scummvm/engines/sherlock/scalpel/scalpel_debugger.cpp
2023-10-30 11:28:14 -07:00

91 lines
2.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "sherlock/scalpel/scalpel_debugger.h"
#include "sherlock/sherlock.h"
#include "audio/audiostream.h"
#include "audio/mixer.h"
#include "audio/decoders/aiff.h"
namespace Sherlock {
namespace Scalpel {
ScalpelDebugger::ScalpelDebugger(SherlockEngine *vm) : Debugger(vm) {
registerCmd("3do_playmovie", WRAP_METHOD(ScalpelDebugger, cmd3DO_PlayMovie));
registerCmd("3do_playaudio", WRAP_METHOD(ScalpelDebugger, cmd3DO_PlayAudio));
}
bool ScalpelDebugger::cmd3DO_PlayMovie(int argc, const char **argv) {
if (argc != 2) {
debugPrintf("Format: 3do_playmovie <3do-movie-file>\n");
return true;
}
// play gets postponed until debugger is closed
Common::String filename = argv[1];
_3doPlayMovieFile = filename;
return cmdExit(0, nullptr);
}
bool ScalpelDebugger::cmd3DO_PlayAudio(int argc, const char **argv) {
if (argc != 2) {
debugPrintf("Format: 3do_playaudio <3do-audio-file>\n");
return true;
}
Common::File *file = new Common::File();
if (!file->open(argv[1])) {
debugPrintf("can not open specified audio file\n");
delete file;
return true;
}
Audio::AudioStream *testStream;
Audio::SoundHandle testHandle;
// Try to load the given file as AIFF/AIFC
testStream = Audio::makeAIFFStream(file, DisposeAfterUse::YES);
if (testStream) {
g_system->getMixer()->playStream(Audio::Mixer::kPlainSoundType, &testHandle, testStream);
_vm->_events->clearEvents();
while ((!_vm->shouldQuit()) && g_system->getMixer()->isSoundHandleActive(testHandle)) {
_vm->_events->pollEvents();
g_system->delayMillis(10);
if (_vm->_events->kbHit()) {
break;
}
}
debugPrintf("playing completed\n");
g_system->getMixer()->stopHandle(testHandle);
}
return true;
}
} // End of namespace Scalpel
} // End of namespace Sherlock