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scummvm
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b833a88e43
scummvm
/
engines
/
myst3
History
Paweł Kołodziejski
749c3ec9e1
ENGINES: If backend is not capable support opengl in game do not try create opengl renderer
2020-10-19 06:52:31 +02:00
..
shaders
ambient.cpp
ambient.h
archive.cpp
archive.h
configure.engine
ENGINES: Added "16bit highres" feature depends for 3d games
2020-10-14 21:48:37 +02:00
console.cpp
console.h
cursor.cpp
cursor.h
database.cpp
database.h
detection.cpp
PLUGINS: MetaEngineStatic -> MetaEngineDetection
2020-10-11 23:14:39 +02:00
detection.h
effects.cpp
effects.h
gfx_opengl_shaders.cpp
gfx_opengl_shaders.h
gfx_opengl_texture.cpp
MORPHOS : Fixed for int vs int32 types for AmigaOS/MorphOS (
#2510
)
2020-10-11 18:24:36 +02:00
gfx_opengl_texture.h
gfx_opengl.cpp
ALL: Separate USE_OPENGL and USE_OPENG_GAME. Exclude WME3D for GLES2 for now.
2020-10-10 14:12:07 +02:00
gfx_opengl.h
gfx_tinygl_texture.cpp
gfx_tinygl_texture.h
gfx_tinygl.cpp
ENGINES: Use ScummVM's 2D API for blitting the TinyGL framebuffer (
#2516
)
2020-10-13 22:12:10 +02:00
gfx_tinygl.h
gfx.cpp
ENGINES: If backend is not capable support opengl in game do not try create opengl renderer
2020-10-19 06:52:31 +02:00
gfx.h
ENGINES: Remove code for toggling fullscreen mode (
#2523
)
2020-10-14 07:49:28 +02:00
hotspot.cpp
hotspot.h
inventory.cpp
inventory.h
menu.cpp
menu.h
metaengine.cpp
module.mk
movie.cpp
movie.h
myst3.cpp
ENGINES: Remove code for toggling fullscreen mode (
#2523
)
2020-10-14 07:49:28 +02:00
myst3.h
node.cpp
node.h
nodecube.cpp
nodecube.h
nodeframe.cpp
nodeframe.h
POTFILES
puzzles.cpp
puzzles.h
scene.cpp
scene.h
script.cpp
script.h
sound.cpp
sound.h
state.cpp
state.h
subtitles.cpp
MYST3: Do dot use ellipsis in text for game.
2020-10-16 23:44:26 +02:00
subtitles.h
transition.cpp
transition.h