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actor.cpp
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Further work on separating the scene logic for MADS and M4
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2010-01-31 00:42:47 +00:00 |
actor.h
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Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
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2010-01-30 09:21:07 +00:00 |
animation.cpp
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Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
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2010-01-30 09:21:07 +00:00 |
animation.h
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Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
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2010-01-30 09:21:07 +00:00 |
assets.cpp
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Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
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2010-01-30 09:21:07 +00:00 |
assets.h
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Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
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2010-01-30 09:21:07 +00:00 |
burger_data.h
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compression.cpp
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Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
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2010-01-30 09:21:07 +00:00 |
compression.h
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Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
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2010-01-30 09:21:07 +00:00 |
console.cpp
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Added command variation for dumping quotes and vocab
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2010-02-13 11:45:54 +00:00 |
console.h
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Separated scene info console method between M4 and MADS classes, and cleaned up the message method
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2010-02-10 11:11:31 +00:00 |
converse.cpp
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Further work on separating the scene logic for MADS and M4
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2010-01-31 00:42:47 +00:00 |
converse.h
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Formatting corrections to conform to ScummVM formatting guidelines
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2010-01-31 00:47:29 +00:00 |
detection.cpp
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Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
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2010-01-30 09:21:07 +00:00 |
dialogs.cpp
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Worked on separating scene logic into separate classes for M4 and MADS
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2010-01-30 23:03:07 +00:00 |
dialogs.h
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Formatting corrections to conform to ScummVM formatting guidelines
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2010-01-31 00:47:29 +00:00 |
events.cpp
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Separated scene info console method between M4 and MADS classes, and cleaned up the message method
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2010-02-10 11:11:31 +00:00 |
events.h
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Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
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2010-01-30 09:21:07 +00:00 |
font.cpp
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Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
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2010-01-30 09:21:07 +00:00 |
font.h
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Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
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2010-01-30 09:21:07 +00:00 |
globals.cpp
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Added the beginnings of scene set-up logic
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2010-02-13 11:49:18 +00:00 |
globals.h
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Added the beginnings of scene set-up logic
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2010-02-13 11:49:18 +00:00 |
graphics.cpp
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Added the beginnings of scene set-up logic
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2010-02-13 11:49:18 +00:00 |
graphics.h
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Added the beginnings of scene set-up logic
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2010-02-13 11:49:18 +00:00 |
gui.cpp
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Worked on separating scene logic into separate classes for M4 and MADS
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2010-01-30 23:03:07 +00:00 |
gui.h
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Formatting corrections to conform to ScummVM formatting guidelines
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2010-01-31 00:47:29 +00:00 |
hotspot.cpp
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Worked on separating scene logic into separate classes for M4 and MADS
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2010-01-30 23:03:07 +00:00 |
hotspot.h
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m4_menus.cpp
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Further work on separating the scene logic for MADS and M4
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2010-01-31 00:42:47 +00:00 |
m4_menus.h
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Formatting corrections to conform to ScummVM formatting guidelines
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2010-01-31 00:47:29 +00:00 |
m4_views.cpp
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Further work on separating the scene logic for MADS and M4
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2010-01-31 00:42:47 +00:00 |
m4_views.h
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Formatting corrections to conform to ScummVM formatting guidelines
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2010-01-31 00:47:29 +00:00 |
m4.cpp
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Further work on separating the scene logic for MADS and M4
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2010-01-31 00:42:47 +00:00 |
m4.h
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Formatting corrections to conform to ScummVM formatting guidelines
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2010-01-31 00:47:29 +00:00 |
mads_anim.cpp
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Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
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2010-01-30 09:21:07 +00:00 |
mads_anim.h
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Formatting corrections to conform to ScummVM formatting guidelines
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2010-01-31 00:47:29 +00:00 |
mads_logic.cpp
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Added the beginnings of scene set-up logic
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2010-02-13 11:49:18 +00:00 |
mads_logic.h
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Added the beginnings of scene set-up logic
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2010-02-13 11:49:18 +00:00 |
mads_menus.cpp
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Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
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2010-01-30 09:21:07 +00:00 |
mads_menus.h
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Formatting corrections to conform to ScummVM formatting guidelines
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2010-01-31 00:47:29 +00:00 |
mads_views.cpp
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Further work on separating the scene logic for MADS and M4
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2010-01-31 00:42:47 +00:00 |
mads_views.h
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Formatting corrections to conform to ScummVM formatting guidelines
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2010-01-31 00:47:29 +00:00 |
midi.cpp
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Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
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2010-01-30 09:21:07 +00:00 |
midi.h
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Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
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2010-01-30 09:21:07 +00:00 |
module.mk
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Added the beginnings of scene set-up logic
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2010-02-13 11:49:18 +00:00 |
rails.cpp
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rails.h
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resource.cpp
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Added the beginnings of scene set-up logic
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2010-02-13 11:49:18 +00:00 |
resource.h
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Added the beginnings of scene set-up logic
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2010-02-13 11:49:18 +00:00 |
saveload.cpp
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Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
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2010-01-30 09:21:07 +00:00 |
saveload.h
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Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
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2010-01-30 09:21:07 +00:00 |
scene.cpp
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Added the beginnings of scene set-up logic
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2010-02-13 11:49:18 +00:00 |
scene.h
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Added the beginnings of scene set-up logic
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2010-02-13 11:49:18 +00:00 |
script.cpp
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Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
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2010-01-30 09:21:07 +00:00 |
script.h
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Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
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2010-01-30 09:21:07 +00:00 |
scripttab.h
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sound.cpp
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Added the beginnings of scene set-up logic
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2010-02-13 11:49:18 +00:00 |
sound.h
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Added the beginnings of scene set-up logic
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2010-02-13 11:49:18 +00:00 |
sprite.cpp
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sprite.h
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Formatting corrections to conform to ScummVM formatting guidelines
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2010-01-31 00:47:29 +00:00 |
staticres.cpp
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staticres.h
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viewmgr.cpp
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Bugfix for crash when view gets focus based on a key event
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2010-02-10 11:03:04 +00:00 |
viewmgr.h
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Formatting corrections to conform to ScummVM formatting guidelines
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2010-01-31 00:47:29 +00:00 |
woodscript.cpp
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Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
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2010-01-30 09:21:07 +00:00 |
woodscript.h
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Beginnings of a separation of the MADS and M4 engines into separate classes. This will be cleaner then having checks everywhere for whether the game mode is MADS or M4.
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2010-01-30 09:21:07 +00:00 |
ws_machine.cpp
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ws_sequence.cpp
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