mirror of
https://github.com/libretro/scummvm.git
synced 2025-02-04 18:06:26 +00:00
2434 lines
67 KiB
C++
2434 lines
67 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/system.h"
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#include "graphics/cursorman.h"
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#include "graphics/palette.h"
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#include "gui/message.h"
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#include "supernova/screen.h"
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#include "supernova/supernova.h"
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#include "supernova/state.h"
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namespace Supernova {
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bool GameManager::serialize(Common::WriteStream *out) {
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if (out->err())
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return false;
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// GameState
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out->writeSint32LE(_state._time);
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out->writeSint32LE(_state._timeSleep);
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out->writeSint32LE(_state._timeAlarm);
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out->writeSint32LE(_state._eventTime);
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out->writeSint32LE(_state._eventCallback);
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out->writeSint32LE(_state._arrivalDaysLeft);
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out->writeSint32LE(_state._shipEnergyDaysLeft);
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out->writeSint32LE(_state._landingModuleEnergyDaysLeft);
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out->writeUint16LE(_state._greatFlag);
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out->writeSint16LE(_state._timeRobot);
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out->writeSint16LE(_state._money);
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out->writeByte(_state._coins);
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out->writeByte(_state._shoes);
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out->writeByte(_state._origin);
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out->writeByte(_state._destination);
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out->writeByte(_state._language);
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out->writeByte(_state._corridorSearch);
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out->writeByte(_state._alarmOn);
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out->writeByte(_state._terminalStripConnected);
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out->writeByte(_state._terminalStripWire);
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out->writeByte(_state._cableConnected);
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out->writeByte(_state._powerOff);
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out->writeByte(_state._dream);
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for (int i = 0; i < 4; i++)
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out->writeByte(_state._nameSeen[i]);
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out->writeByte(_state._playerHidden);
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// Inventory
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out->writeSint32LE(_inventory.getSize());
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out->writeSint32LE(_inventoryScroll);
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for (int i = 0; i < _inventory.getSize(); ++i) {
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Object *objectStateBegin = _rooms[_inventory.get(i)->_roomId]->getObject(0);
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byte objectIndex = _inventory.get(i) - objectStateBegin;
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out->writeSint32LE(_inventory.get(i)->_roomId);
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out->writeSint32LE(objectIndex);
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}
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// Rooms
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out->writeByte(_currentRoom->getId());
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for (int i = 0; i < NUMROOMS; ++i) {
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_rooms[i]->serialize(out);
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}
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return !out->err();
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}
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bool GameManager::deserialize(Common::ReadStream *in, int version) {
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if (in->err())
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return false;
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// GameState
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_state._time = in->readSint32LE();
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_state._timeSleep = in->readSint32LE();
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_state._timeAlarm = in->readSint32LE();
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_state._eventTime = in->readSint32LE();
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if (version >= 4)
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_state._eventCallback = (EventFunction)in->readSint32LE();
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else
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_state._eventCallback = kNoFn;
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_state._arrivalDaysLeft = in->readSint32LE();
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_state._shipEnergyDaysLeft = in->readSint32LE();
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_state._landingModuleEnergyDaysLeft = in->readSint32LE();
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_state._greatFlag = in->readUint16LE();
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_state._timeRobot = in->readSint16LE();
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_state._money = in->readSint16LE();
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_vm->setGameString(kStringInventoryMoney, Common::String::format("%d Xa", _state._money));
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_state._coins = in->readByte();
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_state._shoes = in->readByte();
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if (version >= 6)
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_state._origin = in->readByte();
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else
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_state._origin = 0;
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_state._destination = in->readByte();
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_state._language = in->readByte();
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_state._corridorSearch = in->readByte();
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_state._alarmOn = in->readByte();
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_state._terminalStripConnected = in->readByte();
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_state._terminalStripWire = in->readByte();
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_state._cableConnected = in->readByte();
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_state._powerOff = in->readByte();
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_state._dream = in->readByte();
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for (int i = 0; i < 4; i++) {
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if (version >= 7)
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_state._nameSeen[i] = in->readByte();
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else
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_state._nameSeen[i] = false;
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}
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if (version >= 8)
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_state._playerHidden = in->readByte();
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else
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_state._playerHidden = false;
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_oldTime = g_system->getMillis();
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// Inventory
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int inventorySize = in->readSint32LE();
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_inventoryScroll = in->readSint32LE();
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_inventory.clear();
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for (int i = 0; i < inventorySize; ++i) {
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RoomId objectRoom = static_cast<RoomId>(in->readSint32LE());
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int objectIndex = in->readSint32LE();
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_inventory.add(*_rooms[objectRoom]->getObject(objectIndex));
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}
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// Rooms
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RoomId curRoomId = static_cast<RoomId>(in->readByte());
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for (int i = 0; i < NUMROOMS; ++i) {
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_rooms[i]->deserialize(in, version);
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}
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changeRoom(curRoomId);
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// Some additional variables
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_guiEnabled = true;
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_animationEnabled = true;
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return !in->err();
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}
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void Inventory::add(Object &obj) {
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if (_numObjects < kMaxCarry) {
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_inventory[_numObjects++] = &obj;
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obj.setProperty(CARRIED);
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}
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if (getSize() > _inventoryScroll + 8) {
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_inventoryScroll = getSize() - 8;
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_inventoryScroll += _inventoryScroll % 2;
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}
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}
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void Inventory::remove(Object &obj) {
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for (int i = 0; i < _numObjects; ++i) {
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if (_inventory[i] == &obj) {
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if (_inventoryScroll >= 2 && getSize() % 2)
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_inventoryScroll -= 2;
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--_numObjects;
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while (i < _numObjects) {
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_inventory[i] = _inventory[i + 1];
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++i;
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}
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obj.disableProperty(CARRIED);
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}
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}
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}
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void Inventory::clear() {
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for (int i = 0; i < _numObjects; ++i)
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_inventory[i]->disableProperty(CARRIED);
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_numObjects = 0;
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_inventoryScroll = 0;
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}
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Object *Inventory::get(int index) const {
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if (index < _numObjects)
