mirror of
https://github.com/libretro/scummvm.git
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7bceafb3f2
- Handle mouse button up events and event number fixes in MadeEngine::handleEvents() - Use milliseconds -> game ticks calculation based on Windows version of the original engine - "Rodney's Fun Screen" -> "Rodney's Funscreen" svn-id: r32731
304 lines
7.3 KiB
C++
304 lines
7.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/events.h"
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#include "common/keyboard.h"
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#include "common/file.h"
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#include "common/savefile.h"
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#include "common/config-manager.h"
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#include "common/stream.h"
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#include "graphics/cursorman.h"
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#include "base/plugins.h"
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#include "base/version.h"
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#include "sound/audiocd.h"
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#include "sound/mixer.h"
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#include "made/made.h"
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#include "made/database.h"
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#include "made/pmvplayer.h"
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#include "made/resource.h"
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#include "made/screen.h"
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#include "made/script.h"
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#include "made/sound.h"
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#include "made/music.h"
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#include "made/redreader.h"
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namespace Made {
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struct GameSettings {
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const char *gameid;
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const char *description;
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byte id;
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uint32 features;
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const char *detectname;
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};
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static const GameSettings madeSettings[] = {
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{"made", "Made game", 0, 0, 0},
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{NULL, NULL, 0, 0, NULL}
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};
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MadeEngine::MadeEngine(OSystem *syst, const MadeGameDescription *gameDesc) : Engine(syst), _gameDescription(gameDesc) {
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// Setup mixer
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_mixer->setVolumeForSoundType(Audio::Mixer::kSFXSoundType, ConfMan.getInt("sfx_volume"));
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_mixer->setVolumeForSoundType(Audio::Mixer::kMusicSoundType, ConfMan.getInt("music_volume"));
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const GameSettings *g;
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const char *gameid = ConfMan.get("gameid").c_str();
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for (g = madeSettings; g->gameid; ++g)
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if (!scumm_stricmp(g->gameid, gameid))
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_gameId = g->id;
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_rnd = new Common::RandomSource();
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syst->getEventManager()->registerRandomSource(*_rnd, "made");
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int cd_num = ConfMan.getInt("cdrom");
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if (cd_num >= 0)
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_system->openCD(cd_num);
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_pmvPlayer = new PmvPlayer(this, _mixer);
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_res = new ProjectReader();
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_screen = new Screen(this);
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if (getGameID() == GID_LGOP2 || getGameID() == GID_MANHOLE || getGameID() == GID_RODNEY) {
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_dat = new GameDatabaseV2(this);
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} else if (getGameID() == GID_RTZ) {
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_dat = new GameDatabaseV3(this);
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} else {
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error("Unknown GameID");
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}
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_script = new ScriptInterpreter(this);
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int midiDriver = MidiDriver::detectMusicDriver(MDT_MIDI | MDT_ADLIB | MDT_PREFER_MIDI);
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bool native_mt32 = ((midiDriver == MD_MT32) || ConfMan.getBool("native_mt32"));
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//bool adlib = (midiDriver == MD_ADLIB);
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MidiDriver *driver = MidiDriver::createMidi(midiDriver);
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if (native_mt32)
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driver->property(MidiDriver::PROP_CHANNEL_MASK, 0x03FE);
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_music = new MusicPlayer(driver);
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_music->setNativeMT32(native_mt32);
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//_music->setAdlib(adlib);
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_musicVolume = ConfMan.getInt("music_volume");
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if (!_musicVolume) {
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debug(1, "Music disabled.");
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}
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_quit = false;
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// Set default sound frequency
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// Return to Zork sets it itself via a script funtion
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if (getGameID() == GID_MANHOLE || getGameID() == GID_RODNEY) {
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_soundRate = 11025;
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} else {
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_soundRate = 8000;
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}
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}
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MadeEngine::~MadeEngine() {
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delete _rnd;
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delete _pmvPlayer;
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delete _res;
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delete _screen;
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delete _dat;
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delete _script;
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delete _music;
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}
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int MadeEngine::init() {
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// Initialize backend
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_system->beginGFXTransaction();
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initCommonGFX(false);
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_system->initSize(320, 200);
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_system->endGFXTransaction();
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return 0;
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}
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int16 MadeEngine::getTicks() {
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return g_system->getMillis() * 30 / 1000;
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}
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int16 MadeEngine::getTimer(int16 timerNum) {
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if (timerNum > 0 && timerNum <= ARRAYSIZE(_timers) && _timers[timerNum - 1] != -1)
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return (getTicks() - _timers[timerNum - 1]);
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else
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return 32000;
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}
