.. |
engine
|
SCI: putting SciGui::init into SciEngine, removing it from SciGui(32)
|
2010-06-15 13:34:40 +00:00 |
graphics
|
SCI: putting SciGui::init into SciEngine, removing it from SciGui(32)
|
2010-06-15 13:34:40 +00:00 |
parser
|
The parser vocabulary remains static throughout the game, thus it has been removed from the engine state
|
2010-06-01 15:11:20 +00:00 |
sound
|
SCI: Saner and simpler conversion from msecs to ticks
|
2010-06-15 12:34:33 +00:00 |
video
|
Committing the rest of the VideoDecoder Rewrite from patch #2963496.
|
2010-05-18 14:17:24 +00:00 |
console.cpp
|
SCI: OOpify class ResourceId
|
2010-06-15 12:31:16 +00:00 |
console.h
|
Renamed verify_midi to show_instruments (and fixed a bug with it at the same time). This command scans all songs, or a specific song of a game and displays the instruments used
|
2010-06-11 19:49:41 +00:00 |
debug.h
|
Moved the breakpoint information inside the DebugState struct
|
2010-05-19 07:25:06 +00:00 |
decompressor.cpp
|
Move DebugChannel related code to new header
|
2010-05-04 11:59:22 +00:00 |
decompressor.h
|
SCI: Reduce header interdependencies
|
2010-02-17 23:38:43 +00:00 |
detection_tables.h
|
Add support for loading SCI games from Mac resource forks. The games themselves do not work yet as some (not all) of the data is in BE order instead of LE. They currently error out because it thinks the relocation block is outside of the script.
|
2010-05-10 18:29:13 +00:00 |
detection.cpp
|
SCI: Revise how ResourceManager is instantiated.
|
2010-06-15 12:15:52 +00:00 |
event.cpp
|
Throttle screen updates to 60fps in some screen transition effects as well
|
2010-06-15 10:09:42 +00:00 |
event.h
|
Renamed the SciEvent class to EventManager, to separate it from the sciEvent structure, and removed it from the engine state
|
2010-06-09 07:59:42 +00:00 |
module.mk
|
Moved all of the game init/run/exit logic inside the SciEngine class
|
2010-06-10 07:32:05 +00:00 |
resource_audio.cpp
|
SCI: OOpify class ResourceId
|
2010-06-15 12:31:16 +00:00 |
resource_intern.h
|
SCI: Add FIXME regarding audio specific code in Resource(Source)
|
2010-06-15 12:35:39 +00:00 |
resource.cpp
|
SCI: Add Resource::getNumber method
|
2010-06-15 12:35:17 +00:00 |
resource.h
|
SCI: Add FIXME regarding audio specific code in Resource(Source)
|
2010-06-15 12:35:39 +00:00 |
sci.cpp
|
SCI: putting SciGui::init into SciEngine, removing it from SciGui(32)
|
2010-06-15 13:34:40 +00:00 |
sci.h
|
SCI: putting SciGui::init into SciEngine, removing it from SciGui(32)
|
2010-06-15 13:34:40 +00:00 |
util.cpp
|
Add initial support for KQ6 Mac. Wrapper functions for read/writing to pointers are now used (found in util.*) for code that has different endianness in SCI1.1+ Mac games. Add support for Mac 'snd ' and 'CURS' resources. QFG1 Mac is not yet playable due to script compression.
|
2010-05-18 04:17:58 +00:00 |
util.h
|
Add initial support for KQ6 Mac. Wrapper functions for read/writing to pointers are now used (found in util.*) for code that has different endianness in SCI1.1+ Mac games. Add support for Mac 'snd ' and 'CURS' resources. QFG1 Mac is not yet playable due to script compression.
|
2010-05-18 04:17:58 +00:00 |