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https://github.com/libretro/scummvm.git
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115 lines
2.8 KiB
C++
115 lines
2.8 KiB
C++
/* ResidualVM - A 3D game interpreter
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*
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* ResidualVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the AUTHORS
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "engines/myst3/hotspot.h"
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#include "engines/myst3/state.h"
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#include "common/config-manager.h"
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namespace Myst3 {
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int32 HotSpot::isPointInRectsCube(const Common::Point &p) {
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for (uint j = 0; j < rects.size(); j++) {
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Common::Rect rect = Common::Rect(
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rects[j].centerHeading - rects[j].width / 2,
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rects[j].centerPitch - rects[j].height / 2,
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rects[j].centerHeading + rects[j].width / 2,
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rects[j].centerPitch + rects[j].height / 2);
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// Make sure heading is in the correct range
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Common::Point lookAt = p;
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if (rect.right > 360 && lookAt.x <= rect.right - 360)
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lookAt.x += 360;
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if (rect.contains(lookAt))
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return j;
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}
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return -1;
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}
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int32 HotSpot::isPointInRectsFrame(GameState *state, const Common::Point &p) {
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for (uint j = 0; j < rects.size(); j++) {
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int16 x = rects[j].centerPitch;
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int16 y = rects[j].centerHeading;
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int16 w = rects[j].width;
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int16 h = rects[j].height;
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if (y < 0) {
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x = state->getVar(x);
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y = state->getVar(-y);
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h = -h;
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}
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Common::Rect rect = Common::Rect(w, h);
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rect.translate(x, y);
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if (rect.contains(p))
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return j;
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}
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return -1;
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}
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bool HotSpot::isEnabled(GameState *state, uint16 var) {
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if (!state->evaluate(condition))
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return false;
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if (isZip()) {
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if (!ConfMan.getBool("zip_mode") || !isZipDestinationAvailable(state)) {
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return false;
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}
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}
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if (var == 0)
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return cursor <= 13;
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else
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return cursor == var;
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}
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int32 HotSpot::isZipDestinationAvailable(GameState *state) {
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assert(isZip() && script.size() != 0);
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uint16 node;
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uint16 room;
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// Get the zip destination from the script
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Opcode op = script[0];
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switch (op.op) {
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case 140:
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case 142:
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node = op.args[0];
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room = 0;
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break;
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case 141:
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case 143:
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node = op.args[1];
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room = op.args[0];
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break;
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default:
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error("Expected zip action");
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}
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return state->isZipDestinationAvailable(node, room);
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}
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} // End of namespace Myst3
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