scummvm/backends/gp32/gp32.cpp
Eugene Sandulenko b72df416a6 WIP of GP32 port. Now it is more correct port and compiles with current
CVS. Though it has some issues unresolved, one of them is that it crashes
right after splash screen without showing anything. Work in progress :)

svn-id: r17054
2005-03-09 22:21:57 +00:00

3222 lines
80 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2001 Ludvig Strigeus
* Copyright (C) 2001/2004 The ScummVM project
* Copyright (C) 2002 Ph0x - GP32 Backend
* Copyright (C) 2003/2004 DJWillis - GP32 Backend
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* $Header$
*
*/
/*
*
* Main Source for ScummVM for the GP32
*
*/
// TODO:
// Clean up GP leftovers and strip backend to only bits the GP32 needs.
// Finish restructure.
// Sort all remaining GCC 3.4 warnings.
// setTimerCallback: function call doesnt use * ?
//#define REAL_MAIN
#ifdef GP32_GDB
#include <gdb-stub.h>
#endif /*GP32_GDB */
#include "backends/gp32/setup.h"
#include "backends/gp32/gp32.h"
#include "backends/gp32/gfx_splash.h"
//#include "backends/gp32/resources/gfx_splash_alt.h"
#define gpRGB16(r,g,b) (((((r)>>3)&0x1F) << 11) | ((((g)>>3)&0x1F) << 6) | (((b)>>3)&0x1F)<<1)
#define RGB_TO_16(r,g,b) (((((r)>>3)&0x1F) << 11) | ((((g)>>3)&0x1F) << 6) | (((b)>>3)&0x1F)<<1)
int nflip, keydata; // Flip Index
GP_HPALETTE PAL; //palette
GPDRAWSURFACE LCDbuffer[BUFFERCOUNT + 1]; //buffers
void GpSetPaletteEntry(u8 i, u8 r, u8 g, u8 b);
// FIXME: No global init!
float gammatab[256], gammatab2[256]; // fixme: one table
const float scrGamma[] = { 1.0, 1.001, 1.002, 1.003, 1.004, 1.005 };
char gindex = 3;
int mx = 1, my = 1;
int scrofsy = 239;
char currentsurf;
// FIXME!!
// crashes if here and not buildgammatab() not called as very first line! check
// check if sav file handling overwrites something!
// float gammatab[256];
FILE *fstderr, *fstdout, *fstdin;
/****************************************************************
GP32 Input mappings - Returns Button Pressed.
****************************************************************/
int gpTrapKey(void)
{
int value = 0;
#define rKEY_A 0x4000
#define rKEY_B 0x2000
#define rKEY_L 0x1000
#define rKEY_R 0x8000
#define rKEY_UP 0x0800
#define rKEY_DOWN 0x0200
#define rKEY_LEFT 0x0100
#define rKEY_RIGHT 0x0400
#define rKEY_START 0x0040
#define rKEY_SELECT 0x0080
#define rPBDAT (*(volatile unsigned *)0x1560000c)
#define rPEDAT (*(volatile unsigned *)0x15600030)
unsigned long gpb = rPBDAT; // 0x156
unsigned long gpe = rPEDAT;
if ((gpb & rKEY_LEFT) == 0)
value |= GPC_VK_LEFT;
if ((gpb & rKEY_RIGHT) == 0)
value |= GPC_VK_RIGHT;
if ((gpb & rKEY_UP) == 0)
value |= GPC_VK_UP;
if ((gpb & rKEY_DOWN) == 0)
value |= GPC_VK_DOWN;
if ((gpb & rKEY_A) == 0)
value |= GPC_VK_FA;
if ((gpb & rKEY_B) == 0)
value |= GPC_VK_FB;
if ((gpb & rKEY_L) == 0)
value |= GPC_VK_FL;
if ((gpb & rKEY_R) == 0)
value |= GPC_VK_FR;
if ((gpe & rKEY_SELECT) == 0)
value |= GPC_VK_SELECT;
if ((gpe & rKEY_START) == 0)
value |= GPC_VK_START;
return value;
}
/****************************************************************
GP32 ScummVM OSystem Implementation.
****************************************************************/
//OSystem *OSystem_GP32::create()
//{
// //OSystem_GP32 *syst = new OSystem_GP32();
// //return syst;
// return new OSystem_GP32();
//}
OSystem *OSystem_GP32_create()
{
//
// OSystem_GP32 *syst = new OSystem_GP32();
////
//// //syst->_mode = gfx_mode;
//// //syst->_full_screen = full_screen;
//
// // allocate palette storage
// syst->_currentPalette = (gpColor*)calloc(sizeof(gpColor), 256);
//
// // allocate the dirty rect storage
// syst->_mouseBackup = (byte*)malloc(MAX_MOUSE_W * MAX_MOUSE_H * MAX_SCALING * 2);
// return syst;
// return new OSystem_GP32();
//return OSystem_GP32::create();
return new OSystem_GP32();
}
OSystem_GP32::OSystem_GP32() :
//#ifdef USE_OSD
// _osdSurface(0), _osdAlpha(SDL_ALPHA_TRANSPARENT), _osdFadeStartTime(0),
//#endif
_hwscreen(0), _screen(0), _screenWidth(0), _screenHeight(0),
_tmpscreen(0), _overlayVisible(false),
// _cdrom(0),
// _scaler_proc(0),
_modeChanged(false), _dirty_checksums(0),
_mouseVisible(false), _mouseDrawn(false), _mouseData(0),
_mouseHotspotX(0), _mouseHotspotY(0),
_currentShakePos(0), _newShakePos(0),
_paletteDirtyStart(0), _paletteDirtyEnd(0), _graphicsMutex(0) {
// allocate palette storage
_currentPalette = (gpColor *) calloc(sizeof(gpColor), 256);
// allocate the dirty rect storage
_mouseBackup =
(byte *) malloc(MAX_MOUSE_W * MAX_MOUSE_H * MAX_SCALING * 2);
// reset mouse state
memset(&km, 0, sizeof(km));
_scaleFactor = 1;
_scaler_proc = Normal1x;
_mode = GFX_NORMAL;
_full_screen = true;
_adjustAspectRatio = false;
_mode_flags = 0;
//init_intern();
}
OSystem_GP32::~OSystem_GP32() {
if (_dirty_checksums)
free(_dirty_checksums);
free(_currentPalette);
free(_mouseBackup);
deleteMutex(_graphicsMutex);
quit();
}
// Set colors of the palette
void OSystem_GP32::setPalette(const byte * colors, uint start, uint num) {
const byte *b = colors;
uint i;
gpColor *base = _currentPalette + start;
for (i = 0; i < num; i++) {
base[i].r = b[0];
base[i].g = b[1];
base[i].b = b[2];
b += 4;
}
if (start < _paletteDirtyStart)
_paletteDirtyStart = start;
if (start + num > _paletteDirtyEnd)
_paletteDirtyEnd = start + num;
}
// Set the size of the video bitmap.
// Typically, 320x200 (x240 for FMTowns)
// FIXME: Is there a clean way to get the Game_ID in the backend, I still like the virual keymap feature below.
//#include "base/gameDetector.h"
//#include "scumm/scumm.h"
//extern ScummEngine *g_scumm;
const char shortkey0[] = "";
const char shortkey1[] = "gpuolscty"; // give, pick up, use, open, look at, push, close, talk to, pull
const char shortkey2[] = "qwerasdfzxcv"; //push, open, walk to, use, pull, close, pick up, turn on, give, look, what is, turn off
const char shortkey3[] = "wlptuo"; // samnmax
const char *shortkey;
int skindex = 0;
void OSystem_GP32::initSize(uint w, uint h) {
/*switch (menu[MENU_SCREENPOS].index) {
* case 0 : scrofsy = 239 - (240 - h)/2; break;
* case 1 : scrofsy = 239; break;
* }
*/
//switch (g_scumm->_gameId) { //fixme: add all
// case GID_TENTACLE : case GID_MONKEY2 : case GID_INDY4 : shortkey=shortkey1; break;
// case GID_INDY3 : case GID_ZAK256 : case GID_MONKEY : shortkey=shortkey2; break;
// case GID_SAMNMAX : shortkey=shortkey3; break;
// default : shortkey=shortkey0; break;
//}
shortkey = shortkey0;
// Avoid redundant res changes
if ((int)w == _screenWidth && (int)h == _screenHeight)
return;
_screenWidth = w;
_screenHeight = h;
CKSUM_NUM = (_screenWidth * _screenHeight / (8 * 8));
if (_dirty_checksums)
free(_dirty_checksums);
_dirty_checksums = (uint32 *) calloc(CKSUM_NUM * 2, sizeof(uint32));
_mouseData = NULL;
unload_gfx_mode();
load_gfx_mode();
return;
}
void OSystem_GP32::add_dirty_rect(int x, int y, int w, int h) {
if (_forceFull)
return;
if (_num_dirty_rects == NUM_DIRTY_RECT)
_forceFull = true;
else {
gpRect *r = &_dirty_rect_list[_num_dirty_rects++];
// Extend the dirty region by 1 pixel for scalers
// that "smear" the screen, e.g. 2xSAI
if (_mode_flags & DF_UPDATE_EXPAND_1_PIXEL) {
x--;
y--;
w += 2;
h += 2;
}
// clip
if (x < 0) {
w += x;
x = 0;
}
if (y < 0) {
h += y;
y = 0;
}
if (w > _screenWidth - x) {
w = _screenWidth - x;
}
if (h > _screenHeight - y) {
h = _screenHeight - y;
}
r->x = x;
r->y = y;
r->w = w;
r->h = h;
}
}
void OSystem_GP32::mk_checksums(const byte *buf) {
uint32 *sums = _dirty_checksums;
uint x, y;
const uint last_x = (uint) _screenWidth / 8;
const uint last_y = (uint) _screenHeight / 8;
const uint BASE = 65521; /* largest prime smaller than 65536 */
/* the 8x8 blocks in buf are enumerated starting in the top left corner and
* reading each line at a time from left to right */
for (y = 0; y != last_y; y++, buf += _screenWidth * (8 - 1))
for (x = 0; x != last_x; x++, buf += 8) {
// Adler32 checksum algorithm (from RFC1950, used by gzip and zlib).
// This computes the Adler32 checksum of a 8x8 pixel block. Note
// that we can do the modulo operation (which is the slowest part)
// of the algorithm) at the end, instead of doing each iteration,
// since we only have 64 iterations in total - and thus s1 and
// s2 can't overflow anyway.
uint32 s1 = 1;
uint32 s2 = 0;
const byte *ptr = buf;
for (int subY = 0; subY < 8; subY++) {
for (int subX = 0; subX < 8; subX++) {
s1 += ptr[subX];
s2 += s1;
}
ptr += _screenWidth;
}
s1 %= BASE;
s2 %= BASE;
/* output the checksum for this block */
*sums++ = (s2 << 16) + s1;
}
}
void OSystem_GP32::add_dirty_rgn_auto(const byte *buf) {
assert(((uint32) buf & 3) == 0);
/* generate a table of the checksums */
mk_checksums(buf);
if (!cksum_valid) {
_forceFull = true;
cksum_valid = true;
}
/* go through the checksum list, compare it with the previous checksums,
* and add all dirty rectangles to a list. try to combine small rectangles
* into bigger ones in a simple way */
if (!_forceFull) {
int x, y, w;
uint32 *ck = _dirty_checksums;
for (y = 0; y != _screenHeight / 8; y++) {
for (x = 0; x != _screenWidth / 8; x++, ck++) {
if (ck[0] != ck[CKSUM_NUM]) {
/* found a dirty 8x8 block, now go as far to the right as possible,
* and at the same time, unmark the dirty status by setting old to new. */
w = 0;
do {
ck[w + CKSUM_NUM] = ck[w];
w++;
} while (x + w != _screenWidth / 8
&& ck[w] != ck[w + CKSUM_NUM]);
add_dirty_rect(x * 8, y * 8, w * 8, 8);
if (_forceFull)
goto get_out;
}
}
}
} else {
get_out:;
/* Copy old checksums to new */
memcpy(_dirty_checksums + CKSUM_NUM, _dirty_checksums,
CKSUM_NUM * sizeof(uint32));
}
}
// Draw a bitmap to screen.
