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https://github.com/libretro/scummvm.git
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64a79fd1ab
Changes theme stx files to specify TabWidget's type. That fixes wrong TabWidget height. Changes TabWidget's getHeight() to return not only "children" height, but also tabs height. That fixes wrong clipping area. Changes Widget's findWidget to use getHeight(). That fixes bug when widgets in the bottom of TabWidget were not reacting to the mouse events.
353 lines
10 KiB
C++
353 lines
10 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/util.h"
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#include "gui/widgets/tab.h"
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#include "gui/gui-manager.h"
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#include "gui/ThemeEval.h"
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namespace GUI {
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enum {
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kCmdLeft = 'LEFT',
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kCmdRight = 'RGHT'
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};
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TabWidget::TabWidget(GuiObject *boss, int x, int y, int w, int h)
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: Widget(boss, x, y, w, h), _bodyBackgroundType(GUI::ThemeEngine::kDialogBackgroundDefault) {
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init();
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}
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TabWidget::TabWidget(GuiObject *boss, const String &name)
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: Widget(boss, name), _bodyBackgroundType(GUI::ThemeEngine::kDialogBackgroundDefault) {
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init();
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}
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void TabWidget::init() {
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setFlags(WIDGET_ENABLED);
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_type = kTabWidget;
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_activeTab = -1;
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_firstVisibleTab = 0;
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_tabWidth = g_gui.xmlEval()->getVar("Globals.TabWidget.Tab.Width");
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_tabHeight = g_gui.xmlEval()->getVar("Globals.TabWidget.Tab.Height");
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_titleVPad = g_gui.xmlEval()->getVar("Globals.TabWidget.Tab.Padding.Top");
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_bodyTP = g_gui.xmlEval()->getVar("Globals.TabWidget.Body.Padding.Top");
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_bodyBP = g_gui.xmlEval()->getVar("Globals.TabWidget.Body.Padding.Bottom");
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_bodyLP = g_gui.xmlEval()->getVar("Globals.TabWidget.Body.Padding.Left");
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_bodyRP = g_gui.xmlEval()->getVar("Globals.TabWidget.Body.Padding.Right");
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_butRP = g_gui.xmlEval()->getVar("Globals.TabWidget.NavButtonPadding.Right", 0);
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_butTP = g_gui.xmlEval()->getVar("Globals.TabWidget.NavButton.Padding.Top", 0);
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_butW = g_gui.xmlEval()->getVar("Globals.TabWidget.NavButton.Width", 10);
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_butH = g_gui.xmlEval()->getVar("Globals.TabWidget.NavButton.Height", 10);
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int x = _w - _butRP - _butW * 2 - 2;
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int y = _butTP - _tabHeight;
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_navLeft = new ButtonWidget(this, x, y, _butW, _butH, "<", 0, kCmdLeft);
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_navRight = new ButtonWidget(this, x + _butW + 2, y, _butW, _butH, ">", 0, kCmdRight);
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}
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TabWidget::~TabWidget() {
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_firstWidget = 0;
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for (uint i = 0; i < _tabs.size(); ++i) {
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delete _tabs[i].firstWidget;
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_tabs[i].firstWidget = 0;
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}
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_tabs.clear();
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delete _navRight;
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}
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int16 TabWidget::getChildY() const {
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// NOTE: if you change that, make sure to do the same
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// changes in the ThemeLayoutTabWidget (gui/ThemeLayout.cpp)
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return getAbsY() + _tabHeight;
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}
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uint16 TabWidget::getHeight() const {
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// NOTE: if you change that, make sure to do the same
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// changes in the ThemeLayoutTabWidget (gui/ThemeLayout.cpp)
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// NOTE: this height is used for clipping, so it *includes*
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// tabs, because it starts from getAbsY(), not getChildY()
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return _h + _tabHeight;
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}
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int TabWidget::addTab(const String &title) {
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// Add a new tab page
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Tab newTab;
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newTab.title = title;
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newTab.firstWidget = 0;
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_tabs.push_back(newTab);
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int numTabs = _tabs.size();
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// HACK: Nintendo DS uses a custom config dialog. This dialog does not work with
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// our default "Globals.TabWidget.Tab.Width" setting.
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//
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// TODO: Add proper handling in the theme layout for such cases.
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//
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// There are different solutions to this problem:
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// - offer a "Tab.Width" setting per tab widget and thus let the Ninteno DS
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// backend set a default value for its special dialog.