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return _inventory[index];
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return _nullObject;
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}
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Object *Inventory::get(ObjectId id) const {
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for (int i = 0; i < _numObjects; ++i) {
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if (_inventory[i]->_id == id)
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return _inventory[i];
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}
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return _nullObject;
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}
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GuiElement::GuiElement()
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: _isHighlighted(false)
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, _bgColorNormal(kColorWhite25)
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, _bgColorHighlighted(kColorWhite44)
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, _bgColor(kColorWhite25)
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, _textColorNormal(kColorGreen)
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, _textColorHighlighted(kColorLightGreen)
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, _textColor(kColorGreen)
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{
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memset(_text, 0, sizeof(_text));
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}
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void GuiElement::setText(const char *text) {
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strncpy(_text, text, sizeof(_text) - 1);
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}
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void GuiElement::setTextPosition(int x, int y) {
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_textPosition = Common::Point(x, y);
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}
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void GuiElement::setSize(int x1, int y1, int x2, int y2) {
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this->left = x1;
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this->top = y1;
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this->right = x2;
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this->bottom = y2;
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_textPosition = Common::Point(x1 + 1, y1 + 1);
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}
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void GuiElement::setColor(int bgColor, int textColor, int bgColorHighlighted, int textColorHightlighted) {
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_bgColor = bgColor;
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_textColor = textColor;
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_bgColorNormal = bgColor;
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_textColorNormal = textColor;
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_bgColorHighlighted = bgColorHighlighted;
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_textColorHighlighted = textColorHightlighted;
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}
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void GuiElement::setHighlight(bool isHighlighted) {
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if (isHighlighted) {
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_bgColor = _bgColorHighlighted;
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_textColor = _textColorHighlighted;
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} else {
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_bgColor = _bgColorNormal;
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_textColor = _textColorNormal;
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}
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}
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// Used by Look Watch (when it's fixed). Do not remove.
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static Common::String timeToString(int msec) {
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char s[9] = " 0:00:00";
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msec /= 1000;
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s[7] = msec % 10 + '0';
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msec /= 10;
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s[6] = msec % 6 + '0';
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msec /= 6;
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s[4] = msec % 10 + '0';
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msec /= 10;
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s[3] = msec % 6 + '0';
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msec /= 6;
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s[1] = msec % 10 + '0';
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msec /= 10;
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if (msec)
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s[0] = msec + '0';
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return Common::String(s);
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}
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StringId GameManager::guiCommands[] = {
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kStringCommandGo, kStringCommandLook, kStringCommandTake, kStringCommandOpen, kStringCommandClose,
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kStringCommandPress, kStringCommandPull, kStringCommandUse, kStringCommandTalk, kStringCommandGive
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};
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StringId GameManager::guiStatusCommands[] = {
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kStringStatusCommandGo, kStringStatusCommandLook, kStringStatusCommandTake, kStringStatusCommandOpen, kStringStatusCommandClose,
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kStringStatusCommandPress, kStringStatusCommandPull, kStringStatusCommandUse, kStringStatusCommandTalk, kStringStatusCommandGive
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};
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GameManager::GameManager(SupernovaEngine *vm, Sound *sound)
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: _inventory(&_nullObject, _inventoryScroll)
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, _vm(vm)
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, _sound(sound) {
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initRooms();
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changeRoom(INTRO);
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initState();
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initGui();
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}
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GameManager::~GameManager() {
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destroyRooms();
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}
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void GameManager::destroyRooms() {
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delete _rooms[INTRO];
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delete _rooms[CORRIDOR];
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delete _rooms[HALL];
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delete _rooms[SLEEP];
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delete _rooms[COCKPIT];
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delete _rooms[AIRLOCK];
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delete _rooms[HOLD];
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delete _rooms[LANDINGMODULE];
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delete _rooms[GENERATOR];
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delete _rooms[OUTSIDE];
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delete _rooms[CABIN_R1];
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delete _rooms[CABIN_R2];
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delete _rooms[CABIN_R3];
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delete _rooms[CABIN_L1];
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delete _rooms[CABIN_L2];
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delete _rooms[CABIN_L3];
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delete _rooms[BATHROOM];
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delete _rooms[ROCKS];
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delete _rooms[CAVE];
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delete _rooms[MEETUP];
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delete _rooms[ENTRANCE];
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delete _rooms[REST];
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delete _rooms[ROGER];
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delete _rooms[GLIDER];
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delete _rooms[MEETUP2];
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delete _rooms[MEETUP3];
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delete _rooms[CELL];
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delete _rooms[CORRIDOR1];
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delete _rooms[CORRIDOR2];
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delete _rooms[CORRIDOR3];
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delete _rooms[CORRIDOR4];
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delete _rooms[CORRIDOR5];
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delete _rooms[CORRIDOR6];
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delete _rooms[CORRIDOR7];
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delete _rooms[CORRIDOR8];
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delete _rooms[CORRIDOR9];
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delete _rooms[BCORRIDOR];
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delete _rooms[GUARD];
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delete _rooms[GUARD3];
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delete _rooms[OFFICE_L1];
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delete _rooms[OFFICE_L2];
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delete _rooms[OFFICE_R1];
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delete _rooms[OFFICE_R2];
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delete _rooms[OFFICE_L];
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delete _rooms[ELEVATOR];
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delete _rooms[STATION];
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delete _rooms[SIGN];
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delete _rooms[OUTRO];
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}
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void GameManager::initState() {
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_currentInputObject = &_nullObject;
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_inputObject[0] = &_nullObject;
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_inputObject[1] = &_nullObject;
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_inputVerb = ACTION_WALK;
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_processInput = false;
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_guiEnabled = true;
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_animationEnabled = true;
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_roomBrightness = 255;
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_mouseClicked = false;
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_keyPressed = false;
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_mouseX = -1;
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_mouseY = -1;
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_mouseField = -1;
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_inventoryScroll = 0;
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_oldTime = g_system->getMillis();
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_timerPaused = 0;
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_timePaused = false;
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_messageDuration = 0;
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_animationTimer = 0;
