scummvm/engines/sci/gui
2009-11-04 21:03:57 +00:00
..
gui_animate.cpp Remove the SegManager-related hacks for the selector defines, as the segMan parameter is explicit now 2009-11-03 09:01:12 +00:00
gui_animate.h Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
gui_controls.cpp - Changed the segment manager to be a static part of the engine, and stopped deleting and recreating it when restoring games 2009-11-04 14:22:17 +00:00
gui_controls.h - Changed the segment manager to be a static part of the engine, and stopped deleting and recreating it when restoring games 2009-11-04 14:22:17 +00:00
gui_cursor.cpp Fixed the deletion of cursorBitmap 2009-11-03 14:20:57 +00:00
gui_cursor.h SCI/newgui: UpscaledHires implemented including undithering support, cleanup 2009-10-31 14:38:25 +00:00
gui_font.cpp Plugged some memory leaks in the new graphics code 2009-10-30 22:50:21 +00:00
gui_font.h Minimize dependencies in the new gui 2009-10-12 15:41:19 +00:00
gui_gfx.cpp Removed the reference to EngineState from the SciGuiGfx class 2009-11-04 13:26:43 +00:00
gui_gfx.h - Changed the segment manager to be a static part of the engine, and stopped deleting and recreating it when restoring games 2009-11-04 14:22:17 +00:00
gui_helpers.h SCI/newgui: Removed GuiCast structure 2009-11-02 19:50:17 +00:00
gui_menu.cpp SCI/newgui: select() implemented (interactive modes not done yet) 2009-11-04 21:03:57 +00:00
gui_menu.h SCI/newgui: select() implemented (interactive modes not done yet) 2009-11-04 21:03:57 +00:00
gui_palette.cpp SCI/newgui: palVary logic as comments (work in progress) 2009-10-20 21:25:50 +00:00
gui_palette.h SCI/newgui: Changed kPalette(animate) and implemented setFlags/unsetFlags 2009-10-20 18:45:46 +00:00
gui_picture.cpp SCI/newgui: SciGuiPicture now acts like sierra sci when drawing cels, so we dont need some hardcoded variable and differ when clearing screen 2009-10-29 20:32:55 +00:00
gui_picture.h SCI/newgui: SciGuiPicture - fix drawing of mirrored embedded cel-data in vectordata (fixes lsl5 scene) 2009-10-19 18:06:33 +00:00
gui_portrait.cpp SCI/newgui: added portrait data layout as comment (not completely done) 2009-10-31 20:56:14 +00:00
gui_portrait.h Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
gui_screen.cpp Slight optimization to the 2x scaler 2009-10-31 17:02:11 +00:00
gui_screen.h Upscale the mouse cursor when the screen is upscaled. Also, reapplied some code which was accidentally reverted in commit #45562 2009-10-31 15:44:59 +00:00
gui_text.cpp Plugged some memory leaks in the new graphics code 2009-10-30 22:50:21 +00:00
gui_text.h Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
gui_transitions.cpp SCI/newgui: fixes for statusbar and transitions, so menubar shows up in intro of qfg1ega 2009-11-03 19:43:21 +00:00
gui_transitions.h Changed foo(void) to foo() in almost all non-backend source files 2009-11-02 21:54:57 +00:00
gui_view.cpp Added a comment that the current implementation that we got on drawing already scaled views is a temporary hack 2009-10-31 18:26:31 +00:00
gui_view.h - Added some TODOs 2009-10-31 17:54:28 +00:00
gui_windowmgr.cpp SCI/newgui: fixing kDisposeWindow so that reanimate is correctly called (fixes cels disappearing after removing windows) 2009-10-31 22:50:05 +00:00
gui_windowmgr.h SCI/newgui: fixing kDisposeWindow so that reanimate is correctly called (fixes cels disappearing after removing windows) 2009-10-31 22:50:05 +00:00
gui.cpp SCI/newgui: select() implemented (interactive modes not done yet) 2009-11-04 21:03:57 +00:00
gui.h SCI/newgui: SciGuiMenu - set()/get() implemented 2009-11-04 16:11:44 +00:00