scummvm/engines/gob/game.h
2009-07-05 11:28:25 +00:00

165 lines
3.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef GOB_GAME_H
#define GOB_GAME_H
#include "gob/util.h"
namespace Gob {
class Script;
class Resources;
class Variables;
class Hotspots;
class Environments {
public:
static const uint8 kEnvironmentCount = 5;
Environments(GobEngine *vm);
~Environments();
void set(uint8 env);
void get(uint8 env) const;
const char *getTotFile(uint8 env) const;
bool has(Variables *variables, uint8 startEnv = 0, int16 except = -1) const;
bool has(Script *script , uint8 startEnv = 0, int16 except = -1) const;
bool has(Resources *resources, uint8 startEnv = 0, int16 except = -1) const;
void clear();
private:
struct Environment {
int16 cursorHotspotX;
int16 cursorHotspotY;
char curTotFile[14];
Variables *variables;
Script *script;
Resources *resources;
};
GobEngine *_vm;
Environment *_environments;
};
class Game {
public:
Script *_script;
Resources *_resources;
Hotspots *_hotspots;
char _curTotFile[14];
char _totToLoad[20];
int32 _startTimeKey;
MouseButtons _mouseButtons;
bool _noScroll;
bool _preventScroll;
bool _scrollHandleMouse;
bool _noCd;
byte _handleMouse;
char _forceHandleMouse;
Game(GobEngine *vm);
virtual ~Game();
void capturePush(int16 left, int16 top, int16 width, int16 height);
void capturePop(char doDraw);
void freeSoundSlot(int16 slot);
void evaluateScroll(int16 x, int16 y);
int16 checkKeys(int16 *pMousex = 0, int16 *pMouseY = 0,
MouseButtons *pButtons = 0, char handleMouse = 0);
void start(void);
virtual void totSub(int8 flags, const char *newTotFile);
virtual void switchTotSub(int16 index, int16 skipPlay);
virtual void playTot(int16 skipPlay) = 0;
virtual void prepareStart(void) = 0;
protected:
uint32 _menuLevel;
char _tempStr[256];
// Capture
Common::Rect _captureStack[20];
int16 _captureCount;
// For totSub()
int8 _curEnvironment;
int8 _numEnvironments;
Environments *_environments;
GobEngine *_vm;
void clearUnusedEnvironment();
};
class Game_v1 : public Game {
public:
Game_v1(GobEngine *vm);
virtual ~Game_v1() {}
virtual void playTot(int16 skipPlay);
virtual void prepareStart(void);
};
class Game_v2 : public Game_v1 {
public:
Game_v2(GobEngine *vm);
virtual ~Game_v2() {}
virtual void playTot(int16 skipPlay);
virtual void prepareStart(void);
};
class Game_v6 : public Game_v2 {
public:
Game_v6(GobEngine *vm);
virtual ~Game_v6() {}
virtual void totSub(int8 flags, const char *newTotFile);
virtual void prepareStart(void);
};
} // End of namespace Gob
#endif // GOB_GAME_H