide verbs */
|
|
while (a <= b) {
|
|
slot = getVerbSlot(a, 0);
|
|
if (slot && _verbs[slot].saveid == 0) {
|
|
_verbs[slot].saveid = c;
|
|
drawVerb(slot, 0);
|
|
verbMouseOver(0);
|
|
}
|
|
a++;
|
|
}
|
|
break;
|
|
case 2: /* show verbs */
|
|
while (a <= b) {
|
|
slot = getVerbSlot(a, c);
|
|
if (slot) {
|
|
slot2 = getVerbSlot(a, 0);
|
|
if (slot2)
|
|
killVerb(slot2);
|
|
slot = getVerbSlot(a, c);
|
|
_verbs[slot].saveid = 0;
|
|
drawVerb(slot, 0);
|
|
verbMouseOver(0);
|
|
}
|
|
a++;
|
|
}
|
|
break;
|
|
case 3: /* kill verbs */
|
|
while (a <= b) {
|
|
slot = getVerbSlot(a, c);
|
|
if (slot)
|
|
killVerb(slot);
|
|
a++;
|
|
}
|
|
break;
|
|
default:
|
|
error("o5_saveRestoreVerbs: invalid opcode");
|
|
}
|
|
}
|
|
|
|
void Scumm::o5_setCameraAt()
|
|
{
|
|
setCameraAtEx(getVarOrDirectWord(0x80));
|
|
}
|
|
|
|
void Scumm::o5_setObjectName()
|
|
{
|
|
int obj = getVarOrDirectWord(0x80);
|
|
int size;
|
|
int a;
|
|
int i = 0;
|
|
byte *name = NULL;
|
|
unsigned char work[255];
|
|
|
|
// Read in new name
|
|
while ((a = fetchScriptByte()) != 0) {
|
|
work[i++] = a;
|
|
if (a == 0xFF) {
|
|
work[i++] = fetchScriptByte();
|
|
work[i++] = fetchScriptByte();
|
|
work[i++] = fetchScriptByte();
|
|
}
|
|
}
|
|
work[i] = 0;
|
|
|
|
if (obj < NUM_ACTORS)
|
|
error("Can't set actor %d name with new-name-of", obj);
|
|
|
|
if (!getOBCDFromObject(obj)) {
|
|
// FIXME: Bug 587553. This is an odd one and looks more like
|
|
// an actual bug in the original script. Usually we would error
|
|
warning("Can't find OBCD to rename object %d to %s", obj, work);
|
|
return;
|
|
}
|
|
|
|
name = getObjOrActorName(obj);
|
|
|
|
if (_features & GF_SMALL_HEADER) {
|
|
// FIXME this is hack to make MonkeyVGA work. needed at least for the german
|
|
// version but possibly for others as well. There is no apparent other
|
|
// way to determine the available space that works in all cases...
|
|
byte *objptr;
|
|
byte offset = 0;
|
|
|
|
objptr = getOBCDFromObject(obj);
|
|
offset = READ_LE_UINT16(objptr + 18);
|
|
size = READ_LE_UINT16(objptr) - offset;
|
|
} else {
|
|
size = getResourceDataSize(name);
|
|
}
|
|
|
|
if (i >= size) {
|
|
warning("New name of object %d too long (old *%s* new *%s*)", obj, name, work);
|
|
i = size - 1;
|
|
}
|
|
|
|
strcpy((char *)name, (char *)work);
|
|
runHook(0);
|
|
}
|
|
|
|
void Scumm::o5_setOwnerOf()
|
|
{
|
|
int obj, owner;
|
|
|
|
obj = getVarOrDirectWord(0x80);
|
|
owner = getVarOrDirectByte(0x40);
|
|
|
|
setOwnerOf(obj, owner);
|
|
}
|
|
|
|
void Scumm::o5_setState()
|
|
{
|
|
int obj, state;
|
|
obj = getVarOrDirectWord(0x80);
|
|
state = getVarOrDirectByte(0x40);