// The screen will not be updated to reflect the new bitmap
void OSystem_GP32::copyRectToScreen(const byte *buf, int pitch, int x, int y,
int w, int h) {
if (_screen == NULL)
return;
if (pitch == _screenWidth && x == 0 && y == 0 && w == _screenWidth
&& h == _screenHeight && _mode_flags & DF_WANT_RECT_OPTIM) {
/* Special, optimized case for full screen updates.
* It tries to determine what areas were actually changed,
* and just updates those, on the actual display. */
add_dirty_rgn_auto(buf);
} else {
/* Clip the coordinates */
if (x < 0) {
w += x;
buf -= x;
x = 0;
}
if (y < 0) {
h += y;
buf -= y * pitch;
y = 0;
}
if (w > _screenWidth - x) {
w = _screenWidth - x;
}
if (h > _screenHeight - y) {
h = _screenHeight - y;
}
if (w <= 0 || h <= 0)
return;
cksum_valid = false;
add_dirty_rect(x, y, w, h);
}
/* FIXME: undraw mouse only if the draw rect intersects with the mouse rect */
if (_mouseDrawn)
undraw_mouse();
byte *dst = (byte *) _screen->pixels + y * _screenWidth + x;
do {
memcpy(dst, buf, w);
dst += _screenWidth;
buf += pitch;
} while (--h);
}
gpSurface *gpCreateRGBSurface(Uint32 flags, int width, int height, int depth,
Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask) {
gpSurface *surf = (gpSurface *) malloc(sizeof(gpSurface));
surf->format = (gpPixelFormat *) malloc(sizeof(gpPixelFormat));
if ((flags & gpHWSurface) == gpHWSurface) {
error(">HW surface (w=%d, h=%d)", width, height);
} else if ((flags & gpSWSurface) == gpSWSurface) {
int size = width * height * (depth / 8);
printf(">SW surface (w=%d, h=%d, size=%d, depth=%d)", width,
height, size, depth);
surf->pixels = malloc(size);
} else {
error(">unknown surface", width, height);
return NULL;
}
surf->w = width;
surf->h = height;
surf->pitch = width * (depth / 8);
surf->format->BitsPerPixel = depth;
surf->format->BytesPerPixel = depth / 8;
return surf;
}
gpSurface *gpSetVideoMode(int width, int height, int bpp, Uint32 flags) {
return gpCreateRGBSurface(flags, width, height, bpp, 0, 0, 0, 0);
}
void gpFreeSurface(gpSurface *surface) {
// implement
}
gpSurface *gpCreateRGBSurfaceFrom(void *pixels,
int width, int height, int depth, int pitch,
Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask) {
// FIXME dont reuse code
gpSurface *surf = (gpSurface *) malloc(sizeof(gpSurface));
surf->format = (gpPixelFormat *) malloc(sizeof(gpPixelFormat));
surf->w = width;
surf->h = height;
surf->pitch = pitch;
surf->pixels = pixels;
surf->format->BitsPerPixel = depth;
surf->format->BytesPerPixel = depth / 8;
return surf;
}
int gpFillRect(gpSurface *dst, gpRect *dstrect, Uint32 color) {
// FIXME: implement
return 0;
}
int mcshake = 0;
void gpUpdateRects(gpSurface *screen, int numrects, gpRect *rects) {
// FIXME dont duplicate code :)
// CHECK: shake causes crash? mcshake can get negative?
if (screen->format->BitsPerPixel == 8)
while (numrects--) {
//if (mcshake && rects->h == LCD_HEIGHT) { //fixme?
if (mcshake && rects->h == /*_screenHeight*/ 200) { //fixme?
//printf("shaking %d", mcshake);
rects->h -= mcshake;
GpRectFill(NULL, &LCDbuffer[GAME_SURFACE], 0, rects->h + scrofsy, 320, mcshake, 0); //black border
}
u8 *s =
(u8 *) ((u8 *) screen->pixels + (rects->y +
mcshake) * 320 + rects->x);
u8 *d =
(u8 *) ((u8 *) LCDbuffer[GAME_SURFACE].ptbuffer +
rects->x * 240 + scrofsy - rects->y);
u8 *s2 = s, *d2 = d;
for (int x = rects->w; x; x--) {
for (int y = rects->h; y; y--) {
*d-- = *s;
s += 320; // FIXME? screen->pitch;
}
d2 += 240;
d = d2;
s2++;
s = s2;
}
rects++;
} else if (screen->format->BitsPerPixel == 16)
while (numrects--) {
u16 *s =
(u16 *) ((u16 *) screen->pixels + rects->y * 320 +
rects->x);
u16 *d =
(u16 *) ((u16 *) LCDbuffer[GAME_SURFACE].ptbuffer +
rects->x * 240 + scrofsy - rects->y);
u16 *s2 = s, *d2 = d;
for (int x = rects->w; x; x--) {
for (int y = rects->h; y; y--) {
*d-- = *s;
s += 320; // FIXME? screen->pitch;
}
d2 += 240;
d = d2;
s2++;
s = s2;
}
rects++;
} else
error("blitting surface with wrong depth (%d)",
screen->format->BitsPerPixel);
// eh? works also when rects++ is here??
}
//#define gpBlitSurface gpUpperBlit
int gpBlitSurface(gpSurface *screen, gpRect *rects, gpSurface *dst, gpRect *dstrect) {
// FIXME? role??
//gpUpdateRects(screen, 1, rects); //ph0x! _hwscreen
return 0;
}
int gpSetColors(gpSurface *surface, gpColor *colors, int firstcolor, int ncolors) {
float rr, gg, bb;
gpColor colors2[256];
if (currentsurf == DEBUG_SURFACE)
return 1;
for (int i = firstcolor; i < firstcolor + ncolors; i++) {
rr = colors[i].r * gammatab[colors[i].r];
gg = colors[i].g * gammatab[colors[i].g];
bb = colors[i].b * gammatab[colors[i].b];
if (rr > 255)
rr = 255;
if (gg > 255)
gg = 255;
if (bb > 255)
bb = 255;
colors2[i].r = (u8) rr;
colors2[i].g = (u8) gg;
colors2[i].b = (u8) bb;
}
GpPaletteEntryChangeEx(firstcolor, ncolors, (GP_LOGPALENTRY *) colors2,
0);
return 1;
}
// Moves the screen content around by the given amount of pixels
// but only the top height pixel rows, the rest stays untouched
//void OSystem_GP32::move_screen(int dx, int dy, int height)
//{
// if ((dx == 0) && (dy == 0))
// return;
//
// if (dx == 0) {
// // vertical movement
// if (dy > 0) {
// // move down
// // copy from bottom to top
// for (int y = height - 1; y >= dy; y--)
// copyRectToScreen((byte *)_screen->pixels + _screenWidth * (y - dy), _screenWidth, 0, y, _screenWidth, 1);
// } else {
// // move up
// // copy from top to bottom
// for (int y = 0; y < height + dx; y++)
// copyRectToScreen((byte *)_screen->pixels + _screenWidth * (y - dy), _screenWidth, 0, y, _screenWidth, 1);
// }
// } else if (dy == 0) {
// // horizontal movement
// if (dx > 0) {
// // move right
// // copy from right to left
// for (int x = _screenWidth - 1; x >= dx; x--)
// copyRectToScreen((byte *)_screen->pixels + x - dx, _screenWidth, x, 0, 1, height);
// } else {
// // move left
// // copy from left to right
// for (int x = 0; x < _screenWidth; x++)
// copyRectToScreen((byte *)_screen->pixels + x - dx, _screenWidth, x, 0, 1, height);
// }
// } else {
// // free movement
// // not necessary for now
// }
//}
int16 OSystem_GP32::get_height() {
return _screenHeight;
}
int16 OSystem_GP32::get_width() {
return _screenWidth;
}
//void OSystem_GP32::warpMouse(int, int)
//{
//}
void OSystem_GP32::warpMouse(int x, int y) {
// set_mouse_pos(x, y);
}
void OSystem_GP32::load_gfx_mode() {
GpRectFill(NULL, &LCDbuffer[GAME_SURFACE], 0, 0, 320, 240, 0); //black border
_forceFull = true;
_mode_flags = DF_WANT_RECT_OPTIM | DF_UPDATE_EXPAND_1_PIXEL;
_tmpscreen = NULL;
TMP_SCREEN_WIDTH = (_screenWidth + 3);
switch (_mode) {
case GFX_NORMAL:
//???????
//normal_mode:;
_scaleFactor = 1;
_scaler_proc = Normal1x;
break;
default:
error("Unknown graphics mode");
_scaleFactor = 1;
_scaler_proc = NULL;
}
//
// Create the surface that contains the 8 bit game data
//
_screen =
gpCreateRGBSurface(gpSWSurface, _screenWidth, _screenHeight, 8, 0,
0, 0, 0);
if (_screen == NULL)
error("_screen failed");
//
// Create the surface that contains the scaled graphics in 16 bit mode
//
_hwscreen =
gpSetVideoMode(_screenWidth * _scaleFactor,
_screenHeight * _scaleFactor, 16,
_full_screen ? (gpFullScreen | gpSWSurface) : gpSWSurface);
if (_hwscreen == NULL)
error("_hwscreen failed");
//
// Create the surface used for the graphics in 16 bit before scaling, and also the overlay
//
/*
// Distinguish 555 and 565 mode
if (_hwscreen->format->Rmask == 0x7C00)
InitScalers(555);
else
InitScalers(565);
*/
//InitScalers(555); // ph0x fixme?
//ph0x fixme - tmpscreen needed?
// Need some extra bytes around when using 2xSaI
uint16 *tmp_screen =
(uint16 *) calloc(TMP_SCREEN_WIDTH * (_screenHeight + 3),
sizeof(uint16));
_tmpscreen =
gpCreateRGBSurfaceFrom(tmp_screen, TMP_SCREEN_WIDTH,
_screenHeight + 3, 16, TMP_SCREEN_WIDTH * 2,
_hwscreen->format->Rmask, _hwscreen->format->Gmask,
_hwscreen->format->Bmask, _hwscreen->format->Amask);
if (_tmpscreen == NULL)
error("_tmpscreen failed");
// keyboard cursor control, some other better place for it?
km.x_max = _screenWidth * _scaleFactor - 1;
km.y_max = _screenHeight * _scaleFactor - 1;
//km.delay_time = 25;
km.delay_time = 15;
km.last_time = 0;
}
void OSystem_GP32::unload_gfx_mode() {
if (_screen) {
gpFreeSurface(_screen);
_screen = NULL;
}
if (_hwscreen) {
gpFreeSurface(_hwscreen);
_hwscreen = NULL;
}
if (_tmpscreen) {
free((uint16 *) _tmpscreen->pixels);
gpFreeSurface(_tmpscreen);
_tmpscreen = NULL;
}
}
#include "common/util.h"
void OSystem_GP32::draw_mouse() {
if (!_overlayVisible) {
if (_mouseDrawn || !_mouseVisible)
return;
int x = _mouseCurState.x - _mouseHotspotX;
int y = _mouseCurState.y - _mouseHotspotY;
int w = _mouseCurState.w;
int h = _mouseCurState.h;
byte color;
byte *src = _mouseData; // Image representing the mouse
byte *bak = _mouseBackup; // Surface used to backup the area obscured by the mouse
byte *dst; // Surface we are drawing into
// clip the mouse rect, and addjust the src pointer accordingly
if (x < 0) {
w += x;
src -= x;
x = 0;
}
if (y < 0) {
h += y;
src -= y * _mouseCurState.w;
y = 0;
}
if (w > _screenWidth - x)
w = _screenWidth - x;
if (h > _screenHeight - y)
h = _screenHeight - y;
// Quick check to see if anything has to be drawn at all
if (w <= 0 || h <= 0)
return;
// Store the bounding box so that undraw mouse can restore the area the
// mouse currently covers to its original content.
