mirror of
https://github.com/libretro/scummvm.git
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51933629d1
svn-id: r45616
100 lines
3.1 KiB
C++
100 lines
3.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef SCI_GUI_ANIMATE_H
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#define SCI_GUI_ANIMATE_H
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#include "sci/gui/gui_helpers.h"
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namespace Sci {
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// Flags for the signal selector
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enum ViewSignals {
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kSignalStopUpdate = 0x0001,
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kSignalViewUpdated = 0x0002,
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kSignalNoUpdate = 0x0004,
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kSignalHidden = 0x0008,
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kSignalFixedPriority = 0x0010,
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kSignalAlwaysUpdate = 0x0020,
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kSignalForceUpdate = 0x0040,
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kSignalRemoveView = 0x0080,
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kSignalFrozen = 0x0100,
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kSignalExtraActor = 0x0200, // unused by us, defines all actors that may be included into the background if speed to slow
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kSignalHitObstacle = 0x0400, // used in the actor movement code by kDoBresen()
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kSignalDoesntTurn = 0x0800, // used by _k_dirloop() to determine if an actor can turn or not
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kSignalNoCycler = 0x1000, // unused by us
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kSignalIgnoreHorizon = 0x2000, // unused by us, defines actor that can ignore horizon
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kSignalIgnoreActor = 0x4000,
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kSignalDisposeMe = 0x8000,
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kSignalStopUpdHack = 0x20000000 // View has been stop-updated (again???) - a hack used by the old GUI code only, for dynamic views
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};
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class SciGuiGfx;
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class SciGuiScreen;
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class SciGuiPalette;
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class SciGuiTransitions;
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class SciGuiAnimate {
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public:
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SciGuiAnimate(EngineState *state, SciGuiGfx *gfx, SciGuiScreen *screen, SciGuiPalette *palette);
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~SciGuiAnimate();
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// FIXME: Don't store EngineState
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void resetEngineState(EngineState *newState) { _s = newState; }
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void disposeLastCast();
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bool invoke(List *list, int argc, reg_t *argv);
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void makeSortedList(List *list);
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void fill(byte &oldPicNotValid);
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void update();
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void drawCels();
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void updateScreen(byte oldPicNotValid);
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void restoreAndDelete(int argc, reg_t *argv);
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void reAnimate(Common::Rect rect);
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void addToPicDrawCels();
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void addToPicDrawView(GuiResourceId viewId, GuiViewLoopNo loopNo, GuiViewCelNo celNo, int16 leftPos, int16 topPos, int16 priority, int16 control);
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private:
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void init();
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EngineState *_s;
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SciGuiGfx *_gfx;
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SciGuiScreen *_screen;
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SciGuiPalette *_palette;
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uint16 _listCount;
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GuiAnimateEntry *_listData;
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GuiAnimateList _list;
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uint16 _lastCastCount;
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GuiAnimateEntry *_lastCastData;
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bool _ignoreFastCast;
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};
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} // End of namespace Sci
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#endif
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