Vincent Pelletier 66d24776ec EMI: Directly use converted buffer
Data is already converted to the correct format by copyBuffer, so write
it directly to save file.
This fixes save game screenshots taken with TinyGL renderer: Bitmap
constructor calls graphic driver's createBitmap method, and TinyGL's
converts the buffer to its own buffer pixel format - undoing the conversion
storeSaveGameImage did just before.
2017-04-26 13:11:00 +00:00
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2015-09-06 16:08:49 +02:00
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2017-04-26 13:11:00 +00:00
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