scummvm/engines/neverhood/modules/module2800.cpp
Torbjörn Andersson ab17bfb3d6 NEVERHOOD: Use constants for messages in a couple of places
Ideally, we should always use constants of course. But I guess we
don't yet have sensible names for all messages.
2014-01-06 14:37:56 +01:00

2157 lines
62 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "neverhood/diskplayerscene.h"
#include "neverhood/gamemodule.h"
#include "neverhood/scene.h"
#include "neverhood/modules/module1000_sprites.h"
#include "neverhood/modules/module1200_sprites.h"
#include "neverhood/modules/module1700_sprites.h"
#include "neverhood/modules/module2200_sprites.h"
#include "neverhood/modules/module2800.h"
#include "neverhood/modules/module2800_sprites.h"
namespace Neverhood {
Module2800::Module2800(NeverhoodEngine *vm, Module *parentModule, int which)
: Module(vm, parentModule), _musicResource(NULL) {
_currentMusicFileHash = 0;
_vm->_soundMan->addMusic(0x64210814, 0xD2FA4D14);
setGlobalVar(V_RADIO_MOVE_DISH_VIDEO, 1);
if (which < 0) {
createScene(_vm->gameState().sceneNum, which);
} else if (which == 2) {
createScene(4, 3);
} else if (which == 1) {
createScene(4, 1);
} else {
createScene(0, 0);
}
}
Module2800::~Module2800() {
if (_musicResource) {
_musicResource->unload();
delete _musicResource;
}
_vm->_soundMan->deleteGroup(0x64210814);
}
#define statueCloseup(backgroundFileHash, cursorFileHash) \
_vm->_soundMan->startMusic(0xD2FA4D14, 0, 2); \
createStaticScene(backgroundFileHash, cursorFileHash)
void Module2800::createScene(int sceneNum, int which) {
debug(1, "Module2800::createScene(%d, %d)", sceneNum, which);
_sceneNum = sceneNum;
if (_sceneNum != 1001)
_vm->gameState().sceneNum = _sceneNum;
switch (_sceneNum) {
case 0: // in front of radio
_vm->_soundMan->stopMusic(0xD2FA4D14, 0, 0);
_childObject = new Scene2801(_vm, this, which);
break;
case 1: // radio
_vm->_soundMan->stopMusic(0xD2FA4D14, 0, 0);
if (getGlobalVar(V_RADIO_ENABLED))
_childObject = new Scene2802(_vm, this, which);
else
createStaticScene(0x000C6444, 0xC6440008);
break;
case 2: // outside shrink machine
_vm->_soundMan->startMusic(0xD2FA4D14, 0, 2);
if (getGlobalVar(V_KLAYMEN_SMALL))
_childObject = new Scene2803Small(_vm, this, which);
else
_childObject = new Scene2803(_vm, this, which);
break;
case 3: // glass cylinder with diamonds
_childObject = new Scene2804(_vm, this, which);
break;
case 4: // outside the transporter
_vm->_soundMan->stopMusic(0xD2FA4D14, 0, 2);
_childObject = new Scene2805(_vm, this, which);
break;
case 5: // left test tube room
_vm->_soundMan->startMusic(0xD2FA4D14, 0, 2);
_childObject = new Scene2806(_vm, this, which);
break;
case 6: // the three test tubes next to the window
_vm->_soundMan->startMusic(0xD2FA4D14, 0, 2);
_childObject = new Scene2807(_vm, this, which);
break;
case 7: // left test tube room closeup
_vm->_soundMan->startMusic(0xD2FA4D14, 0, 2);
_childObject = new Scene2808(_vm, this, 0);
break;
case 8: // right test tube room
_vm->_soundMan->startMusic(0xD2FA4D14, 0, 2);
_childObject = new Scene2809(_vm, this, which);
break;
case 9: // statue room
_vm->_soundMan->startMusic(0xD2FA4D14, 0, 2);
_childObject = new Scene2810(_vm, this, which);
break;
case 10: // right test tube room closeup
_vm->_soundMan->startMusic(0xD2FA4D14, 0, 2);
_childObject = new Scene2808(_vm, this, 1);
break;
case 11: // disk player room (above the statue room)
_vm->_soundMan->startMusic(0xD2FA4D14, 0, 2);
_childObject = new Scene2812(_vm, this, which);
break;
case 12:
statueCloseup(0x0000A245, 0x0A241008);
break;
case 13:
statueCloseup(0x81C60635, 0x60631814);
break;
case 14:
statueCloseup(0xCA811204, 0x11200CA0);
break;
case 15:
statueCloseup(0x2D438A00, 0x38A042DC);
break;
case 16:
statueCloseup(0x0A806204, 0x062000A0);
break;
case 17:
statueCloseup(0x010F9284, 0xF9280018);
break;
case 18:
statueCloseup(0x0100022B, 0x0022F018);
break;
case 19:
statueCloseup(0x10866205, 0x66201100);
break;
case 20:
statueCloseup(0x01C58000, 0x58004014);
break;
case 21: // statue with ladder down button
_vm->_soundMan->startMusic(0xD2FA4D14, 0, 2);
_childObject = new Scene2822(_vm, this, which);
break;
case 22:
statueCloseup(0x9408121E, 0x8121A948);
break;
case 23:
statueCloseup(0x048C0600, 0xC0604040);
break;
case 24:
statueCloseup(0x04270A94, 0x70A9004A);
break;
case 25: // window
_vm->_soundMan->startMusic(0xD2FA4D14, 0, 2);
if (getGlobalVar(V_SHRINK_LIGHTS_ON))
createStaticScene(0x01600204, 0x0020001E);
else
createStaticScene(0x08611204, 0x1120008E);
break;
case 26: // disk player
_vm->_soundMan->stopMusic(0xD2FA4D14, 0, 2);
_childObject = new DiskplayerScene(_vm, this, 4);
break;
case 1001: // tower rotation video
_vm->_soundMan->stopMusic(0xD2FA4D14, 0, 0);
_musicResource->stop(0);
_currentMusicFileHash = 0;
createSmackerScene(0x00800801, true, true, false);
break;
}
SetUpdateHandler(&Module2800::updateScene);
_childObject->handleUpdate();
}
#undef statueCloseup
void Module2800::updateScene() {
if (!updateChild()) {
switch (_sceneNum) {
case 0:
if (_moduleResult != 2) {
if (_musicResource) {
_musicResource->unload();
delete _musicResource;
_musicResource = NULL;
}
_currentMusicFileHash = 0;
}
if (_moduleResult == 1) {
createScene(2, 0);
} else if (_moduleResult == 2) {
createScene(1, 0);
} else {
leaveModule(0);
}
break;
case 1:
if (_moduleResult == 0) {
createScene(0, 2);
} else {
createScene(1001, -1);
}
break;
case 2:
if (_moduleResult == 1)
createScene(3, 0);
else if (_moduleResult == 2)
createScene(5, 0);
else if (_moduleResult == 3)
createScene(6, 0);
else if (_moduleResult == 4)
createScene(9, 0);
else if (_moduleResult == 5)
createScene(25, 0);
else
createScene(0, 1);
break;
case 3:
createScene(2, 1);
break;
case 4:
if (_moduleResult == 1) {
leaveModule(1);
} else {
createScene(11, 1);
}
break;
case 5:
if (_moduleResult == 1) {
createScene(7, 0);
} else {
createScene(2, 2);
}
break;
case 6:
createScene(2, 3);
break;
case 7:
createScene(5, _moduleResult);
break;
case 8:
if (_moduleResult == 1)
createScene(10, 0);
else
createScene(9, 4);
break;
case 9:
if (_moduleResult == 1)
createScene(11, 0);
else if (_moduleResult == 2)
createScene(2, 0);
else if (_moduleResult == 3)
createScene(24, 0);
else if (_moduleResult == 4)
createScene(8, 0);
else if (_moduleResult == 6)
createScene(2, 6);
else if (_moduleResult >= 11 && _moduleResult <= 22)
createScene(_moduleResult + 1, 0);
else
createScene(2, 4);
break;
case 10:
createScene(8, _moduleResult);
break;
case 11:
if (_moduleResult == 1)
createScene(4, 0);
else if (_moduleResult == 2)
createScene(26, 0);
else if (_moduleResult == 3)
createScene(9, 5);
else
createScene(9, 1);
break;
case 12:
case 13:
case 14:
case 15:
case 16:
case 17:
case 18:
case 19:
case 20:
case 21:
case 22:
case 23:
createScene(9, _sceneNum - 1);
break;
case 24:
createScene(9, 3);
break;
case 25:
createScene(2, 5);
break;
case 26:
createScene(11, 2);
break;
case 1001:
createScene(1, -1);
break;
}
} else {
switch (_sceneNum) {
case 0:
updateMusic(true);
break;
case 1:
updateMusic(false);
break;
}
}
}
void Module2800::updateMusic(bool halfVolume) {
uint32 newMusicFileHash = _vm->_gameModule->getCurrRadioMusicFileHash();
if (!_musicResource)
_musicResource = new MusicResource(_vm);
if (newMusicFileHash != _currentMusicFileHash) {
_currentMusicFileHash = newMusicFileHash;
if (_currentMusicFileHash != 0) {
_musicResource->load(_currentMusicFileHash);