_mouseOldState.x = x;
_mouseOldState.y = y;
_mouseOldState.w = w;
_mouseOldState.h = h;
// Draw the mouse cursor; backup the covered area in "bak"
///if (gpLockSurface(_screen) == -1)
/// error("gpLockSurface failed: %s.\n", gpGetError());
// as dirty
add_dirty_rect(x, y, w, h);
dst = (byte *) _screen->pixels + y * _screenWidth + x;
while (h > 0) {
int width = w;
while (width > 0) {
*bak++ = *dst;
color = *src++;
if (color != _mouseKeycolor) // Transparent, don't draw
*dst = color;
dst++;
width--;
}
src += _mouseCurState.w - w;
bak += MAX_MOUSE_W - w;
dst += _screenWidth - w;
h--;
}
///gpUnlockSurface(_screen);
// Finally, set the flag to indicate the mouse has been drawn
_mouseDrawn = true;
}
if (_mouseDrawn || !_mouseVisible)
return;
int x = _mouseCurState.x - _mouseHotspotX;
int y = _mouseCurState.y - _mouseHotspotY;
int w = _mouseCurState.w;
int h = _mouseCurState.h;
byte color;
//byte *src = _mouseData; // Image representing the mouse
//uint16 *src = _mouseData; // Image representing the mouse
const byte *src = _mouseData; // Image representing the mouse
//byte *bak = _mouseBackup; // Surface used to backup the area obscured by the mouse
//byte *dst; // Surface we are drawing into
//uint16 *bak = (uint16*)_mouseBackup; // Surface used to backup the area obscured by the mouse
//uint16 *dst; // Surface we are drawing into
// clip the mouse rect, and addjust the src pointer accordingly
if (x < 0) {
w += x;
src -= x;
x = 0;
}
if (y < 0) {
h += y;
src -= y * _mouseCurState.w;
y = 0;
}
// Quick check to see if anything has to be drawn at all
if (w <= 0 || h <= 0)
return;
if (w > _screenWidth - x)
w = _screenWidth - x;
if (h > _screenHeight - y)
h = _screenHeight - y;
// Store the bounding box so that undraw mouse can restore the area the
// mouse currently covers to its original content.
_mouseOldState.x = x;
_mouseOldState.y = y;
_mouseOldState.w = w;
_mouseOldState.h = h;
// Draw the mouse cursor; backup the covered area in "bak"
///if (gpLockSurface(_tmpscreen) == -1)
/// error("gpLockSurface failed: %s.\n", gpGetError());
// as dirty
add_dirty_rect(x, y, w, h);
uint16 *bak = (uint16 *) _mouseBackup; // Surface used to backup the area obscured by the mouse
uint16 *dst; // Surface we are drawing into
dst =
(uint16 *) _tmpscreen->pixels + (y + 1) * TMP_SCREEN_WIDTH + (x +
1);
while (h > 0) {
int width = w;
while (width > 0) {
*bak++ = *dst;
color = *src++;
if (color != 0xFF) // 0xFF = transparent, don't draw
*dst =
RGB_TO_16(_currentPalette[color].r,
_currentPalette[color].g,
_currentPalette[color].b);
dst++;
width--;
}
src += _mouseCurState.w - w;
bak += MAX_MOUSE_W - w;
dst += TMP_SCREEN_WIDTH - w;
h--;
}
///gpUnlockSurface(_tmpscreen);
// Finally, set the flag to indicate the mouse has been drawn
_mouseDrawn = true;
}
void OSystem_GP32::undraw_mouse() {
//return; //fixme!
if (!_overlayVisible) {
if (!_mouseDrawn)
return;
_mouseDrawn = false;
byte *dst, *bak = _mouseBackup;
const int old_mouse_x = _mouseOldState.x;
const int old_mouse_y = _mouseOldState.y;
const int old_mouse_w = _mouseOldState.w;
const int old_mouse_h = _mouseOldState.h;
int x, y;
// No need to do clipping here, since draw_mouse() did that already
dst =
(byte *) _screen->pixels + old_mouse_y * _screenWidth +
old_mouse_x;
for (y = 0; y < old_mouse_h;
++y, bak += MAX_MOUSE_W, dst += _screenWidth) {
for (x = 0; x < old_mouse_w; ++x) {
dst[x] = bak[x];
}
}
add_dirty_rect(old_mouse_x, old_mouse_y, old_mouse_w,
old_mouse_h);
}
if (!_mouseDrawn)
return;
_mouseDrawn = false;
uint16 *dst, *bak = (uint16 *) _mouseBackup;
const int old_mouse_x = _mouseOldState.x;
const int old_mouse_y = _mouseOldState.y;
const int old_mouse_w = _mouseOldState.w;
const int old_mouse_h = _mouseOldState.h;
int x, y;
// No need to do clipping here, since draw_mouse() did that already
dst =
(uint16 *) _tmpscreen->pixels + (old_mouse_y +
1) * TMP_SCREEN_WIDTH + (old_mouse_x + 1);
for (y = 0; y < old_mouse_h;
++y, bak += MAX_MOUSE_W, dst += TMP_SCREEN_WIDTH) {
for (x = 0; x < old_mouse_w; ++x) {
dst[x] = bak[x];
}
}
add_dirty_rect(old_mouse_x, old_mouse_y, old_mouse_w, old_mouse_h);
}
char *gpGetError(void) {
// FIXME: implement
return NULL;
}
/////////////////////////////////////////////////////////////////////////////
//
// GP32 Screen Update Stuff - Mostly 'borrowed' from GP but using gpSDK
//
/////////////////////////////////////////////////////////////////////////////
//// Update the dirty areas of the screen
void OSystem_GP32::updateScreen() {
//Common::StackLock lock(_graphicsMutex); // Lock the mutex until this function ends
internUpdateScreen();
}
// assert(_hwscreen != NULL);
//
// // If the shake position changed, fill the dirty area with blackness
// if (_currentShakePos != _newShakePos) {
// gpRect blackrect = {0, 0, _screenWidth*_scaleFactor, _newShakePos*_scaleFactor};
//
// if (_adjustAspectRatio)
// blackrect.h = real2Aspect(blackrect.h - 1) + 1;
//
// gpFillRect(_hwscreen, &blackrect, 0);
//
// _currentShakePos = _newShakePos;
//
// _forceFull = true;
// }
//
// // Make sure the mouse is drawn, if it should be drawn.
// draw_mouse();
//
// // Check whether the palette was changed in the meantime and update the
// // screen surface accordingly.
// if (_paletteDirtyEnd != 0) {
// gpSetColors(_screen, _currentPalette + _paletteDirtyStart,
// _paletteDirtyStart,
// _paletteDirtyEnd - _paletteDirtyStart);
//
// _paletteDirtyEnd = 0;
//
// _forceFull = true;
// }
//
// // Force a full redraw if requested
// if (_forceFull) {
// _num_dirty_rects = 1;
//
// _dirty_rect_list[0].x = 0;
// _dirty_rect_list[0].y = 0;
// _dirty_rect_list[0].w = _screenWidth;
// _dirty_rect_list[0].h = _screenHeight;
// }
//
// // Only draw anything if necessary
// if (_num_dirty_rects > 0) {
//
// gpRect *r;
// uint32 srcPitch, dstPitch;
// gpRect *last_rect = _dirty_rect_list + _num_dirty_rects;
//
// // Convert appropriate parts of the 8bpp image into 16bpp
// if (!_overlayVisible) {
// gpRect dst;
// for(r = _dirty_rect_list; r != last_rect; ++r) {
// dst = *r;
// dst.x++; // FIXME? Shift rect by one since 2xSai needs to acces the data around
// dst.y++; // FIXME? any pixel to scale it, and we want to avoid mem access crashes.
//
// if (gpBlitSurface(_screen, r, _hwscreen, &dst) != 0) //ph0x! _tmpscreen
// error("gpBlitSurface failed: %s", gpGetError());
// }
// }
//
//// ph0x! (no scaling) cannot skip intro if commented?
//
// srcPitch = _tmpscreen->pitch;
// dstPitch = _hwscreen->pitch;
// for(r = _dirty_rect_list; r != last_rect; ++r) {
// register int dst_y = r->y + _currentShakePos;
// register int dst_h = 0;
// if (dst_y < _screenHeight) {
// dst_h = r->h;
// if (dst_h > _screenHeight - dst_y)
// dst_h = _screenHeight - dst_y;
//
// dst_y *= _scaleFactor;
//
// if (_overlayVisible) //ph0x fixme?
// _scaler_proc((byte*)_tmpscreen->pixels + (r->x*2+2) + (r->y+1)*srcPitch, srcPitch,
// (byte*)_hwscreen->pixels + r->x*2*_scaleFactor + dst_y*dstPitch, dstPitch, r->w, dst_h);
// }
// r->x *= _scaleFactor;
// r->y = dst_y;
// r->w *= _scaleFactor;
// r->h = dst_h * _scaleFactor;
// }
//
// // Readjust the dirty rect list in case we are doing a full update.
// // This is necessary if shaking is active.
// if (_forceFull) {
// _dirty_rect_list[0].y = 0;
// _dirty_rect_list[0].h = _screenHeight * _scaleFactor;
// }
//
// // Finally, blit all our changes to the screen
//
// // FIXME (dont use condition)
// if (_overlayVisible)
// gpUpdateRects(_hwscreen, _num_dirty_rects, _dirty_rect_list); //ph0x! _hwscreen
// else
// gpUpdateRects(_screen, _num_dirty_rects, _dirty_rect_list);
// }
//
// _num_dirty_rects = 0;
// _forceFull = false;
//}
// Either show or hide the mouse cursor
bool OSystem_GP32::showMouse(bool visible) {
if (_mouseVisible == visible)
return visible;
bool last = _mouseVisible;
_mouseVisible = visible;
if (visible)
draw_mouse();
else
undraw_mouse();
return last;
}
// Set the position of the mouse cursor
void OSystem_GP32::set_mouse_pos(int x, int y) {
if (x != _mouseCurState.x || y != _mouseCurState.y) {
_mouseCurState.x = x;
_mouseCurState.y = y;
mx = x; //ph0x fixme
my = y; //ph0x fixme
undraw_mouse();
}
}
// Set the bitmap that's used when drawing the cursor.
void OSystem_GP32::setMouseCursor(const byte *buf, uint w, uint h,
int hotspot_x, int hotspot_y, byte keycolor, int cursorTargetScale) {
// assert(w <= MAX_MOUSE_W);
// assert(h <= MAX_MOUSE_H);
_mouseCurState.w = w;
_mouseCurState.h = h;
_mouseHotspotX = hotspot_x;
_mouseHotspotY = hotspot_y;
_mouseKeycolor = keycolor;
//??????????
_mouseData = (byte *) buf;
undraw_mouse();
if (_mouseData)
free(_mouseData);
_mouseData = (byte *) malloc(w * h);
memcpy(_mouseData, buf, w * h);
}
// Shaking is used in SCUMM. Set current shake position.
void OSystem_GP32::setShakePos(int shake_pos) {
_newShakePos = shake_pos;
mcshake = shake_pos;
}
// Get the number of milliseconds since the program was started.
uint32 OSystem_GP32::getMillis() {
return GpTickCountGet();
}
// Delay for a specified amount of milliseconds
void OSystem_GP32::delayMillis(uint msecs) {
int n = GpTickCountGet();
while ((GpTickCountGet() - n) < msecs);
}
// Get the next event.