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_currentSentence = -1;
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for (int i = 0 ; i < 6 ; ++i) {
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_sentenceNumber[i] = -1;
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_texts[i] = kNoString;
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_rows[i] = 0;
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_rowsStart[i] = 0;
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}
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_state._time = ticksToMsec(916364); // 2 pm
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_state._timeSleep = 0;
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_state._timeAlarm = ticksToMsec(458182); // 7 am
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_state._eventTime = kMaxTimerValue;
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_state._eventCallback = kNoFn;
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_state._arrivalDaysLeft = 2840;
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_state._shipEnergyDaysLeft = 2135;
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_state._landingModuleEnergyDaysLeft = 923;
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_state._greatFlag = 0;
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_state._timeRobot = 0;
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_state._money = 0;
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_state._coins = 0;
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_state._shoes = 0;
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_state._origin = 0;
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_state._destination = 255;
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_state._language = 0;
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_state._corridorSearch = false;
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_state._alarmOn = false;
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_state._terminalStripConnected = false;
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_state._terminalStripWire = false;
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_state._cableConnected = false;
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_state._powerOff = false;
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_state._dream = false;
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_prevImgId = 0;
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}
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void GameManager::initRooms() {
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_rooms[INTRO] = new Intro(_vm, this);
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_rooms[CORRIDOR] = new ShipCorridor(_vm, this);
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_rooms[HALL] = new ShipHall(_vm, this);
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_rooms[SLEEP] = new ShipSleepCabin(_vm, this);
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_rooms[COCKPIT] = new ShipCockpit(_vm, this);
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_rooms[AIRLOCK] = new ShipAirlock(_vm, this);
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_rooms[HOLD] = new ShipHold(_vm, this);
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_rooms[LANDINGMODULE] = new ShipLandingModule(_vm, this);
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_rooms[GENERATOR] = new ShipGenerator(_vm, this);
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_rooms[OUTSIDE] = new ShipOuterSpace(_vm, this);
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_rooms[CABIN_R1] = new ShipCabinR1(_vm, this);
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_rooms[CABIN_R2] = new ShipCabinR2(_vm, this);
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_rooms[CABIN_R3] = new ShipCabinR3(_vm, this);
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_rooms[CABIN_L1] = new ShipCabinL1(_vm, this);
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_rooms[CABIN_L2] = new ShipCabinL2(_vm, this);
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_rooms[CABIN_L3] = new ShipCabinL3(_vm, this);
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_rooms[BATHROOM] = new ShipCabinBathroom(_vm, this);
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_rooms[ROCKS] = new ArsanoRocks(_vm, this);
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_rooms[CAVE] = new ArsanoCave(_vm, this);
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_rooms[MEETUP] = new ArsanoMeetup(_vm, this);
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_rooms[ENTRANCE] = new ArsanoEntrance(_vm, this);
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_rooms[REST] = new ArsanoRemaining(_vm, this);
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_rooms[ROGER] = new ArsanoRoger(_vm, this);
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_rooms[GLIDER] = new ArsanoGlider(_vm, this);
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_rooms[MEETUP2] = new ArsanoMeetup2(_vm, this);
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_rooms[MEETUP3] = new ArsanoMeetup3(_vm, this);
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_rooms[CELL] = new AxacussCell(_vm, this);
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_rooms[CORRIDOR1] = new AxacussCorridor1(_vm, this);
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_rooms[CORRIDOR2] = new AxacussCorridor2(_vm, this);
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_rooms[CORRIDOR3] = new AxacussCorridor3(_vm, this);
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_rooms[CORRIDOR4] = new AxacussCorridor4(_vm, this);
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_rooms[CORRIDOR5] = new AxacussCorridor5(_vm, this);
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_rooms[CORRIDOR6] = new AxacussCorridor6(_vm, this);
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_rooms[CORRIDOR7] = new AxacussCorridor7(_vm, this);
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_rooms[CORRIDOR8] = new AxacussCorridor8(_vm, this);
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_rooms[CORRIDOR9] = new AxacussCorridor9(_vm, this);
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_rooms[BCORRIDOR] = new AxacussBcorridor(_vm, this);
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_rooms[GUARD] = new AxacussIntersection(_vm, this);
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_rooms[GUARD3] = new AxacussExit(_vm, this);
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_rooms[OFFICE_L1] = new AxacussOffice1(_vm, this);
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_rooms[OFFICE_L2] = new AxacussOffice2(_vm, this);
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_rooms[OFFICE_R1] = new AxacussOffice3(_vm, this);
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_rooms[OFFICE_R2] = new AxacussOffice4(_vm, this);
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_rooms[OFFICE_L] = new AxacussOffice5(_vm, this);
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_rooms[ELEVATOR] = new AxacussElevator(_vm, this);
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_rooms[STATION] = new AxacussStation(_vm, this);
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_rooms[SIGN] = new AxacussSign(_vm, this);
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_rooms[OUTRO] = new Outro(_vm, this);
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}
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void GameManager::initGui() {
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int cmdCount = ARRAYSIZE(_guiCommandButton);
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int cmdAvailableSpace = 320 - (cmdCount - 1) * 2;
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for (int i = 0; i < cmdCount; ++i) {
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const Common::String &text = _vm->getGameString(guiCommands[i]);
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cmdAvailableSpace -= Screen::textWidth(text);
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}
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|
|
|
int commandButtonX = 0;
|
|
for (int i = 0; i < ARRAYSIZE(_guiCommandButton); ++i) {
|
|
const Common::String &text = _vm->getGameString(guiCommands[i]);
|
|
int width;
|
|
if (i < cmdCount - 1) {
|
|
int space = cmdAvailableSpace / (cmdCount - i);
|
|
cmdAvailableSpace -= space;
|
|
width = Screen::textWidth(text) + space;
|
|
} else
|
|
width = 320 - commandButtonX;
|
|
|
|
_guiCommandButton[i].setSize(commandButtonX, 150, commandButtonX + width, 159);
|
|
_guiCommandButton[i].setText(text.c_str());
|
|
_guiCommandButton[i].setColor(kColorWhite25, kColorDarkGreen, kColorWhite44, kColorGreen);
|
|
commandButtonX += width + 2;
|
|
}
|
|
|
|
for (int i = 0; i < ARRAYSIZE(_guiInventory); ++i) {
|
|
int inventoryX = 136 * (i % 2);
|
|
int inventoryY = 161 + 10 * (i / 2);
|
|
|
|
_guiInventory[i].setSize(inventoryX, inventoryY, inventoryX + 135, inventoryY + 9);
|
|
_guiInventory[i].setColor(kColorWhite25, kColorDarkRed, kColorWhite35, kColorRed);
|
|
}
|
|
_guiInventoryArrow[0].setSize(272, 161, 279, 180);
|
|
_guiInventoryArrow[0].setColor(kColorWhite25, kColorDarkRed, kColorWhite35, kColorRed);
|
|
_guiInventoryArrow[0].setText("\x82");
|
|
_guiInventoryArrow[0].setTextPosition(273, 166);
|
|
_guiInventoryArrow[1].setSize(272, 181, 279, 200);
|
|
_guiInventoryArrow[1].setColor(kColorWhite25, kColorDarkRed, kColorWhite35, kColorRed);
|
|
_guiInventoryArrow[1].setText("\x83");
|
|
_guiInventoryArrow[1].setTextPosition(273, 186);
|
|
}
|
|
|
|
void GameManager::updateEvents() {
|
|
handleTime();
|
|
if (_animationEnabled && !_vm->_screen->isMessageShown() && _animationTimer == 0)
|
|
_currentRoom->animation();
|
|
|
|
if (_state._eventCallback != kNoFn && _state._time >= _state._eventTime) {
|
|
_vm->_allowLoadGame = false;
|
|
_vm->_allowSaveGame = false;
|
|
_state._eventTime = kMaxTimerValue;
|
|
EventFunction fn = _state._eventCallback;
|
|
_state._eventCallback = kNoFn;
|
|
switch (fn) {
|
|
case kNoFn:
|
|
break;
|
|
case kSupernovaFn:
|
|
supernovaEvent();
|
|
break;
|
|
case kGuardReturnedFn:
|
|
guardReturnedEvent();
|
|
break;
|
|
case kGuardWalkFn:
|
|
guardWalkEvent();
|
|
break;
|
|
case kTaxiFn:
|
|
taxiEvent();
|
|
break;
|
|
case kSearchStartFn:
|
|
searchStartEvent();
|
|
break;
|
|
}
|
|
_vm->_allowLoadGame = true;
|
|
_vm->_allowSaveGame = true;
|
|
return;
|
|
}
|
|
|
|
if (_state._alarmOn && _state._timeAlarm <= _state._time) {
|
|
_state._alarmOn = false;
|
|
alarm();
|
|
return;
|
|
}
|
|
|
|
_mouseClicked = false;
|
|
_keyPressed = false;
|
|
Common::Event event;
|
|
while (g_system->getEventManager()->pollEvent(event)) {
|
|
switch (event.type) {
|
|
case Common::EVENT_KEYDOWN:
|
|
_keyPressed = true;
|
|
processInput(event.kbd);
|
|
break;
|
|
case Common::EVENT_LBUTTONUP:
|
|
// fallthrough
|
|
case Common::EVENT_RBUTTONUP:
|
|
if (_currentRoom->getId() != INTRO && _sound->isPlaying())
|
|
return;
|
|
_mouseClicked = true;
|
|
// fallthrough
|
|
case Common::EVENT_MOUSEMOVE:
|
|
_mouseClickType = event.type;
|
|
_mouseX = event.mouse.x;
|
|
_mouseY = event.mouse.y;
|
|
if (_guiEnabled)
|
|
processInput();
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void GameManager::processInput(Common::KeyState &state) {
|
|
_key = state;
|
|
|
|
switch (state.keycode) {
|
|
case Common::KEYCODE_F1:
|
|
// help
|
|
break;
|
|
case Common::KEYCODE_F2:
|
|
// show game doc
|
|
break;
|
|
case Common::KEYCODE_F3:
|
|
// show game info
|
|
break;
|
|
case Common::KEYCODE_F4:
|
|
_vm->setTextSpeed();
|
|
break;
|
|
case Common::KEYCODE_F5:
|
|
// load/save
|
|
break;
|
|
case Common::KEYCODE_x:
|
|
if (state.flags & Common::KBD_ALT) {
|
|
if (_vm->quitGameDialog())
|
|
_vm->quitGame();
|
|
}
|
|
break;
|
|
case Common::KEYCODE_d:
|
|
if (state.flags & Common::KBD_CTRL)
|
|
_vm->_console->attach();
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void GameManager::resetInputState() {
|
|
setObjectNull(_inputObject[0]);
|
|
setObjectNull(_inputObject[1]);
|
|
_inputVerb = ACTION_WALK;
|
|
_processInput = false;
|
|
_mouseClicked = false;
|
|
_keyPressed = false;
|
|
_key.reset();
|
|
_mouseClickType = Common::EVENT_MOUSEMOVE;
|
|
|
|
processInput();
|
|
}
|
|
|
|
void GameManager::processInput() {
|
|
enum {
|
|
onNone,
|
|
onObject,
|
|
onCmdButton,
|
|
onInventory,
|
|
onInventoryArrowUp,
|
|
onInventoryArrowDown
|
|
} mouseLocation;
|
|
|
|
if (_mouseField >= 0 && _mouseField < 256)
|
|
mouseLocation = onObject;
|
|
else if (_mouseField >= 256 && _mouseField < 512)
|
|
mouseLocation = onCmdButton;