|
|
putState(obj, state);
|
|
removeObjectFromRoom(obj);
|
|
if (_BgNeedsRedraw)
|
|
clearDrawObjectQueue();
|
|
}
|
|
|
|
void Scumm::o5_setVarRange()
|
|
{
|
|
int a, b;
|
|
|
|
getResultPos();
|
|
a = fetchScriptByte();
|
|
do {
|
|
if (_opcode & 0x80)
|
|
b = fetchScriptWord();
|
|
else
|
|
b = fetchScriptByte();
|
|
|
|
setResult(b);
|
|
_resultVarNumber++;
|
|
} while (--a);
|
|
}
|
|
|
|
void Scumm::o5_soundKludge()
|
|
{
|
|
int16 items[15];
|
|
int i;
|
|
|
|
if (_features & GF_SMALL_HEADER) // Is dummy function in
|
|
return; // SCUMM V3
|
|
|
|
for (i = 0; i < 15; i++)
|
|
items[i] = 0;
|
|
|
|
getWordVararg(items);
|
|
|
|
_sound->soundKludge(items);
|
|
}
|
|
|
|
void Scumm::o5_startMusic()
|
|
{
|
|
_sound->addSoundToQueue(getVarOrDirectByte(0x80));
|
|
}
|
|
|
|
void Scumm::o5_startObject()
|
|
{
|
|
int obj, script;
|
|
int16 data[16];
|
|
|
|
obj = getVarOrDirectWord(0x80);
|
|
script = getVarOrDirectByte(0x40);
|
|
|
|
getWordVararg(data);
|
|
runVerbCode(obj, script, 0, 0, data);
|
|
}
|
|
|
|
void Scumm::o5_startScript()
|
|
{
|
|
int op, script;
|
|
int16 data[16];
|
|
int a, b;
|
|
|
|
op = _opcode;
|
|
script = getVarOrDirectByte(0x80);
|
|
|
|
getWordVararg(data);
|
|
|
|
a = b = 0;
|
|
if (op & 0x40)
|
|
b = 1;
|
|
if (op & 0x20)
|
|
a = 1;
|
|
|
|
runScript(script, a, b, data);
|
|
}
|
|
|
|
void Scumm::o5_startSound()
|
|
{
|
|
|
|
_vars[VAR_MUSIC_FLAG] = 0;
|
|
|
|
_sound->addSoundToQueue(getVarOrDirectByte(0x80));
|
|
}
|
|
|
|
void Scumm::o5_stopMusic()
|
|
{
|
|
_sound->stopAllSounds();
|
|
}
|
|
|
|
void Scumm::o5_stopObjectCode()
|
|
{
|
|
stopObjectCode();
|
|
}
|
|
|
|
void Scumm::o5_stopObjectScript()
|
|
{
|
|
stopObjectScript(getVarOrDirectWord(0x80));
|
|
}
|
|
|
|
void Scumm::o5_stopScript()
|
|
{
|
|
int script;
|
|
|
|
script = getVarOrDirectByte(0x80);
|
|
if (!script)
|
|
stopObjectCode();
|
|
else
|
|
stopScriptNr(script);
|
|
}
|
|
|
|
void Scumm::o5_stopSound()
|
|
{
|
|
_sound->stopSound(getVarOrDirectByte(0x80));
|
|
}
|
|
|
|
void Scumm::o5_stringOps()
|
|
{
|
|
int a, b, c, i;
|
|
byte *ptr;
|
|
|
|
_opcode = fetchScriptByte();
|
|
switch (_opcode & 0x1F) {
|
|
case 1: /* loadstring */
|
|
loadPtrToResource(rtString, getVarOrDirectByte(0x80), NULL);
|
|
break;
|
|
case 2: /* copystring */
|
|
a = getVarOrDirectByte(0x80);
|
|
b = getVarOrDirectByte(0x40);
|
|
nukeResource(rtString, a);
|
|
ptr = getResourceAddress(rtString, b);
|
|
if (ptr)
|
|
loadPtrToResource(rtString, a, ptr);
|
|
break;
|
|
case 3: /* set string char */
|
|
a = getVarOrDirectByte(0x80);
|
|
b = getVarOrDirectByte(0x40);
|
|
ptr = getResourceAddress(rtString, a);
