mirror of
https://github.com/libretro/scummvm.git
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260 lines
6.4 KiB
C++
260 lines
6.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "sherlock/sherlock.h"
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#include "sherlock/saveload.h"
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#include "sherlock/scalpel/scalpel.h"
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#include "sherlock/tattoo/tattoo.h"
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#include "common/system.h"
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#include "common/translation.h"
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#include "engines/advancedDetector.h"
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#include "sherlock/detection.h"
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namespace Sherlock {
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static const ADExtraGuiOptionsMap optionsList[] = {
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{
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GAMEOPTION_ORIGINAL_SAVES,
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{
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_s("Use original save/load screens"),
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_s("Use the original save/load screens instead of the ScummVM ones"),
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"originalsaveload",
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false,
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0,
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0
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}
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},
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{
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GAMEOPTION_FADE_STYLE,
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{
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_s("Pixellated scene transitions"),
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_s("When changing scenes, a randomized pixel transition is done"),
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"fade_style",
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true,
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0,
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0
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}
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},
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{
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GAMEOPTION_HELP_STYLE,
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{
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_s("Don't show hotspots when moving mouse"),
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_s("Only show hotspot names after you actually click on a hotspot or action button"),
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"help_style",
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false,
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0,
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0
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}
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},
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{
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GAMEOPTION_PORTRAITS_ON,
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{
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_s("Show character portraits"),
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_s("Show portraits for the characters when conversing"),
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"portraits_on",
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true,
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0,
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0
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}
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},
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{
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GAMEOPTION_WINDOW_STYLE,
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{
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_s("Slide dialogs into view"),
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_s("Slide UI dialogs into view, rather than simply showing them immediately"),
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"window_style",
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true,
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0,
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0
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}
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},
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{
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GAMEOPTION_TRANSPARENT_WINDOWS,
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{
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_s("Transparent windows"),
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_s("Show windows with a partially transparent background"),
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"transparent_windows",
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true,
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0,
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0
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}
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},
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#ifdef USE_TTS
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{
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GAMEOPTION_TTS_NARRATOR,
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{
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_s("TTS Narrator"),
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_s("Use TTS to read the descriptions (if TTS is available)"),
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"tts_narrator",
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false,
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0,
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0
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}
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},
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#endif
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AD_EXTRA_GUI_OPTIONS_TERMINATOR
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};
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GameType SherlockEngine::getGameID() const {
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return _gameDescription->gameID;
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}
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Common::Platform SherlockEngine::getPlatform() const {
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return _gameDescription->desc.platform;
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}
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Common::Language SherlockEngine::getLanguage() const {
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return _gameDescription->desc.language;
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}
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} // End of namespace Sherlock
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class SherlockMetaEngine : public AdvancedMetaEngine<Sherlock::SherlockGameDescription> {
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public:
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const char *getName() const override {
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return "sherlock";
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}
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const ADExtraGuiOptionsMap *getAdvancedExtraGuiOptions() const override {
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return Sherlock::optionsList;
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}
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/**
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* Creates an instance of the game engine
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*/
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Common::Error createInstance(OSystem *syst, Engine **engine, const Sherlock::SherlockGameDescription *desc) const override;
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/**
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* Returns a list of features the game's MetaEngine support
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*/
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bool hasFeature(MetaEngineFeature f) const override;
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/**
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* Return a list of savegames
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*/
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SaveStateList listSaves(const char *target) const override;
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/**
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* Returns the maximum number of allowed save slots
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*/
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int getMaximumSaveSlot() const override;
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/**
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* Deletes a savegame in the specified slot
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*/
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void removeSaveState(const char *target, int slot) const override;
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/**
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* Given a specified savegame slot, returns extended information for the save
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*/
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SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const override;
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};
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Common::Error SherlockMetaEngine::createInstance(OSystem *syst, Engine **engine, const Sherlock::SherlockGameDescription *gd) const {
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switch (gd->gameID) {
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case Sherlock::GType_SerratedScalpel:
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*engine = new Sherlock::Scalpel::ScalpelEngine(syst, gd);
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break;
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case Sherlock::GType_RoseTattoo:
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*engine = new Sherlock::Tattoo::TattooEngine(syst, gd);
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break;
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default:
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return Common::kUnsupportedGameidError;
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}
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return Common::kNoError;
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}
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bool SherlockMetaEngine::hasFeature(MetaEngineFeature f) const {
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return
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(f == kSupportsListSaves) ||
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(f == kSupportsLoadingDuringStartup) ||
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(f == kSupportsDeleteSave) ||
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(f == kSavesSupportMetaInfo) ||
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(f == kSavesSupportThumbnail) ||
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(f == kSavesSupportCreationDate) ||
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(f == kSavesSupportPlayTime) ||
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(f == kSimpleSavesNames);
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}
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bool Sherlock::SherlockEngine::hasFeature(EngineFeature f) const {
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return
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(f == kSupportsReturnToLauncher) ||
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(f == kSupportsLoadingDuringRuntime) ||
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(f == kSupportsSavingDuringRuntime);
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}
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bool Sherlock::SherlockEngine::isDemo() const {
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return _gameDescription->desc.flags & ADGF_DEMO;
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}
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SaveStateList SherlockMetaEngine::listSaves(const char *target) const {
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return Sherlock::SaveManager::getSavegameList(this, target);
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}
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int SherlockMetaEngine::getMaximumSaveSlot() const {
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return MAX_SAVEGAME_SLOTS;
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}
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void SherlockMetaEngine::removeSaveState(const char *target, int slot) const {
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Common::String filename = Sherlock::SaveManager(nullptr, target).generateSaveName(slot);
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g_system->getSavefileManager()->removeSavefile(filename);
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}
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SaveStateDescriptor SherlockMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
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Common::String filename = Sherlock::SaveManager(nullptr, target).generateSaveName(slot);
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Common::InSaveFile *f = g_system->getSavefileManager()->openForLoading(filename);
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if (f) {
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Sherlock::SherlockSavegameHeader header;
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if (!Sherlock::SaveManager::readSavegameHeader(f, header, false)) {
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delete f;
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return SaveStateDescriptor();
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}
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delete f;
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// Create the return descriptor
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SaveStateDescriptor desc(this, slot, header._saveName);
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desc.setThumbnail(header._thumbnail);
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desc.setSaveDate(header._year, header._month, header._day);
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desc.setSaveTime(header._hour, header._minute);
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desc.setPlayTime(header._totalFrames * GAME_FRAME_TIME);
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return desc;
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}
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return SaveStateDescriptor();
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}
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#if PLUGIN_ENABLED_DYNAMIC(SHERLOCK)
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REGISTER_PLUGIN_DYNAMIC(SHERLOCK, PLUGIN_TYPE_ENGINE, SherlockMetaEngine);
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#else
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REGISTER_PLUGIN_STATIC(SHERLOCK, PLUGIN_TYPE_ENGINE, SherlockMetaEngine);
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#endif
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