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agos.cpp
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Fix bugs #941074 and #828860, by switching to graphics renderer code used by earlier (non-Windows) versions of Simon the Sorcerer 1/2.
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2007-05-13 08:46:48 +00:00 |
agos.h
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Fix bugs #941074 and #828860, by switching to graphics renderer code used by earlier (non-Windows) versions of Simon the Sorcerer 1/2.
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2007-05-13 08:46:48 +00:00 |
animation.cpp
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Moved Event/EventType/keyboard enum from common/system.h (part of class OSystem) to common/events.h (part of namespace Common). Porters may have to make minor changes to their backends to get them to compile again
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2007-03-17 19:02:05 +00:00 |
animation.h
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Renamed ANIMATION_H to AGOS_ANIMATION_H.
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2007-02-19 20:55:16 +00:00 |
charset.cpp
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Fix bugs #941074 and #828860, by switching to graphics renderer code used by earlier (non-Windows) versions of Simon the Sorcerer 1/2.
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2007-05-13 08:46:48 +00:00 |
contain.cpp
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cursor.cpp
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Fix mouse regression in Swampy Adventures.
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2007-04-15 14:43:23 +00:00 |
debug.cpp
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Cleanup.
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2007-04-15 00:55:16 +00:00 |
debug.h
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debugger.cpp
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Renamed AGOSEngine::midi to AGOSEngine::_midi
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2007-04-14 12:03:46 +00:00 |
debugger.h
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detection_tables.h
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Renamed agosgame.cpp -> detection_tables.h
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2007-04-27 22:42:02 +00:00 |
detection.cpp
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Fix bug #1714096 - DIMP: Unable to start (regression).
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2007-05-07 08:29:29 +00:00 |
draw.cpp
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Fix bugs #941074 and #828860, by switching to graphics renderer code used by earlier (non-Windows) versions of Simon the Sorcerer 1/2.
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2007-05-13 08:46:48 +00:00 |
event.cpp
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Fix bugs #941074 and #828860, by switching to graphics renderer code used by earlier (non-Windows) versions of Simon the Sorcerer 1/2.
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2007-05-13 08:46:48 +00:00 |
gfx.cpp
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Fix bugs #941074 and #828860, by switching to graphics renderer code used by earlier (non-Windows) versions of Simon the Sorcerer 1/2.
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2007-05-13 08:46:48 +00:00 |
icons.cpp
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Fix bugs #941074 and #828860, by switching to graphics renderer code used by earlier (non-Windows) versions of Simon the Sorcerer 1/2.
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2007-05-13 08:46:48 +00:00 |
input.cpp
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Fix bugs #941074 and #828860, by switching to graphics renderer code used by earlier (non-Windows) versions of Simon the Sorcerer 1/2.
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2007-05-13 08:46:48 +00:00 |
intern.h
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apply modified patch #1657436 (alignment issues)
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2007-02-12 09:04:34 +00:00 |
items.cpp
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menus.cpp
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midi.cpp
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a 20ms second delay should be ample time for a GM system ON
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2007-02-16 16:34:02 +00:00 |
midi.h
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AGOS: Send GM System Enable/On upon startup
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2007-02-16 13:41:38 +00:00 |
midiparser_s1d.cpp
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Removing some unnecessary #includes
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2007-03-09 23:46:45 +00:00 |
module.mk
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Renamed some game.cpp files to detection.cpp
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2007-04-27 20:26:54 +00:00 |
oracle.cpp
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Cleanup.
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2007-04-15 14:12:08 +00:00 |
res_ami.cpp
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Cleanup.
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2007-04-15 00:55:16 +00:00 |
res_snd.cpp
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free decrunch buffer once protracker module is loaded
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2007-05-13 02:32:38 +00:00 |
res.cpp
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Fix bug #1600999 - SIMON2: Crash while talking to Bingo Bongo. A regression due to the work around for extra long strings been broken, when support for the Feeble Files was added in the past.
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2007-02-23 10:18:14 +00:00 |
rooms.cpp
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Cleanup.
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2007-05-07 01:11:10 +00:00 |
saveload.cpp
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Fix bugs #941074 and #828860, by switching to graphics renderer code used by earlier (non-Windows) versions of Simon the Sorcerer 1/2.
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2007-05-13 08:46:48 +00:00 |
script_e1.cpp
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Fix glitches in pause options of Elvira 1.
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2007-05-10 00:43:27 +00:00 |
script_e2.cpp
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Fix glitches in pause options of Elvira 1.
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2007-05-10 00:43:27 +00:00 |
script_ff.cpp
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Add eriktorbjorn's patch to split script opcodes into specific game engines.
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2007-04-15 12:04:47 +00:00 |
script_pp.cpp
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Add eriktorbjorn's patch to split script opcodes into specific game engines.
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2007-04-15 12:04:47 +00:00 |
script_s1.cpp
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Add eriktorbjorn's patch to split script opcodes into specific game engines.
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2007-04-15 12:04:47 +00:00 |
script_s2.cpp
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Add eriktorbjorn's patch to split script opcodes into specific game engines.
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2007-04-15 12:04:47 +00:00 |
script_ww.cpp
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Cleanup.
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2007-05-07 01:11:10 +00:00 |
script.cpp
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Fix bugs #941074 and #828860, by switching to graphics renderer code used by earlier (non-Windows) versions of Simon the Sorcerer 1/2.
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2007-05-13 08:46:48 +00:00 |
sound.cpp
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Removing more semicola
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2007-04-26 19:08:53 +00:00 |
sound.h
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string.cpp
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Fixes for conversation response in Waxworks.
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2007-05-07 13:03:02 +00:00 |
subroutine.cpp
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Fix bugs #941074 and #828860, by switching to graphics renderer code used by earlier (non-Windows) versions of Simon the Sorcerer 1/2.
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2007-05-13 08:46:48 +00:00 |
verb.cpp
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Fix bug in original Simon the Sorcerer 2, the x position in invertBox() needs to be adjusted for scrolling locations.
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2007-05-13 04:11:19 +00:00 |
vga_e2.cpp
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Fix bugs #941074 and #828860, by switching to graphics renderer code used by earlier (non-Windows) versions of Simon the Sorcerer 1/2.
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2007-05-13 08:46:48 +00:00 |
vga_ff.cpp
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Split game engines, to allow further cleanups.
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2007-04-15 05:04:48 +00:00 |
vga_s1.cpp
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Imrproved support for Elvira 1/2 and Waxworks.
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2007-05-09 15:36:05 +00:00 |
vga_s2.cpp
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Split game engines, to allow further cleanups.
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2007-04-15 05:04:48 +00:00 |
vga_ww.cpp
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Fix bugs #941074 and #828860, by switching to graphics renderer code used by earlier (non-Windows) versions of Simon the Sorcerer 1/2.
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2007-05-13 08:46:48 +00:00 |
vga.cpp
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Fix bugs #941074 and #828860, by switching to graphics renderer code used by earlier (non-Windows) versions of Simon the Sorcerer 1/2.
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2007-05-13 08:46:48 +00:00 |
vga.h
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Imrproved support for Elvira 1/2 and Waxworks.
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2007-05-09 15:36:05 +00:00 |
window.cpp
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Trigger palette update in colorWindow() for Elvira 2.
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2007-05-13 05:58:18 +00:00 |
zones.cpp
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