scummvm/engines/m4
2010-02-13 11:49:18 +00:00
..
actor.cpp Further work on separating the scene logic for MADS and M4 2010-01-31 00:42:47 +00:00
actor.h Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4. 2010-01-30 09:21:07 +00:00
animation.cpp Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4. 2010-01-30 09:21:07 +00:00
animation.h Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4. 2010-01-30 09:21:07 +00:00
assets.cpp Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4. 2010-01-30 09:21:07 +00:00
assets.h Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4. 2010-01-30 09:21:07 +00:00
burger_data.h
compression.cpp Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4. 2010-01-30 09:21:07 +00:00
compression.h Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4. 2010-01-30 09:21:07 +00:00
console.cpp Added command variation for dumping quotes and vocab 2010-02-13 11:45:54 +00:00
console.h Separated scene info console method between M4 and MADS classes, and cleaned up the message method 2010-02-10 11:11:31 +00:00
converse.cpp Further work on separating the scene logic for MADS and M4 2010-01-31 00:42:47 +00:00
converse.h Formatting corrections to conform to ScummVM formatting guidelines 2010-01-31 00:47:29 +00:00
detection.cpp Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4. 2010-01-30 09:21:07 +00:00
dialogs.cpp Worked on separating scene logic into separate classes for M4 and MADS 2010-01-30 23:03:07 +00:00
dialogs.h Formatting corrections to conform to ScummVM formatting guidelines 2010-01-31 00:47:29 +00:00
events.cpp Separated scene info console method between M4 and MADS classes, and cleaned up the message method 2010-02-10 11:11:31 +00:00
events.h Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4. 2010-01-30 09:21:07 +00:00
font.cpp Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4. 2010-01-30 09:21:07 +00:00
font.h Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4. 2010-01-30 09:21:07 +00:00
globals.cpp Added the beginnings of scene set-up logic 2010-02-13 11:49:18 +00:00
globals.h Added the beginnings of scene set-up logic 2010-02-13 11:49:18 +00:00
graphics.cpp Added the beginnings of scene set-up logic 2010-02-13 11:49:18 +00:00
graphics.h Added the beginnings of scene set-up logic 2010-02-13 11:49:18 +00:00
gui.cpp Worked on separating scene logic into separate classes for M4 and MADS 2010-01-30 23:03:07 +00:00
gui.h Formatting corrections to conform to ScummVM formatting guidelines 2010-01-31 00:47:29 +00:00
hotspot.cpp Worked on separating scene logic into separate classes for M4 and MADS 2010-01-30 23:03:07 +00:00
hotspot.h
m4_menus.cpp Further work on separating the scene logic for MADS and M4 2010-01-31 00:42:47 +00:00
m4_menus.h Formatting corrections to conform to ScummVM formatting guidelines 2010-01-31 00:47:29 +00:00
m4_views.cpp Further work on separating the scene logic for MADS and M4 2010-01-31 00:42:47 +00:00
m4_views.h Formatting corrections to conform to ScummVM formatting guidelines 2010-01-31 00:47:29 +00:00
m4.cpp Further work on separating the scene logic for MADS and M4 2010-01-31 00:42:47 +00:00
m4.h Formatting corrections to conform to ScummVM formatting guidelines 2010-01-31 00:47:29 +00:00
mads_anim.cpp Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4. 2010-01-30 09:21:07 +00:00
mads_anim.h Formatting corrections to conform to ScummVM formatting guidelines 2010-01-31 00:47:29 +00:00
mads_logic.cpp Added the beginnings of scene set-up logic 2010-02-13 11:49:18 +00:00
mads_logic.h Added the beginnings of scene set-up logic 2010-02-13 11:49:18 +00:00
mads_menus.cpp Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4. 2010-01-30 09:21:07 +00:00
mads_menus.h Formatting corrections to conform to ScummVM formatting guidelines 2010-01-31 00:47:29 +00:00
mads_views.cpp Further work on separating the scene logic for MADS and M4 2010-01-31 00:42:47 +00:00
mads_views.h Formatting corrections to conform to ScummVM formatting guidelines 2010-01-31 00:47:29 +00:00
midi.cpp Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4. 2010-01-30 09:21:07 +00:00
midi.h Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4. 2010-01-30 09:21:07 +00:00
module.mk Added the beginnings of scene set-up logic 2010-02-13 11:49:18 +00:00
rails.cpp
rails.h
resource.cpp Added the beginnings of scene set-up logic 2010-02-13 11:49:18 +00:00
resource.h Added the beginnings of scene set-up logic 2010-02-13 11:49:18 +00:00
saveload.cpp Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4. 2010-01-30 09:21:07 +00:00
saveload.h Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4. 2010-01-30 09:21:07 +00:00
scene.cpp Added the beginnings of scene set-up logic 2010-02-13 11:49:18 +00:00
scene.h Added the beginnings of scene set-up logic 2010-02-13 11:49:18 +00:00
script.cpp Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4. 2010-01-30 09:21:07 +00:00
script.h Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4. 2010-01-30 09:21:07 +00:00
scripttab.h
sound.cpp Added the beginnings of scene set-up logic 2010-02-13 11:49:18 +00:00
sound.h Added the beginnings of scene set-up logic 2010-02-13 11:49:18 +00:00
sprite.cpp
sprite.h Formatting corrections to conform to ScummVM formatting guidelines 2010-01-31 00:47:29 +00:00
staticres.cpp
staticres.h
viewmgr.cpp Bugfix for crash when view gets focus based on a key event 2010-02-10 11:03:04 +00:00
viewmgr.h Formatting corrections to conform to ScummVM formatting guidelines 2010-01-31 00:47:29 +00:00
woodscript.cpp Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4. 2010-01-30 09:21:07 +00:00
woodscript.h Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4. 2010-01-30 09:21:07 +00:00
ws_machine.cpp
ws_sequence.cpp