scummvm/engines/tsage/debugger.h
2011-05-12 01:16:22 +02:00

52 lines
1.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef TSAGE_DEBUGGER_H
#define TSAGE_DEBUGGER_H
#include "common/scummsys.h"
#include "gui/debugger.h"
namespace tSage {
class Debugger : public GUI::Debugger {
public:
Debugger();
virtual ~Debugger() {} // we need this for __SYMBIAN32__ archaic gcc/UIQ
protected:
bool Cmd_Scene(int argc, const char **argv);
bool Cmd_WalkRegions(int argc, const char **argv);
bool Cmd_PriorityRegions(int argc, const char **argv);
bool Cmd_SetFlag(int argc, const char **argv);
bool Cmd_GetFlag(int argc, const char **argv);
bool Cmd_ClearFlag(int argc, const char **argv);
bool Cmd_ListObjects(int argc, const char **argv);
bool Cmd_MoveObject(int argc, const char **argv);
bool Cmd_Hotspots(int argc, const char **argv);
};
} // End of namespace tSage
#endif