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agi
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Fix bug #2838551: "PSP: AGI games are unbearably slow"
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2009-08-16 19:48:13 +00:00 |
agos
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Introduce a better fix for the Mac OS X backspace problem by adding the workaround to default-events.cpp.
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2009-08-16 14:04:54 +00:00 |
cine
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Fix for #2824798 (FW: crash when clicking "load" in the GUI):
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2009-08-03 17:52:07 +00:00 |
cruise
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Switched event loop while/do to do/while, to ensure event handling occurs even when the game is under heavy load
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2009-08-17 11:51:42 +00:00 |
drascula
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Cleanup
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2009-08-04 21:56:59 +00:00 |
gob
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Add back parenthesis (I wasn't aware of this convention, sorry) in saveload, and mimic this code in oPlaytoons_openItk
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2009-08-17 10:05:02 +00:00 |
groovie
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Fix warning caused by -Wformat-security.
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2009-08-16 17:36:31 +00:00 |
igor
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- Added GCC_PRINTF attribute to several funcs where it makes sense
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2009-07-01 20:51:04 +00:00 |
kyra
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Cleanup: don't copy the Kyrandia 1 Amiga credits data in a temporary buffer, and thus keeping it twice in memory.
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2009-08-17 12:22:15 +00:00 |
lure
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Move the event recorder to its own class (EventRecoder inside common/EventRecorder.[h/cpp]).
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2009-07-25 12:59:46 +00:00 |
m4
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Move the event recorder to its own class (EventRecoder inside common/EventRecorder.[h/cpp]).
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2009-07-25 12:59:46 +00:00 |
made
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Move the event recorder to its own class (EventRecoder inside common/EventRecorder.[h/cpp]).
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2009-07-25 12:59:46 +00:00 |
parallaction
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Removed unnecessary semi-colons.
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2009-08-15 14:13:48 +00:00 |
queen
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Move the event recorder to its own class (EventRecoder inside common/EventRecorder.[h/cpp]).
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2009-07-25 12:59:46 +00:00 |
saga
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Simplified the sound playing code by removing the boolean variables for signed, stereo, endian and sample bit information - now sound flags are used instead. Some cleanup.
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2009-08-17 11:49:07 +00:00 |
sci
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Fix compilation of the SCI engine. It seems that all of the SCI header files I touched (and probably others I luckily didn't touch) seem to assume that files including them will supply needed types. That looks like a major issue in SCI. Someone with knowledge of the SCI code should look into this and cleanup the includes of *all* SCI headers.
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2009-08-17 07:36:08 +00:00 |
scumm
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Fix warning caused by -Wformat-security, also fixed a possible buffer overflow along with it.
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2009-08-16 17:36:16 +00:00 |
sky
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Move the event recorder to its own class (EventRecoder inside common/EventRecorder.[h/cpp]).
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2009-07-25 12:59:46 +00:00 |
sword1
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SWORD1 & SWORD2: Replaced ioFailed by err+eos
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2009-07-29 21:39:34 +00:00 |
sword2
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remove double semi-colon -- hopefully this kicks the buildbot back into action =)
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2009-08-14 23:20:46 +00:00 |
tinsel
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Fix for some more !!HIGH STRINGS!! when talking to the palace guards
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2009-08-17 11:36:09 +00:00 |
touche
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Move the event recorder to its own class (EventRecoder inside common/EventRecorder.[h/cpp]).
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2009-07-25 12:59:46 +00:00 |
tucker
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Removed unnecessary semi-colons.
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2009-08-15 14:13:48 +00:00 |
advancedDetector.cpp
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Refactor GUI options update into a function in Common: updateGameGUIOptions.
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2009-07-13 18:47:32 +00:00 |
advancedDetector.h
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Added game GUI options to advancedDetector and updated all engines
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2009-06-06 17:56:41 +00:00 |
dialogs.cpp
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Implement FR#862150: "GUI: Show subtitles/speech options only for speech games"
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2009-06-06 17:58:08 +00:00 |
dialogs.h
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engine.cpp
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Implement feature request #1180217: "GUI: Mute option"
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2009-06-06 17:36:06 +00:00 |
engine.h
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Implement feature request #1180217: "GUI: Mute option"
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2009-06-06 17:36:06 +00:00 |
engines.mk
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Enable Personal Nightmare by default.
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2009-08-12 02:24:03 +00:00 |
game.cpp
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Add GUI options support to Sky, Queen and Sword1&2 engines (which do not use AD)
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2009-06-06 17:57:39 +00:00 |
game.h
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Add GUI options support to Sky, Queen and Sword1&2 engines (which do not use AD)
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2009-06-06 17:57:39 +00:00 |
metaengine.h
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Renamed MetaEngine::getCopyright() to getOriginalCopyright() to better match the meaning of the returned string, as discussed some time ago in scummvm-devel
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2009-03-05 12:04:58 +00:00 |
module.mk
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