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void MadeEngine::setTimer(int16 timerNum, int16 value) {
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if (timerNum > 0 && timerNum <= ARRAYSIZE(_timers))
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_timers[timerNum - 1] = value;
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}
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void MadeEngine::resetTimer(int16 timerNum) {
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if (timerNum > 0 && timerNum <= ARRAYSIZE(_timers))
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_timers[timerNum - 1] = getTicks();
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}
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int16 MadeEngine::allocTimer() {
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for (int i = 0; i < ARRAYSIZE(_timers); i++) {
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if (_timers[i] == -1) {
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_timers[i] = getTicks();
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return i + 1;
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}
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}
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return 0;
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}
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void MadeEngine::freeTimer(int16 timerNum) {
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if (timerNum > 0 && timerNum <= ARRAYSIZE(_timers))
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_timers[timerNum - 1] = -1;
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}
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Common::String MadeEngine::getSavegameFilename(int16 saveNum) {
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char filename[256];
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snprintf(filename, 256, "%s.%03d", getTargetName().c_str(), saveNum);
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return filename;
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}
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void MadeEngine::handleEvents() {
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Common::Event event;
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Common::EventManager *eventMan = _system->getEventManager();
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// NOTE: Don't reset _eventNum to 0 here or no events will get through to the scripts.
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while (eventMan->pollEvent(event)) {
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switch (event.type) {
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case Common::EVENT_MOUSEMOVE:
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_eventMouseX = event.mouse.x;
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_eventMouseY = event.mouse.y;
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break;
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case Common::EVENT_LBUTTONDOWN:
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_eventNum = 2;
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break;
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case Common::EVENT_LBUTTONUP:
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_eventNum = 1;
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break;
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case Common::EVENT_RBUTTONDOWN:
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_eventNum = 4;
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break;
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case Common::EVENT_RBUTTONUP:
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_eventNum = 3;
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break;
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case Common::EVENT_KEYDOWN:
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_eventKey = event.kbd.ascii;
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// For unknown reasons, the game accepts ASCII code
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// 9 as backspace
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if (_eventKey == Common::KEYCODE_BACKSPACE)
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_eventKey = 9;
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_eventNum = 5;
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break;
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case Common::EVENT_QUIT:
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_quit = true;
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break;
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default:
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break;
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}
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}
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AudioCD.updateCD();
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}
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int MadeEngine::go() {
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for (int i = 0; i < ARRAYSIZE(_timers); i++)
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_timers[i] = -1;
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if (getGameID() == GID_RTZ) {
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_engineVersion = 3;
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if (getFeatures() & GF_DEMO) {
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_dat->open("demo.dat");
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_res->open("demo.prj");
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} else if (getFeatures() & GF_CD) {
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_dat->open("rtzcd.dat");
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_res->open("rtzcd.prj");
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} else if (getFeatures() & GF_CD_COMPRESSED) {
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_dat->openFromRed("rtzcd.red", "rtzcd.dat");
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_res->open("rtzcd.prj");
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} else if (getFeatures() & GF_FLOPPY) {
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_dat->open("rtz.dat");
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_res->open("rtz.prj");
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} else {
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error("Unknown RTZ game features");
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}
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} else if (getGameID() == GID_MANHOLE) {
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_engineVersion = 2;
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_dat->open("manhole.dat");
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_res->open("manhole.prj");
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} else if (getGameID() == GID_LGOP2) {
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_engineVersion = 2;
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_dat->open("lgop2.dat");
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_res->open("lgop2.prj");
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} else if (getGameID() == GID_RODNEY) {
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_engineVersion = 2;
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_dat->open("rodneys.dat");
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_res->open("rodneys.prj");
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} else {
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error ("Unknown MADE game");
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}
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// FIXME: This should make things a little faster until proper dirty rectangles
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// are implemented.
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// NOTE: Disabled again since it causes major graphics errors.
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//_system->setFeatureState(OSystem::kFeatureAutoComputeDirtyRects, true);
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_autoStopSound = false;
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_eventNum = _eventKey = _eventMouseX = _eventMouseY = 0;
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#ifdef DUMP_SCRIPTS
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_script->dumpAllScripts();
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#else
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_screen->setDefaultMouseCursor();
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_script->runScript(_dat->getMainCodeObjectIndex());
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#endif
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return 0;
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}
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} // End of namespace Made
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