_musicResource->setVolume(halfVolume ? 60 : 100);
_musicResource->play(0);
} else {
_musicResource->stop(0);
}
} else if (_currentMusicFileHash != 0) {
if (!_musicResource->isPlaying()) {
_musicResource->setVolume(halfVolume ? 60 : 100);
_musicResource->play(0);
} else {
_musicResource->setVolume(halfVolume ? 60 : 100);
}
} else {
_musicResource->stop(0);
}
}
Scene2801::Scene2801(NeverhoodEngine *vm, Module *parentModule, int which)
: Scene(vm, parentModule) {
Sprite *_sprite1;
Sprite *_sprite2;
_vm->gameModule()->initRadioPuzzle();
SetMessageHandler(&Scene2801::handleMessage);
SetUpdateHandler(&Scene::update);
// Display the disabled radio; only possible when the left door is open
if (!getGlobalVar(V_RADIO_ENABLED))
insertStaticSprite(0x0001264C, 100);
if (which < 0) {
insertKlaymen<KmScene2801>(194, 430);
setMessageList(0x004B6BB8);
} else if (which == 1) {
insertKlaymen<KmScene2801>(443, 398);
setMessageList(0x004B6BC0);
} else if (which == 2) {
if (getGlobalVar(V_KLAYMEN_IS_DELTA_X)) {
insertKlaymen<KmScene2801>(312, 432);
_klaymen->setDoDeltaX(1);
} else {
insertKlaymen<KmScene2801>(194, 432);
}
setMessageList(0x004B6C10);
} else {
insertKlaymen<KmScene2801>(0, 432);
setMessageList(0x004B6BB0);
}
if (getGlobalVar(V_RADIO_ROOM_LEFT_DOOR)) {
setRectList(0x004B6CE0);
setBackground(0x01400666);
setPalette(0x01400666);
_paletteHash = 0x15021024;
_palette->addBasePalette(0x01400666, 0, 256, 0);
_sprite1 = insertStaticSprite(0x100CA0A8, 1100);
_sprite2 = insertStaticSprite(0x287C21A4, 1100);
_klaymen->setClipRect(_sprite1->getDrawRect().x, 0, _sprite2->getDrawRect().x2(), 480);
insertScreenMouse(0x0066201C);
_asTape = insertSprite<AsScene1201Tape>(this, 8, 1100, 302, 437, 0x9148A011);
addCollisionSprite(_asTape);
} else if (getGlobalVar(V_RADIO_ROOM_RIGHT_DOOR)) {
setRectList(0x004B6CD0);
setBackground(0x11E00684);
setPalette(0x11E00684);
_paletteHash = 0x15021024;
_palette->addBasePalette(0x11E00684, 0, 256, 0);
_sprite2 = insertStaticSprite(0x061601C8, 1100);
_klaymen->setClipRect(0, 0, _sprite2->getDrawRect().x2(), 480);
insertScreenMouse(0x00680116);
_asTape = insertSprite<SsScene1705Tape>(this, 8, 1100, 302, 437, 0x01142428);
addCollisionSprite(_asTape);
} else {
setRectList(0x004B6CF0);
setBackground(0x030006E6);
setPalette(0x030006E6);
_paletteHash = 0x15021024;
_palette->addBasePalette(0x030006E6, 0, 256, 0);
_sprite2 = insertStaticSprite(0x273801CE, 1100);
_klaymen->setClipRect(0, 0, _sprite2->getDrawRect().x2(), 480);
insertScreenMouse(0x006E2038);
_asTape = insertSprite<AsScene1201Tape>(this, 8, 1100, 302, 437, 0x9148A011);
addCollisionSprite(_asTape);
}
addEntity(_palette);
if (which == 1) {
_palette->addPalette(0xB103B604, 0, 65, 0);
_palette->addBasePalette(0xB103B604, 0, 65, 0);
} else {
_palette->addPalette(_paletteHash, 0, 65, 0);
_palette->addBasePalette(_paletteHash, 0, 65, 0);
}
}
Scene2801::~Scene2801() {
setGlobalVar(V_KLAYMEN_IS_DELTA_X, _klaymen->isDoDeltaX() ? 1 : 0);
}
uint32 Scene2801::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
uint32 messageResult = Scene::handleMessage(messageNum, param, sender);
switch (messageNum) {
case 0x4826:
if (sender == _asTape) {
sendEntityMessage(_klaymen, 0x1014, _asTape);
setMessageList(0x004B6C40);
}
break;
case NM_MOVE_TO_BACK:
_palette->addBasePalette(0xB103B604, 0, 65, 0);
_palette->startFadeToPalette(12);
break;
case NM_MOVE_TO_FRONT:
_palette->addBasePalette(_paletteHash, 0, 65, 0);
_palette->startFadeToPalette(12);
break;
}
return messageResult;
}
Scene2802::Scene2802(NeverhoodEngine *vm, Module *parentModule, int which)
: Scene(vm, parentModule), _currTuneStatus(0), _countdown1(0), _countdown2(0) {
SetMessageHandler(&Scene2802::handleMessage);
SetUpdateHandler(&Scene2802::update);
insertPuzzleMouse(0x008810A8, 20, 620);
_smackerPlayer = addSmackerPlayer(new SmackerPlayer(_vm, this, 0x8284C100, true, true, true));
_currRadioMusicIndex = getGlobalVar(V_CURR_RADIO_MUSIC_INDEX);
// Need to go to the first frame first to load up the palette
_smackerPlayer->gotoFrame(0);
// Now we can actually set the current radio frame
_smackerPlayer->gotoFrame(_currRadioMusicIndex);
_vm->_soundMan->addSound(0x04360A18, 0x422630C2);
_vm->_soundMan->addSound(0x04360A18, 0x00632252);
_vm->_soundMan->addSound(0x04360A18, 0x00372241);
_vm->_soundMan->setSoundVolume(0x00372241, 60);
changeTuneStatus(0, 0);
_vm->_soundMan->playSoundLooping(0x00372241);
}
Scene2802::~Scene2802() {
_vm->_soundMan->deleteSoundGroup(0x04360A18);
if (_currRadioMusicIndex == 0) {
setGlobalVar(V_RADIO_ROOM_LEFT_DOOR, 1);
setGlobalVar(V_RADIO_ROOM_RIGHT_DOOR, 0);
} else if (_currRadioMusicIndex == getGlobalVar(V_GOOD_RADIO_MUSIC_INDEX)) {
setGlobalVar(V_RADIO_ROOM_LEFT_DOOR, 0);
setGlobalVar(V_RADIO_ROOM_RIGHT_DOOR, 1);
} else {
setGlobalVar(V_RADIO_ROOM_LEFT_DOOR, 0);
setGlobalVar(V_RADIO_ROOM_RIGHT_DOOR, 0);
}
setGlobalVar(V_CURR_RADIO_MUSIC_INDEX, _currRadioMusicIndex);
}
void Scene2802::update() {
int prevTuneStatus = _currTuneStatus;
uint prevRadioMusicIndex = _currRadioMusicIndex;
Scene::update();
if (_countdown1 > 0)
--_countdown1;
else if (_currTuneStatus == 1)
_currTuneStatus = 3;
else if (_currTuneStatus == 4)
_currTuneStatus = 6;
switch (_currTuneStatus) {
case 2:
if (_currRadioMusicIndex < 90)
incRadioMusicIndex(+1);
_currTuneStatus = 0;
break;
case 3:
if (_countdown2 > 0)
--_countdown2;
else if (_currRadioMusicIndex < 90) {
incRadioMusicIndex(+1);
_countdown2 = 1;
} else
_currTuneStatus = 0;
break;
case 5:
if (_currRadioMusicIndex > 0)
incRadioMusicIndex(-1);
_currTuneStatus = 0;
break;
case 6:
if (_countdown2 > 0)
--_countdown2;
else if (_currRadioMusicIndex > 0) {
incRadioMusicIndex(-1);
_countdown2 = 1;
} else
_currTuneStatus = 0;
break;
}
if (prevRadioMusicIndex != _currRadioMusicIndex)
_smackerPlayer->gotoFrame(_currRadioMusicIndex);
if (prevTuneStatus != _currTuneStatus)
changeTuneStatus(prevTuneStatus, _currTuneStatus);
if (getGlobalVar(V_RADIO_MOVE_DISH_VIDEO) && prevTuneStatus != _currTuneStatus && _currRadioMusicIndex != 0) {
setGlobalVar(V_RADIO_MOVE_DISH_VIDEO, 0);
leaveScene(1);
}
}
uint32 Scene2802::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
int prevTuneStatus = _currTuneStatus;
Scene::handleMessage(messageNum, param, sender);
switch (messageNum) {
case NM_MOUSE_CLICK:
if (param.asPoint().x <= 20 || param.asPoint().x >= 620) {
leaveScene(0);
} else if (_currTuneStatus == 0) {
if (param.asPoint().x > 180 && param.asPoint().x < 300 &&
param.asPoint().y > 130 && param.asPoint().y < 310) {
_currTuneStatus = 4;
} else if (param.asPoint().x > 300 && param.asPoint().x < 400 &&
param.asPoint().y > 130 && param.asPoint().y < 310) {
_currTuneStatus = 1;
}
if (_currTuneStatus == 1 || _currTuneStatus == 4) {
_countdown1 = 8;
changeTuneStatus(0, _currTuneStatus);
}
}
break;
case NM_MOUSE_RELEASE:
if (_countdown1 == 0)
_currTuneStatus = 0;
else {
if (_currTuneStatus == 1)
_currTuneStatus = 2;
else if (_currTuneStatus == 4)
_currTuneStatus = 5;
else
_currTuneStatus = 0;
_countdown1 = 0;
}
if (prevTuneStatus != _currTuneStatus)
changeTuneStatus(prevTuneStatus, _currTuneStatus);
break;
}
return 0;
}
void Scene2802::incRadioMusicIndex(int delta) {
_currRadioMusicIndex += delta;
setGlobalVar(V_CURR_RADIO_MUSIC_INDEX, _currRadioMusicIndex);
}
void Scene2802::changeTuneStatus(int prevTuneStatus, int newTuneStatus) {
