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nebular
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MADS: More work implementing scene info loading
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2014-02-28 20:37:42 -05:00 |
assets.cpp
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MADS: In progress implementation of loadScene
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2014-02-25 23:10:51 -05:00 |
assets.h
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MADS: Further cursor/event initialisation
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2014-02-22 12:17:37 -05:00 |
compression.cpp
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MADS: Removed M4-specific code. Keeping engine MADS-specific for now
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2014-02-22 14:20:34 -05:00 |
compression.h
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MADS: Initial implementation of MSurface class and dependant classes
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2014-02-18 20:08:58 -05:00 |
configure.engine
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debugger.cpp
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MADS: Implemented more logic for dialog display
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2014-02-22 17:25:30 -05:00 |
debugger.h
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MADS: Implemented more logic for dialog display
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2014-02-22 17:25:30 -05:00 |
detection_tables.h
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MADS: Removed M4-specific code. Keeping engine MADS-specific for now
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2014-02-22 14:20:34 -05:00 |
detection.cpp
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MADS: Fix feature flags for Rex Nebular detection entry
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2014-02-19 22:01:10 -05:00 |
dialogs.cpp
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MADS: In progress implementation of loadScene
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2014-02-25 23:10:51 -05:00 |
dialogs.h
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MADS: More work implementing scene info loading
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2014-02-28 20:37:42 -05:00 |
events.cpp
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MADS: Moved scene data classes into their own code file
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2014-02-25 09:21:19 -05:00 |
events.h
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MADS: Added game initialisation code
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2014-02-23 19:33:26 -05:00 |
font.cpp
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MADS: Implemented constructor for copy protection dialog, and support methods
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2014-02-22 00:24:39 -05:00 |
font.h
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MADS: Further cursor/event initialisation
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2014-02-22 12:17:37 -05:00 |
game_data.cpp
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MADS: Starting to refactor some Scene array fields as separate classes
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2014-02-25 19:52:35 -05:00 |
game_data.h
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MADS: Starting to refactor some Scene array fields as separate classes
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2014-02-25 19:52:35 -05:00 |
game.cpp
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MADS: More work implementing scene info loading
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2014-02-28 20:37:42 -05:00 |
game.h
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MADS: In progress implementation of loadScene
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2014-02-25 23:10:51 -05:00 |
graphics.cpp
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MADS: Adding in classes for fonts, game, user interfaec, and graphics
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2014-02-18 23:43:06 -05:00 |
graphics.h
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MADS: Adding in classes for fonts, game, user interfaec, and graphics
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2014-02-18 23:43:06 -05:00 |
mads.cpp
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MADS: In progress implementation of loadScene
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2014-02-25 23:10:51 -05:00 |
mads.h
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MADS: Beginnings of scene-specific data loading
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2014-02-24 20:05:35 -05:00 |
module.mk
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MADS: Starting to refactor some Scene array fields as separate classes
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2014-02-25 19:52:35 -05:00 |
msprite.cpp
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MADS: In progress implementation of loadScene
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2014-02-25 23:10:51 -05:00 |
msprite.h
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MADS: In progress implementation of loadScene
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2014-02-25 23:10:51 -05:00 |
msurface.cpp
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MADS: More work implementing scene info loading
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2014-02-28 20:37:42 -05:00 |
msurface.h
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MADS: More work implementing scene info loading
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2014-02-28 20:37:42 -05:00 |
palette.cpp
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MADS: More work implementing scene info loading
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2014-02-28 20:37:42 -05:00 |
palette.h
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MADS: More work implementing scene info loading
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2014-02-28 20:37:42 -05:00 |
resources.cpp
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MADS: More work implementing scene info loading
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2014-02-28 20:37:42 -05:00 |
resources.h
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MADS: In progress implementation of loadScene
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2014-02-25 23:10:51 -05:00 |
scene_data.cpp
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MADS: More work implementing scene info loading
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2014-02-28 20:37:42 -05:00 |
scene_data.h
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MADS: More work implementing scene info loading
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2014-02-28 20:37:42 -05:00 |
scene.cpp
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MADS: More work implementing scene info loading
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2014-02-28 20:37:42 -05:00 |
scene.h
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MADS: More work implementing scene info loading
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2014-02-28 20:37:42 -05:00 |
sound.cpp
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MADS: Starting to refactor some Scene array fields as separate classes
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2014-02-25 19:52:35 -05:00 |
sound.h
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MADS: Starting to refactor some Scene array fields as separate classes
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2014-02-25 19:52:35 -05:00 |
user_interface.cpp
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MADS: In progress implementation of loadScene
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2014-02-25 23:10:51 -05:00 |
user_interface.h
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MADS: Adding in classes for fonts, game, user interfaec, and graphics
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2014-02-18 23:43:06 -05:00 |