mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-20 00:41:12 +00:00
a990323703
and fix a comment
343 lines
8.3 KiB
C++
343 lines
8.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
*/
|
|
|
|
#include "common/endian.h"
|
|
#include "common/memstream.h"
|
|
#include "access/access.h"
|
|
#include "access/animation.h"
|
|
|
|
namespace Access {
|
|
|
|
AnimationResource::AnimationResource(AccessEngine *vm, Resource *res) {
|
|
int count = res->_stream->readUint16LE();
|
|
|
|
Common::Array<int> offsets;
|
|
for (int i = 0; i < count; ++i)
|
|
offsets.push_back(res->_stream->readUint32LE());
|
|
|
|
_animations.reserve(count);
|
|
for (int i = 0; i < count; ++i) {
|
|
res->_stream->seek(offsets[i]);
|
|
Animation *anim = new Animation(vm, res->_stream);
|
|
_animations.push_back(anim);
|
|
}
|
|
}
|
|
|
|
AnimationResource::~AnimationResource() {
|
|
for (int i = 0; i < (int)_animations.size(); ++i)
|
|
delete _animations[i];
|
|
}
|
|
|
|
/*------------------------------------------------------------------------*/
|
|
|
|
Animation::Animation(AccessEngine *vm, Common::SeekableReadStream *stream) : Manager(vm) {
|
|
uint32 startOfs = stream->pos();
|
|
|
|
_type = stream->readByte();
|
|
_scaling = stream->readSByte();
|
|
stream->readByte(); // unk
|
|
_frameNumber = stream->readByte();
|
|
_initialTicks = stream->readUint16LE();
|
|
stream->readUint16LE(); // unk
|
|
stream->readUint16LE(); // unk
|
|
_loopCount = stream->readSint16LE();
|
|
_countdownTicks = stream->readUint16LE();
|
|
_currentLoopCount = stream->readSint16LE();
|
|
stream->readUint16LE(); // unk
|
|
|
|
Common::Array<uint16> frameOffsets;
|
|
uint16 ofs;
|
|
while ((ofs = stream->readUint16LE()) != 0)
|
|
frameOffsets.push_back(ofs);
|
|
|
|
for (int i = 0; i < (int)frameOffsets.size(); i++) {
|
|
stream->seek(startOfs + frameOffsets[i]);
|
|
|
|
AnimationFrame *frame = new AnimationFrame(stream, startOfs);
|
|
_frames.push_back(frame);
|
|
}
|
|
}
|
|
|
|
Animation::~Animation() {
|
|
for (uint i = 0; i < _frames.size(); ++i)
|
|
delete _frames[i];
|
|
}
|
|
|
|
typedef void(Animation::*AnimationMethodPtr)();
|
|
|
|
void Animation::animate() {
|
|
static const AnimationMethodPtr METHODS[8] = {
|
|
&Animation::anim0, &Animation::anim1, &Animation::anim2, &Animation::anim3,
|
|
&Animation::anim4, &Animation::animNone, &Animation::animNone, &Animation::anim7
|
|
};
|
|
|
|
(this->*METHODS[_type])();
|
|
}
|
|
|
|
void Animation::anim0() {
|
|
if (_currentLoopCount != -1) {
|
|
if (_countdownTicks != 0) {
|
|
setFrame1(calcFrame());
|
|
} else {
|
|
_countdownTicks = _initialTicks;
|
|
++_frameNumber;
|
|
AnimationFrame *frame = calcFrame();
|
|
|
|
if (frame == nullptr) {
|
|
_frameNumber = 0;
|
|
_currentLoopCount = -1;
|
|
frame = calcFrame();
|
|
}
|
|
|
|
setFrame(frame);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Animation::anim1() {
|
|