if (prevTuneStatus == 3 || prevTuneStatus == 6) {
_vm->_soundMan->stopSound(0x422630C2);
_vm->_soundMan->stopSound(0x00632252);
}
if (newTuneStatus == 0) {
if (_vm->_gameModule->getCurrRadioMusicFileHash() != 0)
_vm->_soundMan->stopSound(0x00632252);
else
_vm->_soundMan->playSoundLooping(0x00632252);
} else if (newTuneStatus == 3 || newTuneStatus == 6) {
_vm->_soundMan->playSoundLooping(0x422630C2);
_vm->_soundMan->playSoundLooping(0x00632252);
}
}
Scene2803::Scene2803(NeverhoodEngine *vm, Module *parentModule, int which)
: Scene(vm, parentModule), _paletteArea(0) {
static const uint32 kScene2803FileHashes1[] = {
0,
0x081000F1,
0x08100171,
0x08100271
};
static const uint32 kScene2803FileHashes2[] = {
0,
0x286800D4,
0x286806D4,
0x28680AD4
};
setGlobalVar(V_BEEN_SHRINKING_ROOM, 1);
_vm->gameModule()->initTestTubes1Puzzle();
SetMessageHandler(&Scene2803::handleMessage);
loadDataResource(0x00900849);
_background = new Background(_vm, 0);
_background->createSurface(0, 640, 480);
addBackground(_background);
setPalette(0x412A423E);
addEntity(_palette);
insertScreenMouse(0xA423A41A);
if (getSubVar(VA_GOOD_TEST_TUBES_LEVEL_1, 0) == 0) {
_asTestTubeOne = (StaticSprite*)insertStaticSprite(0x66121222, 100);
} else {
_asTestTubeOne = (StaticSprite*)insertSprite<AsScene2803TestTubeOne>(
kScene2803FileHashes1[getSubVar(VA_GOOD_TEST_TUBES_LEVEL_1, 0)],
kScene2803FileHashes2[getSubVar(VA_GOOD_TEST_TUBES_LEVEL_1, 0)]);
}
if (getSubVar(VA_GOOD_TEST_TUBES_LEVEL_1, 1) == 3)
_asTestTubeTwo = (StaticSprite*)insertStaticSprite(0x64330236, 100);
if (getSubVar(VA_GOOD_TEST_TUBES_LEVEL_1, 2) == 3)
_asTestTubeThree = (StaticSprite*)insertStaticSprite(0x2E4A22A2, 100);
_asLightCord = insertSprite<AsScene2803LightCord>(this, 0x8FAD5932, 0x276E1A3D, 578, 200);
_sprite3 = (StaticSprite*)insertStaticSprite(0xA40EF2FB, 1100);
_sprite4 = (StaticSprite*)insertStaticSprite(0x0C03AA23, 1100);
_sprite5 = (StaticSprite*)insertStaticSprite(0x2A822E2E, 1100);
_sprite6 = (StaticSprite*)insertStaticSprite(0x2603A202, 1100);
_sprite7 = (StaticSprite*)insertStaticSprite(0x24320220, 1100);
_sprite8 = (StaticSprite*)insertStaticSprite(0x3C42022F, 1100);
_sprite9 = (StaticSprite*)insertStaticSprite(0x341A0237, 1100);
_sprite10 = insertStaticSprite(0x855820A3, 1200);
_clipRectsFloor[0].x1 = 0;
_clipRectsFloor[0].y1 = 0;
_clipRectsFloor[0].x2 = 640;
_clipRectsFloor[0].y2 = _sprite8->getDrawRect().y2();
_clipRectsFloor[1].x1 = _sprite8->getDrawRect().x2();
_clipRectsFloor[1].y1 = _sprite8->getDrawRect().y2();
_clipRectsFloor[1].x2 = 640;
_clipRectsFloor[1].y2 = 480;
_clipRectsStairs[0].x1 = _sprite5->getDrawRect().x;
_clipRectsStairs[0].y1 = 0;
_clipRectsStairs[0].x2 = _sprite5->getDrawRect().x2();
_clipRectsStairs[0].y2 = _sprite5->getDrawRect().y2();
_clipRectsStairs[1].x1 = _sprite6->getDrawRect().x;
_clipRectsStairs[1].y1 = 0;
_clipRectsStairs[1].x2 = _sprite3->getDrawRect().x;
_clipRectsStairs[1].y2 = _sprite6->getDrawRect().y2();
_clipRectsStairs[2].x1 = _sprite3->getDrawRect().x;
_clipRectsStairs[2].y1 = 0;
_clipRectsStairs[2].x2 = _sprite4->getDrawRect().x2();
_clipRectsStairs[2].y2 = 480;
if (which < 0) {
insertKlaymen<KmScene2803>(302, 445, _clipRectsFloor, 2);
setMessageList(0x004B79F0);
klaymenFloor();
} else if (which == 1) {
insertKlaymen<KmScene2803>(200, 445, _clipRectsFloor, 2);
setMessageList(0x004B79C8);
klaymenFloor();
} else if (which == 3) {
NPoint pt = _dataResource.getPoint(0xC2A08694);
insertKlaymen<KmScene2803>(pt.x, pt.y, _clipRectsStairs, 3);
setMessageList(0x004B7A00);
klaymenStairs();
} else if (which == 5) {
insertKlaymen<KmScene2803>(253, 298, _clipRectsStairs, 3);
setMessageList(0x004B7A00);
klaymenStairs();
} else if (which == 6) {
_asRope = insertSprite<AsScene2803Rope>(this, 384);
_asRope->setClipRect(0, 25, 640, 480);
insertKlaymen<KmScene2803>(384, 0, _clipRectsFloor, 2);
sendEntityMessage(_klaymen, 0x1014, _asRope);
_klaymen->setClipRect(0, 25, 640, 480);
setMessageList(0x004B7A78);
klaymenFloor();
} else if (which == 2) {
insertKlaymen<KmScene2803>(400, 445, _clipRectsFloor, 2);
setMessageList(0x004B79F8);
klaymenFloor();
} else {
insertKlaymen<KmScene2803>(50, 231, _clipRectsStairs, 3);
setMessageList(0x004B79C0);
klaymenStairs();
}
changeBackground();
}
void Scene2803::upKlaymenStairs() {
if (_klaymen->getX() < 350) {
setPaletteArea0();
} else {
setPaletteArea1();
}
Scene::update();
}
uint32 Scene2803::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
uint32 messageResult = Scene::handleMessage(messageNum, param, sender);
switch (messageNum) {
case NM_KLAYMEN_LOWER_LEVER:
toggleBackground();
// NOTE Intentional fall-through
case NM_ANIMATION_START:
if (param.asInteger() == 0x84251F82)
setMessageList(0x004B7A50);
else if (param.asInteger() == 0x4254A2D2)
setMessageList(0x004B7A58);
else if (param.asInteger() == 0xE90A40A0)
setMessageList(0x004B7A08);
else if (param.asInteger() == 0x482D1210)
setMessageList(0x004B7A30);
else if (param.asInteger() == 0x802402B2) {
sendEntityMessage(_klaymen, 0x1014, _asLightCord);
setMessageList(0x004B7A68);
} else if (param.asInteger() == 0x9626F390)
setMessageList(0x004B7A88);
break;
case NM_MOVE_TO_BACK:
klaymenStairs();
setPaletteArea1();
break;
case NM_MOVE_TO_FRONT:
klaymenFloor();
setPaletteArea0();
break;
}
return messageResult;
}
void Scene2803::klaymenStairs() {
SetUpdateHandler(&Scene2803::upKlaymenStairs);
_klaymen->getSurface()->setClipRects(_clipRectsStairs, 3);
sendMessage(_klaymen, 0x482C, 0xE5A48297);
_sprite3->setVisible(true);
_sprite4->setVisible(true);
_sprite5->setVisible(true);
_sprite6->setVisible(true);
_sprite7->setVisible(true);
_sprite8->setVisible(false);
_sprite9->setVisible(false);
}
void Scene2803::klaymenFloor() {
SetUpdateHandler(&Scene::update);
_klaymen->getSurface()->setClipRects(_clipRectsFloor, 2);
sendMessage(_klaymen, 0x482C, 0);
_sprite3->setVisible(false);
_sprite4->setVisible(false);
_sprite5->setVisible(false);
_sprite6->setVisible(false);
_sprite7->setVisible(false);
_sprite8->setVisible(true);
_sprite9->setVisible(true);
}
void Scene2803::toggleBackground() {
setGlobalVar(V_SHRINK_LIGHTS_ON, getGlobalVar(V_SHRINK_LIGHTS_ON) ? 0 : 1);
changeBackground();
}
void Scene2803::changeBackground() {
if (getGlobalVar(V_SHRINK_LIGHTS_ON)) {
_asLightCord->setFileHashes(0x8FAD5932, 0x276E1A3D);
_background->load(0x412A423E);
_palette->addPalette(0x412A423E, 0, 256, 0);
_palette->addBasePalette(0x412A423E, 0, 256, 0);
_sprite3->loadSprite(0xA40EF2FB);
_sprite4->loadSprite(0x0C03AA23);
_sprite5->loadSprite(0x2A822E2E);
_sprite6->loadSprite(0x2603A202);
_sprite7->loadSprite(0x24320220);
_mouseCursor->load(0xA423A41A);
_mouseCursor->updateCursor();
_sprite8->loadSprite(0x3C42022F);
_sprite9->loadSprite(0x341A0237);
if (getSubVar(VA_GOOD_TEST_TUBES_LEVEL_1, 0) == 0)
_asTestTubeOne->loadSprite(0x66121222);
else
sendMessage(_asTestTubeOne, 0x2000, 0);
if (getSubVar(VA_GOOD_TEST_TUBES_LEVEL_1, 1) == 3)
_asTestTubeTwo->loadSprite(0x64330236);
if (getSubVar(VA_GOOD_TEST_TUBES_LEVEL_1, 2) == 3)
_asTestTubeThree->loadSprite(0x2E4A22A2);
_sprite10->setVisible(true);
} else {
_asLightCord->setFileHashes(0xAFAD591A, 0x276E321D);
_background->load(0x29800A01);
_palette->addPalette(0x29800A01, 0, 256, 0);
_palette->addBasePalette(0x29800A01, 0, 256, 0);
_sprite3->loadSprite(0x234340A0);
_sprite4->loadSprite(0x16202200);
_sprite5->loadSprite(0x1030169A);