// Returns true if an event was retrieved.
const signed char abc[] = "0123456789abcdefghijklmnopqrstuvwxyz";
signed int abcindex = -1;
void switchsurf(int surf);
void buildgammatab(int val);
/////////////////////////////////////////////////////////////////////////////
//
// GP32 Event Handlers.
//
/////////////////////////////////////////////////////////////////////////////
bool OSystem_GP32::pollEvent(Event & event) {
#define EVENT_COUNT 2 // >=1
//#define MOUSE_MIPS 2 // bg updates wrong if >1 ??
#define MOUSE_MIPS 1 // bg updates wrong if >1 ??
static int lastkey, eventcount = EVENT_COUNT, lastevent = 0;
static int simulate;
static bool backspace = true;
static uint32 t;
int key;
key = gpTrapKey();
if (simulate)
simulate--;
switch (simulate) {
case 5:
lastevent = event.type = EVENT_KEYDOWN;
event.kbd.keycode = event.kbd.ascii = 8;
return true;
break;
case 3:
lastevent = event.type = EVENT_KEYDOWN;
event.kbd.keycode = event.kbd.ascii = abc[abcindex];
return true;
break;
case 4:
case 2:
lastevent = event.type = EVENT_KEYUP;
//event.kbd.keycode = event.kbd.ascii =
return true;
break;
case 1:
lastkey = key = 0;
lastevent = 0;
event.type = (EventType) 0;
break;
}
if (lastevent == EVENT_KEYDOWN) {
lastevent = event.type = EVENT_KEYUP;
//event.kbd.keycode = event.kbd.ascii;
return true;
}
if (key == GPC_VK_NONE) {
lastevent = lastkey = 0;
return false;
}
if (key == lastkey) {
eventcount--;
if (eventcount)
return false;
}
eventcount = EVENT_COUNT;
event.type = EVENT_KEYDOWN;
if (key & GPC_VK_FL) { // L
if (_overlayVisible)
return false;
if (key & GPC_VK_UP) {
if (key == lastkey)
return false;
if (gindex < ARRAYSIZE(scrGamma) - 1)
gindex++;
buildgammatab(gindex);
_paletteDirtyStart = 0;
_paletteDirtyEnd = 255; //fixme?
lastevent = event.type;
lastkey = key;
return true;
} else
if (key & GPC_VK_DOWN) {
if (key == lastkey)
return false;
if (gindex > 0)
gindex--;
buildgammatab(gindex);
_paletteDirtyStart = 0;
_paletteDirtyEnd = 255; //fixme?
lastevent = event.type;
lastkey = key;
return true;
}
if (key == lastkey)
return false;
if (skindex > 0)
skindex--;
event.kbd.keycode = event.kbd.ascii = shortkey[skindex];
lastevent = event.type;
lastkey = key;
return true;
}
lastkey = key;
if (key & GPC_VK_FR) { // R
if (key & GPC_VK_UP) {
if (getMillis() < t)
return false;
//do key=GpKeyGet(); while (key & GPC_VK_UP);
//fixme -2/-1
t = getMillis() + 200;
if (abcindex == -1)
abcindex = 0;
else {
if (abcindex < sizeof(abc) - 2)
abcindex++;
else
abcindex = 0;
}
if (backspace)
simulate = 6;
else {
backspace = true;
simulate = 4;
}
return false;
}
if (key & GPC_VK_DOWN) {
if (getMillis() < t)
return false;
//do key=GpKeyGet(); while (key & GPC_VK_DOWN);
//fixme -2/-1
t = getMillis() + 200;
if (abcindex == -1)
abcindex = abcindex = sizeof(abc) - 2;
else {
if (abcindex > 0)
abcindex--;
else
abcindex = sizeof(abc) - 2;
}
if (backspace)
simulate = 6;
else {
backspace = true;
simulate = 4;
}
return false;
}
if (key & GPC_VK_LEFT) {
abcindex = -1;
event.kbd.keycode = event.kbd.ascii = 8;
lastevent = event.type;
do
key = gpTrapKey();
while (key & GPC_VK_LEFT);
return true;
} else if (key & GPC_VK_RIGHT) {
abcindex = -1;
backspace = false;
return false;
}
if (!_overlayVisible) {
if (lastevent == EVENT_KEYUP)
return false;
if (shortkey[skindex + 1])
skindex++;
event.kbd.keycode = event.kbd.ascii =
shortkey[skindex];
lastevent = event.type;
return true;
}
} else if (key & GPC_VK_START) { // START = menu/enter
if (_overlayVisible)
event.kbd.keycode = event.kbd.ascii = 13;
else {
event.kbd.keycode = event.kbd.ascii = 319;
//buildgammatab(ARRAYSIZE(scrGamma)-1); // moved to colortoRBG
}
lastevent = event.type;
return true;
}
if (key & GPC_VK_SELECT) { // SELECT == escape/skip
if (_overlayVisible) {
do
key = gpTrapKey();
while (key != GPC_VK_NONE); // prevent 2xESC
buildgammatab(gindex);
_paletteDirtyStart = 0;
_paletteDirtyEnd = 255; //fixme?
}
event.kbd.keycode = event.kbd.ascii = 27;
lastevent = event.type;
return true;
}
if (key & GPC_VK_FA) {
if (lastevent == EVENT_LBUTTONUP)
return false;
if (lastevent == EVENT_LBUTTONDOWN) {
lastevent = EVENT_LBUTTONUP;
event.type = EVENT_LBUTTONUP;
} else {
lastevent = EVENT_LBUTTONDOWN;
event.type = EVENT_LBUTTONDOWN;
}
return true;
}
if (key & GPC_VK_FB) {
if (lastevent == EVENT_RBUTTONUP)
return false;
if (lastevent == EVENT_RBUTTONDOWN) {
lastevent = EVENT_RBUTTONUP;
event.type = EVENT_RBUTTONUP;
} else {
lastevent = EVENT_RBUTTONDOWN;
event.type = EVENT_RBUTTONDOWN;
}
return true;
}
if (key & GPC_VK_LEFT) {
mx -= MOUSE_MIPS;
if (mx < 1)
mx = 1; // wrong if 0?
}
if (key & GPC_VK_RIGHT) {
mx += MOUSE_MIPS;
if (mx > 319)
mx = 319;
}
if (key & GPC_VK_UP) {
my -= MOUSE_MIPS;
if (my < 1)
my = 1; // wrong if 0?
}
if (key & GPC_VK_DOWN) {
my += MOUSE_MIPS;
if (my > _screenHeight - 1)
my = _screenHeight - 1;
}
event.type = EVENT_MOUSEMOVE;
km.x = event.mouse.x = mx;
km.y = event.mouse.y = my;
event.mouse.x /= _scaleFactor;
event.mouse.y /= _scaleFactor;
set_mouse_pos(event.mouse.x, event.mouse.y);
}
/////////////////////////////////////////////////////////////////////////////
//
// GP32 Graphics Stuff -
//
/////////////////////////////////////////////////////////////////////////////
int16 OSystem_GP32::RBGToColor(uint8 r, uint8 g, uint8 b) {
float rr, gg, bb;
rr = r * gammatab2[r];
gg = g * gammatab2[g];
bb = b * gammatab2[b];
if (rr > 255)
rr = 255;
if (gg > 255)
gg = 255;
if (bb > 255)
bb = 255;
r = (u8) rr;
g = (u8) gg;
b = (u8) bb;
//return ((((r>>3)&0x1F) << 11) | (((g>>2)&0x3F) << 5) | ((b>>3)&0x1F)); //ph0x
return (((((r) >> 3) & 0x1F) << 11) | ((((g) >> 3) & 0x1F) << 6) |
(((b) >> 3) & 0x1F) << 1);
}
void OSystem_GP32::colorToRBG(int16 color, uint8 &r, uint8 &g, uint8 &b) {
float rr, gg, bb;
r = ((((color) >> 11) & 0x1F) << 3); //(((color>>11)&0x1F) << 3);
g = ((((color) >> 6) & 0x1F) << 3); //(((color>>5)&0x3F) << 2);
b = ((((color) >> 1) & 0x1F) << 3); //((color&0x1F) << 3);
rr = r * gammatab2[r];
gg = g * gammatab2[g];
bb = b * gammatab2[b];
if (rr > 255)
rr = 255;
if (gg > 255)
gg = 255;
if (bb > 255)
bb = 255;
r = (u8) rr;
g = (u8) gg;
b = (u8) bb;
}
void switchsurf(int surf) {
GPLCDINFO lcd;
GpLcdInfoGet(&lcd);
if (surf == DEBUG_SURFACE) {
if (lcd.lcd_global.U8_lcd.bpp == 16)
GpGraphicModeSet(8, NULL);
currentsurf = DEBUG_SURFACE;
GpSurfaceFlip(&LCDbuffer[(int)currentsurf]);
//GpSetPaletteEntry ( 0, 0,0,0 );
//GpSetPaletteEntry ( 1, 0,0,0 );
//GpSetPaletteEntry ( 2, 255,255,255 );
} else if (surf == GAME_SURFACE) {
//if (lcd.lcd_global.U8_lcd.bpp == 8) GpGraphicModeSet(16, NULL);
currentsurf = GAME_SURFACE;
GpSurfaceFlip(&LCDbuffer[(int)currentsurf]);
//GpSetPaletteEntry ( 2, 0,0,0 );
//GpSetPaletteEntry ( 1, 0,107,84 );
//GpSetPaletteEntry ( 0, 255,255,255 );
} else
error("Switching to false stuface");
}
/////////////////////////////////////////////////////////////////////////////
//
// GP32 Sound Stuff -
//
/////////////////////////////////////////////////////////////////////////////
void OSystem_GP32::clearSoundCallback() {
// _sound_proc = NULL;
// _sound_proc_param = NULL;
}
typedef void SoundProc(void *param, byte *buf, int len);
typedef struct GPSOUNDBUF {
PCM_SR freq; /* Taken from gpmm.h */
PCM_BIT format; /* Taken from gpmm.h */
unsigned int samples; /* Buffer length (in samples) */
void *userdata; /* Userdata which gets passed to the callback function */
SoundProc *callback;
unsigned int pollfreq; /* Frequency of the timer interrupt which polls the playing position
* recommended value: 2*(playingfreq in Hz/GPSOUNDBUF.samples) */
unsigned int samplesize; /* Size of one sample (8bit mono->1, 16bit stereo->4) - don't touch this */
} GPSOUNDBUF;
GPSOUNDBUF gpsndbuf; // for scumm
/* Global variables */
unsigned int frame = 0;
unsigned int *soundPos = 0;
volatile int idx_buf;
unsigned int shiftVal = 0;
void *buffer;
GPSOUNDBUF soundBuf;
/* This routine gets called by the timer interrupt and
* polls the current playing position within the buffer.