if (_currentLoopCount == -1 || _countdownTicks != 0) {
|
|
setFrame1(calcFrame());
|
|
} else {
|
|
_countdownTicks = _initialTicks;
|
|
++_frameNumber;
|
|
AnimationFrame *frame = calcFrame();
|
|
|
|
if (frame == nullptr) {
|
|
--_frameNumber;
|
|
_currentLoopCount = -1;
|
|
frame = calcFrame();
|
|
}
|
|
|
|
setFrame(frame);
|
|
}
|
|
}
|
|
|
|
void Animation::anim2() {
|
|
if (_countdownTicks != 0) {
|
|
setFrame1(calcFrame());
|
|
} else {
|
|
_countdownTicks = _initialTicks;
|
|
++_frameNumber;
|
|
AnimationFrame *frame = calcFrame();
|
|
|
|
if (frame == nullptr) {
|
|
_frameNumber = 0;
|
|
frame = calcFrame();
|
|
}
|
|
|
|
setFrame(frame);
|
|
}
|
|
}
|
|
|
|
void Animation::anim3() {
|
|
if (_currentLoopCount != -1) {
|
|
if (_countdownTicks != 0) {
|
|
setFrame1(calcFrame());
|
|
} else {
|
|
_countdownTicks = _initialTicks;
|
|
++_frameNumber;
|
|
AnimationFrame *frame = calcFrame();
|
|
|
|
if (frame == nullptr) {
|
|
--_currentLoopCount;
|
|
_frameNumber = 0;
|
|
frame = calcFrame();
|
|
}
|
|
|
|
setFrame(frame);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Animation::anim4() {
|
|
if (_currentLoopCount == -1 || _countdownTicks != 0) {
|
|
setFrame1(calcFrame());
|
|
} else {
|
|
_countdownTicks = _initialTicks;
|
|
++_frameNumber;
|
|
AnimationFrame *frame = calcFrame();
|
|
|
|
if (frame == nullptr) {
|
|
if (--_currentLoopCount == -1) {
|
|
setFrame1(calcFrame());
|
|
return;
|
|
} else {
|
|
_frameNumber = 0;
|
|
frame = calcFrame();
|
|
}
|
|
}
|
|
|
|
setFrame(frame);
|
|
}
|
|
}
|
|
|
|
void Animation::animNone() {
|
|
// Empty implementation
|
|
}
|
|
|
|
void Animation::anim7() {
|
|
setFrame(calcFrame1());
|
|
}
|
|
|
|
AnimationFrame *Animation::calcFrame() {
|
|
return (_frameNumber < (int)_frames.size()) ? _frames[_frameNumber] : nullptr;
|
|
}
|
|
|
|
AnimationFrame *Animation::calcFrame1() {
|
|
return _frames[0];
|
|
}
|
|
|
|
void Animation::setFrame(AnimationFrame *frame) {
|
|
assert(frame);
|
|
_countdownTicks += frame->_frameDelay;
|
|
setFrame1(frame);
|
|
}
|
|
|
|
void Animation::setFrame1(AnimationFrame *frame) {
|
|
_vm->_animation->_base.x = frame->_baseX;
|
|
_vm->_animation->_base.y = frame->_baseY;
|
|
|
|
// Loop to add image draw requests for the parts of the frame
|
|
for (uint i = 0; i < frame->_parts.size(); ++i) {
|
|
AnimationFramePart *part = frame->_parts[i];
|
|
ImageEntry ie;
|
|
|
|
// Set the flags
|
|
ie._flags = part->_flags & ~IMGFLAG_UNSCALED;
|
|
if (_vm->_animation->_frameScale == -1)
|
|
ie._flags |= IMGFLAG_UNSCALED;
|
|
|
|
// Set the other fields
|
|
ie._spritesPtr = _vm->_objectsTable[part->_spritesIndex];
|
|
ie._frameNumber = part->_frameIndex;
|
|
ie._position = part->_position + _vm->_animation->_base;
|
|
ie._offsetY = part->_offsetY - ie._position.y;
|
|
|
|
_vm->_images.addToList(ie);
|
|
}
|
|
}
|
|
|
|
/*------------------------------------------------------------------------*/