|
|
if (!(_gameId == GID_LOOM256)) { /* FIXME - LOOM256 */
|
|
if (ptr == NULL)
|
|
error("String %d does not exist", a);
|
|
c = getVarOrDirectByte(0x20);
|
|
ptr[b] = c;
|
|
} else
|
|
getVarOrDirectByte(0x20);
|
|
|
|
break;
|
|
|
|
case 4: /* get string char */
|
|
getResultPos();
|
|
a = getVarOrDirectByte(0x80);
|
|
b = getVarOrDirectByte(0x40);
|
|
ptr = getResourceAddress(rtString, a);
|
|
if (ptr == NULL)
|
|
error("String %d does not exist", a);
|
|
setResult(ptr[b]);
|
|
break;
|
|
|
|
case 5: /* create empty string */
|
|
a = getVarOrDirectByte(0x80);
|
|
b = getVarOrDirectByte(0x40);
|
|
nukeResource(rtString, a);
|
|
if (b) {
|
|
ptr = createResource(rtString, a, b);
|
|
if (ptr) {
|
|
for (i = 0; i < b; i++)
|
|
ptr[i] = 0;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
void Scumm::o5_subtract()
|
|
{
|
|
int a;
|
|
getResultPos();
|
|
a = getVarOrDirectWord(0x80);
|
|
setResult(readVar(_resultVarNumber) - a);
|
|
}
|
|
|
|
void Scumm::o5_verbOps()
|
|
{
|
|
int verb, slot;
|
|
VerbSlot *vs;
|
|
int a, b;
|
|
byte *ptr;
|
|
|
|
verb = getVarOrDirectByte(0x80);
|
|
|
|
slot = getVerbSlot(verb, 0);
|
|
checkRange(_maxVerbs - 1, 0, slot, "Illegal new verb slot %d");
|
|
|
|
vs = &_verbs[slot];
|
|
vs->verbid = verb;
|
|
|
|
while ((_opcode = fetchScriptByte()) != 0xFF) {
|
|
switch (_opcode & 0x1F) {
|
|
case 1: /* load image */
|
|
a = getVarOrDirectWord(0x80);
|
|
if (slot) {
|
|
setVerbObject(_roomResource, a, slot);
|
|
vs->type = 1;
|
|
}
|
|
break;
|
|
case 2: /* load from code */
|
|
loadPtrToResource(rtVerb, slot, NULL);
|
|
if (slot == 0)
|
|
nukeResource(rtVerb, slot);
|
|
vs->type = 0;
|
|
vs->imgindex = 0;
|
|
break;
|
|
case 3: /* color */
|
|
vs->color = getVarOrDirectByte(0x80);
|
|
break;
|
|
case 4: /* set hi color */
|
|
vs->hicolor = getVarOrDirectByte(0x80);
|
|
break;
|
|
case 5: /* set xy */
|
|
vs->x = getVarOrDirectWord(0x80);
|
|
vs->y = getVarOrDirectWord(0x40);
|
|
// FIXME: hack loom notes into right spot
|
|
if (_gameId == GID_LOOM256) {
|
|
if ((verb >= 90) && (verb <= 97)) { // Notes
|
|
switch (verb) {
|
|
case 90:
|
|
case 91:
|
|
vs->y -= 7;
|
|
break;
|
|
case 92:
|
|
vs->y -= 6;
|
|
break;
|
|
case 93:
|
|
vs->y -= 4;
|
|
break;
|
|
case 94:
|
|
vs->y -= 3;
|
|
break;
|
|
case 95:
|
|
vs->y -= 1;
|
|
break;
|
|
case 97:
|
|
vs->y -= 5;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case 6: /* set on */
|
|
vs->curmode = 1;
|
|
break;
|
|
case 7: /* set off */
|
|
vs->curmode = 0;
|
|
break;
|
|
case 8: /* delete */
|
|
killVerb(slot);
|
|
break;
|
|
case 9: /* new */
|
|
slot = getVerbSlot(verb, 0);
|
|
if (slot == 0) {