|
|
else if (_mouseField >= 512 && _mouseField < 768)
|
|
mouseLocation = onInventory;
|
|
else if (_mouseField == 768)
|
|
mouseLocation = onInventoryArrowUp;
|
|
else if (_mouseField == 769)
|
|
mouseLocation = onInventoryArrowDown;
|
|
else
|
|
mouseLocation = onNone;
|
|
|
|
if (_mouseClickType == Common::EVENT_LBUTTONUP) {
|
|
if (_vm->_screen->isMessageShown()) {
|
|
// Hide the message and consume the event
|
|
_vm->removeMessage();
|
|
if (mouseLocation != onCmdButton)
|
|
return;
|
|
}
|
|
|
|
switch(mouseLocation) {
|
|
case onObject:
|
|
case onInventory:
|
|
// Fallthrough
|
|
if (_inputVerb == ACTION_GIVE || _inputVerb == ACTION_USE) {
|
|
if (isNullObject(_inputObject[0])) {
|
|
_inputObject[0] = _currentInputObject;
|
|
if (!_inputObject[0]->hasProperty(COMBINABLE))
|
|
_processInput = true;
|
|
} else {
|
|
_inputObject[1] = _currentInputObject;
|
|
_processInput = true;
|
|
}
|
|
} else {
|
|
_inputObject[0] = _currentInputObject;
|
|
if (!isNullObject(_currentInputObject))
|
|
_processInput = true;
|
|
}
|
|
break;
|
|
case onCmdButton:
|
|
resetInputState();
|
|
_inputVerb = static_cast<Action>(_mouseField - 256);
|
|
break;
|
|
case onInventoryArrowUp:
|
|
if (_inventoryScroll >= 2)
|
|
_inventoryScroll -= 2;
|
|
break;
|
|
case onInventoryArrowDown:
|
|
if (_inventoryScroll < _inventory.getSize() - ARRAYSIZE(_guiInventory))
|
|
_inventoryScroll += 2;
|
|
break;
|
|
case onNone:
|
|
break;
|
|
}
|
|
|
|
} else if (_mouseClickType == Common::EVENT_RBUTTONUP) {
|
|
if (_vm->_screen->isMessageShown()) {
|
|
// Hide the message and consume the event
|
|
_vm->removeMessage();
|
|
return;
|
|
}
|
|
|
|
if (isNullObject(_currentInputObject))
|
|
return;
|
|
|
|
if (mouseLocation == onObject || mouseLocation == onInventory) {
|
|
_inputObject[0] = _currentInputObject;
|
|
ObjectTypes type = _inputObject[0]->_type;
|
|
if (type & OPENABLE)
|
|
_inputVerb = (type & OPENED) ? ACTION_CLOSE : ACTION_OPEN;
|
|
else if (type & PRESS)
|
|
_inputVerb = ACTION_PRESS;
|
|
else if (type & TALK)
|
|
_inputVerb = ACTION_TALK;
|
|
else
|
|
_inputVerb = ACTION_LOOK;
|
|
|
|
_processInput = true;
|
|
}
|
|
|
|
} else if (_mouseClickType == Common::EVENT_MOUSEMOVE) {
|
|
int field = -1;
|
|
int click = -1;
|
|
|
|
if ((_mouseY >= _guiCommandButton[0].top) && (_mouseY <= _guiCommandButton[0].bottom)) {
|
|
/* command row */
|
|
field = 9;
|
|
while (_mouseX < _guiCommandButton[field].left - 1)
|
|
field--;
|
|
field += 256;
|
|
} else if ((_mouseX >= 283) && (_mouseX <= 317) && (_mouseY >= 163) && (_mouseY <= 197)) {
|
|
/* exit box */
|
|
field = _exitList[(_mouseX - 283) / 7 + 5 * ((_mouseY - 163) / 7)];
|
|
} else if ((_mouseY >= 161) && (_mouseX <= 270)) {
|
|
/* inventory box */
|
|
field = (_mouseX + 1) / 136 + ((_mouseY - 161) / 10) * 2;
|
|
if (field + _inventoryScroll < _inventory.getSize())
|
|
field += 512;
|
|
else
|
|
field = -1;
|
|
} else if ((_mouseY >= 161) && (_mouseX >= 271) && (_mouseX < 279)) {
|
|
/* inventory arrows */
|
|
field = (_mouseY > 180) ? 769 : 768;
|
|
} else {
|
|
/* normal item */
|
|
for (int i = 0; (_currentRoom->getObject(i)->_id != INVALIDOBJECT) &&
|
|
(field == -1) && i < kMaxObject; i++) {
|
|
click = _currentRoom->getObject(i)->_click;
|
|
const MSNImage *image = _vm->_screen->getCurrentImage();
|
|
if (click != 255 && image) {
|
|
const MSNImage::ClickField *clickField = image->_clickField;
|
|
do {
|
|
if ((_mouseX >= clickField[click].x1) && (_mouseX <= clickField[click].x2) &&
|
|
(_mouseY >= clickField[click].y1) && (_mouseY <= clickField[click].y2))
|
|
field = i;
|
|
|
|
click = clickField[click].next;
|
|
} while ((click != 0) && (field == -1));
|
|
}
|
|
}
|
|
}
|
|
|
|
if (_mouseField != field) {
|
|
switch (mouseLocation) {
|
|
case onInventoryArrowUp:
|
|
case onInventoryArrowDown:
|
|
// Fallthrough
|
|
_guiInventoryArrow[_mouseField - 768].setHighlight(false);
|
|
break;
|
|
case onInventory:
|
|
_guiInventory[_mouseField - 512].setHighlight(false);
|
|
break;
|
|
case onCmdButton:
|
|
_guiCommandButton[_mouseField - 256].setHighlight(false);
|
|
break;
|
|
case onObject:
|
|
case onNone:
|
|
// Fallthrough
|
|
break;
|
|
}
|
|
|
|
setObjectNull(_currentInputObject);
|
|
|
|
_mouseField = field;
|
|
if (_mouseField >= 0 && _mouseField < 256)
|
|
mouseLocation = onObject;
|
|
else if (_mouseField >= 256 && _mouseField < 512)
|
|
mouseLocation = onCmdButton;
|
|
else if (_mouseField >= 512 && _mouseField < 768)
|
|
mouseLocation = onInventory;
|
|
else if (_mouseField == 768)
|
|
mouseLocation = onInventoryArrowUp;
|
|
else if (_mouseField == 769)
|
|
mouseLocation = onInventoryArrowDown;
|
|
else
|
|
mouseLocation = onNone;
|
|
|
|
switch (mouseLocation) {
|
|
case onInventoryArrowUp:
|
|
case onInventoryArrowDown:
|
|
// Fallthrough
|
|
_guiInventoryArrow[_mouseField - 768].setHighlight(true);
|
|
break;
|
|
case onInventory:
|
|
_guiInventory[_mouseField - 512].setHighlight(true);
|
|
_currentInputObject = _inventory.get(_mouseField - 512 + _inventoryScroll);
|
|
break;
|
|
case onCmdButton:
|
|
_guiCommandButton[_mouseField - 256].setHighlight(true);
|
|
break;
|
|
case onObject:
|
|
_currentInputObject = _currentRoom->getObject(_mouseField);
|
|
break;
|
|
case onNone:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void GameManager::setObjectNull(Object *&obj) {
|
|
obj = &_nullObject;
|
|
}
|
|
|
|
bool GameManager::isNullObject(Object *obj) {
|
|
return obj == &_nullObject;
|
|
}
|
|
|
|
void GameManager::corridorOnEntrance() {
|
|
if (_state._corridorSearch)
|
|
busted(0);
|
|
}
|
|
|
|
void GameManager::telomat(int nr) {
|
|
static Common::String name[8] = {
|
|
"DR. ALAB HANSI",
|
|
"ALAB HANSI",
|
|
"SAVAL LUN",
|
|
"x",
|
|
"PROF. DR. UGNUL TSCHABB",
|
|
"UGNUL TSCHABB",
|
|
"ALGA HURZ LI",
|
|
"x"
|
|
};
|
|
|
|
static Common::String name2[4] = {
|
|
"Alab Hansi",
|
|
"Saval Lun",
|
|
"Ugnul Tschabb",
|
|
"Alga Hurz Li"
|
|
};
|
|
|
|
StringId dial1[4];
|
|
dial1[0] = kStringTelomat1;
|
|
dial1[1] = kNoString;
|
|
dial1[2] = kStringTelomat3;
|
|
dial1[3] = kStringDialogSeparator;
|
|
|
|
static byte rows1[3] = {1, 2, 1};
|
|
|
|
StringId dial2[4];
|
|
dial2[0] = kStringTelomat4;
|
|
dial2[1] = kStringTelomat5;
|
|
dial2[2] = kStringTelomat6;
|
|
dial2[3] = kStringDialogSeparator;
|
|
|
|
static byte rows2[4] = {1, 1, 1, 1};
|
|
|
|
_vm->renderBox(0, 0, 320, 200, kColorBlack);
|
|
_vm->renderText(kStringTelomat7, 100, 70, kColorGreen);
|
|
_vm->renderText(kStringTelomat8, 100, 81, kColorGreen);
|
|
_vm->renderText(kStringTelomat9, 100, 92, kColorGreen);
|
|
_vm->renderText(kStringTelomat10, 100, 103, kColorGreen);
|
|
_vm->renderText(kStringTelomat11, 100, 120, kColorDarkGreen);
|
|
Common::String input;
|
|
do {
|
|
getInput();
|
|
|
|
switch (_key.keycode) {
|
|
case Common::KEYCODE_2: {
|
|
_vm->renderBox(0, 0, 320, 200, kColorDarkBlue);
|
|
_vm->renderText(kStringTelomat12, 50, 80, kColorGreen);
|
|
_vm->renderText(kStringTelomat13, 50, 91, kColorGreen);
|
|
do {
|
|
edit(input, 50, 105, 30);
|
|
} while ((_key.keycode != Common::KEYCODE_RETURN) && (_key.keycode != Common::KEYCODE_ESCAPE));
|
|
|
|
if (_key.keycode == Common::KEYCODE_ESCAPE) {
|
|
_vm->renderBox(0, 0, 320, 200, kColorBlack);
|
|
_vm->renderRoom(*_currentRoom);
|
|
_vm->paletteBrightness();
|
|
_guiEnabled = true;
|
|
drawMapExits();
|
|
return;
|
|
}
|
|
|
|
input.toUppercase();
|
|
|
|
int i = 0;
|
|
while ((i < 8) && (input != name[i]))
|
|
i++;
|
|
i >>= 1;
|
|
if (i == 4) {
|
|
_vm->renderText(kStringTelomat14, 50, 120, kColorGreen);
|
|
wait(10);
|
|
_vm->renderBox(0, 0, 320, 200, kColorBlack);
|
|
_vm->renderRoom(*_currentRoom);
|
|
_vm->paletteBrightness();
|
|
_guiEnabled = true;
|
|
drawMapExits();
|
|
return;
|
|
}
|
|
|
|
if ((i == nr) || _rooms[BCORRIDOR]->getObject(4 + i)->hasProperty(CAUGHT)) {
|
|
_vm->renderText(kStringTelomat15, 50, 120, kColorGreen);
|
|
wait(10);
|
|
_vm->renderBox(0, 0, 320, 200, kColorBlack);
|
|
_vm->renderRoom(*_currentRoom);
|
|
_vm->paletteBrightness();
|
|
_guiEnabled = true;
|
|
drawMapExits();
|
|
return;
|
|
}
|
|
|
|
_vm->renderText(kStringTelomat16, 50, 120, kColorGreen);
|
|
wait(10);
|
|
_vm->renderBox(0, 0, 320, 200, kColorBlack);
|
|
_vm->renderRoom(*_currentRoom);
|
|
_vm->paletteBrightness();
|
|
_vm->renderMessage(kStringTelomat17, kMessageTop, name2[i]);
|
|
waitOnInput(_messageDuration);
|
|
_vm->removeMessage();
|
|
if (_state._nameSeen[nr]) {
|
|
Common::String string = _vm->getGameString(kStringTelomat2);
|
|
_vm->setGameString(kStringPlaceholder1, Common::String::format(string.c_str(), name2[nr].c_str()));
|
|
dial1[1] = kStringPlaceholder1;
|
|
_currentRoom->addSentence(1, 1);
|
|
} else
|
|
_currentRoom->removeSentence(1, 1);
|
|
|
|
switch (dialog(3, rows1, dial1, 1)) {
|
|
case 1: _vm->renderMessage(kStringTelomat18, kMessageTop);
|
|
waitOnInput(_messageDuration);
|
|
_vm->removeMessage();
|
|
if ((_state._destination == 255) && !_rooms[BCORRIDOR]->isSectionVisible(7)) {
|
|
_state._eventTime = _state._time + ticksToMsec(150);
|
|
_state._eventCallback = kGuardWalkFn;
|
|
_state._origin = i;
|
|
_state._destination = nr;
|
|
}
|
|
break;
|
|
case 0: _vm->renderMessage(kStringTelomat19, kMessageTop);
|
|
waitOnInput(_messageDuration);
|
|
_vm->removeMessage();
|
|
if (dialog(4, rows2, dial2, 0) != 3) {
|
|
wait(10);
|
|
say(kStringTelomat20);
|
|
}
|
|
_rooms[BCORRIDOR]->setSectionVisible(7, true);
|
|
_rooms[BCORRIDOR]->setSectionVisible(i + 1, true);
|
|
_state._eventTime = kMaxTimerValue;
|
|
_currentRoom->addSentence(0, 1);
|
|
}
|
|
_guiEnabled = true;
|
|
drawMapExits();
|
|
return;
|
|
}
|
|
case Common::KEYCODE_1:
|
|
case Common::KEYCODE_3:
|
|
case Common::KEYCODE_4:
|
|
_vm->renderBox(0, 0, 320, 200, kColorDarkBlue);
|
|
_vm->renderText(kStringTelomat21, 100, 90, kColorGreen);
|
|
input = "";
|
|
do {
|
|
edit(input, 100, 105, 30);
|
|
} while ((_key.keycode != Common::KEYCODE_RETURN) && (_key.keycode != Common::KEYCODE_ESCAPE));
|
|
|
|
if (_key.keycode == Common::KEYCODE_RETURN) {
|
|
_vm->renderText(kStringShipSleepCabin9, 100, 120, kColorGreen);
|
|
wait(10);
|
|
}
|
|
// fallthrough
|
|
case Common::KEYCODE_ESCAPE:
|
|
_vm->renderBox(0, 0, 320, 200, kColorBlack);
|
|
_vm->renderRoom(*_currentRoom);
|
|
_vm->paletteBrightness();
|
|
_guiEnabled = true;
|
|
drawMapExits();
|
|
return;
|
|
default:
|
|
break;
|
|
}
|
|
} while (true);
|
|
}
|
|
|
|
void GameManager::startSearch() {
|
|
if ((_currentRoom->getId() >= CORRIDOR1) && (_currentRoom->getId() <= BCORRIDOR))
|
|
busted(0);
|
|
|
|
_state._corridorSearch = true;
|
|
}
|
|
|
|
void GameManager::search(int time) {
|
|
_state._eventTime = _state._time + ticksToMsec(time);
|
|
_state._eventCallback = kSearchStartFn;
|
|
}
|
|
|
|
void GameManager::guardNoticed() {
|
|
_vm->paletteFadeOut();
|
|
Room *r = _currentRoom;
|
|
_currentRoom = _rooms[GUARD];
|
|
_vm->setCurrentImage(40);
|
|
_vm->renderBox(0, 0, 320, 200, 0);
|
|
_vm->renderImage(0);
|
|
_vm->paletteFadeIn();
|
|
_vm->renderImage(2);
|
|
reply(kStringGuardNoticed1, 2, 5);
|
|
wait(2);
|
|
reply(kStringGuardNoticed2, 2, 5);
|
|
_vm->paletteFadeOut();
|
|
_currentRoom->setSectionVisible(2, false);
|
|
_currentRoom->setSectionVisible(5, false);
|
|
_currentRoom = r;
|
|
_guiEnabled = true;
|
|
drawMapExits();
|
|
}
|
|
|
|
void GameManager::busted(int i) {
|
|
if (i > 0)
|
|
_vm->renderImage(i);
|
|
if (i == 0) {
|
|
if ((_currentRoom->getId() >= OFFICE_L1) && (_currentRoom->getId() <= OFFICE_R2)) {
|
|
if (_currentRoom->getId() < OFFICE_R1)
|
|
i = 10;
|
|
else
|
|
i = 5;
|
|
if (!_currentRoom->getObject(0)->hasProperty(OPENED)) {
|
|
_vm->renderImage(i - 1);
|
|
_sound->play(kAudioDoorOpen);
|
|
wait(2);
|
|
}
|
|
_vm->renderImage(i);
|
|
wait(3);
|
|
_vm->renderImage(i + 3);
|
|
_sound->play(kAudioVoiceHalt);
|
|
_vm->renderImage(i);
|
|
wait(5);
|
|
if (_currentRoom->getId() == OFFICE_L2)
|
|
i = 13;
|
|
_vm->renderImage(i + 1);
|
|
wait(3);
|
|
_vm->renderImage(i + 2);
|
|
shot(0, 0);
|
|
} else if (_currentRoom->getId() == BCORRIDOR)
|
|
_vm->renderImage(21);
|
|
else if (_currentRoom->isSectionVisible(4))
|
|
_vm->renderImage(32); // below
|
|
else if (_currentRoom->isSectionVisible(2))
|
|
_vm->renderImage(30); // right
|
|
else if (_currentRoom->isSectionVisible(1))
|
|
_vm->renderImage(31); // left
|
|
else
|
|
_vm->renderImage(33); // above
|
|
}
|
|
_sound->play(kAudioVoiceHalt);
|
|
wait(3);
|
|
shot(0, 0);
|
|
}
|
|
|
|
void GameManager::novaScroll() {
|
|
static byte planet_f[6] = {0xeb,0xec,0xf0,0xed,0xf1,0xf2};
|
|
static byte nova_f[13] = {0xea,0xe9,0xf5,0xf3,0xf7,0xf4,0xf6,
|
|
0xf9,0xfb,0xfc,0xfd,0xfe,0xfa};
|
|
static byte rgb[65][3] = {
|
|
{ 5, 0, 0},{10, 0, 0},{15, 0, 0},{20, 0, 0},{25, 0, 0},
|
|
