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imuse_digi
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not used now
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2006-01-28 20:20:00 +00:00 |
insane
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Update copyright notice
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2006-01-18 17:39:49 +00:00 |
smush
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experimental imuse without timer thread usage, it might still have issue stoped audio while switching rooms
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2006-01-28 16:30:39 +00:00 |
.cvsignore
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actor.cpp
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Removing GID_ZAK256 and GID_LOOM256
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2006-01-23 20:09:25 +00:00 |
actor.h
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Update copyright notice
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2006-01-18 17:39:49 +00:00 |
akos.cpp
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Correct the position of shadow check in HE90+ games.
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2006-02-04 02:16:18 +00:00 |
akos.h
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Update copyright notice
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2006-01-18 17:39:49 +00:00 |
base-costume.cpp
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Update copyright notice
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2006-01-18 17:39:49 +00:00 |
base-costume.h
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Update copyright notice
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2006-01-18 17:39:49 +00:00 |
bomp.cpp
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Update copyright notice
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2006-01-18 17:39:49 +00:00 |
bomp.h
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Update copyright notice
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2006-01-18 17:39:49 +00:00 |
boxes.cpp
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Update copyright notice
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2006-01-18 17:39:49 +00:00 |
boxes.h
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Update copyright notice
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2006-01-18 17:39:49 +00:00 |
camera.cpp
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Update copyright notice
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2006-01-18 17:39:49 +00:00 |
charset.cpp
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Removing GID_ZAK256 and GID_LOOM256
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2006-01-23 20:09:25 +00:00 |
charset.h
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Update copyright notice
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2006-01-18 17:39:49 +00:00 |
costume.cpp
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Update copyright notice
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2006-01-18 17:39:49 +00:00 |
costume.h
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Update copyright notice
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2006-01-18 17:39:49 +00:00 |
cursor.cpp
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Adjust, for recent changes.
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2006-01-29 09:27:17 +00:00 |
debugger.cpp
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Removing GID_ZAK256 and GID_LOOM256
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2006-01-23 20:09:25 +00:00 |
debugger.h
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Update copyright notice
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2006-01-18 17:39:49 +00:00 |
dialogs.cpp
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- Fixes a bug that the debugger crashed while opening
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2006-01-28 23:03:39 +00:00 |
dialogs.h
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- Fixes a bug that the debugger crashed while opening
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2006-01-28 23:03:39 +00:00 |
floodfill_he.cpp
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Make resource management of modified wizImages closer to original games.
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2006-01-27 00:27:57 +00:00 |
floodfill_he.h
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Update copyright notice
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2006-01-18 17:39:49 +00:00 |
gfx.cpp
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Add extra case for Russian water.
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2006-01-28 22:39:26 +00:00 |
gfx.h
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Update copyright notice
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2006-01-18 17:39:49 +00:00 |
help.cpp
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Removing GID_ZAK256 and GID_LOOM256
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2006-01-23 20:09:25 +00:00 |
help.h
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Update copyright notice
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2006-01-18 17:39:49 +00:00 |
imuse_internal.h
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Update copyright notice
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2006-01-18 17:39:49 +00:00 |
imuse_player.cpp
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Update copyright notice
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2006-01-18 17:39:49 +00:00 |
imuse.cpp
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Update copyright notice
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2006-01-18 17:39:49 +00:00 |
imuse.h
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Update copyright notice
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2006-01-18 17:39:49 +00:00 |
input.cpp
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Update copyright notice
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2006-01-18 17:39:49 +00:00 |
instrument.cpp
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Update copyright notice
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2006-01-18 17:39:49 +00:00 |
instrument.h
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Update copyright notice
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2006-01-18 17:39:49 +00:00 |
intern.h
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Actually active sprite table doesn't need to be saved.
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2006-02-04 09:38:51 +00:00 |
logic_he.cpp
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Update copyright notice
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2006-01-18 17:39:49 +00:00 |
logic_he.h
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Update copyright notice
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2006-01-18 17:39:49 +00:00 |
midiparser_eup.cpp
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Update copyright notice
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2006-01-18 17:39:49 +00:00 |
midiparser_ro.cpp
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Update copyright notice
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2006-01-18 17:39:49 +00:00 |
module.mk
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Initial support for sound code in HE games.
