scummvm/backends/gp32
Eugene Sandulenko b72df416a6 WIP of GP32 port. Now it is more correct port and compiles with current
CVS. Though it has some issues unresolved, one of them is that it crashes
right after splash screen without showing anything. Work in progress :)

svn-id: r17054
2005-03-09 22:21:57 +00:00
..
build.rules WIP of GP32 port. Now it is more correct port and compiles with current 2005-03-09 22:21:57 +00:00
cpuspeed.s WIP of GP32 port. Now it is more correct port and compiles with current 2005-03-09 22:21:57 +00:00
debug-gdbstub-usb.cpp WIP of GP32 port. Now it is more correct port and compiles with current 2005-03-09 22:21:57 +00:00
gfx_splash.h WIP of GP32 port. Now it is more correct port and compiles with current 2005-03-09 22:21:57 +00:00
gp32.cpp WIP of GP32 port. Now it is more correct port and compiles with current 2005-03-09 22:21:57 +00:00
gp32.h WIP of GP32 port. Now it is more correct port and compiles with current 2005-03-09 22:21:57 +00:00
gp-fs.cpp WIP of GP32 port. Now it is more correct port and compiles with current 2005-03-09 22:21:57 +00:00
graphics.h WIP of GP32 port. Now it is more correct port and compiles with current 2005-03-09 22:21:57 +00:00
Makefile WIP of GP32 port. Now it is more correct port and compiles with current 2005-03-09 22:21:57 +00:00
portdefs.h WIP of GP32 port. Now it is more correct port and compiles with current 2005-03-09 22:21:57 +00:00
README.GP32 WIP of GP32 port. Now it is more correct port and compiles with current 2005-03-09 22:21:57 +00:00
setup.h WIP of GP32 port. Now it is more correct port and compiles with current 2005-03-09 22:21:57 +00:00
startup.c WIP of GP32 port. Now it is more correct port and compiles with current 2005-03-09 22:21:57 +00:00
startup.h WIP of GP32 port. Now it is more correct port and compiles with current 2005-03-09 22:21:57 +00:00

ScummVM port for GamePark 32
============================

Compiling instructions:
 1. download and install Fenix's devkit advance (see Windows.txt)
 2. get chn's gp32 devkit and install it (see readme-gp32.txt)
 3. In Makefile change the line: build.rules: to
      $(CP) backends/gp32/build.rules build.rules 
 4. run make

 * In case you have installed devkitadv to a different directory
 than it's default, you'll have to modify build.rules in backend/gp32/

How to run:
 - upload scummvm.fxe in gp:\gpmm
 - upload all game data files in gp:\

Controls:
 A:	left click
 B:	right click
 L:	debug console
 R:	game screen
 Start: menu
 Select:skip
 L+R:	save 

For the latest source release visit the official ScummVM page:
  http://www.scummvm.org/

You can get the precompiled gp32 executable (fxe) from my site:
  http://people.inf.elte.hu/ph0x


Thanks to the following people for their help:
 Endy, khalek and the rest ScummVM team members,
 Jeff, DarkFader, Inopia, groepaz, chn, FireFly, #gp32dev

	ph0x (ph0x@freemail.hu)