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94 lines
2.6 KiB
C++
94 lines
2.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef STARK_SAVE_METADATA_H
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#define STARK_SAVE_METADATA_H
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#include "common/error.h"
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#include "common/system.h"
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namespace Stark {
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class ResourceSerializer;
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/**
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* Utility class for reading and writing the save file header
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*
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* The save file header contains metadata related to the save
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* as well as a thumbnail of the game screen.
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*/
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class SaveMetadata {
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public:
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Common::String description;
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uint levelIndex;
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uint locationIndex;
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uint version;
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uint32 totalPlayTime;
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uint8 saveDay;
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uint8 saveMonth;
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uint16 saveYear;
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uint8 saveHour;
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uint8 saveMinute;
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uint8 saveSecond;
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bool isAutoSave;
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const Graphics::Surface *gameWindowThumbnail;
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SaveMetadata();
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/** Set the time the save was created on */
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void setSaveTime(const TimeDate &timeDate);
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/**
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* Read the metadata from a stream
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*
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* @param filename Save filename, used for the error messages only
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*/
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Common::ErrorCode read(Common::SeekableReadStream *stream, const Common::String &filename);
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/** Write the metadata to a stream */
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void write(Common::WriteStream *stream);
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/** Read the game screen thumbnail from a stream */
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Graphics::Surface *readGameScreenThumbnail(Common::SeekableReadStream *stream);
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/** Skip the game screen thumbnail in a stream */
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void skipGameScreenThumbnail(Common::SeekableReadStream *stream);
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/** Write the game screen thumbnail to a stream */
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void writeGameScreenThumbnail(Common::WriteStream *stream);
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private:
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void saveLoad(ResourceSerializer *s);
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static void syncResourceIndexAsString(ResourceSerializer *s, uint &index);
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Common::ErrorCode syncVersion(ResourceSerializer *s);
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Common::String _readFilename;
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Common::ErrorCode _readErrorCode;
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};
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} // End of namespace Stark
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#endif // STARK_SAVE_METADATA_H
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