_sprite6->loadSprite(0x1600A6A8);
_sprite7->loadSprite(0xD0802EA0);
_mouseCursor->load(0x00A05290);
_mouseCursor->updateCursor();
_sprite8->loadSprite(0x108012C1);
_sprite9->loadSprite(0x708072E0);
if (getSubVar(VA_GOOD_TEST_TUBES_LEVEL_1, 0) != 0)
sendMessage(_asTestTubeOne, 0x2000, 1);
if (getSubVar(VA_GOOD_TEST_TUBES_LEVEL_1, 1) == 3)
_asTestTubeTwo->loadSprite(0xD48077A0);
if (getSubVar(VA_GOOD_TEST_TUBES_LEVEL_1, 2) == 3)
_asTestTubeThree->loadSprite(0x30022689);
_sprite10->setVisible(false);
}
updatePaletteArea();
}
void Scene2803::setPaletteArea0() {
if (_paletteArea != 0) {
_paletteArea = 0;
updatePaletteArea();
}
}
void Scene2803::setPaletteArea1() {
if (_paletteArea != 1) {
_paletteArea = 1;
updatePaletteArea();
}
}
void Scene2803::updatePaletteArea() {
uint32 fadePaletteHash;
if (getGlobalVar(V_SHRINK_LIGHTS_ON))
fadePaletteHash = (_paletteArea == 1) ? 0xB103B604 : 0x412A423E;
else
fadePaletteHash = (_paletteArea == 1) ? 0x0263D144 : 0x29800A01;
_palette->addBasePalette(fadePaletteHash, 0, 64, 0);
_palette->startFadeToPalette(12);
}
Scene2803Small::Scene2803Small(NeverhoodEngine *vm, Module *parentModule, int which)
: Scene(vm, parentModule), _paletteArea(0) {
static const uint32 kScene2803SmallFileHashes1[] = {
0, 0x081000F1, 0x08100171, 0x08100271
};
static const uint32 kScene2803SmallFileHashes2[] = {
0, 0x286800D4, 0x286806D4, 0x28680AD4
};
SetMessageHandler(&Scene2803Small::handleMessage);
loadDataResource(0x81120132);
insertScreenMouse(0x00A05290);
insertSprite<AsScene2803LightCord>(this, 0xAFAD591A, 0x276E321D, 578, 200);
if (getGlobalVar(V_SHRINK_LIGHTS_ON)) {
setBackground(0x412A423E);
setPalette(0x412A423E);
_palette->addBasePalette(0x412A423E, 0, 256, 0);
addEntity(_palette);
_sprite1 = insertStaticSprite(0x0C03AA23, 1100);
_sprite2 = insertStaticSprite(0x24320220, 1100);
_sprite3 = insertStaticSprite(0x1A032204, 1100);
_sprite4 = insertStaticSprite(0x18032204, 1100);
_sprite5 = insertStaticSprite(0x34422912, 1100);
_sprite6 = insertStaticSprite(0x3C42022F, 1100);
_sprite7 = insertStaticSprite(0x341A0237, 1100);
if (getSubVar(VA_GOOD_TEST_TUBES_LEVEL_1, 0) == 0)
insertStaticSprite(0x66121222, 100);
else
insertSprite<AnimatedSprite>(kScene2803SmallFileHashes1[getSubVar(VA_GOOD_TEST_TUBES_LEVEL_1, 0)], 100, 529, 326);
if (getSubVar(VA_GOOD_TEST_TUBES_LEVEL_1, 1) == 3)
insertStaticSprite(0x64330236, 100);
if (getSubVar(VA_GOOD_TEST_TUBES_LEVEL_1, 2) == 3)
insertStaticSprite(0x2E4A22A2, 100);
} else {
setBackground(0x29800A01);
setPalette(0x29800A01);
_palette->addBasePalette(0x29800A01, 0, 256, 0);
addEntity(_palette);
_sprite1 = insertStaticSprite(0x16202200, 1100);
_sprite2 = insertStaticSprite(0xD0802EA0, 1100);
_sprite3 = insertStaticSprite(0x780C2E30, 1100);
_sprite4 = insertStaticSprite(0x700C2E30, 1100);
_sprite5 = insertStaticSprite(0x102CE6E1, 900);
_sprite6 = insertStaticSprite(0x108012C1, 1100);
_sprite7 = insertStaticSprite(0x708072E0, 1100);
insertStaticSprite(0x90582EA4, 100);
if (getSubVar(VA_GOOD_TEST_TUBES_LEVEL_1, 0) != 0)
insertSprite<AnimatedSprite>(kScene2803SmallFileHashes2[getSubVar(VA_GOOD_TEST_TUBES_LEVEL_1, 0)], 100, 529, 326);
if (getSubVar(VA_GOOD_TEST_TUBES_LEVEL_1, 1) == 3)
insertStaticSprite(0xD48077A0, 100);
if (getSubVar(VA_GOOD_TEST_TUBES_LEVEL_1, 2) == 3)
insertStaticSprite(0x30022689, 100);
}
_sprite6->setVisible(false);
_sprite7->setVisible(false);
if (which < 0) {
insertKlaymen<KmScene2803Small>(479, 435);
klaymenFloor();
setMessageList(0x004B60D8);
} else if (which == 3) {
NPoint pt = _dataResource.getPoint(0x096520ED);
insertKlaymen<KmScene2803Small>(pt.x, pt.y);
klaymenSlope();
setMessageList(0x004B6100);
_klaymen->setRepl(64, 0);
} else if (which == 4) {
NPoint pt = _dataResource.getPoint(0x20C6238D);
insertKlaymen<KmScene2803Small>(pt.x, pt.y);
klaymenSlope();
setMessageList(0x004B60F8);
_klaymen->setRepl(64, 0);
} else if (which == 5) {
NPoint pt = _dataResource.getPoint(0x2146690D);
insertKlaymen<KmScene2803Small>(pt.x, pt.y);
klaymenSlope();
setMessageList(0x004B6100);
_klaymen->setRepl(64, 0);
} else if (which == 2) {
NPoint pt = _dataResource.getPoint(0x104C03ED);
insertKlaymen<KmScene2803Small>(pt.x, pt.y);
klaymenFloor();
setMessageList(0x004B6138);
} else {
insertKlaymen<KmScene2803Small>(135, 444);
klaymenFloor();
setMessageList(0x004B60E0, false);
_sprite6->setVisible(true);
_sprite7->setVisible(true);
}
}
uint32 Scene2803Small::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
Scene::handleMessage(messageNum, param, sender);
switch (messageNum) {
case NM_ANIMATION_START:
if (param.asInteger() == 0xB4E4884C) {
setMessageList(0x004B6180);
} else if (param.asInteger() == 0xB1FDAB2E) {
NPoint pt = _dataResource.getPoint(0x0D84A1AD);
_klaymen->setX(pt.x);
_klaymen->setY(pt.y);
_klaymen->updateBounds();
klaymenFloor();
_klaymen->setClipRect(517, 401, 536, 480);
setMessageList(0x004B6198);
} else if (param.asInteger() == 0xB00C7C48) {
setMessageList(0x004B6108);
} else if (param.asInteger() == 0x61F64346) {
setMessageList(0x004B6150);
} else if (param.asInteger() == 0xAC69A28D) {
setMessageList(0x004B6168);
} else if (param.asInteger() == 0x00086212) {
_klaymen->setClipRect(0, 0, 560, 315);
_klaymen->setX(560);
_klaymen->setY(315);
_klaymen->updateBounds();
klaymenSlope();
setMessageList(0x004B61A0);
} else if (param.asInteger() == 0x002CAA68) {
setMessageList(0x004B61A8);
}
break;
case NM_MOVE_TO_BACK:
if (_klaymen->getX() < 200) {
setPaletteArea3();
} else if (_klaymen->getX() < 500) {
setSurfacePriority(_sprite5->getSurface(), 1100);
sendMessage(_klaymen, 0x482C, 0);
setPaletteArea2();
} else {
_klaymen->setClipRect(517, 401, 536, 480);
setPaletteArea2();
}
break;
case NM_MOVE_TO_FRONT:
_sprite6->setVisible(false);
_sprite7->setVisible(false);
_klaymen->setClipRect(0, 0, 640, 480);
setSurfacePriority(_sprite5->getSurface(), 900);
sendMessage(_klaymen, 0x482C, 0x2086222D);
break;
}
return 0;
}
void Scene2803Small::upKlaymenSlope() {
if (_klaymen->getX() < 388) {
_klaymen->setClipRect(_sprite3->getDrawRect().x, 0, 640, _sprite3->getDrawRect().y2());
setPaletteArea0();
} else if (_klaymen->getX() < 500) {
_klaymen->setClipRect(0, 0, _sprite1->getDrawRect().x2(), _sprite1->getDrawRect().y2());
setPaletteArea1();
}
Scene::update();
}
void Scene2803Small::upKlaymenFloor() {
if (_klaymen->getX() > 194 && _klaymen->getX() < 273)
setPaletteArea2();
else if (_klaymen->getX() > 155 && _klaymen->getX() < 300)
setPaletteArea0();
Scene::update();
}
void Scene2803Small::klaymenSlope() {
SetUpdateHandler(&Scene2803Small::upKlaymenSlope);
sendMessage(_klaymen, 0x482C, 0x23C630D9);
_klaymen->setClipRect(0, 0, _sprite1->getDrawRect().x2(), _sprite1->getDrawRect().y2());
_klaymen->setRepl(64, 0);
_sprite1->setVisible(true);
}
void Scene2803Small::klaymenFloor() {
SetUpdateHandler(&Scene2803Small::upKlaymenFloor);
sendMessage(_klaymen, 0x482C, 0x2086222D);
_klaymen->setClipRect(0, 0, 640, 480);
_klaymen->clearRepl();
_sprite1->setVisible(false);
}
void Scene2803Small::setPaletteArea0() {
if (_paletteArea != 0) {
_paletteArea = 0;
updatePaletteArea(false);
}
}
void Scene2803Small::setPaletteArea1() {
if (_paletteArea != 1) {
_paletteArea = 1;
updatePaletteArea(false);
}
}
void Scene2803Small::setPaletteArea2() {
if (_paletteArea != 2) {
_paletteArea = 2;
updatePaletteArea(false);
}
}
void Scene2803Small::setPaletteArea3() {
