scummvm/scumm
2006-02-04 09:38:51 +00:00
..
imuse_digi not used now 2006-01-28 20:20:00 +00:00
insane Update copyright notice 2006-01-18 17:39:49 +00:00
smush experimental imuse without timer thread usage, it might still have issue stoped audio while switching rooms 2006-01-28 16:30:39 +00:00
.cvsignore
actor.cpp Removing GID_ZAK256 and GID_LOOM256 2006-01-23 20:09:25 +00:00
actor.h Update copyright notice 2006-01-18 17:39:49 +00:00
akos.cpp Correct the position of shadow check in HE90+ games. 2006-02-04 02:16:18 +00:00
akos.h Update copyright notice 2006-01-18 17:39:49 +00:00
base-costume.cpp Update copyright notice 2006-01-18 17:39:49 +00:00
base-costume.h Update copyright notice 2006-01-18 17:39:49 +00:00
bomp.cpp Update copyright notice 2006-01-18 17:39:49 +00:00
bomp.h Update copyright notice 2006-01-18 17:39:49 +00:00
boxes.cpp Update copyright notice 2006-01-18 17:39:49 +00:00
boxes.h Update copyright notice 2006-01-18 17:39:49 +00:00
camera.cpp Update copyright notice 2006-01-18 17:39:49 +00:00
charset.cpp Removing GID_ZAK256 and GID_LOOM256 2006-01-23 20:09:25 +00:00
charset.h Update copyright notice 2006-01-18 17:39:49 +00:00
costume.cpp Update copyright notice 2006-01-18 17:39:49 +00:00
costume.h Update copyright notice 2006-01-18 17:39:49 +00:00
cursor.cpp Adjust, for recent changes. 2006-01-29 09:27:17 +00:00
debugger.cpp Removing GID_ZAK256 and GID_LOOM256 2006-01-23 20:09:25 +00:00
debugger.h Update copyright notice 2006-01-18 17:39:49 +00:00
dialogs.cpp - Fixes a bug that the debugger crashed while opening 2006-01-28 23:03:39 +00:00
dialogs.h - Fixes a bug that the debugger crashed while opening 2006-01-28 23:03:39 +00:00
floodfill_he.cpp Make resource management of modified wizImages closer to original games. 2006-01-27 00:27:57 +00:00
floodfill_he.h Update copyright notice 2006-01-18 17:39:49 +00:00
gfx.cpp Add extra case for Russian water. 2006-01-28 22:39:26 +00:00
gfx.h Update copyright notice 2006-01-18 17:39:49 +00:00
help.cpp Removing GID_ZAK256 and GID_LOOM256 2006-01-23 20:09:25 +00:00
help.h Update copyright notice 2006-01-18 17:39:49 +00:00
imuse_internal.h Update copyright notice 2006-01-18 17:39:49 +00:00
imuse_player.cpp Update copyright notice 2006-01-18 17:39:49 +00:00
imuse.cpp Update copyright notice 2006-01-18 17:39:49 +00:00
imuse.h Update copyright notice 2006-01-18 17:39:49 +00:00
input.cpp Update copyright notice 2006-01-18 17:39:49 +00:00
instrument.cpp Update copyright notice 2006-01-18 17:39:49 +00:00
instrument.h Update copyright notice 2006-01-18 17:39:49 +00:00
intern.h Actually active sprite table doesn't need to be saved. 2006-02-04 09:38:51 +00:00
logic_he.cpp Update copyright notice 2006-01-18 17:39:49 +00:00
logic_he.h Update copyright notice 2006-01-18 17:39:49 +00:00
midiparser_eup.cpp Update copyright notice 2006-01-18 17:39:49 +00:00
midiparser_ro.cpp Update copyright notice 2006-01-18 17:39:49 +00:00
module.mk Initial support for sound code in HE games. 2006-01-05 07:06:47 +00:00
music.h Update copyright notice 2006-01-18 17:39:49 +00:00
nut_renderer.cpp Update copyright notice 2006-01-18 17:39:49 +00:00
nut_renderer.h Update copyright notice 2006-01-18 17:39:49 +00:00
object.cpp Update copyright notice 2006-01-18 17:39:49 +00:00
object.h Update copyright notice 2006-01-18 17:39:49 +00:00
palette_he.cpp Update copyright notice 2006-01-18 17:39:49 +00:00
palette.cpp Update copyright notice 2006-01-18 17:39:49 +00:00
player_mod.cpp Update copyright notice 2006-01-18 17:39:49 +00:00
player_mod.h Update copyright notice 2006-01-18 17:39:49 +00:00
player_nes.cpp Update copyright notice 2006-01-18 17:39:49 +00:00
player_nes.h Update copyright notice 2006-01-18 17:39:49 +00:00
player_v1.cpp Update copyright notice 2006-01-18 17:39:49 +00:00
