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60fcd5a171
* Changed MidiDriver::createMidi so that if MD_ADLIB is passed, it now *does* instantiate the adlib driver. * Rewrote MidiDriver::detectMusicDriver (code should be clearer now, and hopefully easier to adapt/maintain). Note that the behavior changed slightly (this may require some tweaking). * Added MidiDriver::findMusicDriver which works similar to the old MidiDriver::parseMusicDriver but returns the full MidiDriverDescription and ignores all characters in the passed driver name following a colon ":". * Changed MidiDriver::parseMusicDriver to use MidiDriver::findMusicDriver. * Changed game engines to match the changes made to MidiDriver. * Modified SCUMM engine to not record the selected midi/music driver (in _midiDriver), but rather the music *type* (in _musicType). svn-id: r19859 |
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.. | ||
.cvsignore | ||
debugger.cpp | ||
debugger.h | ||
kyra.cpp | ||
kyra.h | ||
module.mk | ||
resource.cpp | ||
resource.h | ||
screen.cpp | ||
screen.h | ||
script_v1.cpp | ||
script.cpp | ||
script.h | ||
seqplayer.cpp | ||
seqplayer.h | ||
sound.cpp | ||
sound.h | ||
sprites.cpp | ||
sprites.h | ||
staticres.cpp | ||
wsamovie.cpp | ||
wsamovie.h |