scummvm/engines/neverhood/modules/module2900_sprites.cpp
2013-10-05 22:06:47 +03:00

233 lines
5.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "neverhood/modules/module2900_sprites.h"
namespace Neverhood {
static const uint32 kSsScene2901LocationButtonFileHashes[] = {
0x2311326A,
0x212323AC,
0x10098138,
0x25213167,
0x1119A363,
0x94452612,
0x39464212,
0x01860450,
0x53002104,
0x58E68412,
0x18600300,
0xB650A890,
0x2452A7C4,
0xA0232748,
0x08862B02,
0x2491E648,
0x0010EB46,
0x214C8A11,
0x16A31921,
0x0AC33A00,
0x238028AA,
0x26737A21,
0x063039A8,
0x51286C60,
0x464006B4,
0x42242538,
0x20716010,
0x4A2000AE,
0x225124A6,
0x28E82E45,
0x58652C04,
0xC82210A4,
0x62A84060,
0xC0693CB4,
0x22212C64,
0x5034EA71
};
static const NPoint kSsScene2901LocationButtonPoints[] = {
{525, 120}, {576, 149}, {587, 205},
{538, 232}, {484, 205}, {479, 153}
};
static const uint32 kSsScene2901LocationButtonLightFileHashes1[] = {
0x03136246,
0x2106216E,
0x4025A13A,
0x21816927,
0x110B2202,
0xCC0522B2,
0x3CC24258,
0x59C600F0,
0x534A2480,
0x50E61019,
0x34400150,
0x225BA090,
0xB059AFC4,
0xE093A741,
0x0086BF09,
0x3281E760,
0xA048AB42,
0x20649C01,
0x14611904,
0x26E33850,
0x23A52A68,
0xA2733024,
0x10203880,
0x1B2DE860,
0x0644A6EC,
0x426E20BC,
0x80292014,
0x4360B02E,
0x22742664,
0x98682705,
0x0925B82C,
0x5C2918A4,
0xD2284920,
0x41083CA6,
0x6824A864,
0x50266B10
};
static const uint32 kSsScene2901LocationButtonLightFileHashes2[] = {
0x43C46D4C,
0x43C4AD4C,
0x43C52D4C,
0x43C62D4C,
0x43C02D4C,
0x43CC2D4C
};
static const uint32 kSsScene2901BrokenButtonFileHashes[] = {
0x3081BD3A,
0xD3443003,
0x0786A320,
0xE3A22029,
0x61611814,
0x425848E2
};
static const uint32 kSsScene2901BigButtonFileHashes[] = {
0x010D7748,
0x9D02019A,
0x351A2F43,
0x448138E5,
0x02788CF0,
0x71718024
};
SsScene2901LocationButton::SsScene2901LocationButton(NeverhoodEngine *vm, Scene *parentScene, int which, uint index)
: StaticSprite(vm, 900), _parentScene(parentScene), _index(index), _countdown1(0) {
const NPoint &pt = kSsScene2901LocationButtonPoints[_index];
loadSprite(kSsScene2901LocationButtonFileHashes[which * 6 + index], kSLFDefDrawOffset | kSLFDefPosition, 800);
_collisionBounds.set(pt.x - 25, pt.y - 25, pt.x + 25, pt.y + 25);
setVisible(false);
loadSound(0, 0x440430C0);
SetUpdateHandler(&SsScene2901LocationButton::update);
SetMessageHandler(&SsScene2901LocationButton::handleMessage);
}
void SsScene2901LocationButton::update() {
updatePosition();
if (_countdown1 != 0 && (--_countdown1) == 0) {
setVisible(false);
}
}
uint32 SsScene2901LocationButton::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
switch (messageNum) {
case 0x1011:
if (_countdown1 == 0) {
playSound(0);
setVisible(true);
_countdown1 = 4;
sendMessage(_parentScene, 0x2001, _index);
}
messageResult = 1;
break;
}
return messageResult;
}
SsScene2901LocationButtonLight::SsScene2901LocationButtonLight(NeverhoodEngine *vm, int which, uint index)
: StaticSprite(vm, 900), _index(index) {
loadSprite(kSsScene2901LocationButtonLightFileHashes1[which * 6 + index], kSLFDefDrawOffset | kSLFDefPosition, 900);
setVisible(false);
loadSound(0, kSsScene2901LocationButtonLightFileHashes2[_index]);
}
void SsScene2901LocationButtonLight::show() {
playSound(0);
setVisible(true);
updatePosition();
}
void SsScene2901LocationButtonLight::hide() {
setVisible(false);
updatePosition();
}
SsScene2901BrokenButton::SsScene2901BrokenButton(NeverhoodEngine *vm, int which)
: StaticSprite(vm, 900) {
loadSprite(kSsScene2901BrokenButtonFileHashes[which], kSLFDefDrawOffset | kSLFDefPosition, 900);
}
SsScene2901BigButton::SsScene2901BigButton(NeverhoodEngine *vm, Scene *parentScene, int which)
: StaticSprite(vm, 900), _parentScene(parentScene), _which(which), _countdown1(0) {
loadSprite(kSsScene2901BigButtonFileHashes[which], kSLFDefDrawOffset | kSLFDefPosition, 400);
_collisionBounds.set(62, 94, 322, 350);
setVisible(false);
loadSound(0, 0xF3D420C8);
SetUpdateHandler(&SsScene2901BigButton::update);
SetMessageHandler(&SsScene2901BigButton::handleMessage);
}
void SsScene2901BigButton::update() {
updatePosition();
if (_countdown1 != 0 && (--_countdown1) == 0) {
setVisible(false);
sendMessage(_parentScene, 0x2000, 0);
}
}
uint32 SsScene2901BigButton::handleMessage(int messageNum, const MessageParam &param, Entity *sender) {
uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
switch (messageNum) {
case 0x1011:
if (_countdown1 == 0) {
playSound(0);
setVisible(true);
_countdown1 = 4;
}
messageResult = 1;
break;
}
return messageResult;
}
} // End of namespace Neverhood