.. |
animation_he.cpp
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videoIsLoaded() -> isVideoLoaded()
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2009-01-07 22:06:15 +00:00 |
animation_he.h
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Move all video players to separate directory
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2008-12-21 21:08:17 +00:00 |
cup_player_he.cpp
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Renamed Engine::quit to Engine::shouldQuit (previously, it was easily confused with Engine::quitGame); also cleaned up engine.h a bit
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2008-09-30 12:27:38 +00:00 |
cup_player_he.h
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Allow static and dynamic plugins to be used at the same time
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2008-05-06 03:00:26 +00:00 |
floodfill_he.cpp
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Fixed the spaces before tabs.
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2008-01-28 00:14:17 +00:00 |
floodfill_he.h
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Allow static and dynamic plugins to be used at the same time
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2008-05-06 03:00:26 +00:00 |
intern_he.h
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Add support for RIFF sound format in createSound().
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2009-01-05 06:45:42 +00:00 |
logic_he.cpp
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Add Moonbase Commander target again, for testing only.
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2008-12-15 09:54:21 +00:00 |
logic_he.h
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Add Moonbase Commander target again, for testing only.
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2008-12-15 09:54:21 +00:00 |
palette_he.cpp
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Enable Windows version of early HE games by default, to match already enabled 3DO/DOS/Macintosh versions of early HE games. Adding only the minimum code required for HE70 games.
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2007-12-27 11:40:29 +00:00 |
resource_he.cpp
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Correct sound priority and SBNG offsets, in later HE games.
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2009-01-09 05:14:56 +00:00 |
resource_he.h
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SCUMM HE: Use FilesystemNode::openForReading() instead of 'new Common::File' (didn't cover all instances, though)
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2008-09-30 09:09:39 +00:00 |
script_v60he.cpp
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Add Moonbase Commander target again, for testing only.
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2008-12-15 09:54:21 +00:00 |
script_v70he.cpp
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SCUMM: Moved Actor::drawActorToBackBuf to class ActorHE
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2008-09-25 08:19:51 +00:00 |
script_v71he.cpp
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cleanup
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2008-09-25 10:14:50 +00:00 |
script_v72he.cpp
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Add Moonbase Commander target again, for testing only.
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2008-12-15 09:54:21 +00:00 |
script_v80he.cpp
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Whoa! Removing trailing spaces.
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2009-01-01 15:06:43 +00:00 |
script_v90he.cpp
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Fix no input, when playing cards in Blue's 123 Time Activies.
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2009-01-04 06:15:01 +00:00 |
script_v100he.cpp
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Add more stubs for MBC.
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2008-12-27 07:17:46 +00:00 |
sound_he.cpp
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Fix compiling SCUMM engine, with HE71+ games disabled.
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2009-01-10 10:31:39 +00:00 |
sound_he.h
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Removed trailing spaces.
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2008-01-27 19:47:41 +00:00 |
sprite_he.cpp
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Merged common/stdafx.h into common/scummsys.h. All referencing files have been updated.
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2007-09-19 08:40:12 +00:00 |
sprite_he.h
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Allow static and dynamic plugins to be used at the same time
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2008-05-06 03:00:26 +00:00 |
wiz_he.cpp
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Use cache when converting 16bit colors, for faster conversions.
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2009-01-04 03:49:23 +00:00 |
wiz_he.h
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Use slow palette color match, for 16bit color HE games for now.
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2009-01-04 00:58:45 +00:00 |