*/
//void *blah; // holds "this" for mixer.cpp
void soundtimer(void) {
unsigned int t =
(((unsigned int)(*soundPos) - (unsigned int)buffer) >> shiftVal) >=
soundBuf.samples ? 1 : 0;
if (t != frame) {
unsigned int offs =
((frame == 1) ? (soundBuf.samples << shiftVal) : 0);
soundBuf.callback(soundBuf.userdata /*blah */ , (u8 *) ((unsigned int)buffer + offs), soundBuf.samples << shiftVal); //FIXME (*callback)(param) ?
frame = t;
}
}
int GpSoundBufStart(GPSOUNDBUF *sb) {
frame = 0;
/* Copy the structure */
memcpy(&soundBuf, sb, sizeof(GPSOUNDBUF));
/* Calculate size of a single sample in bytes
* and a corresponding shift value
*/
shiftVal = 0;
switch (soundBuf.freq) {
case PCM_S11:
break;
case PCM_S22:
break;
case PCM_S44:
shiftVal++;
break;
case PCM_M11:
break;
case PCM_M22:
break;
case PCM_M44:
shiftVal++;
break;
}
if (soundBuf.format == PCM_16BIT)
shiftVal++;
soundBuf.samplesize = 1 << shiftVal;
/* Allocate memory for the playing buffer */
buffer = malloc(soundBuf.samplesize * soundBuf.samples * 2);
memset(buffer, 0, soundBuf.samplesize * soundBuf.samples * 2);
/* Set timer interrupt #0 */
if (GpTimerOptSet(0, soundBuf.pollfreq, 0,
soundtimer) == GPOS_ERR_ALREADY_USED)
error("timer slot used");
GpTimerSet(0);
/* Start playing */
GpPcmPlay((unsigned short *)buffer,
soundBuf.samples * soundBuf.samplesize * 2, 1);
GpPcmLock((unsigned short *)buffer, (int *)&idx_buf,
(unsigned int *)&soundPos);
return 0;
}
void GpSoundBufStop(void) {
GpPcmStop();
GpPcmRemove((unsigned short *)buffer);
GpTimerKill(0);
free(buffer);
}
int OSystem_GP32::getOutputSampleRate() const {
return SAMPLES_PER_SEC;
}
// Set the function to be invoked whenever samples need to be generated
// Buffer Length and Poll Frequency changed. DJWillis
bool OSystem_GP32::setSoundCallback(SoundProc proc, void *param) {
gpsndbuf.freq = PCM_S22; // Taken from gpmm.h
gpsndbuf.format = PCM_16BIT; // Taken from gpmm.h
gpsndbuf.samples = 2048; //128; //fixme? // Buffer length (in samples)
//FIXME? crashes if not commented?!
//gpsndbuf.userdata=g_scumm; //param; //fixme? // Userdata which gets passed to the callback function
gpsndbuf.callback = proc; //mycallback; // Callback function (just like in SDL)
//2*((float)22025/(float)s.samples);
gpsndbuf.pollfreq = 8 * (SAMPLES_PER_SEC / gpsndbuf.samples); //fixme
// Frequency of the timer interrupt which polls the playing position
// recommended value: 2*(playingfreq in Hz/GPSOUNDBUF.samples)
//s.samplesize; // Size of one sample (8bit mono->1, 16bit stereo->4) - don't touch this
GpPcmInit(PCM_S22, PCM_16BIT);
GpSoundBufStart(&gpsndbuf);
return true;
}
/////////////////////////////////////////////////////////////////////////////
//
// GP32 Graphics Stuff
//
/////////////////////////////////////////////////////////////////////////////
void OSystem_GP32::get_screen_image(byte *buf) {
/* make sure the mouse is gone */
undraw_mouse();
///if (gpLockSurface(_screen) == -1)
/// error("gpLockSurface failed: %s.\n", gpGetError());
memcpy(buf, _screen->pixels, _screenWidth * _screenHeight);
///gpUnlockSurface(_screen);
}
void OSystem_GP32::hotswap_gfx_mode() {
/* We allocate a screen sized bitmap which contains a "backup"
* of the screen data during the change. Then we draw that to
* the new screen right after it's setup.
*/
byte *bak_mem = (byte *) malloc(_screenWidth * _screenHeight);
get_screen_image(bak_mem);
unload_gfx_mode();
load_gfx_mode();
// reset palette
gpSetColors(_screen, _currentPalette, 0, 256);
// blit image
copyRectToScreen(bak_mem, _screenWidth, 0, 0, _screenWidth,
_screenHeight);
free(bak_mem);
updateScreen();
}
// Get or set a property
//uint32 OSystem_GP32::property(int param, Property *value)
//{
// switch(param) {
//
// case PROP_GET_FULLSCREEN:
// return _full_screen;
//}
void OSystem_GP32::setWindowCaption(const char *caption) {
//gGameName = caption; // Would like to return game here like DC port. - DJWillis
}
// CDROM Code - All returns false as the GP32 has no CDROM ;-)
bool OSystem_GP32::openCD(int drive) {
return false;
}
bool OSystem_GP32::pollCD() {
return false;
}
void OSystem_GP32::playCD(int track, int num_loops, int start_frame, int duration) {
}
void OSystem_GP32::stopCD() {
}
void OSystem_GP32::updateCD() {
}
// End CDROM Code.
// Add a new callback timer
// ph0x FIXME: make members
int _timerinterval;
int (*_timercallback)(int);
void voidcallback() {
//printf("timer running");
_timercallback(_timerinterval); //FIXME ?? (*_timercallback)(_timerinterval);
}
void OSystem_GP32::setTimerCallback(TimerProc callback, int timer) {
int timerno = 1; //0 used by sound proc
if (!callback) {
GpTimerKill(timerno);
return;
}
if (GpTimerOptSet(timerno, timer, 0,
voidcallback) == GPOS_ERR_ALREADY_USED)
error("timer slot used");
_timerinterval = timer;
_timercallback = callback;
GpTimerSet(timerno);
}
// Mutex handling - DJWillis Hack
OSystem::MutexRef OSystem_GP32::createMutex(void) {
return NULL;
}
void OSystem_GP32::lockMutex(MutexRef) {
}
void OSystem_GP32::unlockMutex(MutexRef) {
}
void OSystem_GP32::deleteMutex(MutexRef) {
}
// Quit
void OSystem_GP32::quit() {
printf("Quitting...");
exit(0);
}
// Overlay
void OSystem_GP32::showOverlay() {
// hide the mouse
undraw_mouse();
u8 *s = (u8 *) _screen->pixels;
u16 *d = (u16 *) _tmpscreen->pixels;
u8 c;
// convert to 16 bit
for (int y = 0; y < _screenHeight; y++) {
for (int x = 0; x < 320; x++) {
c = *s;
*d++ =
(u16) gpRGB16(_currentPalette[c].r,
_currentPalette[c].g, _currentPalette[c].b);
s++;
}
d += 3; // tmpscreen width is screen+3
}
GpGraphicModeSet(16, NULL); //ph0x
// Test code.
//???????????
//GpRectFill(NULL,&LCDbuffer[GAME_SURFACE], 0, 0, 320, 240, 0); //black border
_overlayVisible = true;
clearOverlay();
}
void OSystem_GP32::hideOverlay() {
// hide the mouse
undraw_mouse();
GpGraphicModeSet(8, NULL); //ph0x
GpRectFill(NULL, &LCDbuffer[GAME_SURFACE], 0, 0, 320, 240, 0); //black border
_overlayVisible = false;
_forceFull = true;
}
void OSystem_GP32::clearOverlay() {
if (!_overlayVisible)
return;
// hide the mouse
undraw_mouse();
// Clear the overlay by making the game screen "look through" everywhere.
gpRect src, dst;
src.x = src.y = 0;
dst.x = dst.y = 1;
src.w = dst.w = _screenWidth;
src.h = dst.h = _screenHeight;
if (gpBlitSurface(_screen, &src, _tmpscreen, &dst) != 0) //FIXME
error("gpBlitSurface failed: %s", gpGetError());
_forceFull = true;
}
void OSystem_GP32::grabOverlay(int16 *buf, int pitch) {
if (!_overlayVisible)
return;
if (_tmpscreen == NULL)
return;
// hide the mouse
undraw_mouse();
///if (gpLockSurface(_tmpscreen) == -1)
/// error("gpLockSurface failed: %s.\n", gpGetError());
int16 *src = (int16 *) _tmpscreen->pixels + TMP_SCREEN_WIDTH + 1;
int h = _screenHeight;
do {
memcpy(buf, src, _screenWidth * 2);
src += TMP_SCREEN_WIDTH;
buf += pitch;
} while (--h);
///gpUnlockSurface(_tmpscreen);
}
void OSystem_GP32::copyRectToOverlay(const int16 * buf, int pitch, int x,
int y, int w, int h) {
if (!_overlayVisible)
return;
if (_tmpscreen == NULL)
return;
// Clip the coordinates
if (x < 0) {
w += x;
buf -= x;
x = 0;
}
if (y < 0) {
h += y;
buf -= y * pitch;
y = 0;
}
if (w > _screenWidth - x) {
w = _screenWidth - x;
}
if (h > _screenHeight - y) {
h = _screenHeight - y;
}
if (w <= 0 || h <= 0)
return;
// Mark the modified region as dirty
cksum_valid = false;
add_dirty_rect(x, y, w, h);
/* FIXME: undraw mouse only if the draw rect intersects with the mouse rect */
undraw_mouse();
///if (gpLockSurface(_tmpscreen) == -1)
/// error("gpLockSurface failed: %s.\n", gpGetError());
int16 *dst =
(int16 *) _tmpscreen->pixels + (y + 1) * TMP_SCREEN_WIDTH + (x +
1);
do {
memcpy(dst, buf, w * 2);
dst += TMP_SCREEN_WIDTH;
buf += pitch;
} while (--h);
///gpUnlockSurface(_tmpscreen);
}
void OSystem_GP32::internUpdateScreen() {
assert(_hwscreen != NULL);
// If the shake position changed, fill the dirty area with blackness
if (_currentShakePos != _newShakePos) {
gpRect blackrect =
{ 0, 0, _screenWidth * _scaleFactor,
_newShakePos * _scaleFactor };
//if (_adjustAspectRatio)
// blackrect.h = real2Aspect(blackrect.h - 1) + 1;
gpFillRect(_hwscreen, &blackrect, 0);
_currentShakePos = _newShakePos;
_forceFull = true;
}
// Make sure the mouse is drawn, if it should be drawn.
draw_mouse();
// Check whether the palette was changed in the meantime and update the
// screen surface accordingly.
if (_paletteDirtyEnd != 0) {
gpSetColors(_screen, _currentPalette + _paletteDirtyStart,
_paletteDirtyStart, _paletteDirtyEnd - _paletteDirtyStart);
_paletteDirtyEnd = 0;
_forceFull = true;
}
//#ifdef USE_OSD
// // OSD visible (i.e. non-transparent)?
// if (_osdAlpha != gpALPHA_TRANSPARENT) {
// // Updated alpha value
// const int diff = gpGetTicks() - _osdFadeStartTime;
// if (diff > 0) {
// if (diff >= kOSDFadeOutDuration) {
// // Back to full transparency
// _osdAlpha = gpALPHA_TRANSPARENT;
// } else {
// // Do a linear fade out...
