scummvm/engines
2010-02-13 17:46:44 +00:00
..
agi
agos
cine Get rid of the workaround for a g++ (code generation) bug on AMD64, by passing a reference of a Color instance to saturatedAddColor instead of a value. 2010-02-08 20:29:19 +00:00
cruise Cruise detection entry for english AtariST KixxXL edition 2010-02-13 13:21:29 +00:00
draci Remove last traces of File::addDefaultDirectory 2010-02-09 22:37:13 +00:00
drascula Moved text parsing to a new class. 2010-02-09 01:22:24 +00:00
gob Fascination: - Suppress the recently added oFascin_keyFunc, replace it with a check in o1_keyFunc. This fixes the animation speed regression 2010-02-08 23:12:42 +00:00
groovie
kyra LOL: fixed script bug in castle cimmeria that would cause out of bounds mem access (should fix bug #2948109) 2010-02-09 21:09:29 +00:00
lure
m4 Added the beginnings of scene set-up logic 2010-02-13 11:49:18 +00:00
made
mohawk Fix trap book external commands. 2010-02-12 21:15:30 +00:00
parallaction
queen
saga
sci SCI: Move language related code from EngineState to SciEngine 2010-02-13 17:46:44 +00:00
scumm
sky
sword1
sword2
teenagent removed debug keys, sorry 2010-02-07 18:16:31 +00:00
tinsel Script workaround fix for DW1, for being able to give the whistle back to the pirate before the parrot 2010-02-08 10:02:18 +00:00
touche
tucker
advancedDetector.cpp
advancedDetector.h
dialogs.cpp
dialogs.h
engine.cpp
engine.h
engines.mk
game.cpp
game.h
metaengine.h
module.mk