{30, 0, 0},{35, 0, 0},{40, 0, 0},{45, 0, 0},{50, 0, 0},
|
|
{55, 0, 0},{60, 0, 0},{63,10, 5},{63,20,10},{63,30,15},
|
|
{63,40,20},{63,50,25},{63,60,30},{63,63,33},{63,63,30},
|
|
{63,63,25},{63,63,20},{63,63,15},{63,63,10},{60,60,15},
|
|
{57,57,20},{53,53,25},{50,50,30},{47,47,35},{43,43,40},
|
|
{40,40,45},{37,37,50},{33,33,53},{30,30,56},{27,27,59},
|
|
{23,23,61},{20,20,63},{21,25,63},{22,30,63},{25,35,63},
|
|
{30,40,63},{35,45,63},{40,50,63},{45,55,63},{50,60,63},
|
|
{55,63,63},{59,63,63},{63,63,63},{63,60,63},{60,50,60},
|
|
{55,40,55},{50,30,50},{45,20,45},{40,10,40},{42,15,42},
|
|
{45,20,45},{47,25,47},{50,30,50},{52,35,52},{55,40,55},
|
|
{57,45,57},{60,50,60},{62,55,62},{63,60,63},{63,63,63}};
|
|
|
|
byte palette[768];
|
|
_vm->_system->getPaletteManager()->grabPalette(palette, 0, 255);
|
|
|
|
for (int t = 0; t < 65; ++t) {
|
|
for (int i = 0; i < 6; ++i) {
|
|
int idx = 3 * (planet_f[i] - 1);
|
|
for (int c = 0 ; c < 3 ; ++c) {
|
|
if (palette[idx+c] < rgb[t][c])
|
|
palette[idx+c] = rgb[t][c];
|
|
}
|
|
}
|
|
for (int cycle = 0; cycle < t && cycle < 13; ++cycle) {
|
|
int idx = 3 * (nova_f[cycle] - 1);
|
|
for (int c = 0 ; c < 3 ; ++c)
|
|
palette[idx + c] = rgb[t - cycle - 1][c];
|
|
}
|
|
|
|
_vm->_system->getPaletteManager()->setPalette(palette, 0, 255);
|
|
_vm->_system->updateScreen();
|
|
_vm->_system->delayMillis(_vm->_delay);
|
|
}
|
|
}
|
|
|
|
void GameManager::supernovaEvent() {
|
|
_vm->removeMessage();
|
|
CursorMan.showMouse(false);
|
|
if (_currentRoom->getId() <= CAVE) {
|
|
_vm->renderMessage(kStringSupernova1);
|
|
waitOnInput(_messageDuration);
|
|
_vm->removeMessage();
|
|
_vm->paletteFadeOut();
|
|
changeRoom(MEETUP);
|
|
_rooms[AIRLOCK]->getObject(0)->disableProperty(OPENED);
|
|
_rooms[AIRLOCK]->setSectionVisible(3, true);
|
|
_rooms[AIRLOCK]->getObject(1)->setProperty(OPENED);
|
|
_rooms[AIRLOCK]->setSectionVisible(17, true);
|
|
_rooms[AIRLOCK]->setSectionVisible(6, false);
|
|
_vm->renderRoom(*_currentRoom);
|
|
_vm->paletteFadeIn();
|
|
}
|
|
_vm->renderMessage(kStringSupernova2);
|
|
waitOnInput(_messageDuration);
|
|
_vm->removeMessage();
|
|
_vm->setCurrentImage(26);
|
|
_vm->renderImage(0);
|
|
_vm->paletteBrightness();
|
|
novaScroll();
|
|
_vm->paletteFadeOut();
|
|
_vm->renderBox(0, 0, 320, 200, kColorBlack);
|
|
_vm->_screen->setGuiBrightness(255);
|
|
_vm->paletteBrightness();
|
|
|
|
if (_currentRoom->getId() == GLIDER) {
|
|
_vm->renderMessage(kStringSupernova3);
|
|
waitOnInput(_messageDuration);
|
|
_vm->removeMessage();
|
|
_vm->_screen->setGuiBrightness(0);
|
|
_vm->paletteBrightness();
|
|
_vm->renderRoom(*_currentRoom);
|
|
_vm->paletteFadeIn();
|
|
_vm->renderMessage(kStringSupernova4, kMessageTop);
|
|
waitOnInput(_messageDuration);
|
|
_vm->removeMessage();
|
|
_vm->renderMessage(kStringSupernova5, kMessageTop);
|
|
waitOnInput(_messageDuration);
|
|
_vm->removeMessage();
|
|
_vm->renderMessage(kStringSupernova6, kMessageTop);
|
|
waitOnInput(_messageDuration);
|
|
_vm->removeMessage();
|
|
_vm->renderMessage(kStringSupernova7, kMessageTop);
|
|
waitOnInput(_messageDuration);
|
|
_vm->removeMessage();
|
|
changeRoom(MEETUP2);
|
|
_rooms[MEETUP2]->setSectionVisible(1, true);
|
|
_rooms[MEETUP2]->removeSentence(0, 1);
|
|
_inventory.remove(*(_rooms[ROGER]->getObject(3)));
|
|
_inventory.remove(*(_rooms[ROGER]->getObject(7)));
|
|
_inventory.remove(*(_rooms[ROGER]->getObject(8)));
|
|
} else {
|
|
_vm->renderMessage(kStringSupernova8);
|
|
waitOnInput(_messageDuration);
|
|
_vm->removeMessage();
|
|
_vm->_screen->setGuiBrightness(0);
|
|
_vm->paletteBrightness();
|
|
changeRoom(MEETUP2);
|
|
if (_rooms[ROGER]->getObject(3)->hasProperty(CARRIED) && !_rooms[GLIDER]->isSectionVisible(5)) {
|
|
_rooms[MEETUP2]->setSectionVisible(1, true);
|
|
_rooms[MEETUP2]->setSectionVisible(12, true);
|
|
_rooms[MEETUP2]->getObject(1)->_click = 0;
|
|
_rooms[MEETUP2]->getObject(0)->_click = 1;
|
|
_rooms[MEETUP2]->removeSentence(0, 1);
|
|
}
|
|
_rooms[MEETUP2]->removeSentence(1, 1);
|
|
}
|
|
_rooms[AIRLOCK]->getObject(4)->setProperty(WORN);
|
|
_rooms[AIRLOCK]->getObject(5)->setProperty(WORN);
|
|
_rooms[AIRLOCK]->getObject(6)->setProperty(WORN);
|
|
_rooms[CAVE]->getObject(1)->_exitRoom = MEETUP2;
|
|
_guiEnabled = true;
|
|
CursorMan.showMouse(true);
|
|
}
|
|
|
|
void GameManager::guardReturnedEvent() {
|
|
if (_currentRoom->getId() == GUARD)
|
|
busted(-1);
|
|
else if ((_currentRoom->getId() == CORRIDOR9) && (_currentRoom->isSectionVisible(27)))
|
|
busted(0);
|
|
|
|
_rooms[GUARD]->setSectionVisible(1, false);
|
|
_rooms[GUARD]->getObject(3)->_click = 0;
|
|
_rooms[GUARD]->setSectionVisible(6, false);
|
|
_rooms[GUARD]->getObject(2)->disableProperty(OPENED);
|
|
_rooms[GUARD]->setSectionVisible(7, false);
|
|
_rooms[GUARD]->getObject(5)->_click = 255;
|
|
_rooms[CORRIDOR9]->setSectionVisible(27, false);
|
|
_rooms[CORRIDOR9]->setSectionVisible(28, true);
|
|
_rooms[CORRIDOR9]->getObject(1)->disableProperty(OPENED);
|
|
}
|
|
|
|
void GameManager::walk(int imgId) {
|
|
if (_prevImgId)
|
|
_vm->renderImage(_prevImgId + 128);
|
|
_vm->renderImage(imgId);
|
|
_prevImgId = imgId;
|
|
wait(3);
|
|
}
|
|
|
|
void GameManager::guardWalkEvent() {
|
|
_prevImgId = 0;
|
|
bool behind = (!_rooms[BCORRIDOR]->getObject(_state._origin + 4)->hasProperty(OCCUPIED) ||
|
|
_rooms[BCORRIDOR]->getObject(_state._origin + 4)->hasProperty(OPENED));
|
|
_rooms[BCORRIDOR]->getObject(_state._origin + 4)->disableProperty(OCCUPIED);
|
|
if (_currentRoom == _rooms[BCORRIDOR]) {
|
|
if (_vm->_screen->isMessageShown())
|
|
_vm->removeMessage();
|
|
|
|
if (!behind) {
|
|
_vm->renderImage(_state._origin + 1);
|
|
_prevImgId = _state._origin + 1;
|
|
_sound->play(kAudioDoorOpen);
|
|
wait(3);
|
|
}
|
|
|
|
int imgId;
|
|
switch (_state._origin) {
|
|
case 0:
|
|
imgId = 11;
|
|
break;
|
|
case 1:
|
|
imgId = 16;
|
|
break;
|
|
case 2:
|
|
imgId = 15;
|
|
break;
|
|
case 3:
|
|
default:
|
|
imgId = 20;
|
|
break;
|
|
}
|
|
_vm->renderImage(imgId);
|
|
if (!behind) {
|
|
wait(3);
|
|
_vm->renderImage(_prevImgId + 128);
|
|
_sound->play(kAudioDoorClose);
|
|
}
|
|
|
|
_prevImgId = imgId;
|
|
wait(3);
|
|
switch (_state._origin) {
|
|
case 0:
|
|
walk(12);
|
|
walk(13);
|
|
break;
|
|
case 1:
|
|
walk(17);
|
|
walk(18);
|
|
break;
|
|
case 2:
|
|
walk(14);
|
|
walk(13);
|
|
break;
|
|
case 3:
|
|
walk(19);
|
|
walk(18);
|
|
}
|
|
|
|
if (!_state._playerHidden) {
|
|
if (_state._origin & 1)
|
|
walk(10);
|
|
else
|
|
walk(5);
|
|
busted(-1);
|
|
}
|
|
|
|
if ((_state._origin & 1) && !(_state._destination & 1)) {
|
|
for (int i = 10; i >= 5; i--)
|
|
walk(i);
|
|
walk(13);
|
|
} else if (!(_state._origin & 1) && (_state._destination & 1)) {
|
|
for (int i = 5; i <= 10; i++)
|
|
walk(i);
|
|
walk(18);
|
|
}
|
|
|
|
switch (_state._destination) {
|
|
case 0:
|
|
for (int i = 13; i >= 11; i--)
|
|
walk(i);
|
|
break;
|
|
case 1:
|
|
for (int i = 18; i >= 16; i--)
|
|
walk(i);
|
|
break;
|
|
case 2:
|
|
for (int i = 13; i <= 15; i++)
|
|
walk(i);
|
|
break;
|
|
case 3:
|
|
for (int i = 18; i <= 20; i++)
|
|
walk(i);
|
|
}
|
|
|
|
if (behind) {
|
|
_vm->renderImage(_state._destination + 1);
|
|
_sound->play(kAudioDoorOpen);
|
|
wait(3);
|
|
_vm->renderImage(_prevImgId + 128);
|
|
wait(3);
|
|
_vm->renderImage(_state._destination + 1 + 128);
|
|
_sound->play(kAudioDoorClose);
|
|
_rooms[BCORRIDOR]->getObject(_state._destination + 4)->setProperty(OCCUPIED);
|
|
_state._destination = 255;
|
|
} else if (_rooms[BCORRIDOR]->isSectionVisible(_state._destination + 1)) {
|
|
_vm->renderImage(_prevImgId + 128);
|
|
_rooms[BCORRIDOR]->getObject(_state._destination + 4)->setProperty(OCCUPIED);
|
|
SWAP(_state._origin, _state._destination);
|
|
_state._eventTime = _state._time + ticksToMsec(60);
|
|
_state._eventCallback = kGuardWalkFn;
|
|
} else {
|
|
wait(18);
|
|
SWAP(_state._origin, _state._destination);
|
|
_state._eventCallback = kGuardWalkFn;
|
|
}
|
|
} else if (behind) {
|
|
_rooms[BCORRIDOR]->getObject(_state._destination + 4)->setProperty(OCCUPIED);
|
|
if (_currentRoom == _rooms[OFFICE_L1 + _state._destination])
|
|
busted(0);
|
|
_state._destination = 255;
|
|
} else if (_rooms[BCORRIDOR]->isSectionVisible(_state._destination + 1) && _rooms[OFFICE_L1 + _state._destination]->getObject(0)->hasProperty(OPENED)) {
|
|
_rooms[BCORRIDOR]->getObject(_state._destination + 4)->setProperty(OCCUPIED);
|
|
if (_currentRoom == _rooms[OFFICE_L1 + _state._destination])
|
|
busted(0);
|
|
SWAP(_state._origin, _state._destination);
|
|
_state._eventTime = _state._time + ticksToMsec(60);
|
|
_state._eventCallback = kGuardWalkFn;
|
|
} else {
|
|
SWAP(_state._origin, _state._destination);
|
|
_state._eventCallback = kGuardWalkFn;
|
|
}
|
|
}
|
|
|
|
void GameManager::taxiEvent() {
|
|
if (_currentRoom->getId() == SIGN) {
|
|
changeRoom(STATION);
|
|
_vm->renderRoom(*_currentRoom);
|
|
}
|
|
|
|
_vm->renderImage(1);
|
|
_vm->renderImage(2);
|
|
_sound->play(kAudioRocks);
|
|
screenShake();
|
|
_vm->renderImage(9);
|
|
_currentRoom->getObject(1)->setProperty(OPENED);
|
|
_vm->renderImage(1);
|
|
_currentRoom->setSectionVisible(2, false);
|
|
_vm->renderImage(3);
|
|
for (int i = 4; i <= 8; i++) {
|
|
wait(2);
|
|
_vm->renderImage(invertSection(i - 1));
|
|
_vm->renderImage(i);
|
|
}
|
|
_rooms[SIGN]->setSectionVisible(2, false);
|
|
_rooms[SIGN]->setSectionVisible(3, true);
|
|
}
|
|
|
|
void GameManager::searchStartEvent() {
|
|
if ((_currentRoom >= _rooms[CORRIDOR1]) && (_currentRoom <= _rooms[BCORRIDOR]))
|
|
busted(0);
|
|
_state._corridorSearch = true;
|
|
}
|
|
|
|
void GameManager::great(uint number) {
|
|
if (number && (_state._greatFlag & (1 << number)))
|
|
return;
|
|
|
|
_sound->play(kAudioSuccess);
|
|
_state._greatFlag |= 1 << number;
|
|
}
|
|
|
|
bool GameManager::airless() {
|
|
return (_currentRoom->getId() == HOLD ||
|
|
_currentRoom->getId() == LANDINGMODULE ||
|
|
_currentRoom->getId() == GENERATOR ||
|
|
_currentRoom->getId() == OUTSIDE ||
|
|
_currentRoom->getId() == ROCKS ||
|
|
_currentRoom->getId() == CAVE ||
|
|
_currentRoom->getId() == MEETUP ||
|
|
_currentRoom->getId() == MEETUP2 ||
|
|
_currentRoom->getId() == MEETUP3 ||
|
|
(_currentRoom->getId() == AIRLOCK && _rooms[AIRLOCK]->getObject(1)->hasProperty(OPENED)));
|
|
}
|
|
|
|
void GameManager::sentence(int number, bool brightness) {
|
|
if (number < 0)
|
|
return;
|
|
_vm->renderBox(0, 141 + _rowsStart[number] * 10, 320, _rows[number] * 10 - 1, brightness ? kColorWhite44 : kColorWhite25);
|
|
if (_texts[_rowsStart[number]] == kStringDialogSeparator)
|
|
_vm->renderText(kStringConversationEnd, 1, 142 + _rowsStart[number] * 10, brightness ? kColorRed : kColorDarkRed);
|
|
else {
|
|
for (int r = _rowsStart[number]; r < _rowsStart[number] + _rows[number]; ++r)
|
|
_vm->renderText(_texts[r], 1, 142 + r * 10, brightness ? kColorGreen : kColorDarkGreen);
|
|
}
|
|
}
|
|
|
|
void GameManager::say(StringId textId) {
|
|
Common::String str = _vm->getGameString(textId);
|
|
if (!str.empty())
|
|
say(str.c_str());
|
|
}
|
|
|
|
void GameManager::say(const char *text) {
|
|
Common::String t(text);
|
|
char *row[6];
|
|
Common::String::iterator p = t.begin();
|
|
uint numRows = 0;
|
|
while (*p) {
|
|
row[numRows++] = p;
|
|
while ((*p != '\0') && (*p != '|')) {
|
|
++p;
|
|
}
|
|
if (*p == '|') {
|
|
*p = 0;
|
|
++p;
|
|
}
|
|
}
|
|
|
|
_vm->renderBox(0, 138, 320, 62, kColorBlack);
|
|
_vm->renderBox(0, 141, 320, numRows * 10 - 1, kColorWhite25);
|
|
for (uint r = 0; r < numRows; ++r)
|
|
_vm->renderText(row[r], 1, 142 + r * 10, kColorDarkGreen);
|
|
waitOnInput((t.size() + 20) * _vm->_textSpeed / 10);
|
|
_vm->renderBox(0, 138, 320, 62, kColorBlack);
|
|
}
|
|
|
|
void GameManager::reply(StringId textId, int aus1, int aus2) {
|
|
Common::String str = _vm->getGameString(textId);
|
|
if (!str.empty())
|
|
reply(str.c_str(), aus1, aus2);
|
|
}
|
|
|
|
void GameManager::reply(const char *text, int aus1, int aus2) {
|
|
if (*text != '|')
|
|
_vm->renderMessage(text, kMessageTop);
|
|
|
|
for (int z = (strlen(text) + 20) * _vm->_textSpeed / 40; z > 0; --z) {
|
|
_vm->renderImage(aus1);
|
|
waitOnInput(2);
|
|
if (_keyPressed || _mouseClicked)
|
|
z = 1;
|
|
_vm->renderImage(aus2);
|
|
waitOnInput(2);
|
|
if (_keyPressed || _mouseClicked)
|
|
z = 1;
|
|
}
|
|
if (*text != '|')
|
|
_vm->removeMessage();
|
|
}
|
|
|
|
int GameManager::dialog(int num, byte rowLength[6], StringId text[6], int number) {
|
|
_vm->_allowLoadGame = false;
|
|
_guiEnabled = false;
|
|
|
|
bool remove[6];
|
|
for (int i = 0; i < 5; ++i)
|
|
remove[i] = _currentRoom->sentenceRemoved(i, number);
|
|
// The original does not initialize remove[5]!!!
|
|
// Set it to false/0. But maybe the loop above should use 6 instead of 5?
