mirror of
https://github.com/libretro/scummvm.git
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96 lines
2.9 KiB
C++
96 lines
2.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/scummsys.h"
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#include "mads/mads.h"
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#include "mads/assets.h"
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#include "mads/compression.h"
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#include "mads/events.h"
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namespace MADS {
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SpriteAsset::SpriteAsset(MADSEngine *vm, const Common::String &resourceName, int flags):
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_vm(vm) {
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Common::String resName = resourceName;
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if (!resName.hasSuffix(".SS"))
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resName += ".SS";
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File file(resName);
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MadsPack sprites(&file);
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int curFrame = 0;
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uint32 frameOffset = 0;
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_frameRate = 0;
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_pixelSpeed = 0;
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_maxWidth = 0;
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_maxHeight = 0;
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Common::SeekableReadStream *spriteStream = sprites.getItemStream(0);
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for (int i = 0; i < 19; i++) {
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spriteStream->readUint16LE();
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}
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_frameCount = spriteStream->readUint16LE();
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// we skip the rest of the data
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delete spriteStream;
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// Get the palette data
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spriteStream = sprites.getItemStream(2);
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int numColors = 0;
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byte *palData = _vm->_palette->decodePalette(spriteStream, &numColors);
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Common::copy(palData, &palData[numColors], &_palette[0]);
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if (numColors < 256)
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Common::fill(&_palette[numColors * 3], &_palette[PALETTE_SIZE], 0);
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_colorCount = numColors;
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delete[] palData;
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delete spriteStream;
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spriteStream = sprites.getItemStream(1);
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Common::SeekableReadStream *spriteDataStream = sprites.getItemStream(3);
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SpriteAssetFrame frame;
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for (curFrame = 0; curFrame < _frameCount; curFrame++) {
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frame.comp = 0;
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frameOffset = spriteStream->readUint32LE();
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_frameOffsets.push_back(frameOffset);
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spriteStream->readUint32LE(); // frame size
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frame.x = spriteStream->readUint16LE();
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frame.y = spriteStream->readUint16LE();
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frame.w = spriteStream->readUint16LE();
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frame.h = spriteStream->readUint16LE();
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if (curFrame == 0) {
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debugN(kDebugGraphics, "%i frames, x = %i, y = %i, w = %i, h = %i\n",
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_frameCount, frame.x, frame.y, frame.w, frame.h);
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}
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frame.frame = new MSprite(spriteDataStream, Common::Point(frame.x, frame.y),
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frame.w, frame.h, false);
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_frames.push_back(frame);
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}
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delete spriteStream;
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delete spriteDataStream;
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file.close();
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}
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} // End of namespace MADS
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