2012-01-27 14:12:15 +01:00

47 lines
1.6 KiB
C++

/* ResidualVM - A 3D game interpreter
*
* ResidualVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*
*/
#ifndef GRIM_SCX_H
#define GRIM_SCX_H
namespace Common {
class SeekableReadStream;
}
namespace Grim {
/**
* Takes an input stream containing SCX sound data and creates
* an RewindableAudioStream from that.
*
* @param stream the SeekableReadStream from which to read the SCX data
* @param disposeAfterUse whether to delete the stream after use
* @return a new RewindableAudioStream, or NULL, if an error occurred
*/
Audio::RewindableAudioStream *makeSCXStream(
Common::SeekableReadStream *stream,
DisposeAfterUse::Flag disposeAfterUse = DisposeAfterUse::YES);
} // End of namespace Grim
#endif