|
|
remove[5] = false;
|
|
|
|
_vm->renderBox(0, 138, 320, 62, kColorBlack);
|
|
|
|
for (int i = 0; i < 6 ; ++i)
|
|
_sentenceNumber[i] = -1;
|
|
|
|
int r = 0, rq = 0;
|
|
for (int i = 0; i < num; ++i) {
|
|
if (!remove[i]) {
|
|
_rowsStart[i] = r;
|
|
_rows[i] = rowLength[i];
|
|
for (int j = 0; j < _rows[i]; ++j, ++r, ++rq) {
|
|
_texts[r] = text[rq];
|
|
_sentenceNumber[r] = i;
|
|
}
|
|
sentence(i, false);
|
|
} else
|
|
rq += rowLength[i];
|
|
}
|
|
|
|
_currentSentence = -1;
|
|
do {
|
|
do {
|
|
updateEvents();
|
|
mousePosDialog(_mouseX, _mouseY);
|
|
g_system->updateScreen();
|
|
g_system->delayMillis(_vm->_delay);
|
|
} while (!_mouseClicked && !_vm->shouldQuit());
|
|
} while (_currentSentence == -1 && !_vm->shouldQuit());
|
|
|
|
_vm->renderBox(0, 138, 320, 62, kColorBlack);
|
|
|
|
if (number && _currentSentence != -1 && _texts[_rowsStart[_currentSentence]] != kStringDialogSeparator)
|
|
_currentRoom->removeSentence(_currentSentence, number);
|
|
|
|
_guiEnabled = true;
|
|
_vm->_allowLoadGame = true;
|
|
|
|
return _currentSentence;
|
|
}
|
|
|
|
void GameManager::mousePosDialog(int x, int y) {
|
|
int a = y < 141 ? -1 : _sentenceNumber[(y - 141) / 10];
|
|
if (a != _currentSentence) {
|
|
sentence(_currentSentence, false);
|
|
_currentSentence = a;
|
|
sentence(_currentSentence, true);
|
|
}
|
|
}
|
|
|
|
void GameManager::turnOff() {
|
|
if (_state._powerOff)
|
|
return;
|
|
|
|
_state._powerOff = true;
|
|
roomBrightness();
|
|
}
|
|
|
|
void GameManager::turnOn() {
|
|
if (!_state._powerOff)
|
|
return;
|
|
|
|
_state._powerOff = false;
|
|
_vm->_screen->setViewportBrightness(255);
|
|
_rooms[SLEEP]->setSectionVisible(1, false);
|
|
_rooms[SLEEP]->setSectionVisible(2, false);
|
|
_rooms[COCKPIT]->setSectionVisible(22, false);
|
|
}
|
|
|
|
void GameManager::takeObject(Object &obj) {
|
|
if (obj.hasProperty(CARRIED))
|
|
return;
|
|
|
|
if (obj._section != 0)
|
|
_vm->renderImage(obj._section);
|
|
obj._click = obj._click2 = 255;
|
|
_inventory.add(obj);
|
|
}
|
|
|
|
void GameManager::drawCommandBox() {
|
|
for (int i = 0; i < ARRAYSIZE(_guiCommandButton); ++i) {
|
|
_vm->renderBox(_guiCommandButton[i]);
|
|
int space = (_guiCommandButton[i].width() - Screen::textWidth(_guiCommandButton[i].getText())) / 2;
|
|
_vm->renderText(_guiCommandButton[i].getText(),
|
|
_guiCommandButton[i].getTextPos().x + space,
|
|
_guiCommandButton[i].getTextPos().y,
|
|
_guiCommandButton[i].getTextColor());
|
|
}
|
|
}
|
|
|
|
void GameManager::drawInventory() {
|
|
for (int i = 0; i < ARRAYSIZE(_guiInventory); ++i) {
|
|
_vm->renderBox(_guiInventory[i]);
|
|
_vm->renderText(_inventory.get(i + _inventoryScroll)->_name,
|
|
_guiInventory[i].getTextPos().x,
|
|
_guiInventory[i].getTextPos().y,
|
|
_guiInventory[i].getTextColor());
|
|
}
|
|
|
|
_vm->renderBox(_guiInventoryArrow[0]);
|
|
_vm->renderBox(_guiInventoryArrow[1]);
|
|
if (_inventory.getSize() > ARRAYSIZE(_guiInventory)) {
|
|
if (_inventoryScroll != 0)
|
|
_vm->renderText(_guiInventoryArrow[0]);
|
|
if (_inventoryScroll + ARRAYSIZE(_guiInventory) < _inventory.getSize())
|
|
_vm->renderText(_guiInventoryArrow[1]);
|
|
}
|
|
}
|
|
|
|
uint16 GameManager::getKeyInput(bool blockForPrintChar) {
|
|
while (!_vm->shouldQuit()) {
|
|
updateEvents();
|
|
if (_keyPressed) {
|
|
if (blockForPrintChar) {
|
|
if (Common::isPrint(_key.keycode) ||
|
|
_key.keycode == Common::KEYCODE_BACKSPACE ||
|
|
_key.keycode == Common::KEYCODE_DELETE ||
|
|
_key.keycode == Common::KEYCODE_RETURN ||
|
|
_key.keycode == Common::KEYCODE_SPACE ||
|
|
_key.keycode == Common::KEYCODE_ESCAPE ||
|
|
_key.keycode == Common::KEYCODE_UP ||
|
|
_key.keycode == Common::KEYCODE_DOWN ||
|
|
_key.keycode == Common::KEYCODE_LEFT ||
|
|
_key.keycode == Common::KEYCODE_RIGHT) {
|
|
if (_key.flags & Common::KBD_SHIFT)
|
|
return toupper(_key.ascii);
|
|
else
|
|
return tolower(_key.ascii);
|
|
}
|
|
} else {
|
|
return _key.ascii;
|
|
}
|
|
}
|
|
g_system->updateScreen();
|
|
g_system->delayMillis(_vm->_delay);
|
|
}
|
|
return 0;
|
|
}
|
|
|
|
Common::EventType GameManager::getMouseInput() {
|
|
while (!_vm->shouldQuit()) {
|
|
updateEvents();
|
|
if (_mouseClicked)
|
|
return _mouseClickType;
|
|
g_system->updateScreen();
|
|
g_system->delayMillis(_vm->_delay);
|
|
}
|
|
return Common::EVENT_INVALID;
|
|
}
|
|
|
|
void GameManager::getInput() {
|
|
while (!_vm->shouldQuit()) {
|
|
updateEvents();
|
|
if (_mouseClicked || _keyPressed)
|
|
break;
|
|
g_system->updateScreen();
|
|
g_system->delayMillis(_vm->_delay);
|
|
}
|
|
}
|
|
|
|
void GameManager::roomBrightness() {
|
|
_roomBrightness = 255;
|
|
if ((_currentRoom->getId() != OUTSIDE) && (_currentRoom->getId() < ROCKS) && _state._powerOff)
|
|
_roomBrightness = 153;
|
|
else if (_currentRoom->getId() == CAVE)
|
|
_roomBrightness = 0;
|
|
else if ((_currentRoom->getId() == GUARD3) && _state._powerOff)
|
|
_roomBrightness = 0;
|
|
|
|
if (_vm->_screen->getViewportBrightness() != 0)
|
|
_vm->_screen->setViewportBrightness(_roomBrightness);
|
|
|
|
_vm->paletteBrightness();
|
|
}
|
|
|
|
void GameManager::changeRoom(RoomId id) {
|
|
_currentRoom = _rooms[id];
|
|
_newRoom = true;
|
|
}
|
|
|
|
void GameManager::wait(int ticks) {
|
|
int32 end = _state._time + ticksToMsec(ticks);
|
|
do {
|
|
g_system->delayMillis(_vm->_delay);
|
|
updateEvents();
|
|
g_system->updateScreen();
|
|
} while (_state._time < end && !_vm->shouldQuit());
|
|
}
|
|
|
|
void GameManager::waitOnInput(int ticks) {
|
|
int32 end = _state._time + ticksToMsec(ticks);
|
|
do {
|
|
g_system->delayMillis(_vm->_delay);
|
|
updateEvents();
|
|
g_system->updateScreen();
|
|
} while (_state._time < end && !_vm->shouldQuit() && !_keyPressed && !_mouseClicked);
|
|
}
|
|
|
|
bool GameManager::waitOnInput(int ticks, Common::KeyCode &keycode) {
|
|
keycode = Common::KEYCODE_INVALID;
|
|
int32 end = _state._time + ticksToMsec(ticks);
|
|
do {
|
|
g_system->delayMillis(_vm->_delay);
|
|
updateEvents();
|
|
g_system->updateScreen();
|
|
if (_keyPressed) {
|
|
keycode = _key.keycode;
|
|
_key.reset();
|
|
return true;
|
|
} else if (_mouseClicked)
|
|
return true;
|
|
} while (_state._time < end && !_vm->shouldQuit());
|
|
return false;
|
|
}
|
|
|
|
void GameManager::setAnimationTimer(int ticks) {
|
|
_animationTimer = ticksToMsec(ticks);
|
|
}
|
|
|
|
void GameManager::handleTime() {
|
|
if (_timerPaused)
|
|
return;
|
|
int32 newTime = g_system->getMillis();
|
|
int32 delta = newTime - _oldTime;
|
|
_state._time += delta;
|
|
if (_state._time > 86400000) {
|
|
_state._time -= 86400000; // 24h wrap around
|
|
_state._alarmOn = (_state._timeAlarm > _state._time);
|
|
}
|
|
if (_animationTimer > delta)
|
|
_animationTimer -= delta;
|
|
else
|
|
_animationTimer = 0;
|
|
|
|
_oldTime = newTime;
|
|
}
|
|
|
|
void GameManager::pauseTimer(bool pause) {
|
|
if (pause == _timerPaused)
|
|
return;
|
|
|
|
if (pause) {
|
|
_timerPaused = true;
|
|
int32 delta = g_system->getMillis() - _oldTime;
|
|
_timePaused = _state._time + delta;
|
|
} else {
|
|
_state._time = _timePaused;
|
|
_oldTime = g_system->getMillis();
|
|
_timerPaused = false;
|
|
}
|
|
}
|
|
|
|
void GameManager::loadTime() {
|
|
pauseTimer(false);
|
|
}
|
|
|
|
void GameManager::saveTime() {
|
|
pauseTimer(true);
|
|
}
|
|
|
|
void GameManager::screenShake() {
|
|
for (int i = 0; i < 12; ++i) {
|
|
_vm->_system->setShakePos(8);
|
|
wait(1);
|
|
_vm->_system->setShakePos(0);
|
|
wait(1);
|
|
}
|
|
}
|
|
|
|
void GameManager::shock() {
|
|
_sound->play(kAudioShock);
|
|
dead(kStringShock);
|
|
}
|
|
|
|
void GameManager::showMenu() {
|
|
_vm->renderBox(0, 138, 320, 62, 0);
|
|
_vm->renderBox(0, 140, 320, 9, kColorWhite25);
|
|
drawCommandBox();
|
|
_vm->renderBox(281, 161, 39, 39, kColorWhite25);
|
|
drawInventory();
|
|
}
|
|
|
|
void GameManager::drawMapExits() {
|
|
// TODO: Preload _exitList on room entry instead on every call
|
|
_vm->renderBox(281, 161, 39, 39, kColorWhite25);
|
|
|
|
for (int i = 0; i < 25; i++)
|
|
_exitList[i] = -1;
|
|
for (int i = 0; i < kMaxObject; i++) {
|
|
if (_currentRoom->getObject(i)->hasProperty(EXIT)) {
|
|
byte r = _currentRoom->getObject(i)->_direction;
|
|
_exitList[r] = i;
|
|
int x = 284 + 7 * (r % 5);
|
|
int y = 164 + 7 * (r / 5);
|
|
_vm->renderBox(x, y, 5, 5, kColorDarkRed);
|
|
}
|
|
}
|
|
}
|
|
|
|
void GameManager::animationOff() {
|
|
_animationEnabled = false;
|
|
}
|
|
|
|
void GameManager::animationOn() {
|
|
_animationEnabled = true;
|
|
}
|
|
|
|
void GameManager::edit(Common::String &input, int x, int y, uint length) {
|
|
bool isEditing = true;
|
|
uint cursorIndex = input.size();
|
|
// NOTE: Pixels for char needed = kFontWidth + 2px left and right side bearing
|
|
int overdrawWidth = ((int)((length + 1) * (kFontWidth + 2)) > (kScreenWidth - x)) ?
