scummvm/engines/ags/engine/game
Walter Agazzi 37f97cc8b6 AGS: Engine: add bitness and endianess to the printed engine version
+ Use term "engine" instead of "ACI" (a legacy "Adventure
Creator Interpreter" title).
From upstream eaf298ae3f96db6e37bfd9ac99bad1dff48430ae
2023-04-29 13:11:41 +02:00
..
game_init.cpp AGS: As a hotfix, restored the old way to test for hung script loops 2022-06-23 23:57:49 +01:00
game_init.h ALL: Update ScummVM project license to GPLv3+ 2021-12-26 18:48:43 +01:00
savegame_components.cpp AGS: Engine: replaced couple more shared_ptr<char> with vector<char> 2023-03-12 20:58:28 +00:00
savegame_components.h AGS: Changed ComponentHandlers array from being global objects 2022-05-31 18:46:33 -07:00
savegame_internal.h AGS: Engine: replaced couple more shared_ptr<char> with vector<char> 2023-03-12 20:58:28 +00:00
savegame_v321.cpp AGS: Engine: replaced couple more shared_ptr<char> with vector<char> 2023-03-12 20:58:28 +00:00
savegame.cpp AGS: Engine: add bitness and endianess to the printed engine version 2023-04-29 13:11:41 +02:00
savegame.h AGS: Engine: updated SavegameVersion (had few cmp changes since last one) 2023-03-12 20:58:28 +00:00
viewport.cpp ALL: Update ScummVM project license to GPLv3+ 2021-12-26 18:48:43 +01:00
viewport.h ALL: Update ScummVM project license to GPLv3+ 2021-12-26 18:48:43 +01:00