|
|
for (slot = 1; slot < _maxVerbs; slot++) {
|
|
if (_verbs[slot].verbid == 0)
|
|
break;
|
|
}
|
|
if (slot == _maxVerbs)
|
|
error("Too many verbs");
|
|
}
|
|
vs = &_verbs[slot];
|
|
vs->verbid = verb;
|
|
vs->color = 2;
|
|
vs->hicolor = 0;
|
|
vs->dimcolor = 8;
|
|
vs->type = 0;
|
|
vs->charset_nr = _string[0].t_charset;
|
|
vs->curmode = 0;
|
|
vs->saveid = 0;
|
|
vs->key = 0;
|
|
vs->center = 0;
|
|
vs->imgindex = 0;
|
|
break;
|
|
|
|
case 16: /* set dim color */
|
|
vs->dimcolor = getVarOrDirectByte(0x80);
|
|
break;
|
|
case 17: /* dim */
|
|
vs->curmode = 2;
|
|
break;
|
|
case 18: /* set key */
|
|
vs->key = getVarOrDirectByte(0x80);
|
|
break;
|
|
case 19: /* set center */
|
|
vs->center = 1;
|
|
break;
|
|
case 20: /* set to string */
|
|
ptr = getResourceAddress(rtString, getVarOrDirectWord(0x80));
|
|
if (!ptr)
|
|
nukeResource(rtVerb, slot);
|
|
else {
|
|
loadPtrToResource(rtVerb, slot, ptr);
|
|
}
|
|
if (slot == 0)
|
|
nukeResource(rtVerb, slot);
|
|
vs->type = 0;
|
|
vs->imgindex = 0;
|
|
break;
|
|
case 22: /* assign object */
|
|
a = getVarOrDirectWord(0x80);
|
|
b = getVarOrDirectByte(0x40);
|
|
if (slot && vs->imgindex != a) {
|
|
setVerbObject(b, a, slot);
|
|
vs->type = 1;
|
|
vs->imgindex = a;
|
|
}
|
|
break;
|
|
case 23: /* set back color */
|
|
vs->bkcolor = getVarOrDirectByte(0x80);
|
|
break;
|
|
}
|
|
}
|
|
drawVerb(slot, 0);
|
|
verbMouseOver(0);
|
|
}
|
|
|
|
void Scumm::o5_wait()
|
|
{
|
|
byte *oldaddr;
|
|
|
|
|
|
oldaddr = _scriptPointer - 1;
|
|
|
|
if (_opcode == 0xAE && _gameId == GID_INDY3_256) {
|
|
_opcode = 2;
|
|
} else
|
|
_opcode = fetchScriptByte();
|
|
|
|
switch (_opcode & 0x1F) {
|
|
case 1: /* wait for actor */
|
|
if (derefActorSafe(getVarOrDirectByte(0x80), "o5_wait")->moving)
|
|
break;
|
|
return;
|
|
case 2: /* wait for message */
|
|
if (_vars[VAR_HAVE_MSG])
|
|
break;
|
|
return;
|
|
case 3: /* wait for camera */
|
|
if (camera._cur.x >> 3 != camera._dest.x >> 3)
|
|
break;
|
|
return;
|
|
case 4: /* wait for sentence */
|
|
if (_sentenceNum) {
|
|
if (_sentence[_sentenceNum - 1].unk && !isScriptInUse(_vars[VAR_SENTENCE_SCRIPT]))
|
|
return;
|
|
break;
|
|
}
|
|
if (!isScriptInUse(_vars[VAR_SENTENCE_SCRIPT]))
|
|
return;
|
|
break;
|
|
default:
|
|
error("o5_wait: default case");
|
|
return;
|
|
}
|
|
|
|
_scriptPointer = oldaddr;
|
|
o5_breakHere();
|
|
}
|
|
|
|
void Scumm::o5_walkActorTo()
|
|
{
|
|
int x, y;
|
|
Actor *a;
|
|
a = derefActorSafe(getVarOrDirectByte(0x80), "o5_walkActorTo");
|
|
x = getVarOrDirectWord(0x40);
|
|
y = getVarOrDirectWord(0x20);
|
|
a->startWalkActor(x, y, -1);
|
|
}
|
|
|
|