if (_paletteArea != 3) {
_paletteArea = 3;
updatePaletteArea(true);
}
}
void Scene2803Small::updatePaletteArea(bool instantly) {
if (getGlobalVar(V_SHRINK_LIGHTS_ON)) {
switch (_paletteArea) {
case 1:
_palette->addBasePalette(0x0A938204, 0, 64, 0);
break;
case 2:
_palette->addBasePalette(0xB103B604, 0, 64, 0);
break;
case 3:
_palette->fillBaseBlack(0, 64);
break;
default:
_palette->addBasePalette(0x412A423E, 0, 64, 0);
break;
}
} else {
switch (_paletteArea) {
case 2:
_palette->addBasePalette(0x0263D144, 0, 64, 0);
break;
case 3:
_palette->fillBaseBlack(0, 64);
break;
default:
_palette->addBasePalette(0x29800A01, 0, 64, 0);
break;
}
}
_palette->startFadeToPalette(instantly ? 0 : 12);
}
Scene2804::Scene2804(NeverhoodEngine *vm, Module *parentModule, int which)
: Scene(vm, parentModule), _countdown1(0), _countdown2(0), _countdown3(0),
_beamStatus(0), _isSolved(false), _isWorking(false) {
_vm->gameModule()->initCrystalColorsPuzzle();
SetMessageHandler(&Scene2804::handleMessage);
SetUpdateHandler(&Scene2804::update);
if (getGlobalVar(V_SHRINK_LIGHTS_ON)) {
setBackground(0xA1D03005);
setPalette(0xA1D03005);
addEntity(_palette);
insertPuzzleMouse(0x03001A15, 20, 620);
_asCoil = insertSprite<SsScene2804LightCoil>();
_asTarget = insertSprite<SsScene2804LightTarget>();
} else {
SsScene2804BeamCoilBody *ssBeamCoilBody;
setBackground(0x01C01414);
setPalette(0x01C01414);
addEntity(_palette);
insertPuzzleMouse(0x01410014, 20, 620);
ssBeamCoilBody = insertSprite<SsScene2804BeamCoilBody>();
_asCoil = insertSprite<AsScene2804BeamCoil>(this, ssBeamCoilBody);
_asTarget = insertSprite<AsScene2804BeamTarget>();
_ssFlash = insertSprite<SsScene2804Flash>();
}
_ssRedButton = insertSprite<SsScene2804RedButton>(this);
addCollisionSprite(_ssRedButton);
for (uint crystalIndex = 0; crystalIndex < 5; crystalIndex++) {
AsScene2804CrystalWaves *asCrystalWaves = NULL;
if (crystalIndex < 4 && getGlobalVar(V_SHRINK_LIGHTS_ON) == 0)
asCrystalWaves = insertSprite<AsScene2804CrystalWaves>(crystalIndex);
_asCrystals[crystalIndex] = insertSprite<AsScene2804Crystal>(asCrystalWaves, crystalIndex);
_ssCrystalButtons[crystalIndex] = insertSprite<SsScene2804CrystalButton>(this, _asCrystals[crystalIndex], crystalIndex);
addCollisionSprite(_ssCrystalButtons[crystalIndex]);
}
}
uint32 Scene2804::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
Scene::handleMessage(messageNum, param, sender);
switch (messageNum) {
case NM_MOUSE_CLICK:
if (param.asPoint().x <= 20 || param.asPoint().x >= 620) {
leaveScene(0);
}
break;
case NM_ANIMATION_UPDATE:
_isWorking = true;
sendMessage(_asCoil, NM_POSITION_CHANGE, 0);
if (getGlobalVar(V_SHRINK_LIGHTS_ON)) {
sendMessage(_asTarget, 0x2004, 0);
_countdown2 = 48;
}
break;
case 0x2001:
_countdown3 = 2;
_isSolved = true;
_beamStatus = 0;
for (uint index = 0; index < 5; index++)
if (_asCrystals[index]->getColorNum() != (int16)getSubVar(VA_GOOD_CRYSTAL_COLORS, index))
_isSolved = false;
_countdown2 = 48;
break;
}
return 0;
}
void Scene2804::update() {
Scene::update();
if (_countdown1 != 0 && (--_countdown1) == 0) {
leaveScene(0);
}
if (_countdown2 != 0 && (--_countdown2) == 0) {
_isWorking = false;
sendMessage(_asCoil, 0x2003, 0);
sendMessage(_asTarget, NM_KLAYMEN_CLIMB_LADDER, 0);
for (uint index = 0; index < 5; index++)
_asCrystals[index]->hide();
}
if (_countdown3 != 0 && (--_countdown3) == 0) {
if (_beamStatus == 5) {
sendMessage(_asTarget, 0x2004, 0);
if (_isSolved) {
_palette->fillBaseWhite(0, 256);
_palette->startFadeToPalette(18);
setGlobalVar(V_KLAYMEN_SMALL, 1);
_countdown1 = 48;
}
} else if (_beamStatus == 6) {
if (_isSolved)
_ssFlash->show();
} else {
_asCrystals[_beamStatus]->show();
}
_beamStatus++;
if (_beamStatus < 6)
_countdown3 = 2;
else if (_beamStatus < 7)
_countdown3 = 4;
}
}
Scene2805::Scene2805(NeverhoodEngine *vm, Module *parentModule, int which)
: Scene(vm, parentModule) {
SetMessageHandler(&Scene2805::handleMessage);
setBackground(0x08021E04);
setPalette(0x08021E04);
_palette->addPalette(0x8A6B1F91, 0, 65, 0);
insertScreenMouse(0x21E00088);
_sprite1 = insertStaticSprite(0x008261E7, 1100);
_sprite2 = insertStaticSprite(0x020CE421, 1100);
if (which < 0) {
insertKlaymen<KmScene2805>(380, 338);
setMessageList(0x004AE1C8);
sendMessage(this, 0x2000, 0);
} else if (which == 1) {
insertKlaymen<KmScene2805>(493, 338);
sendMessage(_klaymen, 0x2000, 1);
setMessageList(0x004AE1D0, false);
sendMessage(this, 0x2000, 1);
} else if (which == 2) {
insertKlaymen<KmScene2805>(493, 338);
sendMessage(_klaymen, 0x2000, 1);
setMessageList(0x004AE288, false);
sendMessage(this, 0x2000, 1);
} else if (which == 3) {
insertKlaymen<KmScene2805>(493, 338);
sendMessage(_klaymen, 0x2000, 1);
setMessageList(0x004AE1E0, false);
sendMessage(this, 0x2000, 1);
} else {
insertKlaymen<KmScene2805>(340, 338);
setMessageList(0x004AE1C0);
sendMessage(this, 0x2000, 0);
}
_klaymen->setClipRect(_sprite1->getDrawRect().x, 0, _sprite2->getDrawRect().x2(), 480);
}
uint32 Scene2805::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
Scene::handleMessage(messageNum, param, sender);
switch (messageNum) {
case NM_ANIMATION_UPDATE:
if (param.asInteger()) {
setRectList(0x004AE318);
_klaymen->setKlaymenIdleTable3();
} else {
setRectList(0x004AE308);
_klaymen->setKlaymenIdleTable1();
}
break;
}
return 0;
}
Scene2806::Scene2806(NeverhoodEngine *vm, Module *parentModule, int which)
: Scene(vm, parentModule) {
Sprite *tempSprite;
SetMessageHandler(&Scene2806::handleMessage);
SetUpdateHandler(&Scene2806::update);
loadDataResource(0x98182003);
loadHitRectList();
_pointList = _dataResource.getPointArray(0x3606A422);
insertScreenMouse(0x22114C13);
setBackground(0xC1B22110);
setPalette(0xC1B22110);
_sprite1 = insertStaticSprite(0xA21F82CB, 1100);
_clipRects[0].x1 = _sprite1->getDrawRect().x;
_clipRects[0].y1 = _sprite1->getDrawRect().y;
_clipRects[0].x2 = _sprite1->getDrawRect().x2();
_clipRects[0].y2 = _sprite1->getDrawRect().y2();
_sprite2 = insertStaticSprite(0x92035301, 1100);
_clipRects[1].y2 = _sprite2->getDrawRect().y2();
_sprite3 = insertStaticSprite(0x3182220E, 1100);
_sprite4 = insertStaticSprite(0x72090342, 1100);
_clipRects[1].x1 = _sprite4->getDrawRect().x;
_clipRects[1].y1 = _sprite4->getDrawRect().y;
tempSprite = insertStaticSprite(0xD2012C02, 1100);
_clipRects[2].x1 = tempSprite->getDrawRect().x;
_clipRects[2].y2 = tempSprite->getDrawRect().y2();
_clipRects[3].y1 = tempSprite->getDrawRect().y2();
_clipRects[1].x2 = tempSprite->getDrawRect().x;
tempSprite = insertStaticSprite(0x72875F42, 1100);
_clipRects[3].x1 = tempSprite->getDrawRect().x;
insertStaticSprite(0x0201410A, 1100);
insertStaticSprite(0x72875F42, 1100);
_asSpew = insertSprite<AsScene2806Spew>();
_clipRects[2].y1 = 0;
_clipRects[3].y2 = 480;
_clipRects[2].x2 = 640;
_clipRects[3].x2 = 640;
if (which < 0) {
insertKlaymen<KmScene2806>(441, 423, false, _clipRects, 4);
setMessageList(0x004AF098);
} else if (which == 1) {
insertKlaymen<KmScene2806>(378, 423, false, _clipRects, 4);
setMessageList(0x004AF098);
} else if (which == 2) {
insertKlaymen<KmScene2806>(378, 423, false, _clipRects, 4);
setMessageList(0x004AF0C8, false);
} else if (which == 3) {
insertKlaymen<KmScene2806>(378, 423, true, _clipRects, 4);
setMessageList(0x004AF0A0, false);
setGlobalVar(V_KLAYMEN_SMALL, 0);
} else {
insertKlaymen<KmScene2806>(670, 423, false, _clipRects, 4);
setMessageList(0x004AF090);
}