|
|
|
|
AnimationFrame::AnimationFrame(Common::SeekableReadStream *stream, int startOffset) {
|
|
uint16 nextOffset;
|
|
|
|
stream->readByte(); // unk
|
|
_baseX = stream->readUint16LE();
|
|
_baseY = stream->readUint16LE();
|
|
_frameDelay = stream->readUint16LE();
|
|
nextOffset = stream->readUint16LE();
|
|
|
|
while (nextOffset != 0) {
|
|
stream->seek(startOffset + nextOffset);
|
|
|
|
AnimationFramePart *framePart = new AnimationFramePart(stream);
|
|
_parts.push_back(framePart);
|
|
|
|
nextOffset = stream->readUint16LE();
|
|
}
|
|
}
|
|
|
|
AnimationFrame::~AnimationFrame() {
|
|
for (int i = 0; i < (int)_parts.size(); ++i)
|
|
delete _parts[i];
|
|
}
|
|
|
|
/*------------------------------------------------------------------------*/
|
|
|
|
AnimationFramePart::AnimationFramePart(Common::SeekableReadStream *stream) {
|
|
_flags = stream->readByte();
|
|
_spritesIndex = stream->readByte();
|
|
_frameIndex = stream->readByte();
|
|
_position.x = stream->readUint16LE();
|
|
_position.y = stream->readUint16LE();
|
|
_offsetY = stream->readUint16LE();
|
|
}
|
|
|
|
/*------------------------------------------------------------------------*/
|
|
|
|
AnimationManager::AnimationManager(AccessEngine *vm) : Manager(vm) {
|
|
_animation = nullptr;
|
|
_animStart = nullptr;
|
|
_frameScale = 0;
|
|
}
|
|
|
|
AnimationManager::~AnimationManager() {
|
|
delete _animation;
|
|
}
|
|
|
|
void AnimationManager::freeAnimationData() {
|
|
delete _animation;
|
|
_animation = nullptr;
|
|
_animStart = nullptr;
|
|
}
|
|
|
|
void AnimationManager::clearTimers() {
|
|
_animationTimers.clear();
|
|
}
|
|
|
|
void AnimationManager::loadAnimations(Resource *res) {
|
|
_animationTimers.clear();
|
|
delete _animation;
|
|
_animation = new AnimationResource(_vm, res);
|
|
}
|
|
|
|
|
|
Animation *AnimationManager::setAnimation(int animId) {
|
|
Animation *anim = findAnimation(animId);
|
|
if (!anim)
|
|
return nullptr;
|
|
|
|
anim->_countdownTicks = anim->_initialTicks;
|
|
anim->_frameNumber = 0;
|
|
|
|
anim->_currentLoopCount = (anim->_type != 3 && anim->_type != 4) ? 0 :
|
|
anim->_loopCount;
|
|
anim->_field10 = 0;
|
|
|
|
return anim;
|
|
}
|
|
|
|
void AnimationManager::setAnimTimer(Animation *anim) {
|
|
_animationTimers.push_back(anim);
|
|
}
|
|
|
|
Animation *AnimationManager::findAnimation(int animId) {
|
|
_animStart = (_animation == nullptr) ? nullptr : _animation->getAnimation(animId);
|
|
return _animStart;
|
|
}
|
|
|
|
void AnimationManager::animate(int animId) {
|
|
Animation *anim = findAnimation(animId);
|
|
_frameScale = anim->_scaling;
|
|
anim->animate();
|
|
}
|
|
|
|
void AnimationManager::updateTimers() {
|
|
for (uint idx = 0; idx < _animationTimers.size(); ++idx) {
|
|
if (_animationTimers[idx]->_countdownTicks > 0)
|
|
_animationTimers[idx]->_countdownTicks--;
|
|
}
|
|
}
|
|
|
|
} // End of namespace Access
|