..
scenes
GNAP: Fix indentation
2016-07-31 09:30:21 +03:00
character.cpp
GNAP: Remove duplicate code
2016-05-30 07:19:21 +02:00
character.h
GNAP: Rename two Facing enums
2016-05-23 07:48:37 +02:00
configure.engine
GNAP: Specify highres in configure.engine
2016-06-13 21:19:39 +02:00
datarchive.cpp
GNAP: Remove debug message
2016-06-02 23:46:19 +02:00
datarchive.h
GNAP: Fix some spacing
2016-05-17 22:10:10 +02:00
debugger.cpp
GNAP: Add debugger
2016-05-10 09:54:21 +02:00
debugger.h
GNAP: Add debugger
2016-05-10 09:54:21 +02:00
detection.cpp
ALL: Make simpleSaveNames() a MetaEngineFeature
2016-08-24 16:07:55 +06:00
fontdata.h
GNAP: Janotorial - Re-align some comments
2016-06-08 07:58:41 +02:00
gamesys.cpp
GNAP: (Hopefully) fix a FCC warning
2016-06-08 08:03:38 +02:00
gamesys.h
GNAP: Fix waitForUpdate behavior
2016-05-29 23:16:28 +02:00
gnap.cpp
GNAP: Move debug channel registration to the top of the engine constructor
2016-07-28 11:36:33 +03:00
gnap.h
GNAP: Change two variables to bool, remove two useless variables
2016-05-31 23:03:43 +02:00
grid.cpp
GNAP: Add safeguard checks in PlayerGnap's getWalkStopSequenceId and getWalkFacing
2016-05-23 07:52:48 +02:00
menu.cpp
GNAP: Add a note concerning the original save and load screens
2016-05-23 01:59:14 +02:00
module.mk
GNAP: Add music when game is paused
2016-05-12 00:33:47 +02:00
music.cpp
GNAP: Remove an irrelevant TODO copied from another engine
2016-05-23 01:51:31 +02:00
music.h
GNAP: Add music when game is paused
2016-05-12 00:33:47 +02:00
resource.cpp
GNAP: Fix sprites display on big endian systems
2016-05-30 22:21:49 +01:00
resource.h
GNAP: Fix some uninitialized variables
2016-05-24 07:46:19 +02:00
sound.cpp
GNAP: Consistently check the return value of find(resourceId)
2016-06-09 23:38:13 +02:00
sound.h
GNAP: Add missing stars in header, change include guard name in gnap.h
2016-05-17 22:05:35 +02:00