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95f02dd86f
no longer treated as duplicates, even if they have the same target and directory. Also, pass these parameters to the ConfMan, so that the correct version of the game is started. svn-id: r41504 |
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.. | ||
audio.cpp | ||
cache.S | ||
dc-fs.cpp | ||
dc.h | ||
DCLauncherDialog.h | ||
dcloader.cpp | ||
dcloader.h | ||
dcmain.cpp | ||
deficon.h | ||
display.cpp | ||
dreamcast.mk | ||
icon.cpp | ||
icon.h | ||
input.cpp | ||
label.cpp | ||
label.h | ||
Makefile | ||
module.mk | ||
plugin.syms | ||
plugin.x | ||
portdefs.h | ||
README | ||
selector.cpp | ||
softkbd.cpp | ||
softkbd.h | ||
time.cpp | ||
vmsave.cpp |
Compiling ScummVM for SEGA Dreamcast ==================================== If you want to compile ScummVM for your Dreamcast, you'll need the following: * gcc-3.4.2 configured as a cross-compiler for `sh-elf' * binutils-2.18 configured likewise * newlib for sh-elf : <URL:http://mc.pp.se/dc/files/newlib-1.12.0.tar.gz> * libronin-0.5 : <URL:http://peter.bortas.org/scumm/libronin-0.5.tar.gz> * libmad : <URL:http://mc.pp.se/dc/files/libmad-0.15.1b.tar.gz> * GNU make Edit the Makefile to contain the path to libronin if you installed it somewhere other than /usr/local/ronin, then run `make dist', and you should get a scrambled binary SCUMMVM.BIN and some plugins *.PLG. For serial/IP upload, remove the "DYNAMIC_MODULES" line and just run `make', to get a static binary with the name `scummvm.elf'.