// const int startAlpha = gpALPHA_TRANSPARENT + kOSDInitialAlpha * (gpALPHA_OPAQUE - gpALPHA_TRANSPARENT) / 100;
// _osdAlpha = startAlpha + diff * (gpALPHA_TRANSPARENT - startAlpha) / kOSDFadeOutDuration;
// }
// gpSetAlpha(_osdSurface, gpRLEACCEL | gpSRCCOLORKEY | gpSRCALPHA, _osdAlpha);
// _forceFull = true;
// }
// }
//#endif
// Force a full redraw if requested
if (_forceFull) {
_num_dirty_rects = 1;
_dirty_rect_list[0].x = 0;
_dirty_rect_list[0].y = 0;
_dirty_rect_list[0].w = _screenWidth;
_dirty_rect_list[0].h = _screenHeight;
}
// Only draw anything if necessary
if (_num_dirty_rects > 0) {
gpRect *r;
gpRect dst;
uint32 srcPitch, dstPitch;
gpRect *last_rect = _dirty_rect_list + _num_dirty_rects;
if (_scaler_proc == Normal1x && !_adjustAspectRatio) {
gpSurface *target =
_overlayVisible ? _tmpscreen : _screen;
for (r = _dirty_rect_list; r != last_rect; ++r) {
dst = *r;
if (_overlayVisible) {
// FIXME: I don't understand why this is necessary...
dst.x--;
dst.y--;
}
dst.y += _currentShakePos;
if (gpBlitSurface(target, r, _hwscreen,
&dst) != 0)
error("gpBlitSurface failed: %s",
gpGetError());
}
} else {
if (!_overlayVisible) {
for (r = _dirty_rect_list; r != last_rect; ++r) {
dst = *r;
dst.x++; // Shift rect by one since 2xSai needs to acces the data around
dst.y++; // any pixel to scale it, and we want to avoid mem access crashes.
if (gpBlitSurface(_screen, r,
_tmpscreen, &dst) != 0)
error
("gpBlitSurface failed: %s",
gpGetError());
}
}
//gpLockSurface(_tmpscreen);
//gpLockSurface(_hwscreen);
srcPitch = _tmpscreen->pitch;
dstPitch = _hwscreen->pitch;
for (r = _dirty_rect_list; r != last_rect; ++r) {
register int dst_y = r->y + _currentShakePos;
register int dst_h = 0;
register int orig_dst_y = 0;
if (dst_y < _screenHeight) {
dst_h = r->h;
if (dst_h > _screenHeight - dst_y)
dst_h = _screenHeight - dst_y;
dst_y *= _scaleFactor;
if (_adjustAspectRatio) {
orig_dst_y = dst_y;
dst_y = real2Aspect(dst_y);
}
_scaler_proc((byte *) _tmpscreen->
pixels + (r->x * 2 + 2) + (r->y +
1) * srcPitch, srcPitch,
(byte *) _hwscreen->pixels +
r->x * 2 * _scaleFactor +
dst_y * dstPitch, dstPitch, r->w,
dst_h);
}
r->x *= _scaleFactor;
r->y = dst_y;
r->w *= _scaleFactor;
r->h = dst_h * _scaleFactor;
if (_adjustAspectRatio
&& orig_dst_y / _scaleFactor <
_screenHeight)
r->h =
stretch200To240((uint8 *)
_hwscreen->pixels, dstPitch, r->w,
r->h, r->x, r->y, orig_dst_y);
}
//gpUnlockSurface(_tmpscreen);
//gpUnlockSurface(_hwscreen);
}
// Readjust the dirty rect list in case we are doing a full update.
// This is necessary if shaking is active.
if (_forceFull) {
_dirty_rect_list[0].y = 0;
_dirty_rect_list[0].h = 240;
}
#ifdef USE_OSD
if (_osdAlpha != gpALPHA_TRANSPARENT) {
gpBlitSurface(_osdSurface, 0, _hwscreen, 0);
}
#endif
// Finally, blit all our changes to the screen
gpUpdateRects(_hwscreen, _num_dirty_rects, _dirty_rect_list);
}
_num_dirty_rects = 0;
_forceFull = false;
}
// assert(_hwscreen != NULL);
//
// // If the shake position changed, fill the dirty area with blackness
// if (_currentShakePos != _newShakePos) {
// gpRect blackrect = {0, 0, _screenWidth*_scaleFactor, _newShakePos*_scaleFactor};
// gpFillRect(_hwscreen, &blackrect, 0);
//
// _currentShakePos = _newShakePos;
//
// _forceFull = true;
// }
//
// // Make sure the mouse is drawn, if it should be drawn.
// draw_mouse(); //ph0x
//
// // Check whether the palette was changed in the meantime and update the
// // screen surface accordingly.
// if (_paletteDirtyEnd != 0) {
// gpSetColors(_screen, _currentPalette + _paletteDirtyStart,
// _paletteDirtyStart,
// _paletteDirtyEnd - _paletteDirtyStart);
//
// _paletteDirtyEnd = 0;
//
// _forceFull = true;
// }
//
// // Force a full redraw if requested
// if (_forceFull) {
// _num_dirty_rects = 1;
//
// _dirty_rect_list[0].x = 0;
// _dirty_rect_list[0].y = 0;
// _dirty_rect_list[0].w = _screenWidth;
// _dirty_rect_list[0].h = _screenHeight;
// }
//
// // Only draw anything if necessary
// if (_num_dirty_rects > 0) {
//
// gpRect *r;
// uint32 srcPitch, dstPitch;
// gpRect *last_rect = _dirty_rect_list + _num_dirty_rects;
//
// // Convert appropriate parts of the 8bpp image into 16bpp
// if (!_overlayVisible) {
// gpRect dst;
// for(r = _dirty_rect_list; r != last_rect; ++r) {
// dst = *r;
// dst.x++; // FIXME? Shift rect by one since 2xSai needs to acces the data around
// dst.y++; // FIXME? any pixel to scale it, and we want to avoid mem access crashes.
//
// if (gpBlitSurface(_screen, r, _hwscreen, &dst) != 0) //ph0x! gp_tmpscreen
// error("gpBlitSurface failed: %s", gpGetError());
// }
// }
//
// ///gp_LockSurface(gp_tmpscreen);
// ///gp_LockSurface(gp_hwscreen);
//
//// ph0x! (no scaling) cannot skip intro if commented?
//
// srcPitch = _tmpscreen->pitch;
// dstPitch = _hwscreen->pitch;
// for(r = _dirty_rect_list; r != last_rect; ++r) {
// register int dst_y = r->y + _currentShakePos;
// register int dst_h = 0;
// if (dst_y < _screenHeight) {
// dst_h = r->h;
// if (dst_h > _screenHeight - dst_y)
// dst_h = _screenHeight - dst_y;
//
// dst_y *= _scaleFactor;
//
// if (_overlayVisible) //ph0x fixme?
// _scaler_proc((byte*)_tmpscreen->pixels + (r->x*2+2) + (r->y+1)*srcPitch, srcPitch,
// (byte*)_hwscreen->pixels + r->x*2*_scaleFactor + dst_y*dstPitch, dstPitch, r->w, dst_h);
// }
// r->x *= _scaleFactor;
// r->y = dst_y;
// r->w *= _scaleFactor;
// r->h = dst_h * _scaleFactor;
// }
//
// ///gp_UnlockSurface(gp_tmpscreen);
// ///gp_UnlockSurface(gp_hwscreen);
//
// // Readjust the dirty rect list in case we are doing a full update.
// // This is necessary if shaking is active.
// if (_forceFull) {
// _dirty_rect_list[0].y = 0;
// _dirty_rect_list[0].h = _screenHeight * _scaleFactor;
// }
//
// // Finally, blit all our changes to the screen
//
// // FIXME (dont use condition)
// if (_overlayVisible)
// gpUpdateRects(_hwscreen, _num_dirty_rects, _dirty_rect_list); //ph0x! gp_hwscreen
// else
// gpUpdateRects(_screen, _num_dirty_rects, _dirty_rect_list);
// }
//
// _num_dirty_rects = 0;
// _forceFull = false;
//}
void OSystem_GP32::setFeatureState(Feature f, bool enable) {
switch (f) {
case kFeatureFullscreenMode:
setFullscreenMode(enable);
break;
case kFeatureAspectRatioCorrection:
if (_screenHeight == 200 && _adjustAspectRatio != enable) {
Common::StackLock lock(_graphicsMutex);
//assert(_hwscreen != 0);
_adjustAspectRatio ^= true;
hotswap_gfx_mode();
#ifdef USE_OSD
char buffer[128];
if (_adjustAspectRatio)
sprintf(buffer,
"Enabled aspect ratio correction\n%d x %d -> %d x %d",
_screenWidth, _screenHeight, _hwscreen->w,
_hwscreen->h);
else
sprintf(buffer,
"Disabled aspect ratio correction\n%d x %d -> %d x %d",
_screenWidth, _screenHeight, _hwscreen->w,
_hwscreen->h);
displayMessageOnOSD(buffer);
#endif
// Blit everything to the screen
internUpdateScreen();
// Make sure that an EVENT_SCREEN_CHANGED gets sent later
_modeChanged = true;
}
break;
case kFeatureAutoComputeDirtyRects:
if (enable)
_mode_flags |= DF_WANT_RECT_OPTIM;
else
_mode_flags &= ~DF_WANT_RECT_OPTIM;
break;
default:
break;
}
}
bool OSystem_GP32::hasFeature(Feature f) {
return false;
(f == kFeatureFullscreenMode) || (f == kFeatureAspectRatioCorrection);
// ||
// (f == kFeatureAutoComputeDirtyRects);
}
bool OSystem_GP32::getFeatureState(Feature f) {
switch (f) {
case kFeatureFullscreenMode:
return _full_screen;
case kFeatureAspectRatioCorrection:
return _adjustAspectRatio;
case kFeatureAutoComputeDirtyRects:
return _mode_flags & DF_WANT_RECT_OPTIM;
default:
return false;
}
}
void OSystem_GP32::setFullscreenMode(bool enable) {
Common::StackLock lock(_graphicsMutex);
if (_full_screen != enable) {
assert(_hwscreen != 0);
_full_screen ^= true;
undraw_mouse();
//if (!gpWM_ToggleFullScreen(_hwscreen)) {
// if ToggleFullScreen fails, achieve the same effect with hotswap gfx mode
// hotswap_gfx_mode();
//}
#ifdef USE_OSD
if (_full_screen)
displayMessageOnOSD("Fullscreen mode");
else
displayMessageOnOSD("Windowed mode");
#endif
// Blit everything to the screen
internUpdateScreen();
// Make sure that an EVENT_SCREEN_CHANGED gets sent later
_modeChanged = true;
}
}
static const OSystem::GraphicsMode supportedGraphicsModes[] = {
{"1x", "320x240 16bpp", GFX_NORMAL},
{0, 0, 0}
};
const OSystem::GraphicsMode *OSystem_GP32::getSupportedGraphicsModes() const {
return supportedGraphicsModes;
}
int OSystem_GP32::getDefaultGraphicsMode() const {
return GFX_NORMAL;
}
bool OSystem_GP32::setGraphicsMode(int mode) {
Common::StackLock lock(_graphicsMutex);
int newScaleFactor = 1;
ScalerProc *newScalerProc;
switch (mode) {
case GFX_NORMAL:
newScaleFactor = 1;
newScalerProc = Normal1x;
break;
//case GFX_DOUBLESIZE:
// newScaleFactor = 2;
// newScalerProc = Normal2x;
// break;
//case GFX_TRIPLESIZE:
// newScaleFactor = 3;
// newScalerProc = Normal3x;
// break;
//case GFX_2XSAI:
// newScaleFactor = 2;
// newScalerProc = _2xSaI;
// break;
//case GFX_SUPER2XSAI:
// newScaleFactor = 2;
// newScalerProc = Super2xSaI;
// break;
//case GFX_SUPEREAGLE:
// newScaleFactor = 2;
// newScalerProc = SuperEagle;
// break;
//case GFX_ADVMAME2X:
// newScaleFactor = 2;
// newScalerProc = AdvMame2x;
// break;
//case GFX_ADVMAME3X:
// newScaleFactor = 3;
// newScalerProc = AdvMame3x;
// break;
//case GFX_HQ2X:
// newScaleFactor = 2;
// newScalerProc = HQ2x;
// break;
//case GFX_HQ3X:
// newScaleFactor = 3;
// newScalerProc = HQ3x;
// break;
//case GFX_TV2X:
// newScaleFactor = 2;
// newScalerProc = TV2x;
// break;
//case GFX_DOTMATRIX:
// newScaleFactor = 2;
// newScalerProc = DotMatrix;
// break;
default:
warning("unknown gfx mode %d", mode);
return false;
}
_mode = mode;
_scaler_proc = newScalerProc;
if (newScaleFactor != _scaleFactor) {
_scaleFactor = newScaleFactor;
hotswap_gfx_mode();
}
if (!_screen)
return true;
#ifdef USE_OSD
if (_osdSurface) {
const char *newScalerName = 0;
const GraphicsMode *g = s_supportedGraphicsModes;
while (g->name) {
if (g->id == mode) {
newScalerName = g->description;
break;
}
g++;
}
if (newScalerName) {
char buffer[128];
sprintf(buffer,
"Active graphics filter: %s\n%d x %d -> %d x %d",
newScalerName, _screenWidth, _screenHeight,
_hwscreen->w, _hwscreen->h);
displayMessageOnOSD(buffer);
}
}
#endif
// Blit everything to the screen
_forceFull = true;
internUpdateScreen();
// Make sure that an EVENT_SCREEN_CHANGED gets sent later
_modeChanged = true;
return true;
}
int OSystem_GP32::getGraphicsMode() const {
return _mode;
}
////OSystem *OSystem_GP32::create(int gfx_mode, bool full_screen)
//OSystem *OSystem_GP32::create()
//{
// //OSystem_GP32 *syst = new OSystem_GP32();
//
// //syst->_mode = gfx_mode;
// //syst->_full_screen = full_screen;
// //
// //// allocate palette storage
// //syst->_currentPalette = (gpColor*)calloc(sizeof(gpColor), 256);
//
// //// allocate the dirty rect storage
// //syst->_mouseBackup = (byte*)malloc(MAX_MOUSE_W * MAX_MOUSE_H * MAX_SCALING * 2);
// /*return syst;*/
// return new OSystem_GP32();
//}
//////////////////////////////////////////////////
// GP32 stuff
//////////////////////////////////////////////////
extern "C" int write(int fd, void *p, size_t n);
int write(int fd, void *p, size_t n) { //ph0x hack!