void Scumm::o5_walkActorToActor()
|
|
{
|
|
int b, x, y;
|
|
Actor *a, *a2;
|
|
int nr;
|
|
int nr2 = getVarOrDirectByte(0x80);
|
|
a = derefActorSafe(nr2, "o5_walkActorToActor");
|
|
if (!a)
|
|
return;
|
|
|
|
if (!a->isInCurrentRoom()) {
|
|
getVarOrDirectByte(0x40);
|
|
fetchScriptByte();
|
|
return;
|
|
}
|
|
|
|
nr = getVarOrDirectByte(0x40);
|
|
if (nr == 106 && _gameId == GID_INDY4) {
|
|
warning("Bypassing Indy4 bug");
|
|
fetchScriptByte();
|
|
return;
|
|
}
|
|
// warning("walk actor %d to actor %d", nr, nr2);
|
|
a2 = derefActorSafe(nr, "o5_walkActorToActor(2)");
|
|
if (!a2)
|
|
return;
|
|
|
|
if (!a2->isInCurrentRoom()) {
|
|
fetchScriptByte();
|
|
return;
|
|
}
|
|
b = fetchScriptByte(); /* distance from actor */
|
|
if (b == 0xFF) {
|
|
b = a2->scalex * a->width / 0xFF;
|
|
b = b + b / 2;
|
|
}
|
|
x = a2->x;
|
|
y = a2->y;
|
|
if (x < a->x)
|
|
x += b;
|
|
else
|
|
x -= b;
|
|
|
|
a->startWalkActor(x, y, -1);
|
|
}
|
|
|
|
void Scumm::o5_walkActorToObject()
|
|
{
|
|
int obj;
|
|
Actor *a;
|
|
|
|
// warning("walk object to object");
|
|
|
|
a = derefActorSafe(getVarOrDirectByte(0x80), "o5_walkActorToObject");
|
|
obj = getVarOrDirectWord(0x40);
|
|
if (whereIsObject(obj) != WIO_NOT_FOUND) {
|
|
int x, y, dir;
|
|
getObjectXYPos(obj, x, y, dir);
|
|
a->startWalkActor(x, y, dir);
|
|
}
|
|
}
|
|
|
|
int Scumm::getWordVararg(int16 *ptr)
|
|
{
|
|
int i;
|
|
|
|
for (i = 0; i < 15; i++)
|
|
ptr[i] = 0;
|
|
|
|
i = 0;
|
|
while ((_opcode = fetchScriptByte()) != 0xFF) {
|
|
ptr[i++] = getVarOrDirectWord(0x80);
|
|
}
|
|
return i;
|
|
}
|
|
|
|
int Scumm::getVarOrDirectWord(byte mask)
|
|
{
|
|
if (_opcode & mask)
|
|
return readVar(fetchScriptWord());
|
|
return (int16)fetchScriptWord();
|
|
}
|
|
|
|
int Scumm::getVarOrDirectByte(byte mask)
|
|
{
|
|
if (_opcode & mask)
|
|
return readVar(fetchScriptWord());
|
|
return fetchScriptByte();
|
|
}
|
|
|
|
void Scumm::decodeParseString()
|
|
{
|
|
int textSlot;
|
|
|
|
switch (_actorToPrintStrFor) {
|
|
case 252:
|
|
textSlot = 3;
|
|
break;
|
|
case 253:
|
|
textSlot = 2;
|
|
break;
|
|
case 254:
|
|
textSlot = 1;
|
|
break;
|
|
default:
|
|
textSlot = 0;
|
|
}
|
|
|
|
setStringVars(textSlot);
|
|
|
|
while ((_opcode = fetchScriptByte()) != 0xFF) {
|
|
switch (_opcode & 0xF) {
|
|
case 0: /* set string xy */
|
|
_string[textSlot].xpos = getVarOrDirectWord(0x80);
|
|
_string[textSlot].ypos = getVarOrDirectWord(0x40);
|
|
_string[textSlot].overhead = false;
|
|
break;
|
|
case 1: /* color */
|
|
_string[textSlot].color = getVarOrDirectByte(0x80);
|
|
break;
|
|
case 2: /* right */
|
|
_string[textSlot].right = getVarOrDirectWord(0x80);