_pointIndex = -1;
findClosestPoint();
}
uint32 Scene2806::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
Scene::handleMessage(messageNum, param, sender);
switch (messageNum) {
case NM_ANIMATION_START:
if (param.asInteger() == 0x44262B12) {
setMessageList(0x004AF0E0);
}
break;
case NM_ANIMATION_UPDATE:
sendMessage(_asSpew, 0x2000, 0);
break;
}
return 0;
}
void Scene2806::update() {
Scene::update();
findClosestPoint();
}
void Scene2806::findClosestPoint() {
static const uint32 kScene2806PaletteFileHashes[] = {
0x48052508,
0x01139404,
0x01138C04,
0x01138004,
0x01138604,
0x086B8890
};
int16 x = MIN<int16>(_klaymen->getX(), 639);
int index = 1;
while (index < (int)_pointList->size() && (*_pointList)[index].x < x)
++index;
--index;
if (_pointIndex != index) {
_pointIndex = index;
_palette->addPalette(kScene2806PaletteFileHashes[index], 0, 64, 0);
}
}
Scene2807::Scene2807(NeverhoodEngine *vm, Module *parentModule, int which)
: Scene(vm, parentModule) {
SetMessageHandler(&Scene2807::handleMessage);
if (getSubVar(VA_GOOD_TEST_TUBES_LEVEL_1, 0) == 1) {
insertStaticSprite(0x103021E2, 300);
} else if (getSubVar(VA_GOOD_TEST_TUBES_LEVEL_1, 0) == 2) {
insertStaticSprite(0x103022E2, 300);
} else if (getSubVar(VA_GOOD_TEST_TUBES_LEVEL_1, 0) == 3) {
insertStaticSprite(0x103024E2, 300);
}
if (getSubVar(VA_GOOD_TEST_TUBES_LEVEL_1, 1) == 1) {
insertStaticSprite(0x4800A52A, 200);
} else if (getSubVar(VA_GOOD_TEST_TUBES_LEVEL_1, 1) == 2) {
insertStaticSprite(0x4800A62A, 200);
} else if (getSubVar(VA_GOOD_TEST_TUBES_LEVEL_1, 1) == 3) {
insertStaticSprite(0x4800A02A, 200);
}
if (getSubVar(VA_GOOD_TEST_TUBES_LEVEL_1, 2) == 1) {
insertStaticSprite(0x31203430, 100);
} else if (getSubVar(VA_GOOD_TEST_TUBES_LEVEL_1, 2) == 2) {
insertStaticSprite(0x31203400, 100);
} else if (getSubVar(VA_GOOD_TEST_TUBES_LEVEL_1, 2) == 3) {
insertStaticSprite(0x31203460, 100);
}
setBackground(0x3E049A95);
setPalette(0x3E049A95);
insertPuzzleMouse(0x49A913E8, 20, 620);
}
uint32 Scene2807::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
Scene::handleMessage(messageNum, param, sender);
switch (messageNum) {
case NM_MOUSE_CLICK:
if (param.asPoint().x <= 20 || param.asPoint().x >= 620) {
leaveScene(0);
}
break;
}
return 0;
}
static const uint32 kScene2808FileHashes1[] = {
0x90B0392,
0x90B0192
};
static const uint32 kScene2808FileHashes2[] = {
0xB0396098,
0xB0196098
};
static const uint32 kClass428FileHashes[] = {
0x140022CA,
0x4C30A602,
0xB1633402,
0x12982135,
0x0540B728,
0x002A81E3,
0x08982841,
0x10982841,
0x20982841,
0x40982841,
0x80982841,
0x40800711
};
Scene2808::Scene2808(NeverhoodEngine *vm, Module *parentModule, int which)
: Scene(vm, parentModule), _countdown(0), _testTubeSetNum(which), _leaveResult(0), _isFlowing(false) {
Sprite *asHandle;
if (which == 0)
_vm->gameModule()->initTestTubes1Puzzle();
else
_vm->gameModule()->initTestTubes2Puzzle();
SetMessageHandler(&Scene2808::handleMessage);
SetUpdateHandler(&Scene2808::update);
setBackground(kScene2808FileHashes1[which]);
setPalette(kScene2808FileHashes1[which]);
asHandle = insertSprite<AsScene2808Handle>(this, which);
addCollisionSprite(asHandle);
_asFlow = insertSprite<AsScene2808Flow>(this, which);
insertSprite<AsScene2808LightEffect>(which);
for (int testTubeIndex = 0; testTubeIndex < 3; testTubeIndex++) {
SsScene2808Dispenser *ssDispenser = insertSprite<SsScene2808Dispenser>(this, which, testTubeIndex);
addCollisionSprite(ssDispenser);
_asTestTubes[testTubeIndex] = insertSprite<AsScene2808TestTube>(which, testTubeIndex, ssDispenser);
addCollisionSprite(_asTestTubes[testTubeIndex]);
}
insertScreenMouse(kScene2808FileHashes2[which]);
}
uint32 Scene2808::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
Scene::handleMessage(messageNum, param, sender);
switch (messageNum) {
case NM_MOUSE_CLICK:
if ((param.asPoint().x <= 20 || param.asPoint().x >= 620) && !isAnyTestTubeFilled()) {
leaveScene(1);
}
break;
case NM_ANIMATION_UPDATE:
if (!_isFlowing)
_asTestTubes[param.asInteger()]->fill();
break;
case 0x2001:
_isFlowing = true;
break;
case NM_POSITION_CHANGE:
if (isAnyTestTubeFilled()) {
_leaveResult = 3;
if (!isMixtureGood())
_leaveResult = 2;
_asFlow->start();
for (int i = 0; i < 3; i++)
_asTestTubes[i]->flush();
_mouseCursor->setVisible(false);
_countdown = 16;
} else {
leaveScene(1);
}
break;
}
return 0;
}
void Scene2808::update() {
Scene::update();
if (_countdown != 0 && (--_countdown) == 0) {
leaveScene(_leaveResult);
}
}
bool Scene2808::isMixtureGood() {
if (_testTubeSetNum == 0) {
return
_asTestTubes[0]->getFillLevel() == getSubVar(VA_GOOD_TEST_TUBES_LEVEL_1, 0) &&
_asTestTubes[1]->getFillLevel() == getSubVar(VA_GOOD_TEST_TUBES_LEVEL_1, 1) &&
_asTestTubes[2]->getFillLevel() == getSubVar(VA_GOOD_TEST_TUBES_LEVEL_1, 2);
} else {
return
_asTestTubes[0]->getFillLevel() == getSubVar(VA_GOOD_TEST_TUBES_LEVEL_2, 0) &&
_asTestTubes[1]->getFillLevel() == getSubVar(VA_GOOD_TEST_TUBES_LEVEL_2, 1) &&
_asTestTubes[2]->getFillLevel() == getSubVar(VA_GOOD_TEST_TUBES_LEVEL_2, 2);
}
}
bool Scene2808::isAnyTestTubeFilled() {
return
_asTestTubes[0]->getFillLevel() > 0 ||
_asTestTubes[1]->getFillLevel() > 0 ||
_asTestTubes[2]->getFillLevel() > 0;
}
Scene2809::Scene2809(NeverhoodEngine *vm, Module *parentModule, int which)
: Scene(vm, parentModule) {
Sprite *tempSprite;
SetMessageHandler(&Scene2809::handleMessage);
SetUpdateHandler(&Scene2809::update);
loadDataResource(0x1830009A);
loadHitRectList();
_pointList = _dataResource.getPointArray(0x064A310E);
setBackground(0xB22116C5);
setPalette(0xB22116C5);
insertScreenMouse(0x116C1B2A);
_sprite1 = insertStaticSprite(0x1FA2EB82, 1100);
_clipRects[0].x1 = _sprite1->getDrawRect().x;
_clipRects[0].y1 = _sprite1->getDrawRect().y;
_clipRects[0].x2 = _sprite1->getDrawRect().x2();
_clipRects[0].y2 = _sprite1->getDrawRect().y2();
_sprite2 = insertStaticSprite(0x037321B2, 1100);
_clipRects[1].y2 = _sprite2->getDrawRect().y2();
_sprite3 = insertStaticSprite(0x82022E11, 1100);
_sprite4 = insertStaticSprite(0x09236252, 1100);
_clipRects[1].x2 = _sprite4->getDrawRect().x2();
_clipRects[1].y1 = _sprite4->getDrawRect().y;
tempSprite = insertStaticSprite(0x010C22F2, 1100);
_clipRects[2].x2 = tempSprite->getDrawRect().x2();
_clipRects[2].y2 = tempSprite->getDrawRect().y2();
_clipRects[3].y1 = tempSprite->getDrawRect().y2();
_clipRects[1].x1 = tempSprite->getDrawRect().x2();
tempSprite = insertStaticSprite(0x877F6252, 1100);
_clipRects[3].x2 = tempSprite->getDrawRect().x2();
insertStaticSprite(0x01612A22, 1100);
insertStaticSprite(0x877F6252, 1100);
_asSpew = insertSprite<AsScene2809Spew>();
_clipRects[2].y1 = 0;
_clipRects[3].y2 = 480;
_clipRects[2].x1 = 0;
_clipRects[3].x1 = 0;
if (which < 0) {
insertKlaymen<KmScene2809>(226, 423, false, _clipRects, 4);
setMessageList(0x004B5B90);
} else if (which == 1) {
insertKlaymen<KmScene2809>(262, 423, false, _clipRects, 4);
setMessageList(0x004B5B90);
} else if (which == 2) {
insertKlaymen<KmScene2809>(262, 423, false, _clipRects, 4);
setMessageList(0x004B5BD0);
} else if (which == 3) {
insertKlaymen<KmScene2809>(262, 423, true, _clipRects, 4);
setMessageList(0x004B5BA8, false);
setGlobalVar(V_KLAYMEN_SMALL, 0);
} else {
insertKlaymen<KmScene2809>(-30, 423, false, _clipRects, 4);
setMessageList(0x004B5B88);
}
_pointIndex = -1;
findClosestPoint();
}
void Scene2809::update() {
Scene::update();
findClosestPoint();