|
|
kScreenWidth - x : (length + 1) * (kFontWidth + 2);
|
|
|
|
while (isEditing) {
|
|
_vm->_screen->setTextCursorPos(x, y);
|
|
_vm->_screen->setTextCursorColor(kColorWhite99);
|
|
_vm->renderBox(x, y - 1, overdrawWidth, 9, kColorDarkBlue);
|
|
for (uint i = 0; i < input.size(); ++i) {
|
|
// Draw char highlight depending on cursor position
|
|
if (i == cursorIndex) {
|
|
_vm->renderBox(_vm->_screen->getTextCursorPos().x, y - 1,
|
|
Screen::textWidth(input[i]), 9, kColorWhite99);
|
|
_vm->_screen->setTextCursorColor(kColorDarkBlue);
|
|
_vm->renderText(input[i]);
|
|
_vm->_screen->setTextCursorColor(kColorWhite99);
|
|
} else
|
|
_vm->renderText(input[i]);
|
|
}
|
|
|
|
if (cursorIndex == input.size()) {
|
|
_vm->renderBox(_vm->_screen->getTextCursorPos().x + 1, y - 1, 6, 9, kColorDarkBlue);
|
|
_vm->renderBox(_vm->_screen->getTextCursorPos().x, y - 1, 1, 9, kColorWhite99);
|
|
}
|
|
|
|
getKeyInput(true);
|
|
if (_vm->shouldQuit())
|
|
break;
|
|
switch (_key.keycode) {
|
|
case Common::KEYCODE_RETURN:
|
|
case Common::KEYCODE_ESCAPE:
|
|
isEditing = false;
|
|
break;
|
|
case Common::KEYCODE_UP:
|
|
case Common::KEYCODE_DOWN:
|
|
cursorIndex = input.size();
|
|
break;
|
|
case Common::KEYCODE_LEFT:
|
|
if (cursorIndex != 0)
|
|
--cursorIndex;
|
|
break;
|
|
case Common::KEYCODE_RIGHT:
|
|
if (cursorIndex != input.size())
|
|
++cursorIndex;
|
|
break;
|
|
case Common::KEYCODE_DELETE:
|
|
if (cursorIndex != input.size())
|
|
input.deleteChar(cursorIndex);
|
|
break;
|
|
case Common::KEYCODE_BACKSPACE:
|
|
if (cursorIndex != 0) {
|
|
--cursorIndex;
|
|
input.deleteChar(cursorIndex);
|
|
}
|
|
break;
|
|
default:
|
|
if (Common::isPrint(_key.ascii) && input.size() < length) {
|
|
input.insertChar(_key.ascii, cursorIndex);
|
|
++cursorIndex;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void GameManager::shot(int a, int b) {
|
|
if (a)
|
|
_vm->renderImage(a);
|
|
_sound->play(kAudioGunShot);
|
|
wait(2);
|
|
if (b)
|
|
_vm->renderImage(b);
|
|
wait(2);
|
|
if (a)
|
|
_vm->renderImage(a);
|
|
_sound->play(kAudioGunShot);
|
|
wait(2);
|
|
if (b)
|
|
_vm->renderImage(b);
|
|
|
|
dead(kStringShot);
|
|
}
|
|
|
|
void GameManager::takeMoney(int amount) {
|
|
Object *moneyObject = _rooms[INTRO]->getObject(4);
|
|
_state._money += amount;
|
|
_vm->setGameString(kStringInventoryMoney, Common::String::format("%d Xa", _state._money));
|
|
|
|
if (_state._money > 0) {
|
|
takeObject(*moneyObject);
|
|
if (amount > 0)
|
|
great(0);
|
|
} else {
|
|
_inventory.remove(*moneyObject);
|
|
}
|
|
}
|
|
|
|
void GameManager::drawStatus() {
|
|
int index = static_cast<int>(_inputVerb);
|
|
_vm->renderBox(0, 140, 320, 9, kColorWhite25);
|
|
_vm->renderText(_vm->getGameString(guiStatusCommands[index]), 1, 141, kColorDarkGreen);
|
|
|
|
if (isNullObject(_inputObject[0]))
|
|
_vm->renderText(_currentInputObject->_name);
|
|
else {
|
|
_vm->renderText(_inputObject[0]->_name);
|
|
if (_inputVerb == ACTION_GIVE)
|
|
_vm->renderText(kPhrasalVerbParticleGiveTo);
|
|
else if (_inputVerb == ACTION_USE)
|
|
_vm->renderText(kPhrasalVerbParticleUseWith);
|
|
|
|
_vm->renderText(_currentInputObject->_name);
|
|
}
|
|
}
|
|
|
|
void GameManager::openLocker(const Room *room, Object *obj, Object *lock, int section) {
|
|
_vm->renderImage(section);
|
|
obj->setProperty(OPENED);
|
|
lock->_click = 255;
|
|
SWAP(obj->_click, obj->_click2);
|
|
}
|
|
|
|
void GameManager::closeLocker(const Room *room, Object *obj, Object *lock, int section) {
|
|
if (!obj->hasProperty(OPENED))
|
|
_vm->renderMessage(kStringCloseLocker_1);
|
|
else {
|
|
_vm->renderImage(invertSection(section));
|
|
obj->disableProperty(OPENED);
|
|
lock->_click = lock->_click2;
|
|
SWAP(obj->_click, obj->_click2);
|
|
}
|
|
}
|
|
|
|
void GameManager::dead(StringId messageId) {
|
|
_vm->paletteFadeOut();
|
|
_guiEnabled = false;
|
|
_vm->setCurrentImage(11);
|
|
_vm->renderImage(0);
|
|
_vm->renderMessage(messageId);
|
|
_sound->play(kAudioDeath);
|
|
_vm->paletteFadeIn();
|
|
getInput();
|
|
_vm->paletteFadeOut();
|
|
_vm->removeMessage();
|
|
|
|
destroyRooms();
|
|
initRooms();
|
|
initState();
|
|
initGui();
|
|
_inventory.clear();
|
|
changeRoom(CABIN_R3);
|
|
g_system->fillScreen(kColorBlack);
|
|
_vm->paletteFadeIn();
|
|
|
|
_guiEnabled = true;
|
|
}
|
|
|
|
int GameManager::invertSection(int section) {
|
|
if (section < 128)
|
|
section += 128;
|
|
else
|
|
section -= 128;
|
|
|
|
return section;
|
|
}
|
|
|
|
bool GameManager::isHelmetOff() {
|
|
Object *helmet = _inventory.get(HELMET);
|
|
if (helmet && helmet->hasProperty(WORN)) {
|
|
_vm->renderMessage(kStringIsHelmetOff_1);
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool GameManager::genericInteract(Action verb, Object &obj1, Object &obj2) {
|
|
if ((verb == ACTION_USE) && (obj1._id == SCHNUCK)) {
|
|
if (isHelmetOff()) {
|
|
takeObject(obj1);
|
|
_vm->renderMessage(kStringGenericInteract_1);
|
|
_inventory.remove(obj1);
|
|
}
|
|
} else if ((verb == ACTION_USE) && (obj1._id == EGG)) {
|
|
if (isHelmetOff()) {
|
|
takeObject(obj1);
|
|
if (obj1.hasProperty(OPENED))
|
|
_vm->renderMessage(kStringGenericInteract_1);
|
|
else
|
|
_vm->renderMessage(kStringGenericInteract_2);
|
|
|
|
_inventory.remove(obj1);
|
|
}
|
|
} else if ((verb == ACTION_OPEN) && (obj1._id == EGG)) {
|
|
takeObject(obj1);
|
|
if (obj1.hasProperty(OPENED))
|
|
_vm->renderMessage(kStringGenericInteract_3);
|
|
else {
|
|
takeObject(*_rooms[ENTRANCE]->getObject(8));
|
|
_vm->renderMessage(kStringGenericInteract_4);
|
|
obj1.setProperty(OPENED);
|
|
}
|
|
} else if ((verb == ACTION_USE) && (obj1._id == PILL)) {
|
|
if (isHelmetOff()) {
|
|
_vm->renderMessage(kStringGenericInteract_5);
|
|
great(0);
|
|
_inventory.remove(obj1);
|
|
_state._language = 2;
|
|
takeObject(*_rooms[ENTRANCE]->getObject(17));
|
|
}
|
|
} else if ((verb == ACTION_LOOK) && (obj1._id == PILL_HULL) &&
|
|
(_state._language == 2)) {
|
|
_vm->renderMessage(kStringGenericInteract_6);
|
|
_state._language = 1;
|
|
} else if ((verb == ACTION_OPEN) && (obj1._id == WALLET)) {
|
|
if (!_rooms[ROGER]->getObject(3)->hasProperty(CARRIED))
|
|
_vm->renderMessage(kStringGenericInteract_7);
|
|
else if (_rooms[ROGER]->getObject(7)->hasProperty(CARRIED))
|
|
_vm->renderMessage(kStringGenericInteract_8);
|
|
else {
|
|
_vm->renderMessage(kStringGenericInteract_9);
|
|
takeObject(*_rooms[ROGER]->getObject(7));
|
|
takeObject(*_rooms[ROGER]->getObject(8));
|
|
}
|
|
} else if ((verb == ACTION_LOOK) && (obj1._id == NEWSPAPER)) {
|
|
_vm->renderMessage(kStringGenericInteract_10);
|
|
waitOnInput(_messageDuration);
|
|
_vm->removeMessage();
|
|
_vm->renderMessage(kStringGenericInteract_11);
|
|
waitOnInput(_messageDuration);
|
|
_vm->removeMessage();
|
|
_vm->setCurrentImage(2);
|
|
_vm->renderImage(0);
|
|
_vm->setColor63(40);
|
|
getInput();
|
|
_vm->renderRoom(*_currentRoom);
|
|
roomBrightness();
|
|
_vm->renderMessage(kStringGenericInteract_12);
|
|
} else if ((verb == ACTION_LOOK) && (obj1._id == KEYCARD2)) {
|
|
_vm->renderMessage(obj1._description);
|
|
obj1._description = kStringKeycard2Description2;
|
|
} else if ((verb == ACTION_LOOK) && (obj1._id == WATCH))
|
|
_vm->renderMessage(kStringGenericInteract_13, kMessageNormal, timeToString(_state._time), timeToString(_state._timeAlarm));
|
|
else if ((verb == ACTION_PRESS) && (obj1._id == WATCH)) {
|
|
bool validInput = true;
|
|
int hours = 0;
|
|
int minutes = 0;
|
|
|
|
animationOff();
|
|
_vm->saveScreen(88, 87, 144, 24);
|
|
_vm->renderBox(88, 87, 144, 24, kColorWhite35);
|
|
_vm->renderText(kStringGenericInteract_14, 91, 90, kColorWhite99);
|
|
Common::String input;
|
|
do {
|
|
validInput = true;
|
|
input.clear();
|
|
_vm->renderBox(91, 99, 138, 9, kColorDarkBlue);
|
|
edit(input, 91, 100, 5);
|
|
|
|
int seperator = -1;
|
|
for (uint i = 0; i < input.size(); ++i) {
|
|
if (input[i] == ':') {
|
|
seperator = i;
|
|
break;
|
|
}
|
|
}
|
|
if ((seperator == -1) || (seperator > 2)) {
|
|
validInput = false;
|
|
continue;
|
|
}
|
|
|
|
int decimalPlace = 1;
|
|
for (int i = 0; i < seperator; ++i) {
|
|
if (Common::isDigit(input[i])) {
|
|
hours = hours * decimalPlace + (input[i] - '0');
|
|
decimalPlace *= 10;
|
|
} else {
|
|
validInput = false;
|
|
break;
|
|
}
|
|
}
|
|
decimalPlace = 1;
|
|
for (uint i = seperator + 1; i < input.size(); ++i) {
|
|
if (Common::isDigit(input[i])) {
|
|
minutes = minutes * decimalPlace + (input[i] - '0');
|
|
decimalPlace *= 10;
|
|
} else {
|
|
validInput = false;
|
|
break;
|
|
}
|
|
}
|
|
if ((hours > 23) || (minutes > 59))
|
|
validInput = false;
|
|
|
|
animationOn();
|
|
} while (!validInput && (_key.keycode != Common::KEYCODE_ESCAPE));
|
|
|
|
_vm->restoreScreen();
|
|
if (_key.keycode != Common::KEYCODE_ESCAPE) {
|
|
_state._timeAlarm = (hours * 60 + minutes) * 60 * 1000;
|
|
_state._alarmOn = (_state._timeAlarm > _state._time);
|
|
}
|
|
} else if ((verb == ACTION_USE) && Object::combine(obj1, obj2, TERMINALSTRIP, WIRE)) {
|
|
Room *r = _rooms[CABIN_L3];
|
|
if (!r->getObject(8)->hasProperty(CARRIED)) {
|
|
if (r->isSectionVisible(26))
|
|
_vm->renderMessage(kStringTakeMessage);
|
|
else
|
|
return false;
|
|
} else {
|
|
r->getObject(8)->_name = kStringWireAndClip;
|
|
r = _rooms[HOLD];
|
|
_inventory.remove(*r->getObject(2));
|
|
_state._terminalStripConnected = true;
|
|
_state._terminalStripWire = true;
|
|
_vm->renderMessage(kStringOk);
|
|
}
|
|
} else if ((verb == ACTION_USE) && Object::combine(obj1, obj2, TERMINALSTRIP, SPOOL)) {
|
|
Room *r = _rooms[CABIN_L2];
|
|
takeObject(*r->getObject(9));
|
|
r->getObject(9)->_name = kSringSpoolAndClip;
|
|
r = _rooms[HOLD];
|
|
_inventory.remove(*r->getObject(2));
|
|
_state._terminalStripConnected = true;
|
|
_vm->renderMessage(kStringOk);
|
|
} else if ((verb == ACTION_USE) && Object::combine(obj1, obj2, WIRE, SPOOL)) {
|
|
Room *r = _rooms[CABIN_L3];
|
|
if (!_state._terminalStripConnected) {
|
|
if (r->isSectionVisible(26))
|
|
_vm->renderMessage(kStringCable3);
|
|
else
|
|
return false;
|
|
} else {
|
|
if (!r->getObject(8)->hasProperty(CARRIED))