return 0;
}
// Converts 8bit rgb values to a GP32 palette value
void GpSetPaletteEntry(u8 i, u8 r, u8 g, u8 b) {
GP_PALETTEENTRY entry = gpRGB16(r, g, b);
GpPaletteEntryChange(i, 1, &entry, 0);
}
int gpprintf(const char *fmt, ...) {
static bool busy;
static int y;
char s[1024]; // ?
va_list marker;
if (busy)
return 0;
busy = true;
va_start(marker, fmt);
vsprintf(s, fmt, marker);
va_end(marker);
#ifdef GPDEBUG
//dprintf("mem: %d ", gm_availablesize());
dprintf(s);
if (s[strlen(s) - 1] != '\n')
dprintf("\n");
//if (s[0]!='>') return r;
#endif
fprintf(stdout, s);
// print to lcd
GpTextOut(NULL, &LCDbuffer[DEBUG_SURFACE], 0, y, s, 1);
y += (ENGFONT_H - FONT_LINEGAP);
if (y >
(240 / (ENGFONT_H - FONT_LINEGAP)) * (ENGFONT_H - FONT_LINEGAP)) {
y = 0;
GpRectFill(NULL, &LCDbuffer[DEBUG_SURFACE], 0, 0, 320, 240, 2);
}
busy = false;
return 0;
}
int gpfprintf(FILE *stream, const char *fmt, ...) {
char s[256];
va_list marker;
va_start(marker, fmt);
vsprintf(s, fmt, marker);
va_end(marker);
return fwrite(s, 1, strlen(s), stream);
}
typedef struct {
FILE f;
ulong size;
ulong p; //cache position
} xfile;
#define XFILE(f) (*(xfile*)f)
#define FCACHE_SIZE 8*1024 // speed up writes
FILE *gpfopen(const char *filename, const char *mode) {
//FIXME: allocation, mode, malloc -> new
ulong m;
FILE *f;
ERR_CODE err;
char s[256];
if (!strchr(filename, '.')) {
sprintf(s, "%s.", filename);
filename = s;
}
//printf(">open %s as %s", filename, mode);
// FIXME add binary/text support
if (tolower(mode[0]) == 'r') {
f = (FILE *) malloc(sizeof(xfile));
m = OPEN_R;
GpFileGetSize(filename, &XFILE(f).size);
err = GpFileOpen(filename, m, f);
} else if (tolower(mode[0]) == 'w') {
//printf("open if as W");
f = (FILE *) malloc(sizeof(xfile) + FCACHE_SIZE);
XFILE(f).size = 0; // FIXME? new file has no size?
XFILE(f).p = 0;
m = OPEN_W;
err = GpFileCreate(filename, ALWAYS_CREATE, f);
} else
error("wrong file mode");
if (!f)
error("%s: cannot crate F_HANDLE", __FUNCTION__);
if (err) {
//printf("IOerr %d", err);
return NULL;
} else
return f;
}
int gpfclose(FILE *f) {
if (!f) {
//warning("closing null file");
return 1;
}
if (*(u32 *)((char *)f - sizeof(u32)) == 0x4321) {
debug(0, "Double closing", __FUNCTION__);
return 1;
} // return 1 ??
if (XFILE(f).p) {
GpFileWrite(*f, (char *)f + sizeof(xfile), XFILE(f).p); // flush cache
XFILE(f).p = 0;
}
ERR_CODE err = GpFileClose(*f);
free(f);
return err;
}
int gpfseek(FILE *stream, long offset, int whence) {
ulong dummy;
switch (whence) {
case SEEK_SET:
whence = FROM_BEGIN;
break;
case SEEK_CUR:
whence = FROM_CURRENT;
break;
case SEEK_END:
whence = FROM_END;
break;
}
return GpFileSeek(*stream, whence, offset, (long *)&dummy);
}
long gpftell(FILE *stream) { // fixme? use standard func
ulong pos = 0;
//ERR_CODE err = GpFileSeek(*stream, FROM_CURRENT, 0, (long*)&pos);
return pos;
}
size_t gpfread(void *ptr, size_t size, size_t n, FILE *stream) {
ulong readcount = 0;
//ERR_CODE err = GpFileRead(*stream, ptr, size*n, &readcount); //fixme? size*n
return readcount / size; //FIXME?
}
size_t gpfwrite(const void *ptr, size_t size, size_t n, FILE *f) {
int len = size * n;
if (!f) {
//warning("writing to null file");
return 0;
}
if (XFILE(f).p + len < FCACHE_SIZE) {
memcpy((char *)f + sizeof(xfile) + XFILE(f).p, ptr, len);
XFILE(f).p += len;
} else {
if (XFILE(f).p) {
GpFileWrite(*f, (char *)f + sizeof(xfile), XFILE(f).p); // flush cache
XFILE(f).p = 0;
}
ERR_CODE err = GpFileWrite(*f, ptr, len);
if (!err)
return n;
else
return -err;
}
return 0;
}
void gpclearerr(FILE *stream) {
//warning("fixme: %s", __FUNCTION__);
}
int gpfeof(FILE *f) { //fixme!
return ftell(f) >= XFILE(f).size;
}
char *gpfgets(char *s, int n, FILE *f) {
int i = 0;
while (!feof(f) && i < n) {
fread(&s[i], 1, 1, f);
if (s[i] == '\n') {
s[i + 1] = 0;
return s;
}
i++;
}
if (feof(f))
return NULL;
else
return s;
}
char gpfgetc(FILE *f) {
char c[1];
fread(&c[0], 1, 1, f);
return c[0];
}
int gpfflush(FILE * stream) {
return 0;
}
/*
* GP32 Memory managment.
*/
void *gpmalloc(size_t size) {
u32 np;
u32 *up;
np = (u32) gm_malloc(size + sizeof(u32));
if (np) {
up = (u32 *) np;
*up = 0x1234;
return (void *)(np + sizeof(u32));
}
return NULL;
}
void *gpcalloc(size_t nitems, size_t size) {
void *p = gpmalloc(nitems * size); //gpcalloc doesnt clear?
memset(p, 0, nitems * size);
if (*(u8 *) p)
warning("%s: calloc doesn't clear!", __FUNCTION__); //fixme: was error
//printf("callocing");
return p;
}
void gpfree(void *block) {
u32 np;
u32 *up;
if (!block) {
debug(0, "freeing null pointer");
return;
}
np = ((u32) block) - sizeof(u32);
up = (u32 *) np;
if (*up == 0x4321)
error("%s: double deallocation!", __FUNCTION__);
if (*up != 0x1234)
error("%s: corrupt block!", __FUNCTION__);
*up = 0x4321;
gm_free(up);
}
/*
char *gpstrdup(const char *s) {
char *p=(char*)malloc(strlen(s)+1);
memcpy(p, s, strlen(s)+1);
return p;
}
*/
char *gpstrdup(const char *strSource) {
char *strBuffer;
strBuffer = (char *)malloc(strlen(strSource) + 1);
if (strBuffer)
strcpy(strBuffer, strSource);
return strBuffer;
}
time_t gptime(time_t *timer) {
time_t t = GpTickCountGet() / 1000;
if (timer)
*timer = t;
return t;
}
void gpdeinit() {
fclose(fstdin);
fclose(fstdout);
fclose(fstderr);
}
void gpexit(int code) {
switchsurf(DEBUG_SURFACE);
if (!code) {
printf("----------------------------------------");
printf(" Your GP32 is now restarting... ");
printf("----------------------------------------");
gpdeinit();
// FIXME: use function :)
int n = GpTickCountGet();
while ((GpTickCountGet() - n) < 3000);
GpAppExit();
} else {
printf("Exit Code %d", code);
while (1);
}
}
/****************************************************************
Setup CPU Speed - Calls to CPUSPEED.S
****************************************************************/
void gpCPUSpeed(int freq) {
// To extend use: cpu_speed(CLK_SPEED, DIV_FACTOR, CLK_MODE);
if (freq == 166)
cpu_speed(165000000, 0x2f001, 3); // 40 Bus?
if (freq == 156)
cpu_speed(156000000, 0x2c001, 3); // 36 Bus
if (freq == 133)
cpu_speed(133500000, (81 << 12) | (2 << 4) | 1, 2); // 66 Bus?
if (freq == 132)
cpu_speed(132000000, 0x3a011, 3); // 33 Bus
if (freq == 120)
cpu_speed(120000000, 0x24001, 2);
if (freq == 100)
cpu_speed(102000000, (43 << 12) | (1 << 4) | 1, 2);
if (freq == 66)
cpu_speed(67500000, (37 << 12) | (0 << 4) | 2, 2);
if (freq == 40)
cpu_speed(40000000, 0x48013, 1); // Default
if (freq == 33)
cpu_speed(33750000, (37 << 12) | (0 << 4) | 3, 2); // Ultra slow
}
/****************************************************************
Pre-ScummVM Configuration Menu.
