scummvm/engines/neverhood/modules/module2800.h

280 lines
7.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef NEVERHOOD_MODULES_MODULE2800_H
#define NEVERHOOD_MODULES_MODULE2800_H
#include "neverhood/neverhood.h"
#include "neverhood/module.h"
#include "neverhood/scene.h"
namespace Neverhood {
// Module2800
class Module2800 : public Module {
public:
Module2800(NeverhoodEngine *vm, Module *parentModule, int which);
virtual ~Module2800();
protected:
int _sceneNum;
uint32 _currentMusicFileHash;
MusicResource *_musicResource;
void createScene(int sceneNum, int which);
void updateScene();
void updateMusic(bool halfVolume);
};
class Scene2801 : public Scene {
public:
Scene2801(NeverhoodEngine *vm, Module *parentModule, int which);
virtual ~Scene2801();
protected:
Sprite *_asTape;
uint32 _paletteHash;
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
class Scene2802 : public Scene {
public:
Scene2802(NeverhoodEngine *vm, Module *parentModule, int which);
virtual ~Scene2802();
protected:
SmackerPlayer *_smackerPlayer;
uint _currRadioMusicIndex;
int _currTuneStatus;
int _countdown1;
int _countdown2;
void update();
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
void incRadioMusicIndex(int delta);
void changeTuneStatus(int prevTuneStatus, int newTuneStatus);
};
class AsScene2803LightCord;
class Scene2803 : public Scene {
public:
Scene2803(NeverhoodEngine *vm, Module *parentModule, int which);
protected:
StaticSprite *_asTestTubeOne;
StaticSprite *_asTestTubeTwo;
StaticSprite *_asTestTubeThree;
Sprite *_asRope;
AsScene2803LightCord *_asLightCord;
StaticSprite *_sprite3;
StaticSprite *_sprite4;
StaticSprite *_sprite5;
StaticSprite *_sprite6;
StaticSprite *_sprite7;
StaticSprite *_sprite8;
StaticSprite *_sprite9;
Sprite *_sprite10;
NRect _clipRectsFloor[2];
NRect _clipRectsStairs[3];
int _paletteArea;
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
void upKlaymenStairs();
void klaymenStairs();
void klaymenFloor();
void toggleBackground();
void changeBackground();
void setPaletteArea0();
void setPaletteArea1();
void updatePaletteArea();
};
class Scene2803Small : public Scene {
public:
Scene2803Small(NeverhoodEngine *vm, Module *parentModule, int which);
protected:
int _paletteArea;
Sprite *_sprite1;
Sprite *_sprite2;
Sprite *_sprite3;
Sprite *_sprite4;
Sprite *_sprite5;
Sprite *_sprite6;
Sprite *_sprite7;
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
void upKlaymenSlope();
void upKlaymenFloor();
void klaymenSlope();
void klaymenFloor();
void setPaletteArea0();
void setPaletteArea1();
void setPaletteArea2();
void setPaletteArea3();
void updatePaletteArea(bool instantly);
};
class SsScene2804Flash;
class AsScene2804Crystal;
class Scene2804 : public Scene {
public:
Scene2804(NeverhoodEngine *vm, Module *parentModule, int which);
bool isWorking() const { return _isWorking; }
protected:
int _countdown1;
int _countdown2;
int _countdown3;
int _beamStatus;
bool _isSolved;
bool _isWorking;
Sprite *_ssRedButton;
Sprite *_asCoil;
Sprite *_asTarget;
SsScene2804Flash *_ssFlash;
AsScene2804Crystal *_asCrystals[5];
Sprite *_ssCrystalButtons[5];
void update();
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
class Scene2805 : public Scene {
public:
Scene2805(NeverhoodEngine *vm, Module *parentModule, int which);
protected:
Sprite *_sprite1;
Sprite *_sprite2;
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
class Scene2806 : public Scene {
public:
Scene2806(NeverhoodEngine *vm, Module *parentModule, int which);
protected:
NPointArray *_pointList;
int _pointIndex;
NRect _clipRects[4];
Sprite *_sprite1;
Sprite *_sprite2;
Sprite *_sprite3;
Sprite *_sprite4;
Sprite *_asSpew;
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
void update();
void findClosestPoint();
};
class Scene2807 : public Scene {
public:
Scene2807(NeverhoodEngine *vm, Module *parentModule, int which);
protected:
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
class AsScene2808Flow;
class AsScene2808TestTube;
class Scene2808 : public Scene {
public:
Scene2808(NeverhoodEngine *vm, Module *parentModule, int which);
protected:
int _countdown;
int _testTubeSetNum;
AsScene2808Flow *_asFlow;
int _leaveResult;
bool _isFlowing;
AsScene2808TestTube *_asTestTubes[3];
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
void update();
bool isMixtureGood();
bool isAnyTestTubeFilled();
};
class Scene2809 : public Scene {
public:
Scene2809(NeverhoodEngine *vm, Module *parentModule, int which);
protected:
NPointArray *_pointList;
int _pointIndex;
NRect _clipRects[4];
Sprite *_sprite1;
Sprite *_sprite2;
Sprite *_sprite3;
Sprite *_sprite4;
Sprite *_asSpew;
void update();
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
void findClosestPoint();
};
class Scene2810 : public Scene {
public:
Scene2810(NeverhoodEngine *vm, Module *parentModule, int which);
virtual ~Scene2810();
protected:
Sprite *_sprite1;
Sprite *_sprite2;
Sprite *_sprite3;
Sprite *_asRope;
Sprite *_sprite4;
Sprite *_asTape;
Sprite *_sprite5;
Sprite *_sprite6;
bool _isRopingDown;
NRect _clipRects[2];
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
void insertKlaymenLadder();
};
class Scene2812 : public Scene {
public:
Scene2812(NeverhoodEngine *vm, Module *parentModule, int which);
protected:
Sprite *_asWinch;
Sprite *_asTrapDoor;
Sprite *_asRope;
Sprite *_sprite3;
Sprite *_sprite2;
Sprite *_sprite4;
Sprite *_ssTape;
Sprite *_asKey;
Sprite *_sprite1;
bool _isRopingDown;
int _paletteArea;
void update();
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
void setPaletteArea0(bool instantly);
void setPaletteArea1(bool instantly);
void setPaletteArea2(bool instantly);
void updatePaletteArea(bool instantly);
};
class Scene2822 : public Scene {
public:
Scene2822(NeverhoodEngine *vm, Module *parentModule, int which);
protected:
Sprite *_ssButton;
int _scrollIndex;
int _countdown;
int _countdownStatus;
void update();
uint32 handleMessage(int messageNum, const MessageParam &param, Entity *sender);
};
} // End of namespace Neverhood
#endif /* NEVERHOOD_MODULES_MODULE2800_H */