scummvm/engines/sci/gui/gui_animate.h
2009-11-02 21:54:57 +00:00

100 lines
3.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef SCI_GUI_ANIMATE_H
#define SCI_GUI_ANIMATE_H
#include "sci/gui/gui_helpers.h"
namespace Sci {
// Flags for the signal selector
enum ViewSignals {
kSignalStopUpdate = 0x0001,
kSignalViewUpdated = 0x0002,
kSignalNoUpdate = 0x0004,
kSignalHidden = 0x0008,
kSignalFixedPriority = 0x0010,
kSignalAlwaysUpdate = 0x0020,
kSignalForceUpdate = 0x0040,
kSignalRemoveView = 0x0080,
kSignalFrozen = 0x0100,
kSignalExtraActor = 0x0200, // unused by us, defines all actors that may be included into the background if speed to slow
kSignalHitObstacle = 0x0400, // used in the actor movement code by kDoBresen()
kSignalDoesntTurn = 0x0800, // used by _k_dirloop() to determine if an actor can turn or not
kSignalNoCycler = 0x1000, // unused by us
kSignalIgnoreHorizon = 0x2000, // unused by us, defines actor that can ignore horizon
kSignalIgnoreActor = 0x4000,
kSignalDisposeMe = 0x8000,
kSignalStopUpdHack = 0x20000000 // View has been stop-updated (again???) - a hack used by the old GUI code only, for dynamic views
};
class SciGuiGfx;
class SciGuiScreen;
class SciGuiPalette;
class SciGuiTransitions;
class SciGuiAnimate {
public:
SciGuiAnimate(EngineState *state, SciGuiGfx *gfx, SciGuiScreen *screen, SciGuiPalette *palette);
~SciGuiAnimate();
// FIXME: Don't store EngineState
void resetEngineState(EngineState *newState) { _s = newState; }
void disposeLastCast();
bool invoke(List *list, int argc, reg_t *argv);
void makeSortedList(List *list);
void fill(byte &oldPicNotValid);
void update();
void drawCels();
void updateScreen(byte oldPicNotValid);
void restoreAndDelete(int argc, reg_t *argv);
void reAnimate(Common::Rect rect);
void addToPicDrawCels();
void addToPicDrawView(GuiResourceId viewId, GuiViewLoopNo loopNo, GuiViewCelNo celNo, int16 leftPos, int16 topPos, int16 priority, int16 control);
private:
void init();
EngineState *_s;
SciGuiGfx *_gfx;
SciGuiScreen *_screen;
SciGuiPalette *_palette;
uint16 _listCount;
GuiAnimateEntry *_listData;
GuiAnimateList _list;
uint16 _lastCastCount;
GuiAnimateEntry *_lastCastData;
bool _ignoreFastCast;
};
} // End of namespace Sci
#endif