|
|
break;
|
|
case 4: /* center */
|
|
_string[textSlot].center = true;
|
|
_string[textSlot].overhead = false;
|
|
break;
|
|
case 6: /* left */
|
|
_string[textSlot].center = false;
|
|
_string[textSlot].overhead = false;
|
|
break;
|
|
case 7: /* overhead */
|
|
_string[textSlot].overhead = true;
|
|
break;
|
|
case 8:{ /* play loom talkie sound - use in other games ? */
|
|
int x = getVarOrDirectWord(0x80);
|
|
int offset;
|
|
int delay;
|
|
|
|
if (x != 0)
|
|
offset = (int)((x & 0xffff) * 7.5 - 22650);
|
|
else
|
|
offset = 0;
|
|
delay = (int)((getVarOrDirectWord(0x40) & 0xffff) * 7.5);
|
|
if (_gameId == GID_LOOM256) {
|
|
_vars[VAR_MI1_TIMER] = 0;
|
|
if (offset == 0 && delay == 0) {
|
|
_sound->stopCD();
|
|
} else {
|
|
_sound->playCDTrack(1, 0, offset, delay);
|
|
}
|
|
} else {
|
|
warning("parseString: 8");
|
|
}
|
|
}
|
|
break;
|
|
case 15:
|
|
_messagePtr = _scriptPointer;
|
|
switch (textSlot) {
|
|
case 0:
|
|
actorTalk();
|
|
break;
|
|
case 1:
|
|
drawString(1);
|
|
break;
|
|
case 2:
|
|
unkMessage1();
|
|
break;
|
|
case 3:
|
|
unkMessage2();
|
|
break;
|
|
}
|
|
_scriptPointer = _messagePtr;
|
|
return;
|
|
default:
|
|
return;
|
|
}
|
|
}
|
|
|
|
_string[textSlot].t_xpos = _string[textSlot].xpos;
|
|
_string[textSlot].t_ypos = _string[textSlot].ypos;
|
|
_string[textSlot].t_center = _string[textSlot].center;
|
|
_string[textSlot].t_overhead = _string[textSlot].overhead;
|
|
_string[textSlot].t_right = _string[textSlot].right;
|
|
_string[textSlot].t_color = _string[textSlot].color;
|
|
_string[textSlot].t_charset = _string[textSlot].charset;
|
|
}
|
|
|
|
void Scumm::o5_oldRoomEffect()
|
|
{
|
|
int a;
|
|
|
|
_opcode = fetchScriptByte();
|
|
if ((_opcode & 0x1F) == 3) {
|
|
a = getVarOrDirectWord(0x80);
|
|
if (a) {
|
|
_switchRoomEffect = (byte)a;
|
|
_switchRoomEffect2 = (byte)(a >> 8);
|
|
} else {
|
|
fadeIn(_newEffect);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Scumm::o5_pickupObjectOld()
|
|
{
|
|
int obj = getVarOrDirectWord(0x80);
|
|
|
|
// FIXME: Zak256 (Zaire): Why does this happen at all?
|
|
if (obj < 1) {
|
|
warning("pickupObjectOld received negative index %d (0x%02x)", obj, obj);
|
|
return;
|
|
}
|
|
|
|
if (getObjectIndex(obj) == -1)
|
|
return;
|
|
|
|
if (whereIsObject(obj) == WIO_INVENTORY) /* Don't take an */
|
|
return; /* object twice */
|
|
|
|
// warning("adding %d from %d to inventoryOld", obj, _currentRoom);
|
|
addObjectToInventory(obj, _roomResource);
|
|
removeObjectFromRoom(obj);
|
|
putOwner(obj, _vars[VAR_EGO]);
|
|
putClass(obj, 32, 1);
|
|
putState(obj, 1);
|
|
clearDrawObjectQueue();
|
|
runHook(1);
|
|
}
|