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//
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// - change our themes to use auto width calculaction by default
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//
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// - change "Globals.TabWidget.Tab.Width" to be the minimal tab width setting and
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// rename it accordingly.
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// Actually this solution is pretty similar to our HACK for the Nintendo DS
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// backend. This hack enables auto width calculation by default with the
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// "Globals.TabWidget.Tab.Width" value as minimal width for the tab buttons.
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//
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// - we might also consider letting every tab button having its own width.
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//
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// - other solutions you can think of, which are hopefully less evil ;-).
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//
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// Of course also the Ninteno DS' dialog should be in our layouting engine, instead
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// of being hard coded like it is right now.
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//
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// There are checks for __DS__ all over this source file to take care of the
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// aforemnetioned problem.
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#ifdef __DS__
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if (true) {
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#else
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if (g_gui.xmlEval()->getVar("Globals.TabWidget.Tab.Width") == 0) {
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#endif
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if (_tabWidth == 0)
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_tabWidth = 40;
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// Determine the new tab width
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int newWidth = g_gui.getStringWidth(title) + 2 * 3;
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if (_tabWidth < newWidth)
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_tabWidth = newWidth;
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int maxWidth = _w / numTabs;
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if (_tabWidth > maxWidth)
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_tabWidth = maxWidth;
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}
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// Activate the new tab
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setActiveTab(numTabs - 1);
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return _activeTab;
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}
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void TabWidget::removeTab(int tabID) {
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assert(0 <= tabID && tabID < (int)_tabs.size());
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// Deactive the tab if it's currently the active one
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if (tabID == _activeTab) {
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_tabs[tabID].firstWidget = _firstWidget;
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releaseFocus();
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_firstWidget = 0;
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}
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// Dispose the widgets in that tab and then the tab itself
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delete _tabs[tabID].firstWidget;
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_tabs.remove_at(tabID);
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// Adjust _firstVisibleTab if necessary
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if (_firstVisibleTab >= (int)_tabs.size()) {
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_firstVisibleTab = MAX(0, (int)_tabs.size() - 1);
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}
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// The active tab was removed, so select a new active one (if any remains)
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if (tabID == _activeTab) {
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_activeTab = -1;
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if (tabID >= (int)_tabs.size())
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tabID = _tabs.size() - 1;
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if (tabID >= 0)
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setActiveTab(tabID);
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}
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// Finally trigger a redraw
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_boss->draw();
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}
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void TabWidget::setActiveTab(int tabID) {
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assert(0 <= tabID && tabID < (int)_tabs.size());
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if (_activeTab != tabID) {
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// Exchange the widget lists, and switch to the new tab
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if (_activeTab != -1) {
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_tabs[_activeTab].firstWidget = _firstWidget;
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releaseFocus();
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}
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_activeTab = tabID;
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_firstWidget = _tabs[tabID].firstWidget;
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_boss->draw();
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}
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}
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void TabWidget::handleCommand(CommandSender *sender, uint32 cmd, uint32 data) {
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Widget::handleCommand(sender, cmd, data);
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switch (cmd) {
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case kCmdLeft:
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if (_firstVisibleTab) {
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_firstVisibleTab--;
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draw();
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}
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break;
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case kCmdRight:
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if (_firstVisibleTab + _w / _tabWidth < (int)_tabs.size()) {
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_firstVisibleTab++;
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draw();
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}
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break;
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}
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}
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void TabWidget::handleMouseDown(int x, int y, int button, int clickCount) {
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assert(y < _tabHeight);
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// Determine which tab was clicked
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int tabID = -1;
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if (x >= 0 && (x % _tabWidth) < _tabWidth) {
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tabID = x / _tabWidth;
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if (tabID >= (int)_tabs.size())
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tabID = -1;
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}
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// If a tab was clicked, switch to that pane
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if (tabID >= 0 && tabID + _firstVisibleTab < (int)_tabs.size()) {
