scummvm/engines/cruise
2009-10-10 05:08:56 +00:00
..
actor.cpp Set up a basic tracing system for all memory allocations to help track down memory leaks 2009-10-09 08:15:30 +00:00
actor.h
background.cpp Fixed all memory leaks as far as the initial title screen 2009-10-09 10:32:33 +00:00
background.h Added Dirty Rect handling functionality 2009-08-15 11:50:59 +00:00
backgroundIncrust.cpp Set up a basic tracing system for all memory allocations to help track down memory leaks 2009-10-09 08:15:30 +00:00
backgroundIncrust.h
cell.cpp Game now completely starts up without memory leaks 2009-10-10 04:47:18 +00:00
cell.h
cruise_main.cpp Further memory leak fixes 2009-10-10 04:15:38 +00:00
cruise_main.h Fixed memory leaks in savegame restoring 2009-10-10 05:08:56 +00:00
cruise.cpp Fixed all memory leaks as far as the initial title screen 2009-10-09 10:32:33 +00:00
cruise.h Added code to launch the GMM save/load dialogues from the in-game Player menu, replacing the older code that just saved/loaded the game in a single slot without prompting 2009-08-24 09:07:21 +00:00
ctp.cpp Set up a basic tracing system for all memory allocations to help track down memory leaks 2009-10-09 08:15:30 +00:00
ctp.h
dataLoader.cpp Further memory leak fixes 2009-10-10 04:15:38 +00:00
dataLoader.h Bugfixes to pre-loading and handling of resources such as sound files 2009-06-21 05:13:29 +00:00
debugger.cpp
debugger.h
decompiler.cpp Change flip[Short|Long] functions to bigEndian[Short|Long]ToNative to clarify that flipping only occurs on LE systems + some related cleanup. 2009-06-01 19:29:04 +00:00
delphine-unpack.cpp
detection.cpp Add preliminary support for German Amiga version. 2009-09-14 12:24:23 +00:00
font.cpp Set up a basic tracing system for all memory allocations to help track down memory leaks 2009-10-09 08:15:30 +00:00
font.h Change flip[Short|Long] functions to bigEndian[Short|Long]ToNative to clarify that flipping only occurs on LE systems + some related cleanup. 2009-06-01 19:29:04 +00:00
function.cpp Further memory leak fixes 2009-10-10 04:15:38 +00:00
function.h
gfxModule.cpp Added a +1 for dirty rectangle calculation so final column of changed area is included 2009-10-03 08:59:11 +00:00
gfxModule.h Bugfix for dirty rects getting lost during room fade-ins 2009-10-02 13:13:47 +00:00
linker.cpp fix another aligned write 2009-07-25 13:07:17 +00:00
linker.h
mainDraw.cpp Set up a basic tracing system for all memory allocations to help track down memory leaks 2009-10-09 08:15:30 +00:00
mainDraw.h fix/workaround for cruise crash on OSX 2009-07-26 21:06:53 +00:00
menu.cpp Set up a basic tracing system for all memory allocations to help track down memory leaks 2009-10-09 08:15:30 +00:00
menu.h
module.mk
mouse.cpp
mouse.h
object.cpp CRUISE: Fixed some warnings about unreachable code 2009-09-24 09:40:12 +00:00
object.h
overlay.cpp Further memory leak fixes 2009-10-10 04:15:38 +00:00
overlay.h Fixed all memory leaks as far as the initial title screen 2009-10-09 10:32:33 +00:00
perso.cpp Set up a basic tracing system for all memory allocations to help track down memory leaks 2009-10-09 08:15:30 +00:00
perso.h
polys.cpp
polys.h
saveload.cpp Fixed memory leaks in savegame restoring 2009-10-10 05:08:56 +00:00
saveload.h
script.cpp Fixed all memory leaks as far as the initial title screen 2009-10-09 10:32:33 +00:00
script.h Fixed all memory leaks as far as the initial title screen 2009-10-09 10:32:33 +00:00
sound.cpp Further memory leak fixes 2009-10-10 04:15:38 +00:00
sound.h Made the music/sfx volume settings actually affect the in-game music/sfx volume 2009-06-30 10:36:50 +00:00
stack.cpp
stack.h
staticres.cpp Add preliminary support for German Amiga version. 2009-09-14 12:24:23 +00:00
staticres.h Add preliminary support for German Amiga version. 2009-09-14 12:24:23 +00:00
various.cpp Change flip[Short|Long] functions to bigEndian[Short|Long]ToNative to clarify that flipping only occurs on LE systems + some related cleanup. 2009-06-01 19:29:04 +00:00
various.h Change flip[Short|Long] functions to bigEndian[Short|Long]ToNative to clarify that flipping only occurs on LE systems + some related cleanup. 2009-06-01 19:29:04 +00:00
vars.cpp Added variable to savegame format so that savegames can be correctly loaded from the ScummVM launcher 2009-06-10 12:15:50 +00:00
vars.h Added variable to savegame format so that savegames can be correctly loaded from the ScummVM launcher 2009-06-10 12:15:50 +00:00
volume.cpp Set up a basic tracing system for all memory allocations to help track down memory leaks 2009-10-09 08:15:30 +00:00
volume.h