scummvm/engines/neverhood/modules/module2900.cpp
2013-12-25 17:10:42 +02:00

235 lines
6.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "neverhood/modules/module2900.h"
#include "neverhood/modules/module2900_sprites.h"
#include "neverhood/modules/module1100.h"
#include "neverhood/modules/module1300.h"
#include "neverhood/modules/module1700.h"
#include "neverhood/modules/module2000.h"
#include "neverhood/modules/module2100.h"
#include "neverhood/modules/module2800.h"
namespace Neverhood {
Module2900::Module2900(NeverhoodEngine *vm, Module *parentModule, int which)
: Module(vm, parentModule) {
if (which >= 0)
setGlobalVar(V_TELEPORTER_WHICH, which);
createScene(0, 0);
}
void Module2900::createScene(int sceneNum, int which) {
debug(1, "Module2900::createScene(%d, %d)", sceneNum, which);
_sceneNum = sceneNum;
switch (_sceneNum) {
case 0:
_vm->gameState().sceneNum = 0;
_childObject = new Scene2901(_vm, this, getGlobalVar(V_TELEPORTER_WHICH));
break;
case 1:
_vm->gameState().sceneNum = 0;
_childObject = new Scene2805(_vm, this, which);
break;
case 2:
_vm->gameState().sceneNum = 0;
_childObject = new Scene2101(_vm, this, which);
break;
case 3:
_vm->gameState().sceneNum = 0;
_childObject = new Scene1306(_vm, this, which);
break;
case 4:
_vm->gameState().sceneNum = 0;
_childObject = new Scene1705(_vm, this, which);
break;
case 5:
_vm->gameState().sceneNum = 0;
_childObject = new Scene1109(_vm, this, which);
break;
case 6:
_vm->gameState().sceneNum = 0;
_childObject = new Scene2001(_vm, this, which);
break;
}
SetUpdateHandler(&Module2900::updateScene);
_childObject->handleUpdate();
}
void Module2900::updateScene() {
if (!updateChild()) {
switch (_sceneNum) {
case 0:
if (_moduleResult == (uint32)-1) {
leaveModule((uint32)-1);
} else {
_teleporterModuleResult = _moduleResult;
switch (getGlobalVar(V_TELEPORTER_WHICH)) {
case 0:
createScene(3, 4);
break;
case 1:
createScene(2, 2);
break;
case 2:
createScene(5, 2);
break;
case 3:
createScene(4, 2);
break;
case 4:
createScene(6, 2);
break;
case 5:
createScene(1, 2);
break;
default:
leaveModule(_moduleResult);
break;
}
}
break;
case 1:
case 2:
case 3:
case 4:
case 5:
case 6:
leaveModule(_teleporterModuleResult);
break;
}
}
}
static const uint32 kScene2901FileHashes1[] = {
0x023023B4,
0x36204507,
0x046CF08E,
0x9313A237,
0xA651F246,
0x02108034
};
static const uint32 kScene2901FileHashes2[] = {
0x023B002B,
0x0450336A,
0xCF08A04E,
0x3A233939,
0x1F242A6D,
0x08030029
};
Scene2901::Scene2901(NeverhoodEngine *vm, Module *parentModule, int which)
: Scene(vm, parentModule), _currLocationButtonNum(which), _selectedButtonNum(which),
_currWhirlButtonNum(0), _prevWhirlButtonNum(0), _countdown1(1), _skipCountdown(0), _blinkOn(0) {
_isButton2Broken = getGlobalVar(V_ENTRANCE_OPEN) != 0;
setSubVar(V_TELEPORTER_DEST_AVAILABLE, which, 1);
setSubVar(V_TELEPORTER_DEST_AVAILABLE, 5, 1);
setSubVar(V_TELEPORTER_DEST_AVAILABLE, 4, 1);
if (_currLocationButtonNum == 3)
setSubVar(V_TELEPORTER_DEST_AVAILABLE, 2, 1);
setBackground(kScene2901FileHashes1[_currLocationButtonNum]);
setPalette(kScene2901FileHashes1[_currLocationButtonNum]);
for (uint i = 0; i < 6; ++i) {
if (i != 2 || !_isButton2Broken) {
_ssLocationButtons[i] = insertSprite<SsScene2901LocationButton>(this, _currLocationButtonNum, i);
addCollisionSprite(_ssLocationButtons[i]);
_ssLocationButtonLights[i] = insertSprite<SsScene2901LocationButtonLight>(_currLocationButtonNum, i);
}
}
if (_isButton2Broken)
insertSprite<SsScene2901BrokenButton>(_currLocationButtonNum);
_ssBigButton = insertSprite<SsScene2901BigButton>(this, _currLocationButtonNum);
addCollisionSprite(_ssBigButton);
insertPuzzleMouse(kScene2901FileHashes2[_currLocationButtonNum], 20, 620);
SetUpdateHandler(&Scene2901::update);
SetMessageHandler(&Scene2901::handleMessage);
}
void Scene2901::update() {
Scene::update();
if (_countdown1 != 0 && (--_countdown1) == 0) {
if (_currLocationButtonNum == _selectedButtonNum) {
_ssLocationButtonLights[_currWhirlButtonNum]->hide();
++_currWhirlButtonNum;
while (!getSubVar(V_TELEPORTER_DEST_AVAILABLE, _currWhirlButtonNum) || (_currWhirlButtonNum == 2 && _isButton2Broken) || _currLocationButtonNum == _currWhirlButtonNum) {
++_currWhirlButtonNum;
if (_currWhirlButtonNum >= 6)
_currWhirlButtonNum = 0;
}
if (_currWhirlButtonNum != _prevWhirlButtonNum || _skipCountdown == 0) {
_ssLocationButtonLights[_currWhirlButtonNum]->show();
_skipCountdown = 4;
}
_countdown1 = 2;
--_skipCountdown;
_prevWhirlButtonNum = _currWhirlButtonNum;
} else if (_blinkOn) {
_blinkOn = false;
_ssLocationButtonLights[_selectedButtonNum]->hide();
_countdown1 = 16;
} else {
_blinkOn = true;
_ssLocationButtonLights[_selectedButtonNum]->show();
_countdown1 = 4;
}
}
}
uint32 Scene2901::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
Scene::handleMessage(messageNum, param, sender);
switch (messageNum) {
case NM_MOUSE_CLICK:
if (param.asPoint().x <= 20 || param.asPoint().x >= 620)
leaveScene((uint32)-1);
break;
case NM_ANIMATION_UPDATE:
if (_currLocationButtonNum != _selectedButtonNum)
leaveScene(_selectedButtonNum);
break;
case 0x2001:
if (_currLocationButtonNum == _selectedButtonNum)
_selectedButtonNum = _currWhirlButtonNum;
_ssLocationButtonLights[_selectedButtonNum]->hide();
_selectedButtonNum = param.asInteger();
if (!getSubVar(V_TELEPORTER_DEST_AVAILABLE, _selectedButtonNum))
_selectedButtonNum = _currLocationButtonNum;
break;
}
return 0;
}
} // End of namespace Neverhood