scummvm/sword2
2004-06-27 22:14:35 +00:00
..
driver Itsy-bitsy cleanup. 2004-06-17 06:46:18 +00:00
.cvsignore
anims.cpp Cleaned up the palette handling a bit. Renamed _palCopy to _palette since I 2004-06-09 06:33:29 +00:00
build_display.cpp Hopefully fixed the displayMsg() fade-up glitch I accidentally introduced 2004-06-11 06:38:45 +00:00
build_display.h It's a new year in BS2 land, too! 2004-01-06 13:44:17 +00:00
console.cpp Removed the buffering of mouse and keyboard events. I don't think any of 2004-05-09 13:32:04 +00:00
console.h Cleanup. 2004-05-05 07:06:18 +00:00
controls.cpp If the 'time' parameter to displayMsg() is 0, wait until the user clicks 2004-06-10 06:48:50 +00:00
controls.h If the user has previous savegames, display a restart/restore dialog when 2004-03-04 08:03:32 +00:00
debug.cpp Removed the buffering of mouse and keyboard events. I don't think any of 2004-05-09 13:32:04 +00:00
debug.h Cleanup. (Mostly of the comments.) 2004-04-14 07:12:10 +00:00
defs.h Use the same syntax for accessing script variables as BS1 does, i.e. now 2004-03-17 09:03:15 +00:00
events.cpp fetchObjectName() no longer assumes that the resource will still be in the 2004-04-24 12:29:35 +00:00
function.cpp If the 'time' parameter to displayMsg() is 0, wait until the user clicks 2004-06-10 06:48:50 +00:00
header.h Cleaned up the palette handling a bit. Renamed _palCopy to _palette since I 2004-06-09 06:33:29 +00:00
icons.cpp Major revamping of the BS2 memory manager and, some small changes to the 2004-04-23 07:02:11 +00:00
icons.h It's a new year in BS2 land, too! 2004-01-06 13:44:17 +00:00
interpreter.cpp Tweaked a few things to accommodate 2004-04-26 20:28:34 +00:00
interpreter.h Removed redundant comments. 2004-01-09 14:52:39 +00:00
layers.cpp fetchObjectName() no longer assumes that the resource will still be in the 2004-04-24 12:29:35 +00:00
layers.h Cleanup. 2004-04-07 12:31:32 +00:00
logic.cpp Cleanup. 2004-04-07 14:18:27 +00:00
logic.h Cleanup. 2004-05-07 19:56:19 +00:00
maketext.cpp Itsy-bitsy cleanup. 2004-06-17 06:46:18 +00:00
maketext.h Major revamping of the BS2 memory manager and, some small changes to the 2004-04-23 07:02:11 +00:00
memory.cpp Added another assert(). I'm hunting - unsuccessfully so far - for a 2004-06-10 06:33:11 +00:00
memory.h Major revamping of the BS2 memory manager and, some small changes to the 2004-04-23 07:02:11 +00:00
module.mk Removed the buffering of mouse and keyboard events. I don't think any of 2004-05-09 13:32:04 +00:00
mouse.cpp Some more work on the - still disabled - "right click to clear luggage" 2004-06-10 06:41:08 +00:00
mouse.h It's a new year in BS2 land, too! 2004-01-06 13:44:17 +00:00
object.h It's a new year in BS2 land, too! 2004-01-06 13:44:17 +00:00
protocol.cpp fetchObjectName() no longer assumes that the resource will still be in the 2004-04-24 12:29:35 +00:00
resman.cpp Reversed param order of File::open() -- this allowed me to get rid of a few more getGameDataPath() calls 2004-06-27 22:14:35 +00:00
resman.h Major revamping of the BS2 memory manager and, some small changes to the 2004-04-23 07:02:11 +00:00
router.cpp Major revamping of the BS2 memory manager and, some small changes to the 2004-04-23 07:02:11 +00:00
router.h Major revamping of the BS2 memory manager and, some small changes to the 2004-04-23 07:02:11 +00:00
save_rest.cpp Added Engine::_saveFileMan; thus was able to get rid of auto_ptr usage again 2004-06-25 22:39:21 +00:00
save_rest.h It's a new year in BS2 land, too! 2004-01-06 13:44:17 +00:00
scroll.cpp Cleanup 2004-04-27 08:59:58 +00:00
sound.cpp Simplified the handling of sound effects. It's not necessary for the driver 2004-05-01 10:42:23 +00:00
sound.h Simplified the handling of sound effects. It's not necessary for the driver 2004-05-01 10:42:23 +00:00
speech.cpp Fixed a regression caused by my recent cleanup. This one would cause the 2004-06-11 06:37:50 +00:00
speech.h It's a new year in BS2 land, too! 2004-01-06 13:44:17 +00:00
startup.cpp Cleanup 2004-04-27 08:59:58 +00:00
startup.h It's a new year in BS2 land, too! 2004-01-06 13:44:17 +00:00
sword2.cpp Removed the buffering of mouse and keyboard events. I don't think any of 2004-05-09 13:32:04 +00:00
sword2.h If the 'time' parameter to displayMsg() is 0, wait until the user clicks 2004-06-10 06:48:50 +00:00
sync.cpp Cleanup. 2004-05-07 19:56:19 +00:00
walker.cpp fetchObjectName() no longer assumes that the resource will still be in the 2004-04-24 12:29:35 +00:00