mirror of
https://github.com/libretro/scummvm.git
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233 lines
5.5 KiB
C++
233 lines
5.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "neverhood/modules/module2900_sprites.h"
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namespace Neverhood {
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static const uint32 kSsScene2901LocationButtonFileHashes[] = {
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0x2311326A,
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0x212323AC,
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0x10098138,
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0x25213167,
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0x1119A363,
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0x94452612,
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0x39464212,
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0x01860450,
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0x53002104,
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0x58E68412,
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0x18600300,
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0xB650A890,
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0x2452A7C4,
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0xA0232748,
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0x08862B02,
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0x2491E648,
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0x0010EB46,
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0x214C8A11,
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0x16A31921,
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0x0AC33A00,
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0x238028AA,
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0x26737A21,
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0x063039A8,
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0x51286C60,
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0x464006B4,
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0x42242538,
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0x20716010,
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0x4A2000AE,
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0x225124A6,
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0x28E82E45,
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0x58652C04,
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0xC82210A4,
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0x62A84060,
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0xC0693CB4,
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0x22212C64,
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0x5034EA71
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};
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static const NPoint kSsScene2901LocationButtonPoints[] = {
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{525, 120}, {576, 149}, {587, 205},
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{538, 232}, {484, 205}, {479, 153}
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};
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static const uint32 kSsScene2901LocationButtonLightFileHashes1[] = {
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0x03136246,
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0x2106216E,
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0x4025A13A,
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0x21816927,
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0x110B2202,
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0xCC0522B2,
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0x3CC24258,
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0x59C600F0,
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0x534A2480,
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0x50E61019,
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0x34400150,
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0x225BA090,
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0xB059AFC4,
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0xE093A741,
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0x0086BF09,
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0x3281E760,
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0xA048AB42,
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0x20649C01,
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0x14611904,
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0x26E33850,
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0x23A52A68,
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0xA2733024,
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0x10203880,
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0x1B2DE860,
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0x0644A6EC,
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0x426E20BC,
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0x80292014,
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0x4360B02E,
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0x22742664,
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0x98682705,
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0x0925B82C,
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0x5C2918A4,
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0xD2284920,
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0x41083CA6,
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0x6824A864,
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0x50266B10
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};
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static const uint32 kSsScene2901LocationButtonLightFileHashes2[] = {
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0x43C46D4C,
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0x43C4AD4C,
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0x43C52D4C,
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0x43C62D4C,
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0x43C02D4C,
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0x43CC2D4C
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};
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static const uint32 kSsScene2901BrokenButtonFileHashes[] = {
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0x3081BD3A,
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0xD3443003,
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0x0786A320,
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0xE3A22029,
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0x61611814,
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0x425848E2
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};
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static const uint32 kSsScene2901BigButtonFileHashes[] = {
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0x010D7748,
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0x9D02019A,
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0x351A2F43,
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0x448138E5,
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0x02788CF0,
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0x71718024
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};
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SsScene2901LocationButton::SsScene2901LocationButton(NeverhoodEngine *vm, Scene *parentScene, int which, uint index)
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: StaticSprite(vm, 900), _parentScene(parentScene), _index(index), _countdown1(0) {
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const NPoint &pt = kSsScene2901LocationButtonPoints[_index];
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loadSprite(kSsScene2901LocationButtonFileHashes[which * 6 + index], kSLFDefDrawOffset | kSLFDefPosition, 800);
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_collisionBounds.set(pt.x - 25, pt.y - 25, pt.x + 25, pt.y + 25);
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setVisible(false);
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loadSound(0, 0x440430C0);
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SetUpdateHandler(&SsScene2901LocationButton::update);
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SetMessageHandler(&SsScene2901LocationButton::handleMessage);
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}
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void SsScene2901LocationButton::update() {
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updatePosition();
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if (_countdown1 != 0 && (--_countdown1) == 0) {
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setVisible(false);
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}
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}
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uint32 SsScene2901LocationButton::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) {
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uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
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switch (messageNum) {
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case 0x1011:
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if (_countdown1 == 0) {
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playSound(0);
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setVisible(true);
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_countdown1 = 4;
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sendMessage(_parentScene, 0x2001, _index);
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}
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messageResult = 1;
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break;
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}
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return messageResult;
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}
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SsScene2901LocationButtonLight::SsScene2901LocationButtonLight(NeverhoodEngine *vm, int which, uint index)
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: StaticSprite(vm, 900), _index(index) {
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loadSprite(kSsScene2901LocationButtonLightFileHashes1[which * 6 + index], kSLFDefDrawOffset | kSLFDefPosition, 900);
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setVisible(false);
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loadSound(0, kSsScene2901LocationButtonLightFileHashes2[_index]);
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}
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void SsScene2901LocationButtonLight::show() {
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playSound(0);
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setVisible(true);
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updatePosition();
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}
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void SsScene2901LocationButtonLight::hide() {
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setVisible(false);
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updatePosition();
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}
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SsScene2901BrokenButton::SsScene2901BrokenButton(NeverhoodEngine *vm, int which)
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: StaticSprite(vm, 900) {
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loadSprite(kSsScene2901BrokenButtonFileHashes[which], kSLFDefDrawOffset | kSLFDefPosition, 900);
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}
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SsScene2901BigButton::SsScene2901BigButton(NeverhoodEngine *vm, Scene *parentScene, int which)
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: StaticSprite(vm, 900), _parentScene(parentScene), _which(which), _countdown1(0) {
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loadSprite(kSsScene2901BigButtonFileHashes[which], kSLFDefDrawOffset | kSLFDefPosition, 400);
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_collisionBounds.set(62, 94, 322, 350);
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setVisible(false);
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loadSound(0, 0xF3D420C8);
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SetUpdateHandler(&SsScene2901BigButton::update);
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SetMessageHandler(&SsScene2901BigButton::handleMessage);
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}
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void SsScene2901BigButton::update() {
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updatePosition();
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if (_countdown1 != 0 && (--_countdown1) == 0) {
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setVisible(false);
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sendMessage(_parentScene, 0x2000, 0);
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}
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}
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uint32 SsScene2901BigButton::handleMessage(int messageNum, const MessageParam ¶m, Entity *sender) {
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uint32 messageResult = Sprite::handleMessage(messageNum, param, sender);
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switch (messageNum) {
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case 0x1011:
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if (_countdown1 == 0) {
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playSound(0);
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setVisible(true);
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_countdown1 = 4;
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}
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messageResult = 1;
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break;
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}
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return messageResult;
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}
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} // End of namespace Neverhood
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