scummvm/engines/neverhood/modules/module1200.cpp
2013-12-25 19:12:00 +02:00

463 lines
13 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "neverhood/modules/module1200.h"
#include "neverhood/modules/module1200_sprites.h"
namespace Neverhood {
Module1200::Module1200(NeverhoodEngine *vm, Module *parentModule, int which)
: Module(vm, parentModule) {
SetMessageHandler(&Module1200::handleMessage);
if (which < 0)
createScene(_vm->gameState().sceneNum, -1);
else if (which == 1)
createScene(0, 2);
else
createScene(0, 0);
_vm->_soundMan->addMusic(0x00478311, 0x62222CAE);
_vm->_soundMan->startMusic(0x62222CAE, 0, 0);
}
Module1200::~Module1200() {
_vm->_soundMan->deleteMusicGroup(0x00478311);
}
void Module1200::createScene(int sceneNum, int which) {
debug(1, "Module1200::createScene(%d, %d)", sceneNum, which);
_sceneNum = sceneNum;
switch (_sceneNum) {
case 0:
_vm->gameState().sceneNum = 0;
_childObject = new Scene1201(_vm, this, which);
break;
case 1:
_vm->gameState().sceneNum = 1;
_childObject = new Scene1202(_vm, this);
break;
case 2:
_vm->gameState().sceneNum = 2;
_vm->_soundMan->stopMusic(0x62222CAE, 0, 0);
createSmackerScene(0x31890001, true, true, false);
setGlobalVar(V_SEEN_CREATURE_EXPLODE_VID, 1);
break;
}
SetUpdateHandler(&Module1200::updateScene);
_childObject->handleUpdate();
}
void Module1200::updateScene() {
if (!updateChild()) {
switch (_sceneNum) {
case 0:
if (_moduleResult == 1)
createScene(1, 0);
else if (_moduleResult == 2) {
if (getGlobalVar(V_CREATURE_EXPLODED) && !getGlobalVar(V_SEEN_CREATURE_EXPLODE_VID))
createScene(2, -1);
else
leaveModule(1);
} else
leaveModule(0);
break;
case 1:
createScene(0, 1);
break;
case 2:
_vm->_soundMan->startMusic(0x62222CAE, 0, 0);
createScene(0, 3);
break;
}
}
}
static const uint32 kScene1201InitArray[] = {
1, 0, 2, 4, 5, 3, 6, 7, 8, 10, 9, 11, 13, 14, 12, 16, 17, 15
};
Scene1201::Scene1201(NeverhoodEngine *vm, Module *parentModule, int which)
: Scene(vm, parentModule), _creatureExploded(false), _asMatch(NULL), _asTntMan(NULL),
_asCreature(NULL), _asTntManRope(NULL), _asLeftDoor(NULL), _asRightDoor(NULL), _asTape(NULL) {
int16 topY1, topY2, topY3, topY4;
int16 x1, x2;
Sprite *tempSprite;
SetUpdateHandler(&Scene1201::update);
SetMessageHandler(&Scene1201::handleMessage);
setHitRects(0x004AEBD0);
if (!getSubVar(VA_IS_PUZZLE_INIT, 0xE8058B52)) {
setSubVar(VA_IS_PUZZLE_INIT, 0xE8058B52, 1);
for (uint32 index = 0; index < 18; index++)
setSubVar(VA_TNT_POSITIONS, index, kScene1201InitArray[index]);
}
insertScreenMouse(0x9A2C0409);
_asTape = insertSprite<AsScene1201Tape>(this, 3, 1100, 243, 340, 0x9148A011);
addCollisionSprite(_asTape);
tempSprite = insertStaticSprite(0x03C82530, 100);
topY1 = tempSprite->getY() + tempSprite->getDrawRect().height;
tempSprite = insertStaticSprite(0x88182069, 200);
topY2 = tempSprite->getY() + tempSprite->getDrawRect().height;
tempSprite = insertStaticSprite(0x476014E0, 300);
topY3 = tempSprite->getY() + tempSprite->getDrawRect().height;
tempSprite = insertStaticSprite(0x04063110, 500);