****************************************************************/
int ConfigMenu() {
//#ifndef GP32_GDB
// gpCPUSpeed(40);
//#endif /*GP32_GDB*/
GpSetPaletteEntry(2, 0, 0, 0);
GpSetPaletteEntry(1, 0, 0, 0);
GpSetPaletteEntry(0, 255, 255, 255);
int i, key, fg, bg, choice = 0, y = ENGFONT_H * 7;
int n = ARRAYSIZE(menu);
GpTextOut(NULL, &LCDbuffer[(int)currentsurf], 0, y,
"Configuration Menu", 1);
y += ENGFONT_H;
GpTextOut(NULL, &LCDbuffer[(int)currentsurf], 0, y,
"----------------------------------------", 1);
y += ENGFONT_H;
do {
for (i = 0; i < n; i++) {
if (i == choice) {
fg = 2;
bg = 1;
} else {
fg = 1;
bg = 2;
}
GpRectFill(NULL, &LCDbuffer[(int)currentsurf], 0,
y + i * ENGFONT_H, 320, ENGFONT_H, bg);
char s[256];
sprintf(s, "%s [%s]", menu[i].option,
menu[i].submenu[menu[i].index]);
GpTextOut(NULL, &LCDbuffer[(int)currentsurf], 0,
y + i * ENGFONT_H, s, fg);
}
do
key = gpTrapKey();
while (key == GPC_VK_NONE);
if (key & GPC_VK_DOWN) {
if (choice < n - 1)
choice++;
}
if (key & GPC_VK_UP) {
if (choice > 0)
choice--;
}
if (key & GPC_VK_LEFT) {
if (menu[choice].index > 0)
menu[choice].index--;
}
if (key & GPC_VK_RIGHT) {
if (menu[choice].submenu[menu[choice].index + 1])
menu[choice].index++;
}
//if (key & GPC_VK_START || key & GPC_VK_FA) return 1;
if (key & GPC_VK_FA)
return 1;
//if (key & GPC_VK_SELECT) return 0;
do
key = gpTrapKey();
while (key != GPC_VK_NONE);
} while (1);
}
/****************************************************************
Delay (very simple delay)
****************************************************************/
void Delay(unsigned int ms) {
unsigned int delay_by;
delay_by = GpTickCountGet();
while (GpTickCountGet() - delay_by < ms);
}
/****************************************************************
Triple buffering code
****************************************************************/
void FlipScreen() {
if (nflip == 0) {
GpSurfaceFlip(&LCDbuffer[0]);
nflip = 1;
} else if (nflip == 1) {
GpSurfaceFlip(&LCDbuffer[1]);
nflip = 2;
} else if (nflip == 2) {
GpSurfaceFlip(&LCDbuffer[2]);
nflip = 0;
}
}
/****************************************************************
Clear all the screen buffers
****************************************************************/
void ClearScreen() {
int i;
for (i = 0; i <= BUFFERCOUNT; i++) {
GpRectFill(NULL, &LCDbuffer[i], 0, 0, LCDbuffer[i].buf_w,
LCDbuffer[i].buf_h, 0x00);
}
}
/****************************************************************
Fade to black
****************************************************************/
void FadeToBlack(int delay_time) {
//Fade to black
int x;
for (x = 0; x < 30; x++) {
//Fade it further
GpLcdFade(-1, NULL);
//refresh screen
GpSurfaceFlip(&LCDbuffer[nflip]);
//wait a littel bit
Delay(delay_time);
}
//Now Clear all the buffers
ClearScreen();
//Turn the fading off
GpLcdNoFade(NULL);
//Now flip to end it all and leave it black
FlipScreen();
}
/****************************************************************
Fade to White
****************************************************************/
void FadeToWhite(int delay_time) {
//Fade to black
int x;
for (x = 0; x < 30; x++) {
//Fade it further
GpLcdFade(1, NULL);
//refresh screen
GpSurfaceFlip(&LCDbuffer[nflip]);
//wait a littel bit
Delay(delay_time);
}
//Now Clear all the buffers
ClearScreen();
//Turn the fading off
GpLcdNoFade(NULL);
//Now flip to end it all and leave it black
FlipScreen();
}
/****************************************************************
Initialise the File System
****************************************************************/
void InitFileSystem() {
//Initialises GP32 file system
GpFatInit();
GpRelativePathSet("gp:\\gpmm");
// Create folders on SMC if there not there
// For storing games, saves, config and scummvm.ini.
GpDirCreate("gp:\\data", NOT_IF_EXIST);
GpDirCreate("gp:\\data\\scummvm", NOT_IF_EXIST);
GpDirCreate("gp:\\data\\scummvm\\games", NOT_IF_EXIST);
GpDirCreate("gp:\\data\\scummvm\\config", NOT_IF_EXIST);
}
/****************************************************************
Splash Screen - show splash screen
****************************************************************/
void InitSplashPal() {
static GP_HPALETTE h_splash_pal = NULL;
if (h_splash_pal)
GpPaletteDelete(h_splash_pal);
h_splash_pal = GpPaletteCreate(gfx_splash_palnb, gfx_splash_Pal);
GpPaletteDelete(GpPaletteSelect(h_splash_pal));
GpPaletteRealize();
}
int SplashScreen() {
int key;
ClearScreen();
InitSplashPal();
// Show the screen (load into all buffers - ready for screen transition)
GpBitBlt(NULL, &LCDbuffer[0], 0, 0, gfx_splash_width,
gfx_splash_height, (unsigned char *)gfx_splash, 0, 0,
gfx_splash_width, gfx_splash_height);
GpBitBlt(NULL, &LCDbuffer[1], 0, 0, gfx_splash_width,
gfx_splash_height, (unsigned char *)gfx_splash, 0, 0,
gfx_splash_width, gfx_splash_height);
GpBitBlt(NULL, &LCDbuffer[2], 0, 0, gfx_splash_width,
gfx_splash_height, (unsigned char *)gfx_splash, 0, 0,
gfx_splash_width, gfx_splash_height);
// Refresh screen (show the logo)
FlipScreen();
// Initialise the File System
// Done during SpashScreen to hide folder create (if needed) from users.
InitFileSystem();
//TODO: Put branchs for Start and Select and act accordingly.
do {
do
key = gpTrapKey();
while (key == GPC_VK_NONE);
if (key & GPC_VK_START) {
FadeToBlack(20);
return 0;
}
if (key & GPC_VK_SELECT) {
FadeToWhite(20);
ConfigMenu();
return 0;
}
do
key = gpTrapKey();
while (key != GPC_VK_NONE);
} while (1);
//Fade the screen into GP32 setup or ScummVM.
//FadeToWhite(100);
}
/****************************************************************
Read and write the GP32 config file to the SMC
****************************************************************/
void ConfigRead() {
FILE *f;
f = fopen("gp:\\data\\scummvm\\config\\config.dat", "r");
if (f) {
for (unsigned int i = 0; i < ARRAYSIZE(menu); i++)
fread(&menu[i].index, 1, sizeof(menu[i].index), f);
fclose(f);
}
}
void ConfigWrite() {
FILE *f;
f = fopen("gp:\\data\\scummvm\\config\\config.dat", "w");
if (f) {
for (unsigned int i = 0; i < ARRAYSIZE(menu); i++)
fwrite(&menu[i].index, 1, sizeof(menu[i].index), f);
fclose(f);
}
}
/****************************************************************
Prepare GP32
****************************************************************/
void InitLCD() {
// Initialize graphics
GpGraphicModeSet(COLOUR_8BIT_MODE, NULL);
// Set the current buffer
nflip = 0;
short i;
for (i = 0; i <= BUFFERCOUNT; i++) {
GpLcdSurfaceGet(&LCDbuffer[i], i);
}
}
void Init() {
// Setup the LCD.
InitLCD();
// Load the Splash Screen and give the option of config or ScummVM.
// also sets up file system.
SplashScreen();
//GpSetPaletteEntry ( 2, 0,0,0 );
//GpSetPaletteEntry ( 1, 0,0,0 );
//GpSetPaletteEntry ( 0, 255,255,255 );
//// fixme - use get function
////currentsurf=DEBUG_SURFACE;
////GpSurfaceSet(&LCDbuffer[(int)currentsurf]);
//GpSurfaceSet(&LCDbuffer[nflip]);
//GpLcdEnable();
//stderr = fstdout = fopen("gp:\\data\\scummvm\\config\\debug.out", "w");
//stdin = NULL; //fixme?
////fstdin = fopen("stdin", "w");
////fstderr = fopen("stderr", "w");
//printf(" ScummVM for the GP32");
//printf("----------------------------------------");
//printf("PRIVATE BUILD - DO NOT PASS ON!");
//printf("ScummVM (c) 2001-4 The ScummVM Team");
//printf("GP32 Backend (c) 2004 by DJWillis");
//printf("Compiled %s, %s", __DATE__, __TIME__);
//printf("----------------------------------------");
//printf(" Press 'A' to Start ScummVM");
//printf("----------------------------------------");
///*
//ERR_CODE err;
//
//unsigned long bad;
//err = GpFormat("gp:", FORMAT_RESCUE, &bad);
//char s[256];
//GpRelativePathGet(s);
//*/
}
//void *gpmemset (void *s, int c, size_t n) {
// for (int i=n-1; i>=0; i--)
// ((char*)s)[i]=(char)c;
//}
//
//void *gpmemcpy (void *dest, const void *src, size_t n) {
// for (int i=n-1; i>=0; i--)
// ((char*)dest)[i]=((char*)src)[i];
//}
void buildgammatab(int val) {
float g = 1;
for (int i = 0; i < 256; i++) {
gammatab[255 - i] = g;
g *= scrGamma[val];
}
}
void buildgammatab2(int val) {
float g = 1;
for (int i = 0; i < 256; i++) {
gammatab2[255 - i] = g;
g *= scrGamma[val];
}
}
int stricmp(const char *string1, const char *string2) {
char src[4096];
char dest[4096];
int i;
for (i = 0; i < strlen(string1); i++)
if (string1[i] >= 'A' && string1[i] <= 'Z')
src[i] = string1[i] + 32;
else
src[i] = string1[i];
src[i] = 0;
for (i = 0; i < strlen(string2); i++)
if (string2[i] >= 'A' && string2[i] <= 'Z')
dest[i] = string2[i] + 32;
else
dest[i] = string2[i];
dest[i] = 0;
return strcmp(src, dest);
}
int strnicmp(const char *string1, const char *string2, int len) {
char src[4096];
char dest[4096];
int i;
for (i = 0; i < strlen(string1) && i < len; i++)
if (string1[i] >= 'A' && string1[i] <= 'Z')
src[i] = string1[i] + 32;
else
src[i] = string1[i];
src[i] = 0;
for (i = 0; i < strlen(string2) && i < len; i++)
if (string2[i] >= 'A' && string2[i] <= 'Z')
dest[i] = string2[i] + 32;
else
dest[i] = string2[i];
dest[i] = 0;
return strncmp(src, dest, len);
}
extern "C" void GpMain(void *arg);
extern "C" int scummvm_main(int argc, char *argv[]);
void GpMain(void *arg) {
#ifdef GP32_GDB
OpenUSB();
InstallISR();
#endif /*GP32_GDB */
// Wank up the GP32 good and propper ;-)
// asm volatile(" \n"
//" mov r0, #0x01 \n"
//" ldr r1, [r0] \n"
//" \n"
//:
//:
//:"r0", "r1");
// FIXME: causes crash?! (if not at first line of gpmain())
buildgammatab(gindex);
buildgammatab2(ARRAYSIZE(scrGamma) - 1);
Init();
// ConfigRead();
//if ()
//{
// ConfigWrite();
//}
//ConfigMenu();
//ConfigWrite();
// fixme - use get function
//currentsurf=GAME_SURFACE;
//GpSurfaceFlip(&LCDbuffer[(int)currentsurf]);
#ifndef GP32_GDB
int CPUSpeed =
atoi((const char *)menu[MENU_CPUSPEED].submenu[menu[MENU_CPUSPEED].
index]);
#endif /*GP32_GDB */
//static char *argv[] = { "scummvm", NULL, NULL, NULL };
// char *argv[] = { "scummvm", (char*)menu[MENU_MUSICDRV].submenu[menu[MENU_MUSICDRV].index]};
// static int argc = 4;
// Game Testing...
//int argc = 2;
//int argc = 4; char *argv[] = { "scummvm", "-enull", "-pgp:\\gpmm\\scummvm\\sky\\", "sky" };
int argc = 4;
char *argv[] = { "scummvm", "-enull", "", "" };
while (1) {
// Only set the CPU speed if the GDB Stub is NOT needed.
// No point calling ClearScreen(); as we want to see any odd stuff.
#ifndef GP32_GDB
gpCPUSpeed(CPUSpeed);
ClearScreen();
#endif /*GP32_GDB */
//FadeToWhite(200);
//exit(scummvm_main(argc, argv));
////////////////cast_argv = f(const_cast<double&>(d));
//////////////char* argv_;
////////////// argv_ = const_cast<*char*>(argv);
scummvm_main(argc, argv);
}
}