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setActiveTab(tabID + _firstVisibleTab);
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}
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}
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bool TabWidget::handleKeyDown(Common::KeyState state) {
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if (state.hasFlags(Common::KBD_SHIFT) && state.keycode == Common::KEYCODE_TAB)
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adjustTabs(kTabBackwards);
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else if (state.keycode == Common::KEYCODE_TAB)
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adjustTabs(kTabForwards);
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return Widget::handleKeyDown(state);
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}
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void TabWidget::adjustTabs(int value) {
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// Determine which tab is next
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int tabID = _activeTab + value;
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if (tabID >= (int)_tabs.size())
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tabID = 0;
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else if (tabID < 0)
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tabID = ((int)_tabs.size() - 1);
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// Slides _firstVisibleTab forward to the correct tab
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int maxTabsOnScreen = (_w / _tabWidth);
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if (tabID >= maxTabsOnScreen && (_firstVisibleTab + maxTabsOnScreen) < (int)_tabs.size())
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_firstVisibleTab++;
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// Slides _firstVisibleTab backwards to the correct tab
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while (tabID < _firstVisibleTab)
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_firstVisibleTab--;
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setActiveTab(tabID);
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}
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void TabWidget::reflowLayout() {
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Widget::reflowLayout();
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// NOTE: if you change that, make sure to do the same
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// changes in the ThemeLayoutTabWidget (gui/ThemeLayout.cpp)
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_tabHeight = g_gui.xmlEval()->getVar("Globals.TabWidget.Tab.Height");
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_tabWidth = g_gui.xmlEval()->getVar("Globals.TabWidget.Tab.Width");
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_titleVPad = g_gui.xmlEval()->getVar("Globals.TabWidget.Tab.Padding.Top");
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for (uint i = 0; i < _tabs.size(); ++i) {
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Widget *w = _tabs[i].firstWidget;
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while (w) {
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w->reflowLayout();
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w = w->next();
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}
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}
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if (_tabWidth == 0) {
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_tabWidth = 40;
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#ifdef __DS__
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}
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if (true) {
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#endif
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int maxWidth = _w / _tabs.size();
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for (uint i = 0; i < _tabs.size(); ++i) {
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// Determine the new tab width
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int newWidth = g_gui.getStringWidth(_tabs[i].title) + 2 * 3;
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if (_tabWidth < newWidth)
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_tabWidth = newWidth;
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if (_tabWidth > maxWidth)
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_tabWidth = maxWidth;
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}
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}
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_butRP = g_gui.xmlEval()->getVar("Globals.TabWidget.NavButton.PaddingRight", 0);
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_butTP = g_gui.xmlEval()->getVar("Globals.TabWidget.NavButton.Padding.Top", 0);
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_butW = g_gui.xmlEval()->getVar("GlobalsTabWidget.NavButton.Width", 10);
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_butH = g_gui.xmlEval()->getVar("Globals.TabWidget.NavButton.Height", 10);
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int x = _w - _butRP - _butW * 2 - 2;
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int y = _butTP - _tabHeight;
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_navLeft->resize(x, y, _butW, _butH);
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_navRight->resize(x + _butW + 2, y, _butW, _butH);
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}
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void TabWidget::drawWidget() {
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Common::Array<Common::String> tabs;
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for (int i = _firstVisibleTab; i < (int)_tabs.size(); ++i) {
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tabs.push_back(_tabs[i].title);
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}
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g_gui.theme()->drawDialogBackgroundClip(Common::Rect(_x + _bodyLP, _y + _bodyTP, _x+_w-_bodyRP, _y+_h-_bodyBP+_tabHeight), getBossClipRect(), _bodyBackgroundType);
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g_gui.theme()->drawTabClip(Common::Rect(_x, _y, _x+_w, _y+_h), getBossClipRect(), _tabHeight, _tabWidth, tabs, _activeTab - _firstVisibleTab, 0, _titleVPad);
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}
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void TabWidget::draw() {
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Widget::draw();
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if (_tabWidth * _tabs.size() > _w) {
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_navLeft->draw();
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_navRight->draw();
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}
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}
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Widget *TabWidget::findWidget(int x, int y) {
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if (y < _tabHeight) {
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if (_tabWidth * _tabs.size() > _w) {
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if (y >= _butTP && y < _butTP + _butH) {
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if (x >= _w - _butRP - _butW * 2 - 2 && x < _w - _butRP - _butW - 2)
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return _navLeft;
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if (x >= _w - _butRP - _butW && x < _w - _butRP)
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return _navRight;
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}
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}
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// Click was in the tab area
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return this;
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} else {
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// Iterate over all child widgets and find the one which was clicked
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return Widget::findWidgetInChain(_firstWidget, x, y - _tabHeight);
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}
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}
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} // End of namespace GUI
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