topY4 = tempSprite->getY() + 1;
_asTntManRope = insertSprite<AsScene1201TntManRope>(getGlobalVar(V_TNT_DUMMY_BUILT) && which != 1);
_asTntManRope->setClipRect(0, topY4, 640, 480);
insertStaticSprite(0x400B04B0, 1200);
tempSprite = insertStaticSprite(0x40295462, 1200);
x1 = tempSprite->getX();
tempSprite = insertStaticSprite(0xA29223FA, 1200);
x2 = tempSprite->getX() + tempSprite->getDrawRect().width;
_asKlaymenHead = insertSprite<AsScene1201KlaymenHead>();
if (which < 0) {
// Restoring game
insertKlaymen<KmScene1201>(364, 333);
setMessageList(0x004AEC08);
} else if (which == 3) {
// Klaymen standing after the weasel exploded
insertKlaymen<KmScene1201>(400, 329);
setMessageList(0x004AEC08);
} else if (which == 2) {
// Klaymen entering from the right
if (getGlobalVar(V_CREATURE_ANGRY) && !getGlobalVar(V_CREATURE_EXPLODED)) {
insertKlaymen<KmScene1201>(374, 333);
setMessageList(0x004AEC08);
} else {
insertKlaymen<KmScene1201>(640, 329);
setMessageList(0x004AEC20);
}
} else if (which == 1) {
// Klaymen returning from the TNT console
if (getGlobalVar(V_KLAYMEN_IS_DELTA_X)) {
insertKlaymen<KmScene1201>(364, 333);
_klaymen->setDoDeltaX(1);
} else {
insertKlaymen<KmScene1201>(246, 333);
}
setMessageList(0x004AEC30);
} else {
// Klaymen entering from the left
insertKlaymen<KmScene1201>(0, 336);
setMessageList(0x004AEC10);
}
_klaymen->setClipRect(x1, 0, x2, 480);
_klaymen->setRepl(64, 0);
if (getGlobalVar(V_CREATURE_ANGRY) && !getGlobalVar(V_CREATURE_EXPLODED)) {
setBackground(0x4019A2C4);
setPalette(0x4019A2C4);
_asRightDoor = NULL;
} else {
setBackground(0x40206EC5);
setPalette(0x40206EC5);
_asRightDoor = insertSprite<AsScene1201RightDoor>(_klaymen, which == 2);
}
if (getGlobalVar(V_TNT_DUMMY_BUILT)) {
insertStaticSprite(0x10002ED8, 500);
if (!getGlobalVar(V_CREATURE_EXPLODED)) {
_asTntMan = insertSprite<AsScene1201TntMan>(this, _asTntManRope, which == 1);
_asTntMan->setClipRect(x1, 0, x2, 480);
_asTntMan->setRepl(64, 0);
addCollisionSprite(_asTntMan);
tempSprite = insertSprite<AsScene1201TntManFlame>(_asTntMan);
tempSprite->setClipRect(x1, 0, x2, 480);
}
uint32 tntIndex = 1;
while (tntIndex < 18) {
uint32 elemIndex = getSubVar(VA_TNT_POSITIONS, tntIndex);
int16 clipY2;
if (kScene1201PointArray[elemIndex].y < 175)
clipY2 = topY1;
else if (kScene1201PointArray[elemIndex].y < 230)
clipY2 = topY2;
else
clipY2 = topY3;
insertSprite<SsScene1201Tnt>(tntIndex, getSubVar(VA_TNT_POSITIONS, tntIndex), clipY2);
elemIndex = getSubVar(VA_TNT_POSITIONS, tntIndex + 1);
if (kScene1201PointArray[elemIndex].y < 175)
clipY2 = topY1;
else if (kScene1201PointArray[elemIndex].y < 230)
clipY2 = topY2;
else
clipY2 = topY3;
insertSprite<SsScene1201Tnt>(tntIndex + 1, getSubVar(VA_TNT_POSITIONS, tntIndex + 1), clipY2);
tntIndex += 3;
}
if (getGlobalVar(V_CREATURE_ANGRY) && !getGlobalVar(V_CREATURE_EXPLODED)) {
setRectList(0x004AEE58);
} else {
setRectList(0x004AEDC8);
}
} else {
insertStaticSprite(0x8E8A1981, 900);
uint32 tntIndex = 0;
while (tntIndex < 18) {
uint32 elemIndex = getSubVar(VA_TNT_POSITIONS, tntIndex);
