scummvm/engines/mads
2014-02-28 20:37:42 -05:00
..
nebular MADS: More work implementing scene info loading 2014-02-28 20:37:42 -05:00
assets.cpp MADS: In progress implementation of loadScene 2014-02-25 23:10:51 -05:00
assets.h MADS: Further cursor/event initialisation 2014-02-22 12:17:37 -05:00
compression.cpp MADS: Removed M4-specific code. Keeping engine MADS-specific for now 2014-02-22 14:20:34 -05:00
compression.h MADS: Initial implementation of MSurface class and dependant classes 2014-02-18 20:08:58 -05:00
configure.engine
debugger.cpp MADS: Implemented more logic for dialog display 2014-02-22 17:25:30 -05:00
debugger.h MADS: Implemented more logic for dialog display 2014-02-22 17:25:30 -05:00
detection_tables.h MADS: Removed M4-specific code. Keeping engine MADS-specific for now 2014-02-22 14:20:34 -05:00
detection.cpp MADS: Fix feature flags for Rex Nebular detection entry 2014-02-19 22:01:10 -05:00
dialogs.cpp MADS: In progress implementation of loadScene 2014-02-25 23:10:51 -05:00
dialogs.h MADS: More work implementing scene info loading 2014-02-28 20:37:42 -05:00
events.cpp MADS: Moved scene data classes into their own code file 2014-02-25 09:21:19 -05:00
events.h MADS: Added game initialisation code 2014-02-23 19:33:26 -05:00
font.cpp MADS: Implemented constructor for copy protection dialog, and support methods 2014-02-22 00:24:39 -05:00
font.h MADS: Further cursor/event initialisation 2014-02-22 12:17:37 -05:00
game_data.cpp MADS: Starting to refactor some Scene array fields as separate classes 2014-02-25 19:52:35 -05:00
game_data.h MADS: Starting to refactor some Scene array fields as separate classes 2014-02-25 19:52:35 -05:00
game.cpp MADS: More work implementing scene info loading 2014-02-28 20:37:42 -05:00
game.h MADS: In progress implementation of loadScene 2014-02-25 23:10:51 -05:00
graphics.cpp MADS: Adding in classes for fonts, game, user interfaec, and graphics 2014-02-18 23:43:06 -05:00
graphics.h MADS: Adding in classes for fonts, game, user interfaec, and graphics 2014-02-18 23:43:06 -05:00
mads.cpp MADS: In progress implementation of loadScene 2014-02-25 23:10:51 -05:00
mads.h MADS: Beginnings of scene-specific data loading 2014-02-24 20:05:35 -05:00
module.mk MADS: Starting to refactor some Scene array fields as separate classes 2014-02-25 19:52:35 -05:00
msprite.cpp MADS: In progress implementation of loadScene 2014-02-25 23:10:51 -05:00
msprite.h MADS: In progress implementation of loadScene 2014-02-25 23:10:51 -05:00
msurface.cpp MADS: More work implementing scene info loading 2014-02-28 20:37:42 -05:00
msurface.h MADS: More work implementing scene info loading 2014-02-28 20:37:42 -05:00
palette.cpp MADS: More work implementing scene info loading 2014-02-28 20:37:42 -05:00
palette.h MADS: More work implementing scene info loading 2014-02-28 20:37:42 -05:00
resources.cpp MADS: More work implementing scene info loading 2014-02-28 20:37:42 -05:00
resources.h MADS: In progress implementation of loadScene 2014-02-25 23:10:51 -05:00
scene_data.cpp MADS: More work implementing scene info loading 2014-02-28 20:37:42 -05:00
scene_data.h MADS: More work implementing scene info loading 2014-02-28 20:37:42 -05:00
scene.cpp MADS: More work implementing scene info loading 2014-02-28 20:37:42 -05:00
scene.h MADS: More work implementing scene info loading 2014-02-28 20:37:42 -05:00
sound.cpp MADS: Starting to refactor some Scene array fields as separate classes 2014-02-25 19:52:35 -05:00
sound.h MADS: Starting to refactor some Scene array fields as separate classes 2014-02-25 19:52:35 -05:00
user_interface.cpp MADS: In progress implementation of loadScene 2014-02-25 23:10:51 -05:00
user_interface.h MADS: Adding in classes for fonts, game, user interfaec, and graphics 2014-02-18 23:43:06 -05:00