}
uint32 Scene2809::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
Scene::handleMessage(messageNum, param, sender);
switch (messageNum) {
case NM_ANIMATION_START:
if (param.asInteger() == 0x160DA937) {
setMessageList(0x004B5B98);
}
break;
case NM_ANIMATION_UPDATE:
sendMessage(_asSpew, 0x2000, 0);
break;
}
return 0;
}
void Scene2809::findClosestPoint() {
static const uint32 kScene2809PaletteFileHashes[] = {
0x04260848,
0x12970401,
0x128F0401,
0x12830401,
0x12850401,
0x6A8B9008
};
int16 x = MAX<int16>(_klaymen->getX(), 2);
int index = 1;
while (index < (int)_pointList->size() && (*_pointList)[index].x >= x)
++index;
--index;
if (_pointIndex != index) {
_pointIndex = index;
_palette->addPalette(kScene2809PaletteFileHashes[index], 0, 64, 0);
}
}
Scene2810::Scene2810(NeverhoodEngine *vm, Module *parentModule, int which)
: Scene(vm, parentModule) {
Sprite *tempSprite;
SetMessageHandler(&Scene2810::handleMessage);
setBackground(0x26508804);
setPalette(0x26508804);
insertScreenMouse(0x0880026D);
_sprite6 = insertStaticSprite(0x03615227, 1100);
_sprite5 = insertStaticSprite(0xE059A224, 1100);
_clipRects[0].x1 = 0;
_clipRects[0].y1 = 0;
_clipRects[0].x2 = 640;
_clipRects[0].y2 = 400;
_clipRects[1].x1 = _sprite5->getDrawRect().x;
_clipRects[1].y1 = 400;
_clipRects[1].x2 = _sprite6->getDrawRect().x2();
_clipRects[1].y2 = 480;
if (getGlobalVar(V_KLAYMEN_SMALL)) {
_asTape = insertSprite<AsScene1201Tape>(this, 0, 900, 245, 429, 0x9148A011);
addCollisionSprite(_asTape);
} else {
_asTape = insertSprite<AsScene1201Tape>(this, 0, 1100, 245, 429, 0x9148A011);
addCollisionSprite(_asTape);
}
_sprite1 = insertStaticSprite(0x430001C4, 1200);
if (getGlobalVar(V_LADDER_DOWN)) {
setGlobalVar(V_BEEN_STATUE_ROOM, 1);
if (getGlobalVar(V_KLAYMEN_SMALL)) {
_sprite4 = insertStaticSprite(0x82653808, 100);
} else {
_sprite4 = insertStaticSprite(0x82653808, 1100);
}
_sprite4->setClipRect(0, _sprite1->getDrawRect().y, 640, 480);
}
if (which < 0) {
if (getGlobalVar(V_KLAYMEN_SMALL)) {
insertKlaymen<KmScene2810Small>(240, 448);
_klaymen->setClipRect(_sprite5->getDrawRect().x, 0, 640, 480);
setMessageList(0x004AE438);
setRectList(0x004AE810);
_isRopingDown = false;
removeCollisionSprite(_asTape);
} else {
insertKlaymen<KmScene2810>(300, 424, _clipRects, 2);
setMessageList(0x004AE438);
if (getGlobalVar(V_LADDER_DOWN))
loadDataResource(0x84130112);
else
loadDataResource(0x84500132);
tempSprite = insertSprite<AsScene1002KlaymenLadderHands>(_klaymen);
tempSprite->setClipRect(0, _sprite1->getDrawRect().y, 640, 480);
_clipRects[0].y1 = _sprite1->getDrawRect().y;
_isRopingDown = false;
}
} else if (which == 1) {
insertKlaymen<KmScene2810>(186, 64, _clipRects, 2);
setMessageList(0x004AE440);
loadDataResource(0x84130112);
tempSprite = insertSprite<AsScene1002KlaymenLadderHands>(_klaymen);
tempSprite->setClipRect(0, _sprite1->getDrawRect().y, 640, 480);
_isRopingDown = true;
_clipRects[0].y1 = _sprite1->getDrawRect().y;
} else if (which == 5) {
insertStaticSprite(0xC3007EA0, 100);
_sprite2 = insertStaticSprite(0x02780936, 1100);
_sprite3 = insertStaticSprite(0x1CA02160, 1100);
_asRope = insertSprite<AsScene2810Rope>(this, 384);
insertKlaymen<KmScene2810>(384, 0, _clipRects, 0);
sendEntityMessage(_klaymen, 0x1014, _asRope);
setMessageList(0x004AE738);
_klaymen->setClipRect(0, _sprite2->getDrawRect().y, 640, _sprite3->getDrawRect().y2());
_asRope->setClipRect(0, _sprite2->getDrawRect().y, 640, _sprite3->getDrawRect().y2());
_vm->_soundMan->addSound(0x84400112, 0xC874EE6C);
_vm->_soundMan->playSoundLooping(0xC874EE6C);
_vm->_soundMan->setSoundVolume(0xC874EE6C, 50);
_isRopingDown = false;
} else if ((which >= 11 && which <= 14) || (which >= 19 && which <= 22) || which == 3) {
if (getGlobalVar(V_KLAYMEN_SMALL)) {
insertKlaymen<KmScene2810Small>((int16)getGlobalVar(V_KLAYMEN_SAVED_X), 448);
if (getGlobalVar(V_KLAYMEN_IS_DELTA_X))
_klaymen->setDoDeltaX(1);
_klaymen->setClipRect(_sprite5->getDrawRect().x, 0, 640, 480);
setMessageList(0x004AE6D8);
setRectList(0x004AE810);
_isRopingDown = false;
removeCollisionSprite(_asTape);
} else {
insertKlaymenLadder();
if (getGlobalVar(V_LADDER_DOWN_ACTION)) {
setMessageList(0x004AE6E8);
setGlobalVar(V_LADDER_DOWN_ACTION, 0);
_isRopingDown = false;
} else {
setMessageList(0x004AE6D8);
_isRopingDown = false;
}
}
} else if (which >= 15 && which <= 18) {
insertKlaymenLadder();
setMessageList(0x004AE6E0);
_isRopingDown = false;
} else if (which == 4) {
if (getGlobalVar(V_KLAYMEN_SMALL)) {
insertKlaymen<KmScene2810Small>(473, 448);
_klaymen->setClipRect(_sprite5->getDrawRect().x, 0, 640, 480);
setMessageList(0x004AE428);
setRectList(0x004AE810);
_isRopingDown = false;
removeCollisionSprite(_asTape);
} else {
insertKlaymen<KmScene2810>(450, 424, _clipRects, 2);
setMessageList(0x004AE418);
if (getGlobalVar(V_LADDER_DOWN))
loadDataResource(0x84130112);
else
loadDataResource(0x84500132);
tempSprite = insertSprite<AsScene1002KlaymenLadderHands>(_klaymen);
tempSprite->setClipRect(0, _sprite1->getDrawRect().y, 640, 480);
_clipRects[0].y1 = _sprite1->getDrawRect().y;
_isRopingDown = false;
}
} else {
insertKlaymen<KmScene2810Small>(120, 448);
_klaymen->setClipRect(_sprite5->getDrawRect().x, 0, 640, 480);
setMessageList(0x004AE410);
setRectList(0x004AE810);
_isRopingDown = false;
removeCollisionSprite(_asTape);
}
}
Scene2810::~Scene2810() {
setGlobalVar(V_KLAYMEN_IS_DELTA_X, _klaymen->isDoDeltaX() ? 1 : 0);
setGlobalVar(V_KLAYMEN_SAVED_X, _klaymen->getX());
_vm->_soundMan->deleteSoundGroup(0x84400112);
}
void Scene2810::insertKlaymenLadder() {
Sprite *tempSprite;
if (getGlobalVar(V_LADDER_DOWN_ACTION)) {
insertKlaymen<KmScene2810>(430, 424, _clipRects, 2);
_klaymen->setDoDeltaX(1);
} else {
insertKlaymen<KmScene2810>((int16)getGlobalVar(V_KLAYMEN_SAVED_X), 424, _clipRects, 2);
if (getGlobalVar(V_KLAYMEN_IS_DELTA_X))
_klaymen->setDoDeltaX(1);
}
if (getGlobalVar(V_LADDER_DOWN))
loadDataResource(0x84130112);
else
loadDataResource(0x84500132);
tempSprite = insertSprite<AsScene1002KlaymenLadderHands>(_klaymen);
tempSprite->setClipRect(0, _sprite1->getDrawRect().y, 640, 480);
_clipRects[0].y1 = _sprite1->getDrawRect().y;
}
uint32 Scene2810::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
uint32 messageResult = Scene::handleMessage(messageNum, param, sender);
switch (messageNum) {
case NM_ANIMATION_START:
if (param.asInteger() == 0xE574F14C)
setMessageList(0x004AE458);
else if (param.asInteger() == 0x7214A05C || param.asInteger() == 0x2905E574)
setMessageList(0x004AE4A8);
else if (param.asInteger() == 0x7274E24C || param.asInteger() == 0x2D24E572)
setMessageList(0x004AE4D0);
else if (param.asInteger() == 0x4A07A040 || param.asInteger() == 0x190426F5)
setMessageList(0x004AE4F8);
else if (param.asInteger() == 0x6604200C || param.asInteger() == 0x2100E435)
setMessageList(0x004AE520);
else if (param.asInteger() == 0xE216A05C || param.asInteger() == 0x0905EC74)
setMessageList(0x004AE548);
else if (param.asInteger() == 0x721DA05C || param.asInteger() == 0xB905E574)
setMessageList(0x004AE570);
else if (param.asInteger() == 0x6214E09C || param.asInteger() == 0x2D09E474)
setMessageList(0x004AE598);
else if (param.asInteger() == 0x6276A04C || param.asInteger() == 0x0904E472)
setMessageList(0x004AE5C0);
else if (param.asInteger() == 0x6E14A00C || param.asInteger() == 0x2900E4B4)
setMessageList(0x004AE5E8);