int16 clipY2;
if (kScene1201PointArray[elemIndex].x < 300) {
clipY2 = 480;
} else {
if (kScene1201PointArray[elemIndex].y < 175)
clipY2 = topY1;
else if (kScene1201PointArray[elemIndex].y < 230)
clipY2 = topY2;
else
clipY2 = topY3;
}
insertSprite<SsScene1201Tnt>(tntIndex, getSubVar(VA_TNT_POSITIONS, tntIndex), clipY2);
tntIndex++;
}
if (getGlobalVar(V_CREATURE_ANGRY) && !getGlobalVar(V_CREATURE_EXPLODED))
setRectList(0x004AEE18);
else
setRectList(0x004AED88);
}
tempSprite = insertStaticSprite(0x63D400BC, 900);
_asLeftDoor = insertSprite<AsScene1201LeftDoor>(_klaymen);
_asLeftDoor->setClipRect(x1, tempSprite->getDrawRect().y, tempSprite->getDrawRect().x2(), 480);
if (getGlobalVar(V_CREATURE_ANGRY) && getGlobalVar(V_MATCH_STATUS) == 0)
setGlobalVar(V_MATCH_STATUS, 1);
_asMatch = NULL;
if (getGlobalVar(V_MATCH_STATUS) < 3) {
_asMatch = insertSprite<AsScene1201Match>(this);
addCollisionSprite(_asMatch);
}
if (getGlobalVar(V_CREATURE_ANGRY) && getGlobalVar(V_CREATURE_EXPLODED) == 0) {
_asCreature = insertSprite<AsScene1201Creature>(this, _klaymen);
_asCreature->setClipRect(x1, 0, x2, 480);
}
}
Scene1201::~Scene1201() {
if (_creatureExploded)
setGlobalVar(V_CREATURE_EXPLODED, 1);
setGlobalVar(V_KLAYMEN_IS_DELTA_X, _klaymen->isDoDeltaX() ? 1 : 0);
}
void Scene1201::update() {
Scene::update();
if (_asMatch && getGlobalVar(V_MATCH_STATUS) == 3)
deleteSprite(&_asMatch);
}
uint32 Scene1201::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
uint32 messageResult = Scene::handleMessage(messageNum, param, sender);
switch (messageNum) {
case NM_ANIMATION_START:
if (param.asInteger() == 0x07053000) {
_creatureExploded = true;
sendMessage(_asCreature, 0x2004, 0);
} else if (param.asInteger() == 0x140E5744)
sendMessage(_asCreature, NM_KLAYMEN_CLIMB_LADDER, 0);
else if (param.asInteger() == 0x40253C40) {
_canAcceptInput = false;
sendMessage(_asCreature, NM_KLAYMEN_STOP_CLIMBING, 0);
} else if (param.asInteger() == 0x090EB048) {
if (_klaymen->getX() < 572)
setMessageList2(0x004AEC90);
else
setMessageList2(0x004AEC20);
}
break;
case 0x2001:
if (getGlobalVar(V_MATCH_STATUS) == 0)
setMessageList2(0x004AECB0);
else {
sendEntityMessage(_klaymen, 0x1014, _asMatch);
setMessageList2(0x004AECC0);
}
break;
case NM_POSITION_CHANGE:
if (getGlobalVar(V_TNT_DUMMY_FUSE_LIT)) {
// Move the TNT dummy if the fuse is burning
sendEntityMessage(_klaymen, 0x1014, _asTntMan);
setMessageList2(0x004AECF0, false);
} else if (getGlobalVar(V_MATCH_STATUS) == 3) {
// Light the TNT dummy if we have the match
sendEntityMessage(_klaymen, 0x1014, _asTntMan);
if (_klaymen->getX() > _asTntMan->getX())
setMessageList(0x004AECD0);
else
setMessageList(0x004AECE0);
}
break;
case 0x4814:
cancelMessageList();
break;
case 0x4826:
if (sender == _asTape) {
sendEntityMessage(_klaymen, 0x1014, _asTape);
setMessageList(0x004AED38);
}
break;
case 0x4829:
sendMessage(_asRightDoor, 0x4829, 0);
break;
case 0x8000:
sendMessage(_asKlaymenHead, NM_KLAYMEN_STOP_CLIMBING, 0);
break;
}
return messageResult;
}