|
|
_vm->renderMessage(kStringTakeMessage);
|
|
else {
|
|
r = _rooms[CABIN_L2];
|
|
takeObject(*r->getObject(9));
|
|
r = _rooms[CABIN_L3];
|
|
r->getObject(8)->_name = kStringGeneratorWire;
|
|
r = _rooms[CABIN_L2];
|
|
_inventory.remove(*r->getObject(9));
|
|
_state._cableConnected = true;
|
|
_vm->renderMessage(kStringOk);
|
|
}
|
|
}
|
|
} else if ((verb == ACTION_USE) && (obj1._id == SUIT)) {
|
|
takeObject(obj1);
|
|
if ((_currentRoom->getId() >= ENTRANCE) && (_currentRoom->getId() <= ROGER)) {
|
|
if (obj1.hasProperty(WORN)) {
|
|
_vm->renderMessage(kStringGenericInteract_15);
|
|
_rooms[AIRLOCK]->getObject(4)->disableProperty(WORN);
|
|
_rooms[AIRLOCK]->getObject(5)->disableProperty(WORN);
|
|
_rooms[AIRLOCK]->getObject(6)->disableProperty(WORN);
|
|
} else
|
|
_vm->renderMessage(kStringGenericInteract_16);
|
|
} else {
|
|
if (obj1.hasProperty(WORN)) {
|
|
Room *r = _rooms[AIRLOCK];
|
|
if (r->getObject(4)->hasProperty(WORN))
|
|
_vm->renderMessage(kStringGenericInteract_17);
|
|
else if (r->getObject(6)->hasProperty(WORN))
|
|
_vm->renderMessage(kStringGenericInteract_18);
|
|
else {
|
|
obj1.disableProperty(WORN);
|
|
_vm->renderMessage(kStringGenericInteract_19);
|
|
}
|
|
} else {
|
|
obj1.setProperty(WORN);
|
|
_vm->renderMessage(kStringGenericInteract_20);
|
|
}
|
|
}
|
|
} else if ((verb == ACTION_USE) && (obj1._id == HELMET)) {
|
|
takeObject(obj1);
|
|
if ((_currentRoom->getId() >= ENTRANCE) && (_currentRoom->getId() <= ROGER)) {
|
|
if (obj1.hasProperty(WORN)) {
|
|
_vm->renderMessage(kStringGenericInteract_21);
|
|
_rooms[AIRLOCK]->getObject(4)->disableProperty(WORN);
|
|
_rooms[AIRLOCK]->getObject(5)->disableProperty(WORN);
|
|
_rooms[AIRLOCK]->getObject(6)->disableProperty(WORN);
|
|
} else
|
|
_vm->renderMessage(kStringGenericInteract_22);
|
|
} else if (obj1.hasProperty(WORN)) {
|
|
obj1.disableProperty(WORN);
|
|
_vm->renderMessage(kStringGenericInteract_24);
|
|
getInput();
|
|
if (airless())
|
|
dead(kStringGenericInteract_23);
|
|
} else {
|
|
Room *r = _rooms[AIRLOCK];
|
|
if (r->getObject(5)->hasProperty(WORN)) {
|
|
obj1.setProperty(WORN);
|
|
_vm->renderMessage(kStringGenericInteract_25);
|
|
} else
|
|
_vm->renderMessage(kStringGenericInteract_26);
|
|
}
|
|
} else if ((verb == ACTION_USE) && (obj1._id == LIFESUPPORT)) {
|
|
takeObject(obj1);
|
|
if ((_currentRoom->getId() >= ENTRANCE) && (_currentRoom->getId() <= ROGER)) {
|
|
if (obj1.hasProperty(WORN)) {
|
|
_vm->renderMessage(kStringGenericInteract_21);
|
|
_rooms[AIRLOCK]->getObject(4)->disableProperty(WORN);
|
|
_rooms[AIRLOCK]->getObject(5)->disableProperty(WORN);
|
|
_rooms[AIRLOCK]->getObject(6)->disableProperty(WORN);
|
|
} else
|
|
_vm->renderMessage(kStringGenericInteract_22);
|
|
} else if (obj1.hasProperty(WORN)) {
|
|
obj1.disableProperty(WORN);
|
|
_vm->renderMessage(kStringGenericInteract_28);
|
|
getInput();
|
|
if (airless())
|
|
dead(kStringGenericInteract_27);
|
|
} else {
|
|
Room *r = _rooms[AIRLOCK];
|
|
if (r->getObject(5)->hasProperty(WORN)) {
|
|
obj1.setProperty(WORN);
|
|
_vm->renderMessage(kStringGenericInteract_29);
|
|
} else
|
|
_vm->renderMessage(kStringGenericInteract_26);
|
|
}
|
|
} else if ((verb == ACTION_WALK) && (obj1._id == BATHROOM_DOOR)) {
|
|
_rooms[BATHROOM]->getObject(2)->_exitRoom = _currentRoom->getId();
|
|
return false;
|
|
} else if ((verb == ACTION_USE) && Object::combine(obj1, obj2, WIRE, SOCKET))
|
|
_vm->renderMessage(kStringGenericInteract_30);
|
|
else if ((verb == ACTION_LOOK) && (obj1._id == BOOK2)) {
|
|
_vm->renderMessage(kStringGenericInteract_31);
|
|
waitOnInput(_messageDuration);
|
|
_vm->removeMessage();
|
|
_vm->renderMessage(kStringGenericInteract_32);
|
|
} else
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
void GameManager::handleInput() {
|
|
bool validCommand = genericInteract(_inputVerb, *_inputObject[0], *_inputObject[1]);
|
|
if (!validCommand)
|
|
validCommand = _currentRoom->interact(_inputVerb, *_inputObject[0], *_inputObject[1]);
|
|
if (!validCommand) {
|
|
switch (_inputVerb) {
|
|
case ACTION_LOOK:
|
|
_vm->renderMessage(_inputObject[0]->_description);
|
|
break;
|
|
|
|
case ACTION_WALK:
|
|
if (_inputObject[0]->hasProperty(CARRIED)) {
|
|
// You already carry this.
|
|
_vm->renderMessage(kStringGenericInteract_33);
|
|
} else if (!_inputObject[0]->hasProperty(EXIT)) {
|
|
// You're already there.
|
|
_vm->renderMessage(kStringGenericInteract_34);
|
|
} else if (_inputObject[0]->hasProperty(OPENABLE) && !_inputObject[0]->hasProperty(OPENED)) {
|
|
// This is closed
|
|
_vm->renderMessage(kStringShipHold9);
|
|
} else
|
|
changeRoom(_inputObject[0]->_exitRoom);
|
|
|
|
break;
|
|
|
|
case ACTION_TAKE:
|
|
if (_inputObject[0]->hasProperty(OPENED)) {
|
|
// You already have that
|
|
_vm->renderMessage(kStringGenericInteract_35);
|
|
} else if (_inputObject[0]->hasProperty(UNNECESSARY)) {
|
|
// You do not need that.
|
|
_vm->renderMessage(kStringGenericInteract_36);
|
|
} else if (!_inputObject[0]->hasProperty(TAKE)) {
|
|
// You can't take that.
|
|
_vm->renderMessage(kStringGenericInteract_37);
|
|
} else
|
|
takeObject(*_inputObject[0]);
|
|
|
|
break;
|
|
|
|
case ACTION_OPEN:
|
|
if (!_inputObject[0]->hasProperty(OPENABLE)) {
|
|
// This can't be opened
|
|
_vm->renderMessage(kStringGenericInteract_38);
|
|
} else if (_inputObject[0]->hasProperty(OPENED)) {
|
|
// This is already opened.
|
|
_vm->renderMessage(kStringGenericInteract_39);
|
|
} else if (_inputObject[0]->hasProperty(CLOSED)) {
|
|
// This is locked.
|
|
_vm->renderMessage(kStringGenericInteract_40);
|
|
} else {
|
|
_vm->renderImage(_inputObject[0]->_section);
|
|
_inputObject[0]->setProperty(OPENED);
|
|
byte i = _inputObject[0]->_click;
|
|
_inputObject[0]->_click = _inputObject[0]->_click2;
|
|
_inputObject[0]->_click2 = i;
|
|
_sound->play(kAudioDoorOpen);
|
|
}
|
|
break;
|
|
|
|
case ACTION_CLOSE:
|
|
if (!_inputObject[0]->hasProperty(OPENABLE) ||
|
|
(_inputObject[0]->hasProperty(CLOSED) &&
|
|
_inputObject[0]->hasProperty(OPENED))) {
|
|
// This can't be closed.
|
|
_vm->renderMessage(kStringGenericInteract_41);
|
|
} else if (!_inputObject[0]->hasProperty(OPENED)) {
|
|
// This is already closed.
|
|
_vm->renderMessage(kStringCloseLocker_1);
|
|
} else {
|
|
_vm->renderImage(invertSection(_inputObject[0]->_section));
|
|
_inputObject[0]->disableProperty(OPENED);
|
|
byte i = _inputObject[0]->_click;
|
|
_inputObject[0]->_click = _inputObject[0]->_click2;
|
|
_inputObject[0]->_click2 = i;
|
|
_sound->play(kAudioDoorClose);
|
|
}
|
|
break;
|
|
|
|
case ACTION_GIVE:
|
|
if (_inputObject[0]->hasProperty(CARRIED)) {
|
|
// Better keep it!
|
|
_vm->renderMessage(kStringGenericInteract_42);
|
|
}
|
|
break;
|
|
|
|
default:
|
|
// This is not possible.
|
|
_vm->renderMessage(kStringGenericInteract_43);
|
|
}
|
|
}
|
|
}
|
|
|
|
void GameManager::executeRoom() {
|
|
if (_processInput && !_vm->_screen->isMessageShown() && _guiEnabled) {
|
|
handleInput();
|
|
if (_mouseClicked) {
|
|
Common::Event event;
|
|
event.type = Common::EVENT_MOUSEMOVE;
|
|
event.mouse = Common::Point(0, 0);
|
|
_vm->getEventManager()->pushEvent(event);
|
|
event.type = Common::EVENT_MOUSEMOVE;
|
|
event.mouse = Common::Point(_mouseX, _mouseY);
|
|
_vm->getEventManager()->pushEvent(event);
|
|
}
|
|
|
|
resetInputState();
|
|
}
|
|
|
|
if (_guiEnabled) {
|
|
if (!_vm->_screen->isMessageShown()) {
|
|
g_system->fillScreen(kColorBlack);
|
|
_vm->renderRoom(*_currentRoom);
|
|
}
|
|
drawMapExits();
|
|
drawInventory();
|
|
drawStatus();
|
|
drawCommandBox();
|
|
}
|
|
|
|
roomBrightness();
|
|
if (_vm->_screen->getViewportBrightness() == 0)
|
|
_vm->paletteFadeIn();
|
|
|
|
if (!_currentRoom->hasSeen() && _newRoom) {
|
|
_newRoom = false;
|
|
_currentRoom->onEntrance();
|
|
}
|
|
}
|
|
|
|
void GameManager::guardShot() {
|
|
_vm->renderImage(2);
|
|
_vm->renderImage(5);
|
|
wait(3);
|
|
_vm->renderImage(2);
|
|
|
|
_sound->play(kAudioVoiceHalt);
|
|
while (_sound->isPlaying())
|
|
wait(1);
|
|
|
|
_vm->renderImage(5);
|
|
wait(5);
|
|
_vm->renderImage(3);
|
|
wait(3);
|
|
|
|
shot(4, 3);
|
|
}
|
|
|
|
void GameManager::guard3Shot() {
|
|
_vm->renderImage(1);
|
|
wait(3);
|
|
_sound->play(kAudioVoiceHalt); // 46/0
|
|
while (_sound->isPlaying())
|
|
wait(1);
|
|
|
|
wait(5);
|
|
_vm->renderImage(2);
|
|
wait(3);
|
|
shot(3,2);
|
|
}
|
|
|
|
void GameManager::alarm() {
|
|
if (_rooms[INTRO]->getObject(2)->hasProperty(CARRIED)) {
|
|
alarmSound();
|
|
if (_currentRoom->getId() == GUARD)
|
|
guardShot();
|
|
else if (_currentRoom->getId() == CORRIDOR4 || _currentRoom->getId() == CORRIDOR7) {
|
|
guardNoticed();
|
|
_state._corridorSearch = true;
|
|
} else if (_currentRoom->getId() == GUARD3)
|
|
guard3Shot();
|
|
else if (_currentRoom->getId() == CORRIDOR1)
|
|
busted(33);
|
|
} else {
|
|
if (_currentRoom->getId() == CORRIDOR2 || _currentRoom->getId() == CORRIDOR4 ||
|
|
_currentRoom->getId() == GUARD || _currentRoom->getId() == CORRIDOR7 ||
|
|
_currentRoom->getId() == CELL)
|
|
{
|
|
alarmSound();
|
|
if (_currentRoom->getId() == GUARD)
|
|
guardShot();
|
|
guardNoticed();
|
|
if (_currentRoom->getId() == CORRIDOR4)
|
|
_state._corridorSearch = true;
|
|
}
|
|
_rooms[GUARD]->setSectionVisible(1, true);
|
|
_rooms[GUARD]->getObject(3)->_click = 255;
|
|
if (!_rooms[GUARD]->getObject(5)->hasProperty(CARRIED)) {
|
|
_rooms[GUARD]->setSectionVisible(7, true);
|
|
_rooms[GUARD]->getObject(5)->_click = 4;
|
|
}
|
|
_state._eventTime = _state._time + ticksToMsec(180);
|
|
_state._eventCallback = kGuardReturnedFn;
|
|
}
|
|
}
|
|
|
|
void GameManager::alarmSound() {
|
|
animationOff();
|
|
_vm->removeMessage();
|
|
_vm->renderMessage(kStringAlarm);
|
|
|
|
int32 end = _state._time + ticksToMsec(_messageDuration);
|
|
do {
|
|
_sound->play(kAudioAlarm);
|
|
while (_sound->isPlaying()) {
|
|
g_system->delayMillis(_vm->_delay);
|
|
updateEvents();
|
|
g_system->updateScreen();
|
|
}
|
|
} while (_state._time < end && !_vm->shouldQuit());
|
|
|
|
_vm->removeMessage();
|
|
animationOn();
|
|
}
|
|
|
|
}
|