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2006-01-05 07:06:47 +00:00 |
music.h
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Update copyright notice
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2006-01-18 17:39:49 +00:00 |
nut_renderer.cpp
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Update copyright notice
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2006-01-18 17:39:49 +00:00 |
nut_renderer.h
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Update copyright notice
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2006-01-18 17:39:49 +00:00 |
object.cpp
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Update copyright notice
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2006-01-18 17:39:49 +00:00 |
object.h
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Update copyright notice
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2006-01-18 17:39:49 +00:00 |
palette_he.cpp
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Update copyright notice
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2006-01-18 17:39:49 +00:00 |
palette.cpp
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Update copyright notice
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2006-01-18 17:39:49 +00:00 |
player_mod.cpp
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Update copyright notice
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2006-01-18 17:39:49 +00:00 |
player_mod.h
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Update copyright notice
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2006-01-18 17:39:49 +00:00 |
player_nes.cpp
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Update copyright notice
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2006-01-18 17:39:49 +00:00 |
player_nes.h
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Update copyright notice
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2006-01-18 17:39:49 +00:00 |
player_v1.cpp
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Update copyright notice
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2006-01-18 17:39:49 +00:00 |
player_v1.h
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Update copyright notice
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2006-01-18 17:39:49 +00:00 |
player_v2.cpp
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Update copyright notice
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2006-01-18 17:39:49 +00:00 |
player_v2.h
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Update copyright notice
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2006-01-18 17:39:49 +00:00 |
player_v2a.cpp
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Update copyright notice
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2006-01-18 17:39:49 +00:00 |
player_v2a.h
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Update copyright notice
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2006-01-18 17:39:49 +00:00 |
player_v3a.cpp
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Update copyright notice
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2006-01-18 17:39:49 +00:00 |
player_v3a.h
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Update copyright notice
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2006-01-18 17:39:49 +00:00 |
resource_v2.cpp
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Update copyright notice
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2006-01-18 17:39:49 +00:00 |
resource_v3.cpp
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Update copyright notice
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2006-01-18 17:39:49 +00:00 |
resource_v4.cpp
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Update copyright notice
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2006-01-18 17:39:49 +00:00 |
resource_v7he.cpp
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Fix various incorrect usages of the word 'target' instead of 'gameid'; change the ambigiuous 'GameSettings::name' to 'GameSettings::gameid'
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2006-01-21 13:01:20 +00:00 |
resource_v7he.h
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Update copyright notice
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2006-01-18 17:39:49 +00:00 |
resource.cpp
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Fixed invalid memory reads in generateSubstResFileName.
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2006-01-27 19:33:40 +00:00 |
resource.h
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Update copyright notice
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2006-01-18 17:39:49 +00:00 |
room.cpp
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Update copyright notice
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2006-01-18 17:39:49 +00:00 |
saveload.cpp
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Actually active sprite table doesn't need to be saved.
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2006-02-04 09:38:51 +00:00 |
saveload.h
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Save complete tables, was off by one.
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2006-02-04 08:40:36 +00:00 |
script_c64.cpp
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Update copyright notice
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2006-01-18 17:39:49 +00:00 |
script_v2.cpp
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Modified some workaround comments
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2006-01-22 20:46:51 +00:00 |
script_v5.cpp
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Removing GID_ZAK256 and GID_LOOM256
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2006-01-23 20:09:25 +00:00 |
script_v6.cpp
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Added workaround (the nicer one) for a CoMI script bug that would cause
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2006-01-23 19:08:47 +00:00 |
script_v6he.cpp
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Update copyright notice
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2006-01-18 17:39:49 +00:00 |
script_v7he.cpp
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Resource modified status always cleared when nuked.
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2006-01-27 00:50:27 +00:00 |
script_v8.cpp
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Update copyright notice
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2006-01-18 17:39:49 +00:00 |
script_v72he.cpp
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Update copyright notice
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2006-01-18 17:39:49 +00:00 |
script_v80he.cpp
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Update copyright notice
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2006-01-18 17:39:49 +00:00 |
script_v90he.cpp
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Cleanup
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2006-02-04 08:19:10 +00:00 |
script_v100he.cpp
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Cleanup
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2006-02-04 08:19:10 +00:00 |
script.cpp
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experimental imuse without timer thread usage, it might still have issue stoped audio while switching rooms
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2006-01-28 16:30:39 +00:00 |
script.h
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Update copyright notice
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2006-01-18 17:39:49 +00:00 |
scumm-md5.h
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Fix various incorrect usages of the word 'target' instead of 'gameid'; change the ambigiuous 'GameSettings::name' to 'GameSettings::gameid'
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2006-01-21 13:01:20 +00:00 |
scumm.cpp
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Oops
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2006-02-02 05:13:39 +00:00 |
scumm.h
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Added a warning not to change the order of the res types
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2006-01-29 17:47:05 +00:00 |
sound_he.cpp
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Minor cleanup.
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2006-01-31 19:28:31 +00:00 |
sound.cpp
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cleanup
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2006-01-29 17:47:38 +00:00 |
sound.h
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Update copyright notice
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2006-01-18 17:39:49 +00:00 |
sprite_he.cpp
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Actually active sprite table doesn't need to be saved.
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2006-02-04 09:38:51 +00:00 |
sprite_he.h
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Cleanup
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2006-02-04 08:19:10 +00:00 |
string.cpp
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Removing unneccessary checks again (say yay to preconditions that ensure _version > X :-)
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2006-01-24 07:20:15 +00:00 |
thumbnail.cpp
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Update copyright notice
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2006-01-18 17:39:49 +00:00 |
usage_bits.cpp
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Update copyright notice
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2006-01-18 17:39:49 +00:00 |
usage_bits.h
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Update copyright notice
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2006-01-18 17:39:49 +00:00 |
util.cpp
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Support for MM NES German. Thanks Joachim Eberhard for donating the
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2006-01-18 16:12:44 +00:00 |
util.h
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Update copyright notice
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2006-01-18 17:39:49 +00:00 |
vars.cpp
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Removing GID_ZAK256 and GID_LOOM256
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2006-01-23 20:09:25 +00:00 |
verbs.cpp
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Update copyright notice
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2006-01-18 17:39:49 +00:00 |
verbs.h
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Update copyright notice
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2006-01-18 17:39:49 +00:00 |
wiz_he.cpp
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Remove unused sprite flag, which is never set.
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2006-02-03 09:31:07 +00:00 |
wiz_he.h
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Cleanup
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2006-01-31 00:46:20 +00:00 |