else if (param.asInteger() == 0x6014A04D || param.asInteger() == 0x2904F454)
setMessageList(0x004AE610);
else if (param.asInteger() == 0x6215A3C4 || param.asInteger() == 0x393C6474)
setMessageList(0x004AE638);
else if (param.asInteger() == 0x6A54E24D || param.asInteger() == 0x2D24F4F0)
setMessageList(0x004AE660);
else if (param.asInteger() == 0x2064294C || param.asInteger() == 0x2194E053)
setMessageList(0x004AE688);
break;
case NM_ANIMATION_UPDATE:
setRectList(0x004AE800);
_isRopingDown = true;
break;
case 0x2001:
if (getGlobalVar(V_LADDER_DOWN))
loadDataResource(0x84130112);
else
loadDataResource(0x84500132);
_isRopingDown = false;
break;
case 0x4826:
if (sender == _asTape && getGlobalVar(V_KLAYMEN_SMALL) == 0 && !_isRopingDown) {
sendEntityMessage(_klaymen, 0x1014, _asTape);
setMessageList(0x004AE750);
}
break;
}
return messageResult;
}
Scene2812::Scene2812(NeverhoodEngine *vm, Module *parentModule, int which)
: Scene(vm, parentModule), _paletteArea(0) {
if (getGlobalVar(V_HAS_FINAL_KEY) && getGlobalVar(V_KEY3_LOCATION) == 0)
setGlobalVar(V_KEY3_LOCATION, 3);
SetMessageHandler(&Scene2812::handleMessage);
SetUpdateHandler(&Scene2812::update);
setRectList(0x004AF700);
setBackground(0x03600606);
setPalette(0x03600606);
addEntity(_palette);
_palette->addBasePalette(0x03600606, 0, 256, 0);
_sprite1 = insertStaticSprite(0x0C06C860, 1100);
insertScreenMouse(0x0060203E);
if (getGlobalVar(V_KEY3_LOCATION) == 3) {
_asKey = insertSprite<AsCommonKey>(this, 2, 1100, 474, 437);
addCollisionSprite(_asKey);
}
_ssTape = insertSprite<SsScene1705Tape>(this, 6, 1100, 513, 437, 0xA1361863);
addCollisionSprite(_ssTape);
_asWinch = insertSprite<AsScene2812Winch>();
_asTrapDoor = insertSprite<AsScene2812TrapDoor>();
_asRope = insertSprite<AsScene2812Rope>(this);
_sprite2 = insertStaticSprite(0x08478078, 1100);
_sprite3 = insertStaticSprite(0x2203B821, 1100);
_sprite4 = insertStaticSprite(0x08592134, 1100);
if (which < 0) {
_isRopingDown = false;
insertKlaymen<KmScene2812>(272, 432);
setMessageList(0x004AF560);
_sprite1->setVisible(false);
_klaymen->setClipRect(_sprite4->getDrawRect().x, 0, 640, _sprite3->getDrawRect().y2());
} else if (which == 1) {
_isRopingDown = false;
insertKlaymen<KmScene2812>(338, 398);
setMessageList(0x004AF588);
setPaletteArea1(true);
_klaymen->setClipRect(_sprite1->getDrawRect().x, 0, _sprite1->getDrawRect().x2(), _sprite3->getDrawRect().y2());
} else if (which == 2) {
_isRopingDown = false;
if (getGlobalVar(V_KLAYMEN_IS_DELTA_X)) {
insertKlaymen<KmScene2812>(554, 432);
_klaymen->setDoDeltaX(1);
} else {
insertKlaymen<KmScene2812>(394, 432);
}
setMessageList(0x004AF5F0);
_sprite1->setVisible(false);
_klaymen->setClipRect(_sprite4->getDrawRect().x, 0, 640, _sprite3->getDrawRect().y2());
} else {
_isRopingDown = true;
insertKlaymen<KmScene2812>(150, 582);
setMessageList(0x004AF568);
setPaletteArea2(true);
_sprite1->setVisible(false);
_klaymen->setClipRect(_sprite4->getDrawRect().x, 0, 640, _sprite3->getDrawRect().y2());
}
_asRope->setClipRect(0, _sprite2->getDrawRect().y, 640, _sprite3->getDrawRect().y2());
}
void Scene2812::update() {
if (_klaymen->getX() < 220)
setPaletteArea2(false);
else if (_klaymen->getX() < 240)
setPaletteArea0(false);
Scene::update();
}
uint32 Scene2812::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
uint32 messageResult = Scene::handleMessage(messageNum, param, sender);
switch (messageNum) {
case NM_ANIMATION_START:
if (param.asInteger() == 0x0004269B)
sendEntityMessage(_klaymen, 0x1014, _asRope);
break;
case 0x2001:
_isRopingDown = true;
setRectList(0x004AF710);
_klaymen->setClipRect(_sprite4->getDrawRect().x, 0, 640, _sprite4->getDrawRect().y2());
break;
case NM_POSITION_CHANGE:
_isRopingDown = false;
setRectList(0x004AF700);
_klaymen->setClipRect(_sprite4->getDrawRect().x, 0, 640, _sprite3->getDrawRect().y2());
break;
case NM_KLAYMEN_USE_OBJECT:
sendMessage(_asWinch, 0x2000, 0);
sendMessage(_asTrapDoor, 0x2000, 0);
break;
case 0x4826:
if (sender == _ssTape && !_isRopingDown) {
sendEntityMessage(_klaymen, 0x1014, _ssTape);
setMessageList(0x004AF658);
} else if (sender == _asKey && !_isRopingDown) {
sendEntityMessage(_klaymen, 0x1014, _asKey);
setMessageList(0x004AF668);
}
break;
case NM_MOVE_TO_BACK:
setPaletteArea1(false);
_sprite1->setVisible(true);
_klaymen->setClipRect(_sprite1->getDrawRect().x, 0, _sprite1->getDrawRect().x2(), _sprite3->getDrawRect().y2());
break;
case NM_MOVE_TO_FRONT:
setPaletteArea0(false);
_sprite1->setVisible(false);
_klaymen->setClipRect(_sprite4->getDrawRect().x, 0, 640, _sprite3->getDrawRect().y2());
break;
}
return messageResult;
}
void Scene2812::setPaletteArea0(bool instantly) {
if (_paletteArea != 0) {
_paletteArea = 0;
updatePaletteArea(instantly);
}
}
void Scene2812::setPaletteArea1(bool instantly) {
if (_paletteArea != 1) {
_paletteArea = 1;
updatePaletteArea(instantly);
}
}
void Scene2812::setPaletteArea2(bool instantly) {
if (_paletteArea != 2) {
_paletteArea = 2;
updatePaletteArea(instantly);
}
}
void Scene2812::updatePaletteArea(bool instantly) {
if (_paletteArea == 0)
_palette->addBasePalette(0x05D30F11, 0, 64, 0);
else if (_paletteArea == 1)
_palette->addBasePalette(0x92CA2C9B, 0, 64, 0);
else if (_paletteArea == 2)
_palette->addBasePalette(0x381F92C5, 0, 64, 0);
_palette->startFadeToPalette(instantly ? 0 : 12);
}
Scene2822::Scene2822(NeverhoodEngine *vm, Module *parentModule, int which)
: Scene(vm, parentModule), _countdown(0), _scrollIndex(0) {
SetMessageHandler(&Scene2822::handleMessage);
SetUpdateHandler(&Scene2822::update);
_background = new Background(_vm, 0xD542022E, 0, 0);
addBackground(_background);
_background->getSurface()->getDrawRect().y = -10;
setPalette(0xD542022E);
insertPuzzleMouse(0x2022AD5C, 20, 620);
_ssButton = insertStaticSprite(0x1A4D4120, 1100);
_ssButton->setVisible(false);
loadSound(2, 0x19044E72);
}
void Scene2822::update() {
static const int16 kScene2822BackgroundYPositions[] = {
0, -20, -5, -15, -8, -12, -9, -11, -10, 0
};
Scene::update();
if (_countdown != 0) {
if ((--_countdown) == 0) {
if (_countdownStatus == 0) {
_ssButton->setVisible(false);
_countdownStatus = 1;
_countdown = 48;
} else if (_countdownStatus == 1 && getGlobalVar(V_LADDER_DOWN_ACTION)) {
playSound(0, 0x1384CB60);
_countdownStatus = 2;
_countdown = 12;
} else if (_countdownStatus == 2 && getGlobalVar(V_LADDER_DOWN_ACTION)) {
leaveScene(0);
}
} else if (_countdownStatus == 2 && getGlobalVar(V_LADDER_DOWN_ACTION)) {
if (_scrollIndex < 9) {
_background->getSurface()->getDrawRect().y = kScene2822BackgroundYPositions[_scrollIndex];
_scrollIndex++;
} else {
_background->getSurface()->getDrawRect().y = -10;
}
}
}
}
uint32 Scene2822::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
uint32 messageResult = Scene::handleMessage(messageNum, param, sender);
switch (messageNum) {
case NM_MOUSE_CLICK:
if (param.asPoint().x <= 20 || param.asPoint().x >= 620) {
leaveScene(0);
} else if (param.asPoint().x >= 257 && param.asPoint().y >= 235 &&
param.asPoint().x <= 293 && param.asPoint().y <= 273) {
_ssButton->setVisible(true);
_countdownStatus = 0;
_countdown = 12;
playSound(1, 0x44061000);
if (getGlobalVar(V_LADDER_DOWN) == 0) {
setGlobalVar(V_LADDER_DOWN, 1);
setGlobalVar(V_LADDER_DOWN_ACTION, 1);
SetMessageHandler(NULL);
playSound(2);
_mouseCursor->setVisible(false);
}
}
break;
}
return messageResult;
}
} // End of namespace Neverhood