mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-21 01:08:25 +00:00
bc4f27c6b6
svn-id: r42125
165 lines
3.4 KiB
C++
165 lines
3.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef GOB_GAME_H
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#define GOB_GAME_H
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#include "gob/util.h"
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namespace Gob {
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class Script;
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class Resources;
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class Variables;
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class Hotspots;
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class Environments {
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public:
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static const uint8 kEnvironmentCount = 5;
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Environments(GobEngine *vm);
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~Environments();
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void set(uint8 env);
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void get(uint8 env) const;
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const char *getTotFile(uint8 env) const;
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bool has(Variables *variables, uint8 startEnv = 0, int16 except = -1) const;
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bool has(Script *script , uint8 startEnv = 0, int16 except = -1) const;
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bool has(Resources *resources, uint8 startEnv = 0, int16 except = -1) const;
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void clear();
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private:
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struct Environment {
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int16 cursorHotspotX;
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int16 cursorHotspotY;
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char curTotFile[14];
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Variables *variables;
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Script *script;
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Resources *resources;
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};
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GobEngine *_vm;
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Environment *_environments;
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};
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class Game {
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public:
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Script *_script;
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Resources *_resources;
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Hotspots *_hotspots;
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char _curTotFile[14];
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char _totToLoad[20];
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int32 _startTimeKey;
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MouseButtons _mouseButtons;
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bool _noScroll;
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bool _preventScroll;
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bool _scrollHandleMouse;
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bool _noCd;
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byte _handleMouse;
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char _forceHandleMouse;
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Game(GobEngine *vm);
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virtual ~Game();
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void capturePush(int16 left, int16 top, int16 width, int16 height);
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void capturePop(char doDraw);
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void freeSoundSlot(int16 slot);
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void evaluateScroll(int16 x, int16 y);
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int16 checkKeys(int16 *pMousex = 0, int16 *pMouseY = 0,
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MouseButtons *pButtons = 0, char handleMouse = 0);
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void start(void);
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virtual void totSub(int8 flags, const char *newTotFile);
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virtual void switchTotSub(int16 index, int16 skipPlay);
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virtual void playTot(int16 skipPlay) = 0;
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virtual void prepareStart(void) = 0;
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protected:
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uint32 _menuLevel;
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char _tempStr[256];
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// Capture
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Common::Rect _captureStack[20];
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int16 _captureCount;
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// For totSub()
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int8 _curEnvironment;
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int8 _numEnvironments;
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Environments *_environments;
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GobEngine *_vm;
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void clearUnusedEnvironment();
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};
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class Game_v1 : public Game {
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public:
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Game_v1(GobEngine *vm);
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virtual ~Game_v1() {}
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virtual void playTot(int16 skipPlay);
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virtual void prepareStart(void);
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};
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class Game_v2 : public Game_v1 {
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public:
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Game_v2(GobEngine *vm);
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virtual ~Game_v2() {}
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virtual void playTot(int16 skipPlay);
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virtual void prepareStart(void);
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};
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class Game_v6 : public Game_v2 {
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public:
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Game_v6(GobEngine *vm);
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virtual ~Game_v6() {}
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virtual void totSub(int8 flags, const char *newTotFile);
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virtual void prepareStart(void);
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};
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} // End of namespace Gob
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#endif // GOB_GAME_H
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