player_v1.h Update copyright notice 2006-01-18 17:39:49 +00:00
player_v2.cpp Update copyright notice 2006-01-18 17:39:49 +00:00
player_v2.h Update copyright notice 2006-01-18 17:39:49 +00:00
player_v2a.cpp Update copyright notice 2006-01-18 17:39:49 +00:00
player_v2a.h Update copyright notice 2006-01-18 17:39:49 +00:00
player_v3a.cpp Update copyright notice 2006-01-18 17:39:49 +00:00
player_v3a.h Update copyright notice 2006-01-18 17:39:49 +00:00
resource_v2.cpp Update copyright notice 2006-01-18 17:39:49 +00:00
resource_v3.cpp Update copyright notice 2006-01-18 17:39:49 +00:00
resource_v4.cpp Update copyright notice 2006-01-18 17:39:49 +00:00
resource_v7he.cpp Fix various incorrect usages of the word 'target' instead of 'gameid'; change the ambigiuous 'GameSettings::name' to 'GameSettings::gameid' 2006-01-21 13:01:20 +00:00
resource_v7he.h Update copyright notice 2006-01-18 17:39:49 +00:00
resource.cpp Fixed invalid memory reads in generateSubstResFileName. 2006-01-27 19:33:40 +00:00
resource.h Update copyright notice 2006-01-18 17:39:49 +00:00
room.cpp Update copyright notice 2006-01-18 17:39:49 +00:00
saveload.cpp Actually active sprite table doesn't need to be saved. 2006-02-04 09:38:51 +00:00
saveload.h Save complete tables, was off by one. 2006-02-04 08:40:36 +00:00
script_c64.cpp Update copyright notice 2006-01-18 17:39:49 +00:00
script_v2.cpp Modified some workaround comments 2006-01-22 20:46:51 +00:00
script_v5.cpp Removing GID_ZAK256 and GID_LOOM256 2006-01-23 20:09:25 +00:00
script_v6.cpp Added workaround (the nicer one) for a CoMI script bug that would cause 2006-01-23 19:08:47 +00:00
script_v6he.cpp Update copyright notice 2006-01-18 17:39:49 +00:00
script_v7he.cpp Resource modified status always cleared when nuked. 2006-01-27 00:50:27 +00:00
script_v8.cpp Update copyright notice 2006-01-18 17:39:49 +00:00
script_v72he.cpp Update copyright notice 2006-01-18 17:39:49 +00:00
script_v80he.cpp Update copyright notice 2006-01-18 17:39:49 +00:00
script_v90he.cpp Cleanup 2006-02-04 08:19:10 +00:00
script_v100he.cpp Cleanup 2006-02-04 08:19:10 +00:00
script.cpp experimental imuse without timer thread usage, it might still have issue stoped audio while switching rooms 2006-01-28 16:30:39 +00:00
script.h Update copyright notice 2006-01-18 17:39:49 +00:00
scumm-md5.h Fix various incorrect usages of the word 'target' instead of 'gameid'; change the ambigiuous 'GameSettings::name' to 'GameSettings::gameid' 2006-01-21 13:01:20 +00:00
scumm.cpp Oops 2006-02-02 05:13:39 +00:00
scumm.h Added a warning not to change the order of the res types 2006-01-29 17:47:05 +00:00
sound_he.cpp Minor cleanup. 2006-01-31 19:28:31 +00:00
sound.cpp cleanup 2006-01-29 17:47:38 +00:00
sound.h Update copyright notice 2006-01-18 17:39:49 +00:00
sprite_he.cpp Actually active sprite table doesn't need to be saved. 2006-02-04 09:38:51 +00:00
sprite_he.h Cleanup 2006-02-04 08:19:10 +00:00
string.cpp Removing unneccessary checks again (say yay to preconditions that ensure _version > X :-) 2006-01-24 07:20:15 +00:00
thumbnail.cpp Update copyright notice 2006-01-18 17:39:49 +00:00
usage_bits.cpp Update copyright notice 2006-01-18 17:39:49 +00:00
usage_bits.h Update copyright notice 2006-01-18 17:39:49 +00:00
util.cpp Support for MM NES German. Thanks Joachim Eberhard for donating the 2006-01-18 16:12:44 +00:00
util.h Update copyright notice 2006-01-18 17:39:49 +00:00
vars.cpp Removing GID_ZAK256 and GID_LOOM256 2006-01-23 20:09:25 +00:00
verbs.cpp Update copyright notice 2006-01-18 17:39:49 +00:00
verbs.h Update copyright notice 2006-01-18 17:39:49 +00:00
wiz_he.cpp Remove unused sprite flag, which is never set. 2006-02-03 09:31:07 +00:00
wiz_he.h Cleanup 2006-01-31 00:46:20 +00:00