scummvm/engines
2009-08-17 12:22:15 +00:00
..
agi Fix bug #2838551: "PSP: AGI games are unbearably slow" 2009-08-16 19:48:13 +00:00
agos Introduce a better fix for the Mac OS X backspace problem by adding the workaround to default-events.cpp. 2009-08-16 14:04:54 +00:00
cine Fix for #2824798 (FW: crash when clicking "load" in the GUI): 2009-08-03 17:52:07 +00:00
cruise Switched event loop while/do to do/while, to ensure event handling occurs even when the game is under heavy load 2009-08-17 11:51:42 +00:00
drascula Cleanup 2009-08-04 21:56:59 +00:00
gob Add back parenthesis (I wasn't aware of this convention, sorry) in saveload, and mimic this code in oPlaytoons_openItk 2009-08-17 10:05:02 +00:00
groovie Fix warning caused by -Wformat-security. 2009-08-16 17:36:31 +00:00
igor - Added GCC_PRINTF attribute to several funcs where it makes sense 2009-07-01 20:51:04 +00:00
kyra Cleanup: don't copy the Kyrandia 1 Amiga credits data in a temporary buffer, and thus keeping it twice in memory. 2009-08-17 12:22:15 +00:00
lure Move the event recorder to its own class (EventRecoder inside common/EventRecorder.[h/cpp]). 2009-07-25 12:59:46 +00:00
m4 Move the event recorder to its own class (EventRecoder inside common/EventRecorder.[h/cpp]). 2009-07-25 12:59:46 +00:00
made Move the event recorder to its own class (EventRecoder inside common/EventRecorder.[h/cpp]). 2009-07-25 12:59:46 +00:00
parallaction Removed unnecessary semi-colons. 2009-08-15 14:13:48 +00:00
queen Move the event recorder to its own class (EventRecoder inside common/EventRecorder.[h/cpp]). 2009-07-25 12:59:46 +00:00
saga Simplified the sound playing code by removing the boolean variables for signed, stereo, endian and sample bit information - now sound flags are used instead. Some cleanup. 2009-08-17 11:49:07 +00:00
sci Fix compilation of the SCI engine. It seems that all of the SCI header files I touched (and probably others I luckily didn't touch) seem to assume that files including them will supply needed types. That looks like a major issue in SCI. Someone with knowledge of the SCI code should look into this and cleanup the includes of *all* SCI headers. 2009-08-17 07:36:08 +00:00
scumm Fix warning caused by -Wformat-security, also fixed a possible buffer overflow along with it. 2009-08-16 17:36:16 +00:00
sky Move the event recorder to its own class (EventRecoder inside common/EventRecorder.[h/cpp]). 2009-07-25 12:59:46 +00:00
sword1 SWORD1 & SWORD2: Replaced ioFailed by err+eos 2009-07-29 21:39:34 +00:00
sword2 remove double semi-colon -- hopefully this kicks the buildbot back into action =) 2009-08-14 23:20:46 +00:00
tinsel Fix for some more !!HIGH STRINGS!! when talking to the palace guards 2009-08-17 11:36:09 +00:00
touche Move the event recorder to its own class (EventRecoder inside common/EventRecorder.[h/cpp]). 2009-07-25 12:59:46 +00:00
tucker Removed unnecessary semi-colons. 2009-08-15 14:13:48 +00:00
advancedDetector.cpp Refactor GUI options update into a function in Common: updateGameGUIOptions. 2009-07-13 18:47:32 +00:00
advancedDetector.h Added game GUI options to advancedDetector and updated all engines 2009-06-06 17:56:41 +00:00
dialogs.cpp Implement FR#862150: "GUI: Show subtitles/speech options only for speech games" 2009-06-06 17:58:08 +00:00
dialogs.h
engine.cpp Implement feature request #1180217: "GUI: Mute option" 2009-06-06 17:36:06 +00:00
engine.h Implement feature request #1180217: "GUI: Mute option" 2009-06-06 17:36:06 +00:00
engines.mk Enable Personal Nightmare by default. 2009-08-12 02:24:03 +00:00
game.cpp Add GUI options support to Sky, Queen and Sword1&2 engines (which do not use AD) 2009-06-06 17:57:39 +00:00
game.h Add GUI options support to Sky, Queen and Sword1&2 engines (which do not use AD) 2009-06-06 17:57:39 +00:00
metaengine.h Renamed MetaEngine::getCopyright() to getOriginalCopyright() to better match the meaning of the returned string, as discussed some time ago in scummvm-devel 2009-03-05 12:04:58 +00:00
module.mk