static const uint32 kScene1202Table[] = {
1, 2, 0, 4, 5, 3, 7, 8, 6, 10, 11, 9, 13, 14, 12, 16, 17, 15
};
Scene1202::Scene1202(NeverhoodEngine *vm, Module *parentModule)
: Scene(vm, parentModule), _paletteResource(vm),
_soundToggle(true), _isPuzzleSolved(false), _counter(0), _clickedIndex(-1) {
SetMessageHandler(&Scene1202::handleMessage);
SetUpdateHandler(&Scene1202::update);
setBackground(0x60210ED5);
setPalette(0x60210ED5);
addEntity(_palette);
_paletteResource.load(0x60250EB5);
_paletteResource.copyPalette(_paletteData);
insertPuzzleMouse(0x10ED160A, 20, 620);
for (int tntIndex = 0; tntIndex < 18; tntIndex++) {
_asTntItems[tntIndex] = insertSprite<AsScene1202TntItem>(this, tntIndex);
addCollisionSprite(_asTntItems[tntIndex]);
}
insertStaticSprite(0x8E8419C1, 1100);
if (getGlobalVar(V_TNT_DUMMY_BUILT))
SetMessageHandler(&Scene1202::hmSolved);
playSound(0, 0x40106542);
loadSound(1, 0x40005446);
loadSound(2, 0x40005446); // Same sound as slot 1
loadSound(3, 0x68E25540);
}
Scene1202::~Scene1202() {
if (isSolved())
setGlobalVar(V_TNT_DUMMY_BUILT, 1);
}
void Scene1202::update() {
Scene::update();
if (_isPuzzleSolved) {
if (!isSoundPlaying(3))
leaveScene(0);
} else if (_counter == 0 && isSolved()) {
_clickedIndex = 0;
SetMessageHandler(&Scene1202::hmSolved);
setGlobalVar(V_TNT_DUMMY_BUILT, 1);
_palette->copyToBasePalette(_paletteData);
_palette->startFadeToPalette(24);
playSound(3);
_isPuzzleSolved = true;
} else if (_clickedIndex >= 0 && _counter == 0) {
// Swap TNT positions
int destIndex = kScene1202Table[_clickedIndex];
sendMessage(_asTntItems[_clickedIndex], 0x2001, getSubVar(VA_TNT_POSITIONS, destIndex));
sendMessage(_asTntItems[destIndex], 0x2001, getSubVar(VA_TNT_POSITIONS, _clickedIndex));
int temp = getSubVar(VA_TNT_POSITIONS, destIndex);
setSubVar(VA_TNT_POSITIONS, destIndex, getSubVar(VA_TNT_POSITIONS, _clickedIndex));
setSubVar(VA_TNT_POSITIONS, _clickedIndex, temp);
_counter = 2;
_clickedIndex = -1;
playSound(_soundToggle ? 1 : 2);
_soundToggle = !_soundToggle;
}
}
uint32 Scene1202::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
uint32 messageResult = 0;
Scene::handleMessage(messageNum, param, sender);
switch (messageNum) {
case NM_MOUSE_CLICK:
if ((param.asPoint().x <= 20 || param.asPoint().x >= 620) && !_isPuzzleSolved)
leaveScene(0);
break;
case NM_ANIMATION_UPDATE:
_clickedIndex = (int)param.asInteger();
break;
case NM_POSITION_CHANGE:
_counter--;
break;
}
return messageResult;
}
uint32 Scene1202::hmSolved(int messageNum, const MessageParam &param, Entity *sender) {
Scene::handleMessage(messageNum, param, sender);
switch (messageNum) {
case NM_MOUSE_CLICK:
if (param.asPoint().x <= 20 || param.asPoint().x >= 620)
leaveScene(0);
break;
}
return 0;
}
bool Scene1202::isSolved() {
return
getSubVar(VA_TNT_POSITIONS, 0) == 0 && getSubVar(VA_TNT_POSITIONS, 3) == 3 &&
getSubVar(VA_TNT_POSITIONS, 6) == 6 && getSubVar(VA_TNT_POSITIONS, 9) == 9 &&
getSubVar(VA_TNT_POSITIONS, 12) == 12 && getSubVar(VA_TNT_POSITIONS, 15) == 15;
}
} // End of namespace Neverhood